Please excuse any terrible grammar and typos, new phones keyboard sucks lol
It not odd Shaunus, Merv started this thread to start trouble as per his normal posting style, he now has three of his guildies on here trying to back him up, cause he told them to in Vent. You and i both know Merv spends more time dead than anyone else on Europa. You are bang on the money about the amount of stealthers in his guild, 98% of his guild play a steatherAlso I find it odd that you oppose continuous pvp? The best fights are the ones that go on for ages because people are ressing up, which youreselfs are quick at doing when you die, do uou guys dislike pvp that much that you wanna pvm and hour between fights?
I remember res killing him 10 times in a row down in Tera Keep around 7-8 years ago. He kept getting ressed up by his team mate and I kept killing him. "Back in the day" when res killing served the purpose of keeping 2 people out of the fight.Exactly which "back in my day" are you referring to Mervyn?
Once again , Mervyn speaks the truth, UO is on easy mode for so long now its boring they need to make it more diffcult for us to play, i also think the same penalty should be done for Pvm thats even worse on easy mode.There is currently no such cooldown for resurection, you can be resurected in the heat of battle or if you are criminal.
A couple of players on these forums seem to be under the impression that I want to ruin the game for them and others. This is really not true. Who among you will complain that I bought all the Buffs and Debuffs to the classic client?
The changes I request are ALWAYS for the benefit of the community. A couple of people make accusations of "trolling" however some of you posters should think twice about whom you are attacking. I got more people to reactivate their accounts these last few months than any paid promoter. So don't ever think that I'm not passionate about the game.
Also don't be thinking that I'm 'Whining'. In my next training video I'll be sure to mention that I am pleased with the bug fixes that the dev team have made and I may talk about how overall I'm pleased with the current state of the game.
It may be true that not a single thread I've started has ended without being locked (and I'm under no illusions that this will be the exception), I'd like to get in before the lock and say that where there is smoke there is fire. I'll ask some of you a question: who among you tamers has ever been more annoyed about the death of your pet than your own character's death? And have you ever risked your own character's life to save your pet? If the answer to either of these is yes then doesn't that tell you something about how little in game death means? Surely your own death should be of more consequence than that of your pet.
I made two suggestions on giving death a penalty. Some may say they were too extreme (incidentally I did NOT suggest that you would have to wait an hour to be ressed after death, i suggested one resurrection per hour, that is not the same thing) , but you cannot argue that through time death has slowly become less and less of a big deal. I'd like to just snap that wondering typewriter back into position.
I'd like to end that back in my day, resurrection was a big deal, even after 3 days.
^^ trollOnce again , Mervyn speaks the truth, UO is on easy mode for so long now its boring they need to make it more diffcult for us to play, i also think the same penalty should be done for Pvm thats even worse on easy mode.
lol hahahahaaaa loooooooool MuhahaaaaaaaHaha can you imagine the crying from midian and gandalf if their item insurance was taken away? Seige rules in fel on every shard.
Oh no wait, they're all hardcore theyd welcome this change.
name them please.all in a lot of games death is GAME OVER in UO its a breather at most.
As its been said time and time again in this tread, If your guild is not happy with Europa and think its too easy, you can all move over Seige where life is as hard as your wanting it to be.Its funny how most of the ones attacking Mervyn come up with reasons in the past death was a big deal! Ive also not seen anywhere where mervyn has wanted to stop pvp in fact on our return to europa its been great the amount of pvp action and the amount of people trying to pvp against. With little success may i add.
The problem with death being no issue means noone learns anything. Most of the pvp we are seeing is tamers who put pet on someone get killed get rezzed put pet on someone get killed etc etc etc that isnt pvp and that person has no reason to do any better because at least one of these is wearing a blessed suit and so costs him nothing at all.
A game is a challenge something which UO is not and if death means you have to walk out of the dungon for a rez thats gotta be better than using sacrifice no? At least there is some negative...
I don't agree with a seriously harsh punishment but something to at least be a bit of a pain because after all in a lot of games death is GAME OVER in UO its a breather at most.
Things i would like to see are:
If your dead you are not able to join or be active in any global chat.
Bring back exorcism for around champ spawns.
Maybe some kind of cool down after the first rez a couple of mins maybe say 5.
If a pet have been set to attack a player they should not be able to be recovered by logging out.
Well if Merv and his merry bunch of stealters move to siege then that will double your population ++ for Seige and ++ for Merv and his merry bunch of stealthersI think you all suck!
