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BEHOLD THE ULTIMATE UO EVENT

atinycow

Adventurer
Stratics Veteran
Heh... Taking everything you've said in this thread... how do you explain the invasion of Magincia then? The Magincia home owners' houses aren't worth as much as the Lunatics' homes??

No, they're not. Nor were the homes on the outskirts of all the cities invaded by the Bane. Crafters with beetles full of backbreaking loads of boards who recalled into Vesper or something to use the bank and got killed by raiders don't count either. Make of that what you will.
 

atinycow

Adventurer
Stratics Veteran
Want to know why Luna holds that distinction? The Brit Invasion. That destroyed Brit. Everyone flocked to the Safety of Luna's Walls, very few ever returned even after the Invasion was over and Statues were erected. I had only been to Luna a handful of times before that. Even though I think general chat killed community within the game, the one positive is now I don't have to stand in Luna to spam my wares.

Another awesome idea:

1) Move the Britain moongate to Brit Bank permanently.

2) Invade the crap out of Luna.

3) Leave a gate in the middle of Luna Bank leading to Brit Bank.
 
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Ron Silverbeard

Certifiable
Alumni
Stratics Veteran
atinycow, i realy like your Invasion concept and ideas but PLEASE can you stop your sarcastic comments on home owners at Luna?
You know, it could be easly interpreted that your REAL plan is to destroy Luna's merchant community - i can read between the lines....
You pretty sure know what i mean,aye? :D
Thank you
Ron
 
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Viper09

Grand Poobah
Stratics Veteran
Stratics Legend
I really don't get the point of really wanting to destroy Luna here. You're really coming off as someone who has some sort of vendetta against those players who live and sell there.
 
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atinycow

Adventurer
Stratics Veteran
Yeah, fair enough, and it's beside the point anyway. Under the system in the OP, Luna could be disrupted for a maximum of maybe two hours per day average, but only if everyone on the shard were cooperating to do it. I greatly suspect the invasion would get pushed back into Umbra about ten times more often.

I'm just extra annoyed lately that we have "Duped items cannot be placed on vendors! Yay!" on the patch screen but said vendors are still full of a million dirt-cheap val hammers and nonsense like that, as if those are legit, and I've been letting that seep into my first random discussion that involves Luna.

But hey look, I will now magically eliminate every quibbling objection because I'm just that awesome. Okay, imagine the event, except instead of the final spawn points being inside the cities... they're just outside of it.

Shazam, mind blown, right?
 
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Adol

Certifiable
Stratics Veteran
Stratics Legend
I had a lot of fun with Bane/Ophid as well, my point is there are five facets full of locations better suited for it than Luna.
Well, fair enough; but I do agree overland Malas needs a lot more content, especially now housing on Trammel is becoming so easily available, and the importance of Luna is within the forseeable future about to disappear. I'd personally like to see the Juka given a new home now old Castle Blackthorn has gone, and they're wandering around in forlorn wreckage (And some people left barrels full of water on the upper floor spelling out their names, so when it was deleted they were in mid air and couldn't be emptied by players, making it an even uglier spot)... That part of the world probably isn't a good space for them again, due to the limitations of Exodus Dungeon and Ver Lor Reg nearby... but whilst Malas was mostly a housing server, there's no reason why you couldn't have more land appear in the void (especially around the island of Labyrinth) as a unique place for such battles, say...
 

Adol

Certifiable
Stratics Veteran
Stratics Legend
Yeah, fair enough, and it's beside the point anyway. Under the system in the OP, Luna could be disrupted for a maximum of maybe two hours per day average, but only if everyone on the shard were cooperating to do it. I greatly suspect the invasion would get pushed back into Umbra about ten times more often.

I'm just extra annoyed lately that we have "Duped items cannot be placed on vendors! Yay!" on the patch screen but said vendors are still full of a million dirt-cheap val hammers and nonsense like that, as if those are legit, and I've been letting that seep into my first random discussion that involves Luna.

But hey look, I will now magically eliminate every quibbling objection because I'm just that awesome. Okay, imagine the event, except instead of the final spawn points being inside the cities... they're just outside of it.

Shazam, mind blown, right?
Valorite hammers are probably not a good example; you can get to those via Bribery now, I did it myself for a total cost of I think 200k to upgrade the thousands of BODs I found during a brief IDOCing career. Crafters who have been playing it since the system went live (10 years ago now) would have had enormous amounts of BODs they could upgrade to Valorite so it's no wonder the hammers are everywhere. They are only staying at a few million as the random upgrade may be in the wrong direction (size when you want colour, or the other way around) and the ingots are relatively expensive to buy still.
But yes, I've not heard many people, even major traders I know on Europa, being caught out with items that won't go on a vendor. Hard to know if that system is working correctly, or fears of dupes were just too paranoid.
 

Winker

Babbling Loonie
Stratics Veteran
Stratics Legend
We'd never drop invasions in Luna, sorry if that upsets you. Aside from the fact that it's THE commercial hub, it's an awful place to fight due to the sheer number of objects that exist within the jam packed housing region. Luna is by far not my favorite place and I was much happier when Brit Bank was the happening' place on the block. But alas, Luna holds that distinction now.


Yup the last thing I would want is to be crafting away in my own home just to find i need some materials to finish the job. Recal into a vendor in luna only to find it over ran with mobs.

I agree No Mobs in Luna Please
 

Winker

Babbling Loonie
Stratics Veteran
Stratics Legend
Want to know why Luna holds that distinction? The Brit Invasion. That destroyed Brit. Everyone flocked to the Safety of Luna's Walls, very few ever returned even after the Invasion was over and Statues were erected. I had only been to Luna a handful of times before that. Even though I think general chat killed community within the game, the one positive is now I don't have to stand in Luna to spam my wares.
This is the truth, Brit Bank was never the same again. It was as if the Devs of that time wanted us to leave Brit Bank and hide at Luna. I too had never used Luna up to this point in time. I have so many happy memories from standing at WBB
 
T

Tazar

Guest
When someone says "city" in the context of this game it should be pretty easily understood that they mean a city. You know, with a guardzone and facilities a player can use. Not just any random monster spawn with a few huts or whatever in the background. If some newbie asked me to gate him to a "city" in Trammel and I sent him to the Cove Orc Fort, he'd be entitled to page a GM on me.
By that standard - there are more cities in the Gypsy camps... or there are no cities at all since you can't gate into Ilshenar.

Lost cities of the Incan and Egyptian civilizations are still called cities even though they were destroyed ages ago. The history is still there for us to see and look at. Mistas and Montor are of equivalent status. Just because the Meer don't want to sell to you makes their town not a town? I see houses, shops, inhabitants, etc. To me is qualifies... especially if you look at the lore of the area.
 

Doubleplay

Lore Keeper
Stratics Veteran
Stratics Legend
OK my idea is to have a personal toggle, perhaps on the lunar cycle that allows someone to toggle "safe" upon themselves till the next day. Allow invasions or whatever across the land, irrespective of housing, towns and such. All peeps who toggle safe will be immune from any invasion or event aggression and can conduct their business normally. Those who do not toggle safe will be able to enjoy the fruits of the battle wherever it occurs. Peeps should be able to toggle to safe at any time, but that toggle will remain in effect until the start of the next lunar cycle (day of Sosaria time).
 

atinycow

Adventurer
Stratics Veteran
OK my idea is to have a personal toggle, perhaps on the lunar cycle that allows someone to toggle "safe" upon themselves till the next day.

No, no, look, under this system there are at least 12 spawn points to clear before reaching the city and at least half the time the battle is going to be going the other way anyway. At any given moment the chances of Luna being disrupted are about 4 percent. Furthermore, if you're really worried about it, you pop into general chat and ask if everything is clear.

Anyone who has played this game for any length of time can list plenty of events more disruptive than that, plenty of those taking place within the last few years while Kyronix and friends were running the show.

If having a 4% chance of trouble (but only if you're stubborn and refuse to ask anyone if there's trouble) is too much for someone then they're pretty much going to hate any event that comes along. They probably also hated the Bane invasions, city raids, people pulling the Grim Reaper to the bank over and over again that one year, and every random-ass time some dork summoned a Harbinger at an IDOC.

Anyway, again, it's not like I expected the developers to fall in love with this idea and run with it. If I were seriously hoping for that, I'd have added some kind of points that could decay for poorly-explained reasons, and some exciting new items people would beg to be able to trash for clean-up points a month later.
 
