Soooo, pretty obvious and wide open question.
The model for the above named mobile game, and how it makes a cash grab, conflict me.
My kids LOVE playing UO...we hook up the head sets, plan a mission, and even kill a member of CREW now and then during the same...whoever that was the other day near my castle knows who we are *grins*
The problem is, they would have ZERO/minimal abilities to start in this game without my help. I am happy to set up their chars, and as they get older they will learn the nuances I have picked up over 198 months, but isn't there a way to get more interest and more money from my kids in THIS GAME?
I mean, let's face it, C of Clans is pushpin to UO poetry (for all my fellow philo lovers).
Jo
The model for the above named mobile game, and how it makes a cash grab, conflict me.
My kids LOVE playing UO...we hook up the head sets, plan a mission, and even kill a member of CREW now and then during the same...whoever that was the other day near my castle knows who we are *grins*
The problem is, they would have ZERO/minimal abilities to start in this game without my help. I am happy to set up their chars, and as they get older they will learn the nuances I have picked up over 198 months, but isn't there a way to get more interest and more money from my kids in THIS GAME?
I mean, let's face it, C of Clans is pushpin to UO poetry (for all my fellow philo lovers).
Jo
Last edited: