Unfortunatly this is what we are all doing here and in other posts on changes.
Let's face it the dev nether have time nor the inclanation to do any changes to the system that would help.
Mesanna said quite clearly along with her significant other's that there is no way any we have requested.
They have their ideas of what should be in game and clearly there is no changing their minds.
With a side note changing the landscape and adding or removing parts of code may cause more hastles then it helps,as was pointed out their team is tiny and time is pretty much taken up.
All the steps and rigamaroll they would need to do just to fix content already on the books for fixing will eat up most of the year.
Hence the request for ideas on rewards and gifts.. they dont have the time to spare and with all our free brain trust to pull from...
Look lets face it, most of you who have been here from the early days remember the loose times of freedom most had with houseing and storage. The changes due to lag and well out of control hording took their toll.
We have played through over 16 years of some very tough changes.
I wont be the first to say some were down right mean changes and greedy to boot...
We lost alot of players to each restriction as the noose got tighter.
I do beleave the 10k count of holdingof each shard in the beginning is accurate and I do recall many times a shard was too full to log into.
Well I do think we were close to that million subs at our hight of player base... No joking.
When we opened Lake Austin the shard was wall to wall players same with Origin.
What caused the fall?
To be honest it happened quite quickly.. in UO terms of time.
I blame EA for most of it, past Dev's who did it their way instead of listening to players concerns.
Mostly I blame time..... it changed the whole base of MMORGs... Eve, WoW, EQ, DoaC, and most others still up and running.
All ae suffering player loss..
Let's face it we dont have the time like back in the 90s or even 2000's
:mylittlepony:
These days you have to be short, sweet and like this one trick pony easy to do on a iphone, tablet, or lappy.
Sit down to play at home is hard to do these days.
Those who have grown up in UO now have kids... and we all know how much time a family deserve.. makes game play almost non exsistant.
Many older UO players have passed on to the big game room... I know of at least 10 of my old dear friends who have gone there.. they are missed dearly btw.
The lure of new box and online games took a good deal too. UO couldnt compete... with the glut of them that dangled carrots and got our little bunnys to hop off.
Many who stoped for odd reason dont know we still live! Ran into a returning vet other day who said she thought the game had died.
UO has kept going... I do hope the dev understand what made players of old quit are still relivant today.. much of the past restrictions and changes still hamper the current player base..so what do you think the new and returning players will see?
This is going to sound counter to your thinking of how the game should be but here goes:
The main reason I play and own so many accounts in UO is quite simple after you remove the fact my friends thought of me to keep their accounts and tossed them at me willy nilly!
The reason I pour so much of my hard earned cash into UO is this...
I can go to any shard I have a home on as each is different, the players or lack there of has its points. I can work inmy homes and have fun even without others or with if i so choose. I buy transfers for goods and use my shields as well, UO gives me freedom to do as I want and if I cant play today I have no fear i will loose my place. I dont need to quest, or kill 24/7/365. I can putter at all hours and not be bored.
This is all possible because I kept my homes on other shards dispite EA and the UO dev 's of that era attempts to talk us all out of our multi home accounts....they got my son to drop 4 accounts before I had him stop and waited to see what would happen. Sneeky Azz Dev didnt clear up the rummors of mass house dropping to get you to 1 house per till the day AFTER the change.
Look Current Dev Team and listen up... What kept me hear is all the good time sI have had in UO for the last 17 years.
Loosen up your grip and think of all we had and is gone. Siege was a start in the right direction... Change is good but sometimes restoring is better. Rolling old changes might be something to look into.
I want the steam to work in getting us back more players take the small steps to help it along.:mistress: