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The Broken Event System

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Promathia

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The best options at this point are to either END THE DROPS or to give them to EVERYONE who participates.
And you would effectively kill the EM program due to lack of participation.

If you don't have good luck getting drops, A LOT of EMs across servers do some kind of attendance with promotions. You get an item after showing up a couple times! Not all shards do it, but more and more are starting to.

For everyone else, EVERYONE HAS A FAIR CHANCE, to get a drop off a boss. Let me repeat that, EVERYONE, has the same RANDOM chance to get a drop.

So why is anyone sitting here complaining on either side?

1. Drops on loot - People would get multiples either from chance or looting public corpses. Many players ended up never looting theirs due to not finding the corpse, dying, ect. System was not fair

2. Top Damager - A small group of people monopolized the system. Its not about gear, it was about knowledge. We gamed the system, and we benefited from it. It also introduced drop into your backpacks. System was not fair due to the SAME people getting the drops.

3. Random - Still goes into your backpack, but its completely random who gets the drop. There is no more "guarantee" for those select players. Many new collectors are getting drops. Many new people are getting drops. Sure some people are bringing more than one account, but if the system is making people open MORE accounts, isn't that a good thing for the game? Even if they do, they arent guaranteeing themselves a drop. System is as fair as its going to be


Lets also not forget, EMs STILL do everyone drops ever once in awhile.

So why the hell is anyone complaining? I get why Exploit is - greed. But why is anyone else complaining? Mind boggling.
 

Exploit_SX

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Personally I think it's time to do away with the idea that EM event items should be rare. IMO everyone who gets looting rights and is alive when the mob dies should get a drop. Will there still be opportunity to trade and sell these items? Sure, not everyone attends every event, but I see no reason event items need to be worth hundreds of millions or billions.
I agree with this as long as all the event items in game are given the same treatment.
 

Exploit_SX

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Well to be honest its got to be a fairer system... if everyone.... as an equal chance of such .....a mega bling all singing dancing pixel drop.

U gotta love the my ''event char'' aint getting drops everytime anymore quote....Muahhahaaaa:sad2::sad2::sad2::sad2::sad2::sad2:
Another person taking advantage of a broken system because they're too lazy to actually play the game.
 

Exploit_SX

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Exploit,

How can you say people with five accounts put forth no effort. have you ever tried to maneuver 5 tamers with dragons around on these events whewwww.
It's not hard when all you need is looting rights.
 

Exploit_SX

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And you would effectively kill the EM program due to lack of participation.

If you don't have good luck getting drops, A LOT of EMs across servers do some kind of attendance with promotions. You get an item after showing up a couple times! Not all shards do it, but more and more are starting to.

For everyone else, EVERYONE HAS A FAIR CHANCE, to get a drop off a boss. Let me repeat that, EVERYONE, has the same RANDOM chance to get a drop.

So why is anyone sitting here complaining on either side?

1. Drops on loot - People would get multiples either from chance or looting public corpses. Many players ended up never looting theirs due to not finding the corpse, dying, ect. System was not fair

2. Top Damager - A small group of people monopolized the system. Its not about gear, it was about knowledge. We gamed the system, and we benefited from it. It also introduced drop into your backpacks. System was not fair due to the SAME people getting the drops.

3. Random - Still goes into your backpack, but its completely random who gets the drop. There is no more "guarantee" for those select players. Many new collectors are getting drops. Many new people are getting drops. Sure some people are bringing more than one account, but if the system is making people open MORE accounts, isn't that a good thing for the game? Even if they do, they arent guaranteeing themselves a drop. System is as fair as its going to be


Lets also not forget, EMs STILL do everyone drops ever once in awhile.

So why the hell is anyone complaining? I get why Exploit is - greed. But why is anyone else complaining? Mind boggling.
"luck at getting an item" That's the problem right there! It shouldn't be based on luck, it should be based on time and effort. You call this system fair? LOL are you kidding me? If you're going to ANYTHING luck based it should be only a small percentage in other words, if 20 items are due to drop 15 are based on top damage and healing, and 5 are based upon "the current "random" system. Because people are crying that they don't get items doesn't mean those of us who put the work in should get screwed over.

Oh, and Solus... It's not about greed buttercup. It's about fixing an unbalanced broken system. Also, you saying someones greedy is the pot calling the kettle black. You still haven't told us if you're going to host the next rares fest on atlantic? I'm STILL waiting for you to tell us what you've done to help the community?
 
