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Metal armor still need help

FrejaSP

Queen of The Outlaws
Professional
Stratics Veteran
Stratics Legend
Campaign Patron
Hi Mesanna and Devs

You have done a great work the last years
On Siege, there are a lot need for the crafters but no one really need smiths as all still run around in leather armor. I don't know if that's the case on normal shards too but I believe so.

How do we get the warriors to use metal armor?
I think all here could help, with telling, what stop them from using metal armor for their warrior.

I have one thing, it's to heavy, warriors need dex and Int too, so they may not have str to use it.
I have trouble with my female plate armor and there is no lesser version for ring or chain.

I don't want to stop mages, bards, rouges and assassins from using leather but I would like to see archers using studded leather or chain/ring mail, and warriors using plate/bones again.

I understand to use meditation or stealth successful, you need leather. Also a thief in plate would not make sense, but a swordmand or macer and some fencers should not use leather.

Could we add more material mods for the different colors of ingots, like we see with wood, at least for the armor and a little more material resist?

Maybe something like this below. I did not changes mods for the weapons.

Iron Armor 0 0 0 0 0 = 0
Weapon
Dull Copper Armor 10 0 1 1 1 = 13, mods= +50 Durability, Lower Requirements 20%
Weapon +100 Durability, Lower Requirements 50%

Shadow Armor 3 2 1 2 7 = 15, mods= +100 Durability, 5 stealth
Weapon 20% Cold Damage, +50 Durability

Copper Armor 4 2 1 7 2 = 16, mods= 1 Hit Point Regeneration
Weapon 20% Energy Damage, 10% Poison Damage

Bronze Armor 4 2 7 2 2 = 17, mods= Lower Mana Cost 3%
Weapon 40% Fire Damage

Golden Armor 3 3 3 1 3 = 13, mods= +60 Luck, Lower Requirements 30%
Weapon +60 Luck, Lower Requirements 50%

Agapite Armor 3 7 3 2 3 = 18, mods= Lower Mana Cost 3%, 2 mana regeneration
Weapon 30% Cold Damage, 20% Energy Damage

Verite Armor 6 4 3 4 2 = 19, mods= 2 Hit Point Regeneration, 10 healing
Weapon 20% Energy Damage, 40% Poison Damage

Valorite Armor 6 3 4 4 4 = 21, mods= Random Property (see wood), 2 Hit Point Regeneration, Lower mana cost 5%
Weapon 20% Cold Damage, 20% Energy Damage, 10% Fire Damage, 10% Poison Damage
 
Last edited:

BeaIank

Crazed Zealot
Stratics Veteran
Stratics Legend
Campaign Supporter
I agree that metal could still use a little boost.
I love my metal armour, and I am growing found of the studded leather too, which could use a head piece so we have some leeway to combine pieces, like using 5 studded pieces and the bronzed armour of the Valkyrie.

But what I'd love to see most for metal is a change on the elemental damage they add to weapons.
Instead of having two, three or four elemental bonus, make all of them only have one, like bronze, so it will be easier to work metal weapons to 100% elemental damage.
Yes, I am aware of the runic reforging, but sometimes you get that lovely piece with 70% energy/cold/poison and you're out of luck to enhance it to 100% elemental.
Wood weapons get some real nice bonus from the special wood types, so it would be very nice to see metal having some sort of advantage to compensate, and making it easier to enhance to 100% elemental would be a great way to do that.
 

Winker

Babbling Loonie
Stratics Veteran
Stratics Legend
Hi Mesanna and Devs

You have done a great work the last years, and on Siege, there are a lot need for the crafters but all still run around in leather armor.

How do we get the warriors to use metal armor?
I think all here could help, with telling, what stop them from using metal armor for their warrior.

I have one thing, it's to heavy, warriors need dex and Int too, so they may not have str to use it.
I have trouble with my female plate armor and there is no lesser version for ring or chain.

I don't want to stop mages, bards, rouges and assassins from using leather but I would like to see archers using studded leather or chain/ring mail, and warriors using plate/bones again.

I understand to use meditation or stealth successful, you need leather. Also a thief in plate would not make sense, but a swordmand or macer and some fencers should not use leather.

Could we add more material mods for the different colors of ingots, like we see with wood, at least for the armor and a little more material resist?

Maybe something like this below. I did not changes mods for the weapons.

