I am writing this to raise awareness to the people in charge that don't pvp and don't know how overpowered this it in PVP. When a person has a level 6 circle and casts Essence of Wind it does insta-damage ranging from 11-14 damage to ANYONE on screen. Then the debuffs of this are : Anyone affected by this will have a plus six ticks to ANY spell. This meaning that my mini heal will last about the time of me casting resurrection twice and I believe it is also a -30% swing speed increase. One might say this isn't a problem because you can apple it and remove the debuffs. Unfortunately once I apple it off, I get hit with it again and have a thirty second timer before I can use an apple. And the timer for essence of wind is 6-12 seconds with a level 6 circle. Then you have 3+ people in each guild spamming wind, so you can't get rid of the debuffs on essence of wind. This then leads to one guild being totally normal and keeping the other guild at +6 ticks for every spell and -30% SSI . This is ridiculous and no one can fight against this. Whenever two guilds fight and both have winders, the first person to get wind off, wins. There's no doubt.
This is my plea to GMs to fix Essence of wind in PVP.
Sincerely,
A PVPer that wants the winner of the fight to be the group that fought the smartest and displayed the most skill in the fight, not whoever had more spellweavers.
This is my plea to GMs to fix Essence of wind in PVP.
Sincerely,
A PVPer that wants the winner of the fight to be the group that fought the smartest and displayed the most skill in the fight, not whoever had more spellweavers.