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Lady Storm

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Ever sense the change in theEM events I noticed the Vendors on Atlantic in Luna have ether closed shop and sold the house or have little or nohing but normal items up for sale.
Now I will also say before the change in a matter of minutes after an event no matter where in UO those same vendors had almot half if not all the drops but for the main drop item up for sale.
I know them well as I would buy for the Smithsonian Museum what was reasonable priced.
It was clear the same players were getting the items... now if a outsider did manage to get one they were hounded to hand it over by gold.
The was usualy lower then the sale on Atl... but the person was hell bent to buy it and the object usualy sold.
I cant blame the recipent when you dont have to move the item and are offered more gold then you have made in your UO life....
Knowing full well our characters were not up to the precission that the players from these events were.
We had no chance, even with the same suits and all.
Skill in manipulation in the events killing went to them.. oh I am not saying we didnt get a small item drop... but that was rare indeed.
Literally we gave up going to events.
It was pointless to try.
Exploit your crying because your not making the same amount of gold you and your friends use to because you got nearly every drop an EM gave out. I am sorry you feel slighted for you lost your way for making the billions off a bad system.
Petra your very much right.
Dot in theory I agree with you, but I fear the EM's would fade away and there would be no more events if that was the case.
I have no solution for this ether... your damned if you do and damned if you dont.
Players like the idea of a special gift... the greed monster comes out....
 

Promathia

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"luck at getting an item" That's the problem right there! It shouldn't be based on luck, it should be based on time and effort. You call this system fair? LOL are you kidding me? If you're going to ANYTHING luck based it should be only a small percentage in other words, if 20 items are due to drop 15 are based on top damage and healing, and 5 are based upon "the current "random" system. Because people are crying that they don't get items doesn't mean those of us who put the work in should get screwed over.

Oh, and Solus... It's not about greed buttercup. It's about fixing an unbalanced broken system. Also, you saying someones greedy is the pot calling the kettle black. You still haven't told us if you're going to host the next rares fest on atlantic? I'm STILL waiting for you to tell us what you've done to help the community?
The next Rares Fest is being hosted by Blend on Izumo actually. After that is done, I will look into it.
 

Viper09

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You are correct, Storm. There is no real solution here. It has been said before that there is no way to please everyone and I believe that saying fits very well into this topic.
 

Exploit_SX

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Ever sense the change in theEM events I noticed the Vendors on Atlantic in Luna have ether closed shop and sold the house or have little or nohing but normal items up for sale.
Now I will also say before the change in a matter of minutes after an event no matter where in UO those same vendors had almot half if not all the drops but for the main drop item up for sale.
I know them well as I would buy for the Smithsonian Museum what was reasonable priced.
It was clear the same players were getting the items... now if a outsider did manage to get one they were hounded to hand it over by gold.
The was usualy lower then the sale on Atl... but the person was hell bent to buy it and the object usualy sold.
I cant blame the recipent when you dont have to move the item and are offered more gold then you have made in your UO life....
Knowing full well our characters were not up to the precission that the players from these events were.
We had no chance, even with the same suits and all.
Skill in manipulation in the events killing went to them.. oh I am not saying we didnt get a small item drop... but that was rare indeed.
Literally we gave up going to events.
It was pointless to try.
Exploit your crying because your not making the same amount of gold you and your friends use to because you got nearly every drop an EM gave out. I am sorry you feel slighted for you lost your way for making the billions off a bad system.
Petra your very much right.
Dot in theory I agree with you, but I fear the EM's would fade away and there would be no more events if that was the case.
I have no solution for this ether... your damned if you do and damned if you dont.
Players like the idea of a special gift... the greed monster comes out....
I've already posted a solution. I love it when random players say I'm "crying" because I posted a problem that should be addressed. So you're saying that because people were lazy the system was unfair? Got it!
 

MalagAste

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Cry me a river...

If you want to cry about things not being fair... I'll tell you what isn't fair. What's NOT Fair is going to the events to enjoy the RP aspect of them on my RP character and having to deal with jerks who are only there to get a drop and whine, complain and disrupt the events constantly with their antics and impatience making it difficult for other folk to enjoy the work the EM put into the event.

THAT is what isn't fair. It's also not fair to care about your shard and events on your shard and not be able to get a memento from the event because 30 jerks from other shards get 95% of them and then take and sell them off shard for insane prices no one who would care about what the item came from or even know it's meaning can afford. THAT is unfair in my opinion. So once again I say cry me a river.