Siege is boring beyond belief, granted some people enjoy it, to each their own..but it's a ghost town I have a worked Mage with trash armor and still can't get a fight unless it's against a dp dser who runs and hides on my first exp..the pvp is a joke
However I do enjoy the Ruleset and wish alot of it would transfer over to a more populated shard, but then again there's a reason it's one of the slowest shards..it's a special market, and the majority doesn't enjoy it, interesting enough though I read come play SP in almost every thread from the same 5-6 people almost daily..so we come over with 6 of us and sit in shame ALL day without even a hitch, finally suit up.spam Global for a fight and the majority of answers are..aww man I just xferred my skills off, or come and find us :/
Lame argument...This is so true.....i go thro felluca like i own the place on a blue that couldnt fight if he even tried...so what if i get killed.....who gives a damn i lose nothing....like the man says..who cares anymore if u die in UO....its a few gold coin insurance..rez and back to action...
If u used crap and didnt run with good stuff u normaly wasnt a real target for pvp anyway i allways used my vanqs in pvp was hated for it ut hey to 1 death id normaly get 40 kills so the cost coverd itLame argument...
Back in the days, what did you have to loose? Plain leather or plain plate, or some plain weapons.
Vanq & Invuln. stuff usually was banked.
So instead of loosing 5000k gold, you just lost some cheap crap items easily replaced after recalling back to a bank/smith...
No one is trolling i quit UO just recently, it became too boring and easy, at least factions had some death penalty.^^ troll
id love to see u on a mage though be fun as u use to shout how easy it was to kill with a gimp death strikerGod no, then i would die.
there is no point in doing anything, anything at all, as nothing you obtain can be kept. No point imbueing armor
No point doign big bosses
Not Epyc fyiEpic, if you re not happy go play siege or go play a game that you feel challenges you skill set more. You must have forgot that blue death has been this way since, well since tram was invented.
I clearly remember fighting against you long before Armstrong convinced us all to join factions again, and those were fun battles. They would last for hours at harry or down in Despise. Those were the fun days, loot the dead so when they got a res they would need to run out and restock while you fought away using there loot.
Stat loss killed PvP and you know it! How many people do you think would leave the game if there was a harsh penalty for death? I would say it would kill the game completely.
So what you, Merv, Pjay, Thrakkar and the rest of your guild are asking for is to put people off playing just so you can stealth around and res kill them so they cant play the rest of the night... Great Idea! Not!
Not much we dont get anyHas anyone thought yet what this idea would do to new players?
not feeding the trolls any more, feeding time at the zoo is over.Not Epyc fyi
I would argue otherwise (as I am sure many would). But if this idea were implemented, it would be a sure bet any players that would try to give UO a shot would not want to stick around...Not much we dont get any
So please indulge us, how would this resurrect once per hour restriction improve the game for ALL players?While all the talk about the benefits to pvp that a greater death penalty would bring is interesting, I'm actually interested in improving the gameplay for ALL players, I didn't really intend this thread to be a discussion about PvP, afterall I have a blacksmith miner also.
Of course there was a difference. But the gap between crap (= ordinary exceptional items) and Vanq./Inv. items was a lot smaller than between current exceptionals and high end imbued/reforged/arti stuff.If u used crap and didnt run with good stuff u normaly wasnt a real target for pvp anyway i allways used my vanqs in pvp was hated for it ut hey to 1 death id normaly get 40 kills so the cost coverd it
LOL. I'm not in his guild...So what you, Merv, Pjay, Thrakkar and the rest of your guild are asking for is to put people off playing just so you can stealth around and res kill them so they cant play the rest of the night... Great Idea! Not!
You're so full of it. Mervyn is the one who says death used to be hard, and other than his lackeys, everyone else is pointing out that death is in fact not the big deal MERVYN claims it once was.Its funny how most of the ones attacking Mervyn come up with reasons in the past death was a big deal! Ive also not seen anywhere where mervyn has wanted to stop pvp in fact on our return to europa its been great the amount of pvp action and the amount of people trying to pvp against. With little success may i add.
I had never heard of you guys before. If your little gang can't keep a tamer, pet and a resser down, then it's no wonder your reputation is what it is.The problem with death being no issue means noone learns anything. Most of the pvp we are seeing is tamers who put pet on someone get killed get rezzed put pet on someone get killed etc etc etc that isnt pvp and that person has no reason to do any better because at least one of these is wearing a blessed suit and so costs him nothing at all.
Here you are saying nothing that is the least bit comprehensible.A game is a challenge something which UO is not and if death means you have to walk out of the dungon for a rez thats gotta be better than using sacrifice no? At least there is some negative...
As others have pointed out, other games are not "game over" upon death.I don't agree with a seriously harsh punishment but something to at least be a bit of a pain because after all in a lot of games death is GAME OVER in UO its a breather at most.
Things the rest of us would like to see in UO:Things i would like to see are:
If your dead you are not able to join or be active in any global chat.
Bring back exorcism for around champ spawns.
Maybe some kind of cool down after the first rez a couple of mins maybe say 5.
If a pet have been set to attack a player they should not be able to be recovered by logging out.
When UO first started, there were no 120 skills so for a player to res another player it wasn't just a press of a button.
There was no item insurance, no ability to instantly loot your own corpse and no lower reagent cost suits.
With all the slow changes over time, death has become just another debuff, no big deal, you can die and get ressed instantly no matter where you are. You can even log out and save your pet when you die.
I think death should give you more of a penalty, perhaps just a 10 minute stat loss or some kind of penalty other than losing 5k gold.
You have no clue bud. The games you mention do not involve months of character and suit building like UO does.This post was never intended for a discussion about pvp as Mervyn has pointed out but its bound to end up being applied to pvp because that is the only thing PRO play UO for because nothing else is challenging. On our return its become clear that there are players in fel now who just have no idea how to play UO and you have to ask the question why don't they know. I think its pretty easy to assume if death was a little more harsh maybe people would learn how to apple, cure, teleport, etc etc all the things to survive instead of just standing there and taking what comes.
I could also list games which game over means you need to start again and i in no way advise UO go down that route im just pointing out the extremes Death can be. It seems clear UO is at the other end of the scale where death is just routine. I could also tell you many games now come with a Hardcore mode which death is Game Over maybe this is because those games have also realized death isn't harsh enough.
I know of 1 person who Rage's something terrible in general chat when he/she is killed and in an opposing faction so it seems logical to assume death was something of a hindrance (20min stat).
If this person is dead why should i be able to hear the bile he/she spews out in chat and more to the point why should everyone else hear it? Thus my proposal if your char is dead you cannot join or be active in general chat.
As for tamers if we kill a pvp tamer we always try to kill the pet because they will not be able to rez the pet because they don't have vet a trade off you would expect to pay a price for if your pet died. If logging out negates the trade off nothing has been lost. If we manage to kill the pet that person would have to find a tamer or go to a town to rez their pet that's down time similar to a stat loss but a lot less.
In the past you died in UO and lost all your stuff you would have to walk to find a healer which could take 10mins+ then you would have to walk to a moongate/town another 5 - 10mins then find some more armor, pots, regs, bandies, etc another 5 - 10mins? I cant remember the times because it was so long ago but at best theres a 20min downtime before you can engage in battle again. Its funny how thats a similar time to stat loss and yet the claim is back in the day death was no big deal and yet stat loss is a big deal?
The pot calling the kettle black?
I understand where you're coming from. But my point was that there are more than just fully trained, highly experienced PvP and PvM dungeon crawlers in this game.While I did mention item insurance in my original post, I would like to clarify that I and others do like item insurance (hence why not many people play Siege). I'd just like some kind of death penalty for a sense of accomplishment when you survive a dungeon or a boss. If so many people are against stat loss because they don't want to lose time, how about raising the stakes? I personally wouldn't mind losing half a mill per death in insurance. If i was playing in trammel I'd just uninsure my items and think twice about insuring items just for convenience.
But you don't need to insure anything in trammel anyway, people just do it for convenience, if you have a lot of stuff on your corpse, it remains for soooo long, plus nobody else can loot it, and even if a monster rummages through the corpse and takes an item, trammel is so protective that only the person whom was looted gets looting rights to his own goods on the monster.I understand where you're coming from. But the problem with it are that there are more than just fully trained, highly experienced PvP and PvM dungeon crawlers in this game.
Now, let us imagine all the other players. The new players, the untrained characters, the mules, the non-experienced players, etc. I can't see this idea working out very well for those remaining people, especially not the new players who may come around sampling this game.
No, you don't need to insure anything. However, my point was that there exists more than just highly trained and experienced PvP and PvM dungeon crawlers in this game. People who you seem to only be thinking about for this idea of yours. All other players/characters who do not fall under this category do not have anything to gain from your idea, and it would only serve to make their game experience very tedious.But you don't need to insure anything in trammel anyway, people just do it for convenience, if you have a lot of stuff on your corpse, it remains for soooo long, plus nobody else can loot it, and even if a monster rummages through the corpse and takes an item, trammel is so protective that only the person whom was looted gets looting rights to his own goods on the monster.
Anything except this and death is just another debuff.Lets make death more fun...
Hardcore mode... when you die, you're done. Simply the biggest thing that could actually effect someone. Maybe, it can even kill all your characters on your account, so that you can't just transfer items and gear back over... makes it so you have to work for stuff! YEAH! /sarcasm
Exactly. Either you lose everything and have to start a new character from scratch or its just a joke. 20 minutes or 500k means what exactly?Anything except this and death is just another debuff.
-Galen's player
Fine, let's see you do this on an honor system. The rest of us don't care to follow you off a cliff.I personally wouldn't mind losing half a mill per death in insurance.