Iron Armor 0 0 0 0 0 = 0
Weapon
Dull Copper Armor 10 0 1 1 1 = 13, mods= +50 Durability, Lower Requirements 20%
Weapon +100 Durability, Lower Requirements 50%

Shadow Armor 3 2 1 2 7 = 15, mods= +100 Durability, 5 stealth
Weapon 20% Cold Damage, +50 Durability

Copper Armor 4 2 1 7 2 = 16, mods= 1 Hit Point Regeneration
Weapon 20% Energy Damage, 10% Poison Damage

Bronze Armor 4 2 7 2 2 = 17, mods= Lower Mana Cost 3%
Weapon 40% Fire Damage

Golden Armor 3 3 3 1 3 = 13, mods= +60 Luck, Lower Requirements 30%
Weapon +60 Luck, Lower Requirements 50%

Agapite Armor 3 7 3 2 3 = 18, mods= Lower Mana Cost 3%, 2 mana regeneration
Weapon 30% Cold Damage, 20% Energy Damage

Verite Armor 6 4 3 4 2 = 19, mods= 2 Hit Point Regeneration, 10 healing
Weapon 20% Energy Damage, 40% Poison Damage

Valorite Armor 6 3 4 4 4 = 21, mods= Random Property (see wood), 2 Hit Point Regeneration, Lower mana cost 5%
Weapon 20% Cold Damage, 20% Energy Damage, 10% Fire Damage, 10% Poison Damage


I had to give up on the metal armor due to its weight, Once you get cursed by a mage in PvP it all fell of me and adding more points to strength is just not feasible .
 

GalenKnighthawke

Grand Poobah
Stratics Veteran
Stratics Legend
Siege is a very particular case with very particular circumstances and to ask for a general policy change on the basis of Siege is questionable at best.

-Galen's player
 

GalenKnighthawke

Grand Poobah
Stratics Veteran
Stratics Legend
I should add that I've elsewhere, and often, pretty much wrecked the argument that metal armor automatically should be better than non-metal armor -- the real problem to my mind always has been that wood was particularly advantaged.

What we have now is fine. Leather and other meddable armor has something special: It is meddable. Metal armor has something special: Blocking of Stamina damage.

And you can pick each according to your need.

-Galen's player
 

FrejaSP

Queen of The Outlaws
Professional
Stratics Veteran
Stratics Legend
Campaign Patron
Siege is a very particular case with very particular circumstances and to ask for a general policy change on the basis of Siege is questionable at best.

-Galen's player
I asked for a changes, that will work on all shard. As I don't play normal shards, you guys need to tell me, what would work on your shards.
I tried to sell 8 imbued suit for more than a month.
Half is male, half is female
Half is imbued with 5x70 resist, 6 HPR, 6MR
Half is imbued with 5x70 resist, 6 HPR, 6MR, 600 luck

I have sold none so far. I sell a lot in leader imbued with same mods

So the question is, do I make then wrong or could Devs help the Smiths in UO, not just Siege.
I posted one idea but there may be some with better ideas.
I do believe if we come up with some useful ideas, Devs may listen
 

FrejaSP

Queen of The Outlaws
Professional
Stratics Veteran
Stratics Legend
Campaign Patron
I should add that I've elsewhere, and often, pretty much wrecked the argument that metal armor automatically should be better than non-metal armor -- the real problem to my mind always has been that wood was particularly advantaged.

What we have now is fine. Leather and other meddable armor has something special: It is meddable. Metal armor has something special: Blocking of Stamina damage.

And you can pick each according to your need.

-Galen's player
I have no one ask for wooden armor, maybe because the look plain sucks, it is so clumsy and we like to look good on Siege.
The scala armor sure need a resist boost and maybe mods to support the samura playstyle
 

FrejaSP

Queen of The Outlaws
Professional
Stratics Veteran
Stratics Legend
Campaign Patron
I had to give up on the metal armor due to its weight, Once you get cursed by a mage in PvP it all fell of me and adding more points to strength is just not feasible .
Yes I think that is one of the main issues with metal armor. Also there is missing female pieces, gorget in ring and chain mail. In very old days, the female armor was not so heavy and you did not need arms, think it was the same with chain mail as it have arms already, it should have the arms resist too and could be imbued for both chest and arms, but that would be complicated.
 

Minerva Foxglove

Lore Keeper
Stratics Veteran
Stratics Legend
I make metal armour only as ringmail as I make for new chars. Cant make female as the female piece is too heavy. I also make studded male and female and to me it works fine with only 5 peices, but I wouldnt mind a 6th ofcourse. I cloth hat or a circlet works fine thou. What I miss for the ladies is more a studded skirt. Also it would be nice if the newbe quests the new fighters do in Haven rewarded them with a studded or metal armour, not a mix of metal studded and leather. That wouldnt teach them that any combinations are good..

