Servers do not work that way.open up moongate shard travel. play on atlantic, live on napa =P
That's a whole different topic that I've been thinking about - maybe we should open another thread, although this certainly relates to the original post. I would like to hear from the developers - such as @Kyronix - if moongate travel between shards is even feasible. What happens when you send gold to the bank on another shard? If your bank is on your home shard, would the gold also show up in the bank on the shard you're visiting? What about the other items in your bank box? Would the pets on your home shard be in the stables on the shard you're visiting? An actual character transfer is a lengthy process. What technical problems might moongates between shards present (I'm not talking about the game-changing cross-shard dungeon raids that might ensue, just the technical challenges)?open up moongate shard travel. play on atlantic, live on napa =P
Really? "You can only pay us this much money a month" isn't really something a business is going to like.limit ppl to 10 accounts. that'll open up housing
Moongate travel between servers isn't possible. What difference do you think there is between "just popping over" and a character transfer?That's a whole different topic that I've been thinking about - maybe we should open another thread, although this certainly relates to the original post. I would like to hear from the developers - such as @Kyronix - if moongate travel between shards is even feasible. What happens when you send gold to the bank on another shard? If your bank is on your home shard, would the gold also show up in the bank on the shard you're visiting? What about the other items in your bank box? Would the pets on your home shard be in the stables on the shard you're visiting? An actual character transfer is a lengthy process. What technical problems might moongates between shards present (I'm not talking about the game-changing cross-shard dungeon raids that might ensue, just the technical challenges)?
I just saw your reply after my post on possible technical problems. This is what I was suspecting, although I could use more details on what you're talking about.Servers do not work that way.
I don't know. That's the very question I was wondering about. Apparently you're saying each shard is a separate server, and it's not feasible to jump back and forth between servers, so that's what makes the idea not feasible?Moongate travel between servers isn't possible. What difference do you think there is between "just popping over" and a character transfer?
LOL they already do this now, unless you want to run a bunch of email addys just to link accounts to...Really? "You can only pay us this much money a month" isn't really something a business is going to like.
"Slightly less than convenient due to poor planning" != "Limitation on how much you can spend"LOL they already do this now, unless you want to run a bunch of email addys just to link accounts to...
And they already do it at the store too, last time I tried to buy something in qty.
: shrugs :
I don't have shard shields) but agree that what to do about the vets with shard shields is a valid concern to the whole suggestion of opening up cross shard travel. But it becomes a moot point if the whole idea of cross shard moongates is not even technically possible, given the way the servers work - which is my main question.id be pretty pissed off if ive chosen 6 shard shields... for them to then open a free public shard moongate for any shard travel....put it this way ..id want the 6 picks back...and i think many others would feel the same....the idea of a shard gate is cool but ...lets be honest...i and everyone else who has picked shard shields would want there vet picks reimbused
This wont be happening, do you really think they are gonna give up the $$$ from transfer tokens?id be pretty pissed off if ive chosen 6 shard shields... for them to then open a free public shard moongate for any shard travel....put it this way ..id want the 6 picks back...and i think many others would feel the same....the idea of a shard gate is cool but ...lets be honest...i and everyone else who has picked shard shields would want there vet picks reimbused
2 week too short.. some folks have 3-4 week vacations....guess 60 days insted of 90 would be step right direction,, as folks need pay every 2 months instead of 3 .. so 6x a year instead of 4xhouses should really start to decay after a couple weeks of the account not being paid. now we're borderline free to play discussion tho so... (id gladly pay a few bucks more per additional house on account. the difference would even out if the freeloaders had to actually pay every month.)
Okay maybe it was 7x7 outside? It was 5x5 inside, that's all that matters, cause I had a table, chair, table, chair, table on the north wall and that was it lol. I don't know that there were "issues", it was just the way the game was. Although carrying keys, no lock downs, and such was a pain, lol. Since you didn't actually read the post or missed the point entirely is that most of us had to work our way up like the OP is doing, and it took time and luck. While I'm on it the housing setup really hasn't changed that much. It's till the same basic thing. Other than customizing it's all about the same. One thing a lot of people don't realize is that the old school houses will often fit where a custom plot won't. Many spots get passed up. Even my tent was the same size as a small which I suppose you prefer to call a 7x7.Highly unlikely, as there has never been a 5x5 in UO. And whilst we had issues in the past, no need to revisit them based upon...."well, back when I.....".
Or at least a ditch for burying goblins in.WEEES NEEDS BASEMENTS
because, as it is, they have people paying 15 dollars every 3 months.Why would they decrease their revenue from 14.99 to "2.99/3.99" to hold an extra house?
because, as it is, they have people paying 15 dollars every 3 months.
if they decreased unpaid time till decay , those people would be paying about the same.
I personaly think 1 week is enough to realize your account is unpaid. irl people have no problem paying bills on time.
