OK.. I was trying to just crunch some numbers to see how certain Mage buids with stacked SDI can do against various monsters & I realized I'm fuzy on how it all works.....
I've looked up what I thought was the BASE damage of mage spells here... but the description says the listed numbers account for Eval & Scribe. Is there a list somewhere that gives me the BASE dmg a given spell does that's then modified by EVAL / INT / SDI ??
http://uo2.stratics.com/magery/spells
& Also Silly question... but Slayer spellbooks work the exact same way as slayer weapons correct? Meaning that if I Ebolt Monster A doing a max of 50 damage with no slayer of any kind... Then if I equip a super slayer it will Double aka 100 dmg Ebolt and a specific slayer will Triple aka 150 dmg right?
Edit.. ok a wee bit more looking around and I find that UO guide lists... GM Eval / Scribe as the skills / attributes used to determine the Damage ranges THEY list.. They didn't list what INT they used but I think I will assume 100. So now it's making way more sense.. I was taking those base numbers as if they were BEFORE the 120 eval 4.6 modifier lol.....
I've looked up what I thought was the BASE damage of mage spells here... but the description says the listed numbers account for Eval & Scribe. Is there a list somewhere that gives me the BASE dmg a given spell does that's then modified by EVAL / INT / SDI ??
http://uo2.stratics.com/magery/spells
& Also Silly question... but Slayer spellbooks work the exact same way as slayer weapons correct? Meaning that if I Ebolt Monster A doing a max of 50 damage with no slayer of any kind... Then if I equip a super slayer it will Double aka 100 dmg Ebolt and a specific slayer will Triple aka 150 dmg right?
Edit.. ok a wee bit more looking around and I find that UO guide lists... GM Eval / Scribe as the skills / attributes used to determine the Damage ranges THEY list.. They didn't list what INT they used but I think I will assume 100. So now it's making way more sense.. I was taking those base numbers as if they were BEFORE the 120 eval 4.6 modifier lol.....
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