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Essence of Wind

OMG A GIANT ROCK

Journeyman
Stratics Veteran
I am writing this to raise awareness to the people in charge that don't pvp and don't know how overpowered this it in PVP. When a person has a level 6 circle and casts Essence of Wind it does insta-damage ranging from 11-14 damage to ANYONE on screen. Then the debuffs of this are : Anyone affected by this will have a plus six ticks to ANY spell. This meaning that my mini heal will last about the time of me casting resurrection twice and I believe it is also a -30% swing speed increase. One might say this isn't a problem because you can apple it and remove the debuffs. Unfortunately once I apple it off, I get hit with it again and have a thirty second timer before I can use an apple. And the timer for essence of wind is 6-12 seconds with a level 6 circle. Then you have 3+ people in each guild spamming wind, so you can't get rid of the debuffs on essence of wind. This then leads to one guild being totally normal and keeping the other guild at +6 ticks for every spell and -30% SSI . This is ridiculous and no one can fight against this. Whenever two guilds fight and both have winders, the first person to get wind off, wins. There's no doubt.
This is my plea to GMs to fix Essence of wind in PVP.
Sincerely,
A PVPer that wants the winner of the fight to be the group that fought the smartest and displayed the most skill in the fight, not whoever had more spellweavers.
 

Mithryl Elves

Elves Suck
Stratics Veteran
Stratics Legend
UNLEASHED
Yep I agree. Its turning to the point where originality is gone now. Pretty much every mage template should have spellweaving atleast when group pvping. I play a mystic with wind now because few others want to but I think everyone knows now that having chars on to wind is a must all the time.
 

Orgional Farimir

Lore Keeper
Stratics Veteran
Stratics Legend
as I said last week, last month, and last year, SW as a whole needs fixed. All you need to have is 40 SW to cast the majority of the useful spells.
 

Krinkle

Journeyman
Stratics Veteran
Stratics Legend
Hello several years ago! Wait, is this just a time loop ... or a thread necro?
 

CovenantX

Crazed Zealot
Stratics Veteran
Stratics Legend
UNLEASHED
One might say this isn't a problem because you can apple it and remove the debuffs. Unfortunately once I apple it off, I get hit with it again and have a thirty second timer before I can use an apple.
Essence of Wind doesn't slow you every time it hits.
but at 120 + lv 6 focus it's +14 ticks to SSI/+7 to FC

Definitely a substantial increase in casting time & between weapon swings.
If you apple it, the next time you get hit with EoW it WILL slow your SSI/FC.


You know what though, If Protection only worked for any spell in the "Magery Spellbook" only, this wouldn't even be an issue. :D
 

Goldberg-Chessy

Crazed Zealot
Stratics Veteran
Stratics Legend
EOW is not a factor at all 1 vs 1 so it is completely fine as it is.

Another chokepoint Charlie cant adapt and/or handle one little spell? *yawns*
 

OMG A GIANT ROCK

Journeyman
Stratics Veteran
If I go into protection and cast essence of wind on you in a one v one duel you're done. I don't know what you're talking about by saying it's fine as it is with 1v1s. Duels don't demonstrate skilll level anymore due to casting focus and damage eater and ping. But in group fights it affects it too much and is WAY too overpowered and anyone would agree with me.
 

OMG A GIANT ROCK

Journeyman
Stratics Veteran
And "another chokepoint Charlie"? You're acting like I'm some no name lmfao. You're the one I've never seen in pvp, wait, you were, but that was before your guild died. Dang. Anyways, for the people who do still pvp and have maintained their guild, it is quite a problem to fight against and it doesn't prove who is better whoever gets the essence of wind off first. You're welcome to icq me for anymore pvp tips or info about current pvp going ons.
 

startle

Siege... Where the fun begins.
Stratics Veteran
Stratics Legend
And "another chokepoint Charlie"? You're acting like I'm some no name lmfao. You're the one I've never seen in pvp, wait, you were, but that was before your guild died. Dang. Anyways, for the people who do still pvp and have maintained their guild, it is quite a problem to fight against and it doesn't prove who is better whoever gets the essence of wind off first. You're welcome to icq me for anymore pvp tips or info about current pvp going ons.
Checkmate! hehehehehe
 
