Enter the dungeon over the bridge, take the first entry to the left, through the kinda smith looking room and then kitchen then down the steps. There is an "agent of the crown" NPC right next to it.I understand it's located at Blackthorn's Castle, right? But where? Where is the entry?
It's a result of Castle Blackthorn having several restriction regions, including pets. There are few things worse than trying to get through a role play dialogue only to have someone park a greater dragon on top of you during an event.Speaking of the new dungeon - and I thank you all for your tips on it so far - is there some historical in-game reason why it's such a hassle to get mounts in and out of the basement of this castle? Why do I have to park my swampie or fire beetle outside, walk in, log off and log in every time to get the dragon or beetle inside? Why can't I just ride in and out? it seems to me like a pesky procedure that just wastes time every time I change characters, which might be several times a night. Any good reason for it?
That happened to me once, was riding a full blue beetle and it went poof, found it 2 hours later walking far north of blackthorns keep
Dungeons are a location? I've added a cross reference to the other side of the maps and locations page, but there's a limit to how many links I can put in the sidebar. The easiest way to find the new dungeon info is to simply type 'blackthorn' or 'castle' in the search box at the top of the right hand sidebar.Thanks for the link, Petra... Well done essay, complete with pics... However, perhaps you and the team adding content to the new Stratics might want to consider adding Dungeons to the sidebar:
I know that (personally) "Essays and Guides" is NOT where I'd start to look for dungeon info. I mean, you already have "Maps and Locations" there in the sidebar (which btw has nothing regarding Dungeons there either, oddly enough)....
Please consider adding a Dungeon link somewhere (I'd suggest under Maps and Locations) as in the pic below... I mean 90% of what has been added to the Essays and Guides in the past few years has been directly or indirectly related to Dungeons, which should certainly qualify them for having their own link in the sidebar.....
I mean, if you want people to see and enjoy the new content you're adding, then don't make it so easy to overlook...
They're certainly as much of a "location" as any other place - in the sense that they are shown on the maps and people need to know where to "find" them...Dungeons are a location?
I've added a cross reference to the other side of the maps and locations page, but there's a limit to how many links I can put in the sidebar. The easiest way to find the new dungeon info is to simply type 'blackthorn' or 'castle' in the search box at the top of the right hand sidebar.
Yes true, for activities inside the castle this is correct and should be maintained, but to get rid of this UNNECESSARY tedium why not make it that we can RECALL directly to the hitching post area INSIDE the dungeon entrance, and put the agent of the crown in there too.It's a result of Castle Blackthorn having several restriction regions, including pets. There are few things worse than trying to get through a role play dialogue only to have someone park a greater dragon on top of you during an event.
Hope you do, a direct link to 'dungeons' would seem to me to be one of the MOST important links, include the regular dungeons, but also the peerless dungeons, the under the sea thing that I haven't done yet, and basically anything that links to a boss/spawn, such as all the spawn sites for SA, Tokuno and Ilshenar, maybe call the SIDEBAR LINK: Dungeons and Spawns.I take your point. The magery link is a historic one, in the sidebar from the old site long before I had the responsibility for updating it. I'll give some thought to an adjustment.
being able to recal into the dungeon might be a help!It's a result of Castle Blackthorn having several restriction regions, including pets. There are few things worse than trying to get through a role play dialogue only to have someone park a greater dragon on top of you during an event.
fantastic thanks
Unfortunately not. It's a package deal.It would be nice if only certain rooms in Castle Blackthorn were "pet restrictive". Like the coronation room and the council room! Not the whole thing. Is this something that can be asked for?
Unfortunately not. It's a package deal.
Petra, thank you!!!!! I swear the search bar hates me so having the link there is wonderful.
Blue beetles with items in are not subject to autostable and can not be retrieved by logout/login.
Agreeall they have to do is move the no pets/no recall zone further back into blackthorn's castle - it's a pretty simple fix and doesn't mess with the events at the back - make it right after the main archway gate instead of the bridge
I think we can push this through using the UHall's magic power (which I actually endorse this one and only time )
The magic power of the UHall is invoked by complaining about the same thing over and over and over and over again for years until the DEVs finally realize they're being buttholes for no good reason - INVOKE IT - hehe
Why not just move the entrance outside to somewhere close to the bridge. Why does it have to be In the middle of the castle to begin with?Agree
Still no comment on why they can't allow us to recall directly to the hitching post, and bypass the upper level completely. If you can have pets in that area it is obvious that the restrictions of NO PETS in the castle has been erased, to me a simple adjustment to be able to recall direct to the hitching post, being able to mark a rune there is the simplest fix. It doesn't affect the upper areas at all and they can stay exactly as they are.