As my old warrior had a leather suit, I found it was time to make her more fun for me to play, so I stripped her of skills and armour and made a Mystic Mage Necro Weaver.. In reforged enhanced studded armour with circlet. She has no med so it works like charm. I like the changes very much .

I hope the circlet remains medable, or we get two different circles with one medable and one not.
 

FrejaSP

Queen of The Outlaws
Professional
Stratics Veteran
Stratics Legend
Campaign Patron
Maybe we just have to many stealthy warriors on Siege. I too like non med armor but my customers only buy medable :(
 

claudia-fjp

Lore Master
Stratics Veteran
Stratics Legend
Maybe we just have to many stealthy warriors on Siege. I too like non med armor but my customers only buy medable :(
Yes there are WAY to many stealthers on Siege, the shard was so much better when people played in the open without hiding/stealthing on every character. It's like after Age of Shadows at some point the PVP server turned into the Avoid PVP server.

That being said why are people using crafted armor when Siege is the perfect place to run around in all that Cursed Legendary Artifact overpowered armor? On other servers it gets unravelled, on Siege it's all usable top end gear!
 

GalenKnighthawke

Grand Poobah
Stratics Veteran
Stratics Legend
Yes there are WAY to many stealthers on Siege, the shard was so much better when people played in the open without hiding/stealthing on every character. It's like after Age of Shadows at some point the PVP server turned into the Avoid PVP server.

That being said why are people using crafted armor when Siege is the perfect place to run around in all that Cursed Legendary Artifact overpowered armor? On other servers it gets unravelled, on Siege it's all usable top end gear!
Funny, I keep reading about how Siege supposedly is not the "PvP server?"

*shrugs*

-Galen's player
 

GalenKnighthawke

Grand Poobah
Stratics Veteran
Stratics Legend
I asked for a changes, that will work on all shard.
Your original post began with:

Hi Mesanna and Devs

You have done a great work the last years, and on Siege, there are a lot need for the crafters but all still run around in leather armor.
In other words you were asking the team to make general policy changes to address shard-specific concerns.

Metal armor doubtlessly is in wider use on most shards I've read about, and certainly so on the one I play on, since the change.

Under current systems, non-meddable armor gets stamina absorption, an LMC bonus, and access to an under-used crafting mechanic called Refinement. Further, the use of Stamina Leach and Divine Fury as a means of recovering lost Stamina were both nerfed, though thankfully not catastrophically.

Meddable armor got to retain its meddability and that was pretty much about it.

Dragon scale armor I think is universally agreed to be useless, and further no team member has suggested a reason why it has remained useless. This is not a recent change, rather it's a long-standing and unfortunate fact of the systems, both current and prior.

Much beyond this for non-meddable armor (what was done already plus a hoped-for un-nerfing of dragon scale armor) and we run the risk of making non-meddable actually better than other armors in the game. While I appreciate that people like to look good on Siege, so do most players on most other shards. The key fact to remember, however, is that not everyone agrees on what looking good is. That is called variety. If someone thinks leather looks good and you either nerf leather or buff up metal to the point where leather is nerfed in effect if not in intent, you have effectively deprived another player of the widely-held goal of look good and achieving maximum possible effectiveness.

At the end of the day you have asked for a major policy change because your shard's current players do not wish to purchase the armor you wish to sell.

-Galen's player
 

FrejaSP

Queen of The Outlaws
Professional
Stratics Veteran
Stratics Legend
Campaign Patron
Think we all know, you don't like Siege. I wish you would stay out of my thread, as you only reason to post is trolling.

I know no one use metal armor on Siege, I have no chance to know, if normal shards do have same problem but I thought that was the case there too.

What I did mean with this words "on Siege, there are a lot need for the crafters but all still run around in leather armor." was, we see young smiths start but their customers want leather armor. I could have worded it better.
As I only see Siege, this thread was also meant to hear if there was same problem on normal shards. I guess that's not the case as I only get a few serious reply and one annoying troll spamming.
 

GalenKnighthawke

Grand Poobah
Stratics Veteran
Stratics Legend
Think we all know, you don't like Siege. I wish you would stay out of my thread, as you only reason to post is trolling.
I have no good reason to stay out of a thread wherein someone argues for game-wide impacting policy changes on the basis of her not being able to sell what she wishes to sell on her home shard.

The only way my replies can be termed "trolling" is if one stretches the definition of trolling to "someone who points out what freja's doing and why it'd be bad."