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Warpig Inc

Babbling Loonie
Stratics Veteran
Stratics Legend
I am writing this to raise awareness to the people in charge that don't pvp and don't know how overpowered this it in PVP. When a person has a level 6 circle and casts Essence of Wind it does insta-damage ranging from 11-14 damage to ANYONE on screen. Then the debuffs of this are : Anyone affected by this will have a plus six ticks to ANY spell. This meaning that my mini heal will last about the time of me casting resurrection twice and I believe it is also a -30% swing speed increase. One might say this isn't a problem because you can apple it and remove the debuffs. Unfortunately once I apple it off, I get hit with it again and have a thirty second timer before I can use an apple. And the timer for essence of wind is 6-12 seconds with a level 6 circle. Then you have 3+ people in each guild spamming wind, so you can't get rid of the debuffs on essence of wind. This then leads to one guild being totally normal and keeping the other guild at +6 ticks for every spell and -30% SSI . This is ridiculous and no one can fight against this. Whenever two guilds fight and both have winders, the first person to get wind off, wins. There's no doubt.
This is my plea to GMs to fix Essence of wind in PVP.
Sincerely,
A PVPer that wants the winner of the fight to be the group that fought the smartest and displayed the most skill in the fight, not whoever had more spellweavers.
Good luck with the GMs doing anything. They couldn't get a cat out of a apple tree with a shotgun.
 
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Goldberg-Chessy

Crazed Zealot
Stratics Veteran
Stratics Legend
And "another chokepoint Charlie"? You're acting like I'm some no name lmfao. You're the one I've never seen in pvp, wait, you were, but that was before your guild died. Dang. Anyways, for the people who do still pvp and have maintained their guild, it is quite a problem to fight against and it doesn't prove who is better whoever gets the essence of wind off first. You're welcome to icq me for anymore pvp tips or info about current pvp going ons.
You are too funny. Your guild is well known on Atlantic as nothing more then an ever changing zerg that does nothing other then set up chokepoints well north of the gate even when you have superior numbers.
You guys asked me to join a year ago and I declined immediately.
You guys are only still together because you keep recruiting the rejects from other crappy guilds.
My guild has never been anyone other then one rl friend and my son whenever he isn't playing on test you idiot.
I pvp solo at the gate 90% of the time.

How sad are you though that you have issue with not being noticed by name and that your guild is how you measure your worth.
No offense kid but maybe you need to take a break from UO?
 
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cazador

Grand Inquisitor
Stratics Veteran
Stratics Legend
We do have winders in our guild and it's extremely OP! If you don't have a winder..you lose it's simple, and quite stupid..it eliminates all strategy in pvp!


Sent from my iPhone using Tapatalk
 

OMG A GIANT ROCK

Journeyman
Stratics Veteran
Goldberg, I have not talked bad about you but you have been trolling me on this thread with no bad saying to you to start it. You think you're good, but you're welcome to 1v1, I'll even put wind on. My guild consists of the best sir. So you're welcome to find me in the field to try to prove me wrong.
 
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Quickblade

Lore Master
Stratics Veteran
Stratics Legend
UNLEASHED
I agree that the crew with winders, just WIND , err i meant WIN. Its pretty much Op, if only after you removed it with apple, you could have a chance to resists it few times much like we can resist paralise special moves, or sleep from mystic.
 

OMG A GIANT ROCK

Journeyman
Stratics Veteran
Exactly, I don't think it should do damage, the debuffs are extreme as it is and having instant damage just disrupts any spell I'm trying to cast that takes 20 seconds haha. Curse doesn't have instant damage!
 

Mervyn

Babbling Loonie
Stratics Veteran
Stratics Legend
OK a couple of things,

I don't think that you can remove the debuff with an apple (even the first time)
The spell takes a long time to cast and opposing players have enough time to either disrupt the spell caster or simply move out of the way. The spell also does not hit hidden players within the area of effect.
The spell doesn't always hit with the casting reducing effect, I don't know the formula but in my experience it's around 50%.

Spellweaving has been around for a very very long time and has always been considered an underpowered spell school. I have to ask, why is this now an issue?
 

