looks good.
only one that i think would be too unbalancing is Covenant Of Sorcerers, 5casting focus is just too much of a buff when reds do not have access to it. i could deal with 1 casting focus max.
Its a really hard system to begin with to balance. Its already discouraging enough to go red, lack of these bonuses is just another reason not to. People will argue about the "RP" aspect of the governors system, but the easiest "fix" to the lack of town bonus for reds is give Bucs den fel an npc stone with choice of any 1 bonus. That way the buffs could be made more attractive to blues, while also not further discouraging players from going red.
I agree, 5 Casting Focus is too much... but a 5% increase overall I do not think is too much. There is a big difference there... 5 CF is like adding 30%... but he mentions only adding 5%. I am no mathematical genius tho. LOL
And I think the buffs should be introduced as part of the PvP system (whatever it ends up being) so that each city or each virtue offers a similar buff for all players that are in Felucca (blue, gray, red).
Could be something like this for the PvP System:
City of Serpent's Hold
Property bonus: +10 Intelligence
Skill gain bonus: Item Identification, Taste Identification, Forensic Evaluation, Remove Trap, Tracking, Tinkering (I added a few more skills here because Serp's Hold is the in character training locale for the Order of the Silver Serpent/ RBG... so it makes sense they'd teach that too)
Skill bonus: +10%/+5% success chance for normal/exceptional tinkering
Miscellaneous bonus: 5% reduction in NPC prices
City of Moonglow
Property bonus: +5 SDI
Skill gain bonus: Magery, Evaluating Intelligence, Mysticism, Necromancy, Spirit Speak
Skill bonus: +5% to success chance of casting Magery, Mysticism & Necromancy spells
Miscellaneous bonus: +5% casting focus (additional to item cap)
City of Magincia
Property bonus: +5 LMC
Skill gain bonus: Magery, Evaluating Intelligence, Inscription, Resisting Spells, Spellweaving
Skill bonus: +10%/+5% success chance to normal/exceptional inscription chances
Miscellaneous bonus: +2 strength of arcane focus (maximum 6)
City of Bucaneer's Den
Property bonus: +5 SSI
Skill gain bonus: Begging, Detect Hidden, Hiding, Lockpicking, Ninjitsu, Poisoning, Remove Trap, Snooping, Stealing, Stealth, Thievery
Skill bonus: +10% success chance for stealing
Miscellaneous bonus: ?
City of Jhelom
Property bonus: +10% DCI
Skill gain bonus: Bushido, Fencing, Mace Fighting, Parrying, Swordsmanship, Wrestling
Skill bonus: ?
Miscellaneous bonus: ?
City of Vesper
Property bonus: +4 Dexterity/Intelligence/Strength
Skill gain bonus: Cartography, Carpentry, Fishing, Wrestling
Skill bonus: Increased chance of catching rare fish
Miscellaneous bonus: +25% damage from ship cannon
City of Britain
Property bonus: +1 Faster Casting
Skill gain bonus: Discordance, Musicianship, Peacemaking, Provocation
Skill bonus:+5% barding success chance
Miscellaneous bonus: ?
City of Trinsic
Property bonus: +5 to all resists
Skill gain bonus: Arms Lore, Tailoring
Skill bonus: +10%/+5% success chance for normal/exceptional tailoring
Miscellaneous bonus: +20% charges on runic sewing kits acquired from BODs
City of Minoc
Property bonus: +10 Strength
Skill gain bonus: Arms Lore, Blacksmithy, Mining
Skill bonus: +10%/+5% success chance for normal/exceptional blacksmithing
Miscellaneous bonus: Increased chance of special resources whilst mining
City of Yew
Property bonus: + 10 Healing & Veterinary skill
Skill gain bonus: Anatomy, Animal Lore, Animal Taming, Healing, Herding, Lumberjack,Veterinary
Skill bonus: +5% success chance in taming
Miscellaneous bonus: Increased chance of special resources whilst lumberjacking
City of Skara Brae
Property bonus: +10 HCI
Skill gain bonus: Archery, Bowcraft, Lumberjacking,Tactics,Tracking, Throwing
Skill bonus: +10%/+5% success chance for normal/exceptional fletching
Miscellaneous bonus: +20% hides from skinning corpses
City of Delucia
Property bonus: + 5 DCI, + 5 HCI
Skill gain bonus: Blacksmithy, Imbuing, Tinkering
Skill bonus: +5% success chance for imbuing
Miscellaneous bonus: 30% reduction in ship repair costs
City of Papua
Property bonus: +10 Dexterity
Skill gain bonus: Bowcraft, Carpentry, Tinkering
Skill bonus: +10%/+5% success chance for normal/exceptional carpentry
Miscellaneous bonus: +20% charges on runic saws acquired from quests
City of Cove
Property bonus: +25 Enhance Pots
Skill gain bonus: Alchemy, Cooking, Forensic Evaluation, Poisoning, Taste Identification
Skill bonus: +10% success chance for alchemy
Miscellaneous bonus: Increased chance of finding niter deposits
City of Nu'jelm
Property bonus: +150 Luck
Skill gain bonus: Cartography, Chivalry, Cooking, Fishing, Lockpicking, Parrying, Swordsmanship, Tactics
Skill bonus: +10%/+5% success chance for normal/exceptional
Miscellaneous bonus: Increased chance of treasure maps specials
City of New Haven/Ocllo
Property bonus: +150 Luck
Skill gain bonus: Cartography, Chivalry, Cooking, Fishing, Lockpicking, Parrying, Swordsmanship, Tactics
Skill bonus: +10%/+5% success chance for normal/exceptional
Miscellaneous bonus: Increased chance of waterstained SOS/fishing nets specials
I'd love to see something like that... something that's PERMANENT to a certain city in both the new PvP system for Felucca and the Governor system for Trammel. Governors should not CHOOSE a buff, it should be permanent and their only concern would be to FUND it. Let's be honest some of these buffs just do not make sense in some cities --- like Britain with the Conservatory should ALWAYS promote bardic skills, the fact that in most shards it runs the Assassin's Guild buff MAKES ZERO SENSE "in character" but because its not permanent you get situations where 3 cities are running the same exact buff, like on Catskills.
And for the non-virtue towns, in Trammel, they could have MAYOR elections that do not have a council but maybe tied to another town. Like for example I could see Serpent's Hold tied to Jhelom ~or~ Nu'jelm tied to New Magincia ~or~ Cove tied to Minoc ~or~ Buc's Den tied to Vesper ~or~ Papua tied to Britain ~or~ Delucia tied to Trinsic ~or~ Haven/Ocllo tied to Moonglow .