When they first started giving drops I got one every single time... sometimes I got 2 or 3. I really miss those days. Then when they awarded them to the jerks with the uber 1337 suits and flavor of the month templates then I stopped getting them entirely... unless it was an everyone gets one drop...

So as for fair I think the fair part was put back in.
 

MalagAste

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If everyone got the event item at every event it would more or less kill the rares collector community in about a year, plus it would remove the "excitement" part of going to events, wondering whether or not your going to win the prize. putting a quarter into a gumball machine knowing you have a 100% chance to get the gumball isn't very exciting.
The Rares community should not destroy the rest of the game. In my opinion the Rares community is responsible for the sham that EM events have become. No more do people going to them care about the event and anymore people attend them only to make billions in gold... making it miserable to try to enjoy the event for the event and sadly those greedy folk don't have the decency to be patient and polite and often ruin the event.... Which is BAD. EM's put a lot of thought, planning and effort into the events... it's a shame that you and many others have this stupid notion that folk wouldn't attend them if they weren't getting a 100+ million gold worthy item...

Many folk myself included would attend and enjoy the events even if they NEVER had a drop... I enjoy them for the RP... for the stuff to do the challenge and the community. I do NOT enjoy trying to follow the event to have a bunch of flapping dragons parked on top of the EM crammed into a 10x10 tile room..... with 30 gargoyles wings constantly flapping.... and people complaining and giving the EM a hard time because they haven't got a drop and the EM is trying to RP out the story and plot only to be constantly stopped and harassed by folk wanting them to spawn some mob so they can have their drop... being told to STFU and everything else.

I suppose I'm a minority for appreciating the story and the hard work. The EM events are supposed to be about them providing something for us to do... something to participate in since we don't have any global events going on like invasions etc... I don't know when it quit being about that and started being about giving the rares collectors crap to squabble over and scramble for.... But I for one sure as hell wish that it would go back to being about providing entertainment and fun. And the drops at EM events ought to be more of a Memento for folk who enjoy and participate in them.

And I'd like to further say I wish they would make the drops NON-TRANSFERABLE.

Rare's ought to be more like Moonstone Jewelery, the 1337 shovels and picks..... and things of that nature.... and shouldn't be something that is dropped 2X a month.... on every dang shard.
 

Promathia

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And I'd like to further say I wish they would make the drops NON-TRANSFERABLE.
They tried notrade/nodrop once, and it was met with one of the biggest negative backlashes I have ever seen. The same would happen with Non-Transferable.

Honestly, with the system the way it is, who cares if someone gets a drop and xfers it. The fact is, UO's population isn't big enough right now, and xsharders are what keep some of the smaller shards going.

Example:
A player on Origin gets a drop, they then sell that drop to an Xsharder for 200m. That Origin player is getting 200m that they may have never gotten from someone else on Origin. They then can use that 200m to buy things they DO want, off vendors on Origin. That gold gets circulated through the system, and everyone on Origin benefits.

With the top damager, you of course had people going JUST to make money. They weren't there for any other reason, but yet they got the drops. Now, since its all random, every player and playstyle has a chance. Every player should be welcome, whether you want to get something to collect, you want to experience the RP, you want to get something to sell ect.

If you removed drops from EM Events, I guarantee you the attendance would plummet. And if the attendance plummets, then what is the point of having EM's? They aren't just story generators. EMs are the biggest tool shards have to increase their population, to increase the shards activity and so on.

In 2014, Players of MMOs expect to be rewarded for the time and effort they put into something. The rewards aren't always 100%, but you do something for that chance. In WoW, you raid hoping to get that gear you want, or that mount you really want. You can do the same raid for 2 years and not get that mount, RNG is RNG. You also have plenty of one time events in other MMO's. I sure wish I could get that Black Qiraji Resonating Crystal, but I cant because I missed that world event.

Every MMO has "rares". They all do it a bit differently. Some you cant sell, some you can. Some were obtainable by many, some were not.

Long gone is the age of MMO's where you expect players to do your content just for the story, or just for fun. I don't know if that's a good thing or not, but that's the MMO market. As for anyone who says "UO shouldn't be like those MMOs!", well then you must enjoy the current population we have. The ideas and principles UO was built on, WORKED back in 1999, it WORKED when there wasn't competition. In 2014 a new MMO is coming out almost every month.