OMG A GIANT ROCK

Journeyman
Stratics Veteran
You can remove the debuff with apple the first time.
The spell takes about as long a flamestrike, and the spellweavers are all in protection, not being able to be disrupted. And when you're fighting over the island on despise, you can't move out of the way, because the range of the spell is the whole screen, barely bigger. I don't believe it hits hidden players, but hiding isn't an effective way to fight. And I thought it was a 100% chance to hit the debuff, but I could be wrong, but I definitely get most of the time without a doubt especially with three spellweavers casting it at the same time.
The reason why it is such an issue is because like you said, most people thought spellweaving was an underpowered spell skill. Unfortunatly, the first people to find out of the overpoweredness of Essence of Wind was Slipknot and HIM (pug). They then mass recruited and forced people to be on spellweavers, so there are always three designated winders in their fight. Now a days you pick 5 pvpers randomly and atleast 2 have spellweaving.
Also I think that the reason the overpowered essence of wind stayed hidden for such a long time, was that spellweaving came out when you could non-stop eat an apple. So casting such a long spell to be eaten by an apple immediately was pointless in combat. Then eating apples changed to a 30 second timer, but people forgot about spellweaving because of how uneffective it was so recently in pvp in that time. Then one day someone was looking at skills, spells, templates, suits, and realized that essence of wind would be unstoppable in this day, especially when all guilds are non-factions and no one could go stat. This also wouldn't be a problem if there was a penalty for dying on any character like everyone was in factions. But when no one is in factions, there is no way to keep down a spellweaver for the fight or atleast a small amount of time when the other guild can keep on winding and rezzing while It takes me 6 seconds to cast a harm.
Hope that enlightens the subject a little from my point of view :)
 

Mervyn

Babbling Loonie
Stratics Veteran
Stratics Legend
Under protection, Pinco's ui tells me the casting time for Essence of Wind is 2.5 seconds, compared to 1.5 seconds of flamestrike under protection.
 

cazador

Grand Inquisitor
Stratics Veteran
Stratics Legend
He never has forced any of us to play winders we have the same 4 winders and always have ..as for "mass" recruiting :/ I dunno how to reply to that other than it's been the same core 9-10 of us for a long time..up until recently when pug has taken a long hiatus that anyone who wasn't affiliated with LD previously or involved in my guild on chessy has anyone else ever rocked the LD tag..nice pokes though ;)..with that said I still agree weaving in chokes is lame and ruins pvp even more so now a days..and is quite lame.


Sent from my iPhone using Tapatalk
 

CovenantX

Crazed Zealot
Stratics Veteran
Stratics Legend
UNLEASHED
If Protection only worked for any spell in the "Magery Spellbook" only.
This will fix a lot of problems with pvp, besides Casting Focus & Poisoning-free-cure of course...

You can definitely apple Essence of Wind, I'm assuming you can do the same with Thunderstorm, both spells are extremely effective.
 

OMG A GIANT ROCK

Journeyman
Stratics Veteran
He never has forced any of us to play winders we have the same 4 winders and always have ..as for "mass" recruiting :/ I dunno how to reply to that other than it's been the same core 9-10 of us for a long time..up until recently when pug has taken a long hiatus that anyone who wasn't affiliated with LD previously or involved in my guild on chessy has anyone else ever rocked the LD tag..nice pokes though ;)..with that said I still agree weaving in chokes is lame and ruins pvp even more so now a days..and is quite lame.


Sent from my iPhone using Tapatalk
The mass recruiting was more directed to EUO, not meaning to talk bad about any guild :) But I'm glad someone that comes from the team of winders agrees with my point of view.

Under protection, Pinco's ui tells me the casting time for Essence of Wind is 2.5 seconds, compared to 1.5 seconds of flamestrike under protection.
Still, casting a spell in 2.5 seconds that takes me 3-4 seconds + casting time of any regular spell is too effective in group pvp
 

OMG A GIANT ROCK

Journeyman
Stratics Veteran
This will fix a lot of problems with pvp, besides Casting Focus & Poisoning-free-cure of course...

You can definitely apple Essence of Wind, I'm assuming you can do the same with Thunderstorm, both spells are extremely effective.