Say 5 account times 15 equals 75 dollars every 3 months
1 account with 5 houses @5bucks per house equals 75 dollars per 3 months (assuming Broadsword creates decay time that encourages upkept accounts)
So that works out to be the same.
Plus revenue from those house holder nonpayers that keep other accounts open for characters
Plus revenue from people who would never dream of paying 15 bucks for another account, but would add additional houses for an extra 5 bucks a month
(like i pay 10 bucks a month, every 6 months, but would gladly pay 15bucks a month every month to be able to have a second house on the account)
I think it would increase revenue if the statistics of revolving account pay were analyzed along with the market for current continuous payers who would be interested in paying for another house.
right, i didnt consider the people who DO keep every account paid for every month to hold house.So each way pays the same......It seems to me that your argument is simply to reduce the time before decay starts.
You forget the lost revenue from all those crazy people like me with 7 accounts all holding houses for 14.99 a month ($104.93) are now able to downgrade to 14.99 + 6 houses * 5$ = $44.99. Contrary to your belief that the sum revenue would go up, I believe it would plummet. It sure would in my case =P
Just curious why 2 weeks is too short? If the person really likes playing UO and is very concerned about their in game house? Couldn't they simply buy more game time before their vacation and not have any worries of in game house going idoc at all?2 week too short.. some folks have 3-4 week vacations....guess 60 days insted of 90 would be step right direction,, as folks need pay every 2 months instead of 3 .. so 6x a year instead of 4x
So each way pays the same......It seems to me that your argument is simply to reduce the time before decay starts.
You forget the lost revenue from all those crazy people like me with 7 accounts all holding houses for 14.99 a month ($104.93) are now able to downgrade to 14.99 + 6 houses * 5$ = $44.99. Contrary to your belief that the sum revenue would go up, I believe it would plummet. It sure would in my case =P
I know....no need to open up more wasted, unused, uninhabited land for housing. Lets just leave it out there, like it has been for years now, plain, and useless.Everyone is entitled to the ability to place a large house, and everyone has that ability when a house decays and land opens. But asking for devs to open more land when more land isn't needed is just silly. There is a bunch of open space, even on Atlantic to place a house. There is no need to further open up land.
You did say "what "needs" to happen...." which sounds like no choice....to me anyway.I'm not forcing you to do anything.Rather than everyone try to all fit on one full shard, it makes more sense for those of us who are, for example European to use Europa rather than rush to Atlantic because it's more active than our home shard. And the same goes for the other players who abandoned their local shard in favour of Atlantic, adding to the pressure on the housing space. I'm not suggesting that players who are local to Atlantic should move to Europa etc as that would make absolutely no sense whatsoever
Wenchy
Well its my opinion and a pretty valid one too..... why have that ''only 2 week threat'' a simple forgetfullness b4 a vacation and bang it goes idoc and falls in just a 2 week spell...sorry 2 weeks is far to short...maybe 3 months is too long...maybe a hald way house of 6 weeks would be a happy mediumn...............Or do u want to bring back the time houses were u have to refresh them every week....by simply opening the door..that was damn right stupidJust curious why 2 weeks is too short? If the person really likes playing UO and is very concerned about their in game house? Couldn't they simply buy more game time before their vacation and not have any worries of in game house going idoc at all?
I said we needed a more even distribution of players, that does not mean forcing anyone to leave Atlantic. All I suggested was that we shouldn't open up more housing on Atlantic and draw yet more players in from quieter shards. If players want to leave, that's entirely their choice.You did say "what "needs" to happen...." which sounds like no choice....to me anyway.
Castles and keeps will never fit in Males or Tokuno. When AOS came out the devs stated at the time the land was designed with obstacles roughly every 20 tiles or so by design so nothing bigger than an 18x18 could physically be placed in any new lands going forward. The only exception were those 4 castles in northern Malas that were part of a contest long ago and that's because a GM placed them and GM's can place anywhere they want.Allow castles and keeps in Malas/Tokuno
See above post ^Lower Decay process start to 25 days. Open up malas to castles and keeps. Im out..
Yes, and if there's one thing we all know is that when the devs design something to not be done, it can't be done by anyone ever.Castles and keeps will never fit in Males or Tokuno. When AOS came out the devs stated at the time the land was designed with obstacles roughly every 20 tiles or so by design so nothing bigger than an 18x18 could physically be placed in any new lands going forward. The only exception were those 4 castles in northern Malas that were part of a contest long ago and that's because a GM placed them and GM's can place anywhere they want.
Me being rather clever, I think I detect some sarcasm here.Yes, and if there's one thing we all know is that when the devs design something to not be done, it can't be done by anyone ever.
If that were true then there would be no tram and no item insurance....Pretty much..good summary! +1
Good news though..if you cry and whine enough on Stratics and assemble a blue whining committee..the devs will listen.
If you cry it they will fold..
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