TLDR: The system we have now is fine, we should open the doors to any type of player, greedy or not, and UO players need to stop living in the past.
 

weins201

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Has nothing to do with that. I find it quite funny though that the people defending this system are those who didn't want to put the time and effort into making event characters with the old fair system.
LMAO what is an event character - one built soley for the purpose of sitting there dealing damage out even when the lag is pathetic, sadley that was why it HAD to be changed. get over it that you no longer are guaranteed an item and learn to actually PLAY the game not just exploit items for profit.
 

weins201

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and account bound or char bound for EVENT items is the way it should be they should NOT be desiged for Profit as they are now but nostalgia !! PLAY THE GAME :)
 

Captn Norrington

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The Rares community should not destroy the rest of the game. In my opinion the Rares community is responsible for the sham that EM events have become.
I completely agree that the rares community has killed the original purpose of EM events, however I also agree with Promathia that people do expect to be rewarded for any effort nowadays.

The main reason I know very few people would come to the EM events with no rare items, (on atlantic at least) is from my personal experiences as part of the roleplay community for about a year. I involved myself with just about every player run event on atlantic for 6 months or so, there must have been at least 60, every single time people would show up because they saw advertisements for it, ask if the EM was going to be giving out an item for our event, when we said no they left within seconds. by the time the event started there had usually been at least 30 people that had come to see if items were going to be given out, and only 5-10 people bothered to stay longer than 20 minutes. by the end of the 1 hour event we were lucky to have 3 people left.

The few events where the King Blackthorn character came to visit randomly just for fun, within minutes people were appearring out of nowhere, it would go from maybe 10 people, to 50 people in minutes, once the king character said he wasnt giving out an item, everyone dissapearred and it went back to 10 people.

People simply will not spend any time or energy in UO anymore unless they know it's going to make them money. Only the very few people like us from the old days still have an interest in storylines and plots, modern gamers just want the item, and more often than not they don't even want the item, they just want the real life cash they can sell the item for.
 
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BrianFreud

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Promathia, of course attendance would drop. Right now, there's some number of human attendees who care less about the event, only the drop. Those have 5, 10, more? Characters at the event. No drop, or "junk" everyone drop, and they stay away? Those characters aren't there, and "attendance" drops. However, I think you underestimate how many do actually attend, running only a single character, who would still attend.

Norrington, I recall a time when collectors didn't want to even call em drops "rares". The community was around long before em drops; we don't need a constant influx of new ones in order to still exist. And if we somehow do fall apart as a community, then I think we've lost sight of what a " real" rare used to be... Ie things created by accident or by patch changes, not items artificially made "rare" and created on a regular and ongoing basis.
 

Exploit_SX

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I find it sad that you consider people who can't afford to, or have the desire, to spend time farming for the perfect gear or choose not to play the same way as you as "lazy."
The next Rares Fest is being hosted by Blend on Izumo actually. After that is done, I will look into it.
I know that. I mean the next one on atlantic.
 

Promathia

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However, I think you underestimate how many do actually attend, running only a single character, who would still attend.

I think you underestimate how many really wouldn't. There are A LOT of people, running one character, who STILL only go for the idea of the chance of a reward.

In MMOs today, you cannot justify spending time and effort without being rewarded. It just doesn't work. If EM events didn't have drops, not only would you lose large amount of participants, you would lose a large amount of players to UO.

Why should I spend time on UO when I could go to another MMO that rewards me for my time? Time is precious nowadays. If Im devoting time to an MMO, I expect it to be rewarding. Thats the MMO market. You better get used to it.
 

Exploit_SX

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You just finished working all week. Your boss tells you that you might not get your paycheck next week because it's all random... Are you mad?
 

Promathia

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Btw, anyones example of a shard with just RP and no drops, can just look into the past at Legends with EM Miko + Helios. They had what, like 5-7 people attend their events?

Yea...real healthy for the shard or the game. Its no wonder with EM Avalon now Legends is getting 30+ people (insert joke about multiple clients here).
 

Viper09

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You just finished working all week. Your boss tells you that you might not get your paycheck next week because it's all random... Are you mad?
Lol, sorry but that isn't a good analogy. This is a game, not a form of profession or labor that you rely on to sustain yourself.

For your RL work you are promised a paycheck for your labor. UO events do not promise you a drop (unless otherwise specified).
 
