Hello Cetric, you probably don't recognize me, but we were friends from the past on Great Lakes. Here are some non sampire builds I've used before.
[[Mystic Melee]]
120 mystic
120 fenc/mace/sword
110 focus (120 with Obi Di Ense)
100 tact
70 anat (100 with +10 mark & +20 jewel set)
70 chiv
70 parry (100 with +30 jewel set)
60 heal (100 with +10 mark, +20 jewel set, & enhanced bandaging)
720 points
[ring & brace]
15 parry
10 anat
10 heal
15 hci
6 dci (added 1 extra optional %)
500/500 imbue weight
[arties]
-despicable quiver & conjurer's trinket (or 5% hci mana orb),
corgul's enchanted sash, tangle, conjurer's garbs, mark of travesty anat/heal, sign of order (shield)
[armor spec]
Goal is to use all reforged studded slots with lmc, mr, hpr, & stat incs for neck, chest, arms, hands, legs. Adding Hci or Dci on armor slots is optional while complicating a good structure.
[1Handed weapon spec]
May need to reforge di on weaponry depending on how much di you can get on the shield. Adding Hci or Dci on the weapon is optional while complicating a good structure.
[shield spec]
Need to obtain a shield with high dci (20% if none on weapon) & di (20-30% depending on weapon di).
[Stats]
DCI
Armor neck, arms, hands, chest, legs up to 5% (25%)
Clothing: Sash, Robe, Apron (15%)
Jewelry: Ring, Bracelet (12%)
Shield (up to 20%)
1Handed Weapon (up to 25%)
Total = 97%
Cap = 45%
(52% to shift around)
---
HCI
Armor neck, arms, hands, chest, legs up to 5% (25%)
Jewelry: Ring, Bracelet (30%)
Quiver (5%)
Shield (w/e you can obtain)
1Handed Weapon (up to 25%
Talisman (up to 10%)
Total = 95%
Cap = 45%
(40% or more to shift around depending on shield)
---
DI
Talisman (up to 20%)
1Handed Weapon (up to 70%)
Shield (up to 30%)
Total = 120%
Cap = 100%
(20% to shift around)
---
LMC
Armor: Neck, Arms, Hands, Chest, Legs (up to 10% + 3% bonus per) (65%)
Shield (up to 10%)
Talisman (6%)
Total = 81%
Cap = 55% (with 5pc studded)
(26% to shift around)
As a reminder Stone Form poses a -10% ssi as well as a DI (unknown #) penalty. Rising Colossus, Healing Stone, Spell Trigger, & Mass Sleep are a huge bonus for many occasions, so don't forget to use them for survival & conjured pet tanking. This is the build I used for Soloing Slasher of Veils
Here's is another build I've done for fun
|
V
[[Weaver Melee]]
120 weaving
120 fenc/mace/sword
120 parry
120 tact
90 anat (120 with mark & jewels)
80 heal (120 with mark, jewels, & enhanced bandaging)
70 chiv
720 points
I won't list all of the essentials, so just read from the first build listing & get an idea. Since you won't have stone form benefits, you have to rely on using your 6th circle Attunement cool down for when it counts. Also can enter protection with a scroll if your human and avoid interruption for gift of renewal casting (if using protection adjust the physical resist to compensate from the buff penalty). Damage Eater mods may be helpful on your armor for rolling heals while bleeding, or poisoned. Additionally you can take your gear to to 4/6 chivalry casting for extra support. This is the build I used for soloing Stygian Dragon.