This would be a perfect solution to allow groups to counteract Essence of Wind
 

Lythos-

Lore Master
Stratics Veteran
Stratics Legend
Unfortunatly, the first people to find out of the overpoweredness of Essence of Wind was Slipknot and HIM (pug). They then mass recruited and forced people to be on spellweavers, so there are always three designated winders in their fight. Now a days you pick 5 pvpers randomly and atleast 2 have spellweaving.
Also I think that the reason the overpowered essence of wind stayed hidden for such a long time, was that spellweaving came out when you could non-stop eat an apple. So casting such a long spell to be eaten by an apple immediately was pointless in combat. Then eating apples changed to a 30 second timer, but people forgot about spellweaving because of how uneffective it was so recently in pvp in that time. Then one day someone was looking at skills, spells, templates, suits, and realized that essence of wind would be unstoppable in this day, especially when all guilds are non-factions and no one could go stat.
Wow is all I can say lol. Every major team oriented pvp guild has had at least 1 winder since weaving was introduced a LONG time ago. It's not like it's some brand new spell. Weaving died out because people were too lazy to do the stupid quest. It had nothing to do with apples.

Hero solo temps don't win big guild fights, team oriented temps do. The simple solution is to require your own winders to cancel each other out.
 
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Speaking the Truth

Lore Keeper
Stratics Veteran
Stratics Legend
You can remove the debuff with apple the first time.
The spell takes about as long a flamestrike, and the spellweavers are all in protection, not being able to be disrupted. And when you're fighting over the island on despise, you can't move out of the way, because the range of the spell is the whole screen, barely bigger. I don't believe it hits hidden players, but hiding isn't an effective way to fight. And I thought it was a 100% chance to hit the debuff, but I could be wrong, but I definitely get most of the time without a doubt especially with three spellweavers casting it at the same time.
The reason why it is such an issue is because like you said, most people thought spellweaving was an underpowered spell skill. Unfortunatly, the first people to find out of the overpoweredness of Essence of Wind was Slipknot and HIM (pug). They then mass recruited and forced people to be on spellweavers, so there are always three designated winders in their fight. Now a days you pick 5 pvpers randomly and atleast 2 have spellweaving.
Also I think that the reason the overpowered essence of wind stayed hidden for such a long time, was that spellweaving came out when you could non-stop eat an apple. So casting such a long spell to be eaten by an apple immediately was pointless in combat. Then eating apples changed to a 30 second timer, but people forgot about spellweaving because of how uneffective it was so recently in pvp in that time. Then one day someone was looking at skills, spells, templates, suits, and realized that essence of wind would be unstoppable in this day, especially when all guilds are non-factions and no one could go stat. This also wouldn't be a problem if there was a penalty for dying on any character like everyone was in factions. But when no one is in factions, there is no way to keep down a spellweaver for the fight or atleast a small amount of time when the other guild can keep on winding and rezzing while It takes me 6 seconds to cast a harm.
Hope that enlightens the subject a little from my point of view :)
You are 100% wrong, it doesn't hit every time.

This is nothing new and it's not OP all of a sudden, it was OP when it first came out and they had the formula wrong, its debuff was much worse then.

Oh the irony with the mass recruiting statement, thank you for the laughs.
 

OMG A GIANT ROCK

Journeyman
Stratics Veteran
You both aren't focusing on the main problem. The main problem is the first winder to get wind off in the group automatically wins?! No one can deny that. "Canceling them out" ? Doesn't work when it takes 8.5 seconds to cast wind WHEN YOU'RE WINDED. IT takes me less than 8.5 seconds to do a combo and kill someone. And I am not 100% wrong. Go test it yourself. I get hit with the debuffs EVERY time.
 

OMG A GIANT ROCK

Journeyman
Stratics Veteran
Wow is all I can say lol. Every major team oriented pvp guild has had at least 1 winder since weaving was introduced a LONG time ago. It's not like it's some brand new spell. Weaving died out because people were too lazy to do the stupid quest. It had nothing to do with apples.

Hero solo temps don't win big guild fights, team oriented temps do. The simple solution is to require your own winders to cancel each other out.
Me having to REQUIRE winders of mine own to even attempt to win proves that this is overpowered. Your argument is invalid sir.
 