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Captn Norrington

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Exploit, UO is a game, not real life, if the persons boss doesn't pay them in real life, they can't buy food. If the person doesn't get an EM drop after working on their template for a week, it really shouldn't even matter, the idea of a game is to have fun, if the person did not enjoy working on their template for a week they probably shouldn't be spending so much time doing something they hate in a game. kinda defeats the purpose of fun.
 

Captn Norrington

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Btw, since the people that used to always get EM drops changed their templates so often anyways to improve their chances of getting an item, why can't they all just adjust again and do whatever helps them most in the new system, for example bring your guild of 10 people to the event and if anyone gets the drop you all split the money. that dramatically increases the chance of you guys getting rewarded for your effort. if 3 of you get the drop and sell them all for 500 million each, all 10 of you just made 150 million, seems pretty good to me, especially when you can do it at every event, forever, without having to work on your template ever again.
 

THP

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seems this guy is pissed hes no longer getting his sugar drop ...every event
 

Landicine

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I find the original point of this thread rather cynical. Basically, there was a system in game that reduced an entire event to killing a final boss monster. Some people maximized their odds of getting a prize doing that. This was fine, and I know it took work. However, to claim that such a system was fair when those who did the other 90% of the event got nothing is perhaps a bit short-sighted. A random question to the original poster: did you ever accept healing or a res during an event from someone whose efforts and energies were focused on something other than maximizing their prize percentage?
 

Flagg

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"luck at getting an item" That's the problem right there! It shouldn't be based on luck, it should be based on time and effort. You call this system fair? LOL are you kidding me? If you're going to ANYTHING luck based it should be only a small percentage in other words, if 20 items are due to drop 15 are based on top damage and healing, and
Basically, filthy rich people with min-maxed PvE suits doing the most DPS and healing are the people who should be rewarded more than anybody else? I have a few problems with this.

Firstly, within this comes implication that vast majority of EM events should always be some kill-em-all feasts where yellow dragons spawn for 30 mins for people to chain kill. Saying
"Winner of DPS/healing race is the guy who usually should get rewarded!" ultimately equals to " Events should usually be all about doing damage to monsters that do damage to you. "I think this is a boring approach to someting that could/should be very varied and dynamic.
Secondly, I don't think some sort of a race to optimal amount of DPS is the best, most valid approach to determine who deserves to be rewarded. It is pretty dumb to have a crude, cold, hard, number based mechanic in use in highly dynamic situation where real, living people both host and participate. It seems like bit of a waste. Bit like using a machine to determine if Jack finds something fun, rather than just asking Jack if it was fun. EM hosted events is among the things quite unique to UO. I'd love that unique, most assuredly unpredictable human element with all the assorted and inevitable flaws and errors in the mix when it comes to distribution of rewards. Leave champ spawn reward mechanics to situations where " host" is a string of ones and zeroes in UO's code.

In perfect world, events come with such a high amount of variety that we don't even have some default experience of "wellp, let's all go to place Y and kill ton of ****" to speak of..

In this world, it occasionally indeed is the top dawg DPS guy with his billion dollar suit who gets the reward. Next week, reward goes to a dude vomiting out some Shakespearean RP prose about some dire situation or another. Next week, winner is the dude who found MacGuffin fastest. Then to the guy with most impressive amount of olde fashioned lore knowledge of UO. Then to dude who made it quickest from Minoc to Yew on a Llama. Then next week to char#7 of some Xsharder because he showed up and got lucky. Come next week, DPS guy gets the reward again..

Perhaps it would be an idea to have EMs getting together beforehand and deciding between themselves a " hot spot " where doing thingX in entertaining/effort-filled/fun/fast/DPS-oriented way is what results in a reward.

Of course, such system would also lead to instant paranoia and endless tinfoil hat corruption charges and epic forum drama where people pancake about how unfair the EM reward system is. So it would have that much in common with current mechanic at least!
 
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THP

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and yes guilds are the way to go.......10's a cool number ...more the merrier...10 peeps...keep tabs on all events on all sahrds..10 chances of a drop/....while u aint eventing .....so idoc 10 shards too......easy gold...easy pixels...for what they are really worth...which WILL be only memories...[whatever]
 

THP

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and iam afraid.... UO ...realy ....IS..... some peoples real and only life....kinda sad... but each to there own...
 