This happened to me just the other day...I had a beetle full of turn in minax items. Luckily I just used the pet summoning ball when I left the area and there he was. I then went to the fel side since the guy is just before the bridge on Pacific. I didn't test this further.I entered on a character who had a full stable so his pet just went to some unknown place outside the "event area." Logging in and out retrieved it, but for a moment, I thought I had really messed up. It also caused me to think what would happen to the auto-stable if I were riding a blue beetle that was full of stuff -- can't stable those. Does anyone know what happens in that circumstance? It could be the same as having a full stable, most likely, I would think. But it sure would suck if it somehow stabled the pet but lost its contents.
Yes, it was a spur of the moment thing, when my house was too full to store anything else I figured I could store the points... 124 plus the pouch they were in on my beetle.A beetle full of Minax drops - too many drops to fit in a back pack?
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One other thing, how come a gargoyle cant even fly in there, surly that has nothing to do with pets messing up the area for role players. The whole thing look more and more like a ploy to make life more tedious than it needs to be. Tedious just for the sake of tedious!It's a result of Castle Blackthorn having several restriction regions, including pets. There are few things worse than trying to get through a role play dialogue only to have someone park a greater dragon on top of you during an event.
The same applies to flying gargoyles. It can cause client lag on those with older machines.One other thing, how come a gargoyle cant even fly in there, surly that has nothing to do with pets messing up the area for role players. The whole thing look more and more like a ploy to make life more tedious than it needs to be. Tedious just for the sake of tedious!
Or, it could just be an area with some variation from the norm, in what is a fairly large game.One other thing, how come a gargoyle cant even fly in there, surly that has nothing to do with pets messing up the area for role players. The whole thing look more and more like a ploy to make life more tedious than it needs to be. Tedious just for the sake of tedious!
Or, it could just be an area with some variation from the norm, in what is a fairly large game.
The same applies to flying gargoyles. It can cause client lag on those with older machines.
There is no guarantee that area is going to be mob free, someone could very easily kite the contents of the mage room there and an unsuspecting artifact trader may get unexpectedly killed and lose all their Minax or Blackthorn artifacts. They wouldn't be very happy.Yes true, for activities inside the castle this is correct and should be maintained, but to get rid of this UNNECESSARY tedium why not make it that we can RECALL directly to the hitching post area INSIDE the dungeon entrance, and put the agent of the crown in there too.
The fact you have to recall to the bridge, cross it and dismount, run to the entrance via a minimum of three rooms/ sets of doors to get to the stairs, enter, then remount, claim any pets if you are a tamer at the hitching post seems to be tedium for tedium's sake. I for one would much rather just recall into the area and not have all that running and crap. I would also like to put a rune to Blackthorn Castle's Dungeon in my rune library, as it is now, people end up at the bridge and go 'wtf?' .
If you enter upstairs then yes, the forced dismount and stabling still happens, same as if you enter via the bridge, but please let us recall directly to the hitching post.
Pleeeeeeeeeeeeeeeeeaseeeeeeeeeeeeeeeeeeeeeee
Congratulations, Kyronix, you guys have created a dungeon that on smaller shards is as impossible (and will die faster) than the Covetous void pool.
Another thing I have noticed after farming the normal spawn for 2 days (multiple GM calls made on me for afk scripting) in tram then 2 days in the fel dungeon there is no difference in drop rate of the arties. So there is no point in going to the fel dungeon with the added risk of PK's. How come there is no higher drop rate in fel?The same applies to flying gargoyles. It can cause client lag on those with older machines.
The thing is, once they have made these god awful decisions they never change them. Once the novalty wears off even on the shards with a mid level population we are stuck with another useless dungeon. No one will use the pods and it will have to be a grind on the spawn outside
Another thing I have noticed after farming the normal spawn for 2 days (multiple GM calls made on me for afk scripting) in tram then 2 days in the fel dungeon there is no difference in drop rate of the arties. So there is no point in going to the fel dungeon with the added risk of PK's. How come there is no higher drop rate in fel?
I have not seen anything that a small population shard could not handle. Stop bringing crafters with taming skill and expect to do high-end content. Make a high-end character. (This was not aimed at anyone specifically. Its just what I have observed in the past.)