Orgional Farimir

Lore Keeper
Stratics Veteran
Stratics Legend
This thread reminds me of a few years ago when Slip had a guild on LS and everyone was a mystic, spell weaving, garg. So CREW took over 10-12 mystic, spell weaving gargs just to F with him and piss him off. The PvP on LS lasted about 1 month the it was all gone because of how lame it was.
 

Lythos-

Lore Master
Stratics Veteran
Stratics Legend
Me having to REQUIRE winders of mine own to even attempt to win proves that this is overpowered. Your argument is invalid sir.
As a guild leader you DO have to require team temps if you want to win. If you can't get your team to play dedicated roles you'll never dominate outside of yew gate. That's just the way it's been since the very first wither went off on despise bridge.

The easiest route is just to have your own winder instead of trying to nerf an already weak skill that has very little offensive use in pvp.
 

OMG A GIANT ROCK

Journeyman
Stratics Veteran
What? I don't have to dedicate my team to be bola b$@#es or designated winders because my guild contains more skill than that. The point is, if someone has a necro with wither, it doesn't mean we HAVE to have a witherer on our team. If someone has a mystic, we don't have to have a mystic to beat it. The only point I'm making is that if someone has a winder, you HAVE to have a winder or you're going to lose. That whoever gets wind off FIRST will win, that's my whole point.
That whoever gets wind off first wins there is no more skill with people opportunitizing on wind.
That whoever gets wind off first wins there is no more skill with people opportunitizing on wind.
That whoever gets wind off first wins there is no more skill with people opportunitizing on wind.
That whoever gets wind off first wins there is no more skill with people opportunitizing on wind.
That whoever gets wind off first wins there is no more skill with people opportunitizing on wind.
That whoever gets wind off first wins there is no more skill with people opportunitizing on wind.
That whoever gets wind off first wins there is no more skill with people opportunitizing on wind.
That whoever gets wind off first wins there is no more skill with people opportunitizing on wind.
That whoever gets wind off first wins there is no more skill with people opportunitizing on wind.
That whoever gets wind off first wins there is no more skill with people opportunitizing on wind.
That whoever gets wind off first wins there is no more skill with people opportunitizing on wind.
That whoever gets wind off first wins there is no more skill with people opportunitizing on wind.
That whoever gets wind off first wins there is no more skill with people opportunitizing on wind.
 

Lythos-

Lore Master
Stratics Veteran
Stratics Legend
What? I don't have to dedicate my team to be bola b$@#es or designated winders because my guild contains more skill than that.
And that guild that's so full of skill obviously isn't doing you any good against a winder because you're on here wanting it nerfed instead of making your own.. I'm not trying to dog your guild but sometimes in UO, the best thing for the guild is to make somebody a Bit#h.

Wind has been around a long time. Every pvper has fought with it and fought against it. The 1st one that casts it is not automatically the winner.
 

Lythos-

Lore Master
Stratics Veteran
Stratics Legend
I have four people above in this post that would disagree sir.
I'm not trying to argue that it's not stupid. There's been a LOT of stupid crap in pvp for a long time but you CAN fight wind with a weaver hoe of your own and that's just the easiest solution.
 

OMG A GIANT ROCK

Journeyman
Stratics Veteran
Well I'd rather not have to resort anyone to playing a winder and making both teams play with -6 fast cast ticks and whatever the recovery debuff is too. Just isn't fun to me and makes me not want to pvp anymore.
 

Lythos-

Lore Master
Stratics Veteran
Stratics Legend
Well I'd rather not have to resort anyone to playing a winder and making both teams play with -6 fast cast ticks and whatever the recovery debuff is too. Just isn't fun to me and makes me not want to pvp anymore.
There hasn't been much fun in pvp in ages but you do what you have to do to win. :thumbup:
 

Lythos-

Lore Master
Stratics Veteran
Stratics Legend
You know why there hasn't been any fun pvp in ages?
Where would you like me to start? lol..

