Think of it as a modern version of UO when UO was at its prime.I will eat my hat if this game survives longer than a year
LoL yeah and we should make sure he keeps his word.So far, crowd funding has coughed up more than $3 million. That should keep it going at least a year, long enough to see Promathia eating a hat.
I think you really misjudge how much it takes to develop and run an MMO. This article is a great read http://www.gamebreaker.tv/news/can-learn-mmo-development-costs/So far, crowd funding has coughed up more than $3 million. That should keep it going at least a year, long enough to see Promathia eating a hat.
I think you really misjudge how much it takes to develop and run an MMO. This article is a great read http://www.gamebreaker.tv/news/can-learn-mmo-development-costs/
So SOTA raised 3 million? That was the initial development cost for Everquest in 1999.
That's great, but this isn't 1997. There are way too many MMO's on the market, and I remain confident that SOTA only lasts about a year after release. I would love to see how many microtransactions are in the game upon release.Unlike other MMO's out there, this is very much a group project. There are scores of volunteer Developers who use the Unity developer tools to add artwork and game scenes, objects, characters, etc.
That's great, but this isn't 1997. There are way too many MMO's on the market, and I remain confident that SOTA only lasts about a year after release. I would love to see how many microtransactions are in the game upon release.
Thats great, shouldnt this be on the SOTA forum or something?What makes UO different from other MMO's is one of the same that will guarantee its success and that is a classless system. Even the questing system uses NPC interaction as the NPCs use AI to interpret keywords. It isn't about click and follow, but interaction with the environment. The more you dig into the videos and information about this game, the more amazed you will be as it is way different than other MMO's in nearly every aspect.
I've got the beta and will be playing this weekend... but so far, I'm not impressed.Elder Scrolls online... whos with me?
*crickets*
Thats great, but there is a seperate forum for SOTA, this is Uhall where it states " This is the place for general discussion about Ultima Online gameplay, development issues, and related Ultima Online issues. Please keep posts on topic, and use the Stratics Off Topic forum for off-topic posts!"SoTa has 30,000 people in the donators already..29,500 of which are current, ex, and future UO players..it's in the right spot
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Thanks dad!Thats great, but there is a seperate forum for SOTA, this is Uhall where it states " This is the place for general discussion about Ultima Online gameplay, development issues, and related Ultima Online issues. Please keep posts on topic, and use the Stratics Off Topic forum for off-topic posts!"
I can't say I have any problem with houses being for sale for cash if it's easy enough to get them ingame stillNah, Housing will also be able to be gained through in game currency and questing. It isn't all about the all mighty dollar, but the game has to be funded in some manner. There is no big corporation backing this. It is supported solely on community.
This is the only thing ive found i dont like about Shroud so far. that you can choose to interact only with people on your "freinds list" if you select that option. its basically a huge "ignor" button. you can also play the game offline.SotA isn't an MMO last I heard. More like a stand alone game with brief online elements. Boring.
Adeventurer gets you alpha access now and the first release episode of the final game. There are planned to be 5 "episodes" in total. There have been 2 early Alpha tests so far, of the first city Owls Head, then Kingsport and Crafting.Am I correct to say it would cost me $45 for "Adventurer" level to gain early access? Has anyone on here tried this out? I'm sure i read before they have already done one alpha test or something like that.
Also looking in the store the housing seems expensive. $165 for a plot then the houses seem to start at $50!
I'd definitely give it a shot.
I heard this exact same thing when they were talking about what they were planning to do with the game. It's exactly why I've not been following it closely. I want to see everyone around, not just (I dread the thought) my Facebook friends?This is the only thing ive found i dont like about Shroud so far. that you can choose to interact only with people on your "freinds list" if you select that option. its basically a huge "ignor" button. you can also play the game offline.
in my opinion, if you log into a mmorpg you should be forced to interact with everyone. like it or not. if you dont like it dont play an mmorpg.
So then why are people trying to say "Check it out, its like oldschool UO!"I heard this exact same thing when they were talking about what they were planning to do with the game. It's exactly why I've not been following it closely. I want to see everyone around, not just (I dread the thought) my Facebook friends?
Kickstarter rocksSo far, crowd funding has coughed up more than $3 million. That should keep it going at least a year, long enough to see Promathia eating a hat.
same here, played the last beta.... ugh i wanted so much more. is skyrim online so much to ask?I've got the beta and will be playing this weekend... but so far, I'm not impressed.
I will eat my hat if this game survives longer than a year
Yep, similar to Diablo3 joining with a limited amount of players, which is fine, It looks like it'll be good but it's not a true MMO, I don't see it lasting more than a year or two unless something is changed with that.SotA isn't an MMO last I heard. More like a stand alone game with brief online elements. Boring.
Just to expand on this; I don't have time to locate it now I'm afraid, but they've sketched some rough ideas for how PvP will work... it will be opt in, but possibly via quests, that is you take a quest to deliver an item that people want to steal, which flags you as PvP enabled and people can hunt you down and take it. But, that was just an idea, they're nowhere near specific subsystems yet, even combat isn't in at present. And if you spoke to an NPC in Alpha R2 they reminded you of that!I've been testing SotA a bit, so far they have not created anything related to PVP, their still focusing on building the actual world, cities, graphics etc. they have been making it sound like the entire world will be like felucca in UO, but you can choose to only play with a group of 100 or so people, in which case the chances of you being PK'ed while mining or something are very small, however you can go to whatever the popular area for PVP ends up being and find people to fight at any time. since this game is still 8 months away from being launched, they can of course make any changes they want still. If you have suggestions for the developers, post on the official SotA forums, they truly do respond to almost every question or suggestion.![]()
Thanks for the Info!Just to expand on this; I don't have time to locate it now I'm afraid, but they've sketched some rough ideas for how PvP will work... it will be opt in, but possibly via quests, that is you take a quest to deliver an item that people want to steal, which flags you as PvP enabled and people can hunt you down and take it. But, that was just an idea, they're nowhere near specific subsystems yet, even combat isn't in at present. And if you spoke to an NPC in Alpha R2 they reminded you of that!
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As for funding, yes the Kickstarter is just a part of it; I've heard figures of a $10 million total with other sources of funding bandied about...
Unless I've lost my marbles (which is entirely possible), this IS on the Stratics SoTA forums.Thats great, shouldnt this be on the SOTA forum or something?
It was moved, so yes, now it is.Unless I've lost my marbles (which is entirely possible), this IS on the Stratics SoTA forums.
Start eating... all I'm gonna say.I will eat my hat if this game survives longer than a year