BrianFreud

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Captain Norrington, much as I agree, I think you miss the point. Yes, there's a good number who attend just for the drop, because they see it as a get rich quick scheme. Do we solve that by further encouraging the behavior, via continued drops of limited quantity?

To some degree, I think this is an "Atlantic" problem. Back at Christmas, we had the toy soldier clickys. I helped around 70 people carry theirs all back to Atlantic, where many then caught rides for their new collections back to their home shards. Many times, people said to me something along the lines of, "This is the first time I've been able to actually try to collect a full set of something rareish," always said with happiness and excitement. To a good degree, my efforts are likely why toy soldiers now sell for only 500k to 1m.

However, I don't think "everyone" drops - or let's call them what they really are, "keepsakes" - are trash. No, they're not "get rich quick" items. However, having any kind of item that IS that type - high demand, high interest, low quantity, ultra high price - is game breaking. If you spend days in shame, and come out with a piece that's so uber as to be worth hundreds of millions, then I'll agree that you've put in the effort. Realistically, though, the same simply is not true of an event drop. So someone builts a suit/character, or runs multiple clients all fighting at the *same* time (against the TOS, iirc, scripted or not), and invests the hour to do an event... and they're somehow supposed to "deserve" an item that sells for as much, if not far more, than that rare crafted item or Shame item?

I saw in general chat on Atlantic last night someone saying they'd come back recently, had done 30+ of the same boss every night for the past week, and still weren't having luck getting that boss's rare armor drop. They could buy one for 30m, but that was about 30m more than they had to spend.

You say that people get turned off by events without a drop. Realistically, I think it's far more likely that people get turned off by events *even ones that do have drops* when a) they never get one, b) they can't get one because they're not top damager (if, as some suggest here, we went back to that system), c) they can't handle the lag created by dozens of dragons and gargoyle wings all flapping while being played by a small number of people.

My experience on most non-Atlantic shards has been that the local community is quite interested in attending the event, regardless of there being a drop. If there is a drop, it's a nice surprise - and those who do get the drop end up feeling somewhat ashamed of it, at the same time they are excited at having gotten one, because so many of their friends didn't get one. Most events are RP; I think it perfectly reasonable that people would show up on their main, not on some special "event-only created-specifically-to-get-a-drop" template. However, I've been at events where the noise demanding a drop, interrupting the EM, etc, got so bad that the EM had to pause the event and threaten to cancel it. They already are to the point where people don't bother to go because their systems can't handle the lag from all the wings, only to then get to the end and never even see the boss, under the pile of dragons.

So sure; it's really nice when there's something at the end... for every participant. I have items in my collection from player events which most might consider trash - oh, I can craft that, dye it, engrave it, and have a perfect copy. However, I treasure these, because I was there, and they have memories attached. It doesn't matter to me that it may be otherwise worthless, to a collector of rare items.
 

BrianFreud

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Why should I spend time on UO when I could go to another MMO that rewards me for my time? Time is precious nowadays. If Im devoting time to an MMO, I expect it to be rewarding. Thats the MMO market. You better get used to it.
Last I checked, UO was a game, not a career. What kind of reward are you expecting for a single hour's investment - and why should you deserve it, but not all the other participants as well? Why does the value of the item at the end matter as a reward, unless we're talking RL money obtained from it, directly or indirectly? Is not the storyline, and perhaps a keepsake for all to enjoy, reward enough?
 

Promathia

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Last I checked, UO was a game, not a career. What kind of reward are you expecting for a single hour's investment - and why should you deserve it, but not all the other participants as well? Why does the value of the item at the end matter as a reward, unless we're talking RL money obtained from it, directly or indirectly? Is not the storyline, and perhaps a keepsake for all to enjoy, reward enough?
I never said anything about it being a career, or about making RL money off it. I dont make any RL money off UO or any other MMO I play.

The fact is, you don't understand modern MMO design. We had this conversation on ICQ, I'm not going to have it again.
 

Captn Norrington

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Brian, you are definetely right that some of shards do have extremely loyal, RP communities that would go to the events knowing they would not get a reward. I've never played any shard except Atlantic, so don't know much about those communitys, All my posts so far have been based solely off the Atlantic events. One of the very big problems with Atlantic events is that just about all of the people who did enjoy the story aspect of the events have been driven off by griefers...leaving Atlantic with almost only the money seeking type of people at events.

I definetely agree that further encouraging the behavior doesn't fix the problem, but at this point I honestly don't think the problem can be fixed.

As for your toy soldier efforts, it is always amazing to see someone do a thing like that to help out their fellow players, thank you for that and all your other efforts to help the community.
 

Smoot

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LMAO what is an event character - one built soley for the purpose of sitting there dealing damage out even when the lag is pathetic, sadley that was why it HAD to be changed. get over it that you no longer are guaranteed an item and learn to actually PLAY the game not just exploit items for profit.
an event character was a high damage or high healing character. high sdi or high damage skills. Much easier to make than a pvp character as you didnt need things like dci, hpr, or eaters because the damage you took, while massive, was pretty constant and easier to heal thru.

an event character now, most would say (as opposed to a regular character) a character that has just enough skill / damage to get looting rights. tamers tend to be the most popular / easiest, however mystics, archers, mages, throwers also can be grouped into the "event character" classification.
 

BrianFreud

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I'll go on record as requesting that, for one month, @EM Drosselmeyer and @EM Dramnar either not do any drop, or do only an everyone drop. Given the population of Legends, it's not a very good testbed; Chessie's got a good population, with many who enjoy events and roleplay. Let's see if there really are only 5 to 7 people who still show up. At least those of us who show up to actually enjoy the event will have a chance to follow the event and see the boss. :p
 

Promathia

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I'll go on record as requesting that, for one month, @EM Drosselmeyer and @EM Dramnar either not do any drop, or do only an everyone drop. Given the population of Legends, it's not a very good testbed; Chessie's got a good population, with many who enjoy events and roleplay. Let's see if there really are only 5 to 7 people who still show up. At least those of us who show up to actually enjoy the event will have a chance to follow the event and see the boss. :p
Yes, lets purposely punish and hurt our shard just to try to prove some asinine point.

Good thinking

The people who want to push away the ones going for just a reward are just as bad the people pushing away the people going for just a story.
 

Captn Norrington

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Promathia, From my experience talking to the chessie people, most of them would not mind that 1 month experiment, the chessie community seems to be pretty much the exact opposite of Atlantic's. The only people that would probabaly mind are the people from other shards.
 

Promathia

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Promathia, From my experience talking to the chessie people, most of them would not mind that 1 month experiment. The only people that would probabaly mind are the people from other shards.
Captn, Chessy was* my home shard. I can assure you, the notion that the majority would be ok with it is absurdly false.


*I left the shard to go to better events on Atlantic after Dudley left.
 

The Zog historian

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You just finished working all week. Your boss tells you that you might not get your paycheck next week because it's all random... Are you mad?
Your analogy is rubbish, and not just for the "UO is a game" argument that others are. In real life, a business employs people based on an established promise of compensation, not an arbitrary decision to reward only the very top performer(s), or even random performers. Moreover, in most any business there are very many different types of workers needed, not just someone who's best at cashiering, fixing a network, or closing deals with new clients. Maybe the CEO would the "top performer" for turning around a faltering company, but if no others get compensated, they're going to leave. Curiously enough, that's what was happening with EM events, when only the top were getting rewarded.

Try again, please.
 

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Oh, I thought Atlantic had always been your home shard Promathia. my mistake, not the first time i've been wrong, probly won't be the last :) I was under the impression only roleplayers were left on chessy, like the goblin guild.
 

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If (most) people are only attending events to get a drop, then the program is a complete failure.

If event items are kept intentionally "rare" to justify the existence/egos of the minority "rares community," then they aren't a community; they are parasites.

Events should be about creating a story, adding to the history of a shard, and having an hour or so of fun with friends. Not an insane numbest juggling competition to outdo everyone else so you can get a few pixels and price gouge someone.

The bi-monthly, half-billion gold windfalls have really dragged down EM events and sucked most of the fun out of them at this point. Mesanna should be ashamed for perpetuating this.
 

Promathia

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Oh, I thought Atlantic had always been your home shard Promathia. my mistake, not the first time i've been wrong, probly won't be the last :) I was under the impression only roleplayers were left on chessy, like the goblin guild.
Chesapeake is not what it used to be, but it definitely isn't all roleplayers. I still have a lot of friends left there.
 

Promathia

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If (most) people are only attending events to get a drop, then the program is a complete failure.
Who cares WHY some people are going to events? Let people play the way they want to play.

Some go for the story
Some go for the drop

Stop trying to push eachother away. Its toxic for the community and the game.
 