In no particular order other than the 1st: The cloud, tamers, rock form protection cleansing winds, faction botches, having to burn so many kits to make a decent suit, nothing new to fight over, the lack of sheep to slaughter, friends quitting for other games, stealthers and every 3rd pvper packing pixies. Wind isn't cool at all but it's just not something that's a deal breaker to me personally. You know as soon as something is nerfed something else pops up that's as equally ********.
 

CovenantX

Crazed Zealot
Stratics Veteran
Stratics Legend
UNLEASHED
Where would you like me to start? lol..

In no particular order other than the 1st: The cloud, tamers, rock form protection cleansing winds, faction botches, having to burn so many kits to make a decent suit, nothing new to fight over, the lack of sheep to slaughter, friends quitting for other games, stealthers and every 3rd pvper packing pixies. Wind isn't cool at all but it's just not something that's a deal breaker to me personally. You know as soon as something is nerfed something else pops up that's as equally ********.
That's fine, it pretty much sums it up, just wanted to know how many players felt the same way I did.
 

Eärendil

Legendary Mall Santa
Supporter
Stratics Veteran
Stratics Legend
YOU ARE ALL WRONG!

Yesterday I ate a pizza with garlic and I had ALOT Essence of Wind in my pants. And believe me:

IT HITS EVERYBODY AROUND AND HURTS ALOT!


 

DJAd

Stratics Legend
Stratics Veteran
Stratics Legend
Under protection, Pinco's ui tells me the casting time for Essence of Wind is 2.5 seconds, compared to 1.5 seconds of flamestrike under protection.
Hey Merv do you find that Pinco UI shows the same spell speeds with protection enabled or disabled. Just tested this and flamestrike shows as 1.5s with or without protection running. Thats at 2/6 casting.
 

Mervyn

Babbling Loonie
Stratics Veteran
Stratics Legend
Hey Merv do you find that Pinco UI shows the same spell speeds with protection enabled or disabled. Just tested this and flamestrike shows as 1.5s with or without protection running. Thats at 2/6 casting.
Ah Yes thank you DJAD.

According to pinco's ui the casting time with protection on for essence of wind is 3 seconds and flamestrike is 2 seconds.

(It may be worth adding a footnote that spellweaving spell casting is capped at Faster Casting 4)
 
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Goldberg-Chessy

Crazed Zealot
Stratics Veteran
Stratics Legend
Well I'd rather not have to resort anyone to playing a winder and making both teams play with -6 fast cast ticks and whatever the recovery debuff is too. Just isn't fun to me and makes me not want to pvp anymore.
How about you stop resorting to casting the exact same couple spells at the exact same time at the exact same chokepoint?

Do you honestly think that dungeon choke pointing pre EOW was especially skillful or interesting? That's laughable.
15 people playing a grand total of 2 different templates all casting the same couple of spells as someone yells it out in vent. That's old school hardcore lamo
 

OMG A GIANT ROCK

Journeyman
Stratics Veteran
Goldberg, I still don't know why you are commenting. You aren't even listening to anything I say and your comments aren't even relevant. I don't like playing any template when I am forced to be winded and can't do damage output while the other guild is casting 2/6. I don't care that everyone is on a spellweaver. I don't care if anyone is on a mystic. I don't care if anyone is on a witherer. All are fightable against, besides the one spell on spellweaving being Essence of Wind. You still wouldn't know this because you don't have a guild and don't do group fights. Goodbye sir.
 

Vexxed

Certifiable
Stratics Veteran
Stratics Legend
Well I'd rather not have to resort anyone to playing a winder and making both teams play with -6 fast cast ticks and whatever the recovery debuff is too. Just isn't fun to me and makes me not want to pvp anymore.


I feel the same way about dismounters but I've learned that usually the best way to show someone how lame a particular tactic is is simply to abuse such a person with their own lamesauce methods.... Essence does have a resist Check and I just tested it with 20 casts vs 6 Focs / 120 Weaver and resisted 50% of them. Something to consider is that if your all rocking protection winders If you add in +Resist Skill equipment so your still 120 WHILE in prot that definitely helps... If it's a cheesy wind fight then simply play the game better than the other guy. That's always been the best way to go. I also have a hard time picturing this scenario where all the winders aren't ALSO in stoneform.. so there's other issues that would be a fix too... prot + stone + wind etc.. many combos lol.
 
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