-Galen's player
 

GalenKnighthawke

Grand Poobah
Stratics Veteran
Stratics Legend
Back on ignore you goes, sorry
I do not care in the slightest if you have me on your ignore list, as it will not stop me from pointing out when I think you are wrong or when your efforts to assist your home shard and preferred playstyle might hurt the game at large.

-Galen's player
 

Shakkara

Slightly Crazed
Stratics Veteran
Stratics Legend
Dragon armor needs some serious boost now too, as currently it is the weakest armor in terms of resistances (yellow dragon scale lol!) yet it is the most difficult to craft and wear.
 

GalenKnighthawke

Grand Poobah
Stratics Veteran
Stratics Legend
Dragon armor needs some serious boost now too, as currently it is the weakest armor in terms of resistances (yellow dragon scale lol!) yet it is the most difficult to craft and wear.
This situation has always quite-puzzled me.

Since AoS dragon scale armor has just been that rarest of all things in UO: Something that it's near-universally agreed is pretty much needlessly terrible.

-Galen's player
 

Zosimus

Grand Inquisitor
Alumni
Stratics Veteran
Stratics Legend
Dragon Armor should be the hardest armor out there. The next hardest should be metal and so on.
 

GalenKnighthawke

Grand Poobah
Stratics Veteran
Stratics Legend
Given the complex nature of armor IRL (example: I once heard Wallace Collection curator and avid RL jouster Tobias Capwell say that the most-important part of mail armor wasn't the mail, but the padded coat underneath, and that greatly changed my perceptions of armor), and the fact that we're dealing with unusual materials I'd be hesitant, extremely so, to argue any form should be better than the others. Dragon hide vs. dragon scale? Dragon scale vs. metal that doesn't exist IRL? Etc.

Having said that I really don't know why dragon scale armor is not better than it is. It's something of a head-scratcher and has been for years.

-Galen's player
 

Zosimus

Grand Inquisitor
Alumni
Stratics Veteran
Stratics Legend
The thing is that this is a fanatsy game not real life. Dragon scales or hides are harder than "normal metals" metals in most fanatsy books and movies. If the material was used based off the Dragonlance series below is a snippet from wiki...


Dragonlances[edit source | edit]

Dragonlances are weapons first created in the Third Dragon War, designed with the purpose of killing evil dragons, and are the only weapons with which mortals can kill dragons.[2] Dragonlances have this power because of the way in which they are created, which requires the use of "two god-blessed artifacts".[2] The weapons clearly draw upon Christian iconography, as the two mythical figures shown defeating dragons, Archangel Michael and Saint George, are often portrayed wielding lances to do so.[2]

Dragonlances are rare and not commonly traded. There are lesser dragonlances, which are made when only one of the artifacts are used to create them, and greater dragonlances, which are made when both artifacts are used to make them. Greater dragonlances are blessed with the power of Good, unlike lesser dragonlances

Dragon scales should be harder than the metal in the game and have better resists than even the woodland armor.
 

FrejaSP

Queen of The Outlaws
Professional
Stratics Veteran
Stratics Legend
Campaign Patron
I like it have one resist that is higher, the problem is, dragon scala need a resist boost.
Would be nice if you could put a 5x70 resist suit together without having to imbue resist.
 

GalenKnighthawke

Grand Poobah
Stratics Veteran
Stratics Legend
The thing is that this is a fanatsy game not real life. Dragon scales or hides are harder than "normal metals" metals in most fanatsy books and movies. If the material was used based off the Dragonlance series below is a snippet from wiki...





Dragon scales should be harder than the metal in the game and have better resists than even the woodland armor.
Fantasy environment also means we're dealing with metals that don't exist and leather materials that don't exist and crafting techniques that don't exist.

It will be enough if dragon scale was not worse than other types.

Which currently it is.

-Galen's player
 

GalenKnighthawke

Grand Poobah
Stratics Veteran
Stratics Legend
I like it have one resist that is higher, the problem is, dragon scala need a resist boost.
Would be nice if you could put a 5x70 resist suit together without having to imbue resist.
It might help Siege, I guess, or at least those on Siege who already are strong enough to hunt dragons on a shard where that's not as common because it's harder to actually progress without the tacit permission of the power structure!

But in a more-general policy for the game at large really it'd be more than enough if dragon scale wasn't worse than other forms of armor. It's always puzzled me why such was the case.

If it's so common that it'd drown out other non-leather armors then they could just make it spawn a lot less.

-Galen's player
 
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