Exploit_SX

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Lol, sorry but that isn't a good analogy. This is a game, not a form of profession or labor that you rely on to sustain yourself.

For your RL work you are promised a paycheck for your labor. UO events do not promise you a drop (unless otherwise specified).
The point I was making is that time and effort are rewarded. It's been this way irl and in GAMES for 16 years now.
 

Dot_Warner

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Who cares WHY some people are going to events? Let people play the way they want to play.

Some go for the story
Some go for the drop

Stop trying to push eachother away. Its toxic for the community and the game.
Those going just for the drop tend to RUIN the event for anyone else.

They don't care about the story. They don't care how much effort the EM put into the event. They cause massive amounts of lag for everyone with their multiple accounts and half dozzen flappy beasts. They only care about a stupid block of pixels, everyone else be damned.

What's toxic is perpetuating this idiotic paradigm.
 

Exploit_SX

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Basically, filthy rich people with min-maxed PvE suits doing the most DPS and healing are the people who should be rewarded more than anybody else? I have a few problems with this.

Firstly, within this comes implication that vast majority of EM events should always be some kill-em-all feasts where yellow dragons spawn for 30 mins for people to chain kill. Saying
"Winner of DPS/healing race is the guy who usually should get rewarded!" ultimately equals to " Events should usually be all about doing damage to monsters that do damage to you. "I think this is a boring approach to someting that could/should be very varied and dynamic.
Secondly, I don't think some sort of a race to optimal amount of DPS is the best, most valid approach to determine who deserves to be rewarded. It is pretty dumb to have a crude, cold, hard, number based mechanic in use in highly dynamic situation where real, living people both host and participate. It seems like bit of a waste. Bit like using a machine to determine if Jack finds something fun, rather than just asking Jack if it was fun. EM hosted events is among the things quite unique to UO. I'd love that unique, most assuredly unpredictable human element with all the assorted and inevitable flaws and errors in the mix when it comes to distribution of rewards. Leave champ spawn reward mechanics to situations where " host" is a string of ones and zeroes in UO's code.

In perfect world, events come with such a high amount of variety that we don't even have some default experience of "wellp, let's all go to place Y and kill ton of ****" to speak of..

In this world, it occasionally indeed is the top dawg DPS guy with his billion dollar suit who gets the reward. Next week, reward goes to a dude vomiting out some Shakespearean RP prose about some dire situation or another. Next week, winner is the dude who found MacGuffin fastest. Then to the guy with most impressive amount of olde fashioned lore knowledge of UO. Then to dude who made it quickest from Minoc to Yew on a Llama. Then next week to char#7 of some Xsharder because he showed up and got lucky. Come next week, DPS guy gets the reward again..

Perhaps it would be an idea to have EMs getting together beforehand and deciding between themselves a " hot spot " where doing thingX in entertaining/effort-filled/fun/fast/DPS-oriented way is what results in a reward.

Of course, such system would also lead to instant paranoia and endless tinfoil hat corruption charges and epic forum drama where people pancake about how unfair the EM reward system is. So it would have that much in common with current mechanic at least!
WRONG! These characters are easy to build, and don't cost much. There's no point in making a billion gold suit when you have everything on the suit for 20 mill. People are just being lazy.
 

Riyana

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You just finished working all week. Your boss tells you that you might not get your paycheck next week because it's all random... Are you mad?
This is the problem right here. If you're not part of the dev team, then UO shouldn't be your job. EM events should not be your payday.

People put ALL KINDS of time and effort into UO in many ways. I guess everyone who holds a decent player event should be given an EM drop for their "work"? UO is a sandbox game. Why should only one playstyle be rewarded?

The way it is now is fine. Everyone has a chance and a few people can't hog it all.
 

Flagg

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WRONG! These characters are easy to build, and don't cost much. There's no point in making a billion gold suit when you have everything on the suit for 20 mill. People are just being lazy.
Whether or not it is expensive to build an awesome DPS suit for events wasn't exactly the central point of the post.
 

Smoot

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Yes, lets purposely punish and hurt our shard just to try to prove some asinine point.

Good thinking

The people who want to push away the ones going for just a reward are just as bad the people pushing away the people going for just a story.
I think Chessy has already endured enough punishment by having EM Dross & EM Dram. (sorry, i know they both try i just find chessy very frustrating more often than not.)
 
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