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Lady Storm

Grand Inquisitor
Stratics Veteran
Stratics Legend
Personally sorry to burst your bubble atinycow but I am invasioned out...
May others who don't come to stratics much feel the same way when I brought it up as an idea someone had in convo...
Players liked the blowing up of magincia.. it made tons of fun and later profet.. not to mention tons of building deco that to this day is valued highly.
Something along that might go over... but what city?
Magincia was used due to the fact no one used it... little housing... it was prime for the disstruction that followed.
Luna is not such a city...
The small area and shops inside the inner walls supports much of game trade.
Not a good idea.. plus you would have war on the dev's hands the minute it hurt home/shop owners in that city...
 

atinycow

Adventurer
Stratics Veteran
You know what they should do? Go absolutely buck wild with Nujelm. It's easily UO's most forgotten city.
 

Warpig Inc

Babbling Loonie
Stratics Veteran
Stratics Legend
that's not true, that's where all the scripters go to use the bank
Try Papua. They recall under the bank. And then there is the forge at the smith shop. Papua makes a great city for an invasion. If the healer shop is not kept clear. Long run to the nearest healer. Besides it is Delucia's turn. Orc invasion that happened there is a classic.
 

Victim of Siege

Grand Poobah
Professional
Governor
Alumni
Stratics Veteran
Stratics Legend
UNLEASHED
... If the healer shop is not kept clear. Long run to the nearest healer....
it's not a very long run to another healer, it's as easy as sitting on the teleporter in the Paua mage shop and saying "recsu"
 

Basara

UO Forum Moderator
Moderator
Professional
Governor
Stratics Veteran
Stratics Legend
Wiki Moderator
UNLEASHED
Campaign Supporter
Victim: and when Papua was invated, it was insta-death to come back through to Papua the same way, which was especially crippling to the Fel residents trying to clear the cities. Some shards' Fel-side Papua still had the Ophidian Invasion partially present ALMOST TWO YEARS after the event ended, until a group made a concerted effort to arrange shard-by-shard "Let's clear Papua" nights.

Here's a partial fix for Luna....

Both Luna and Umbra have areas OUTSIDE TOWN that appear to have been obvious moongate locations, but for some reasons the sites were abandoned and the gates put in the towns.

If the gates were moved to those locations, Luna wouldn't be as "Too convenient to use other places" as it is now.

Similarly, some cities have moongates far and away too far from their actual towns. Yew, Trinsic, and Britain are the big offenders there. Moving them closer to town, even if only for the Trammel side, would encourage the cities' use.

Possible town rezoning (in the modern sense) might help, if you moved a stable closer to the bank in Britain.

And, how about another time flux hitting Haven? Give us back Old Haven while keeping some of the new town. And, redo the Necromancer and Paladin quests from the old system for the current quest system - those were the best instructional quests the game ever had, as they involved combat, casting and learning about items.
 

Orgional Farimir

Lore Keeper
Stratics Veteran
Stratics Legend
Victim: and when Papua was invated, it was insta-death to come back through to Papua the same way, which was especially crippling to the Fel residents trying to clear the cities. Some shards' Fel-side Papua still had the Ophidian Invasion partially present ALMOST TWO YEARS after the event ended, until a group made a concerted effort to arrange shard-by-shard "Let's clear Papua" nights.

Here's a partial fix for Luna....

Both Luna and Umbra have areas OUTSIDE TOWN that appear to have been obvious moongate locations, but for some reasons the sites were abandoned and the gates put in the towns.

If the gates were moved to those locations, Luna wouldn't be as "Too convenient to use other places" as it is now.

Similarly, some cities have moongates far and away too far from their actual towns. Yew, Trinsic, and Britain are the big offenders there. Moving them closer to town, even if only for the Trammel side, would encourage the cities' use.

Possible town rezoning (in the modern sense) might help, if you moved a stable closer to the bank in Britain.

And, how about another time flux hitting Haven? Give us back Old Haven while keeping some of the new town. And, redo the Necromancer and Paladin quests from the old system for the current quest system - those were the best instructional quests the game ever had, as they involved combat, casting and learning about items.
With the exception of Ilsh do people still use moongates? They use to be big for dexers before rune books and sacred journey's, but now with all the ways of getting around I really wonder if there is a huge need for the public moongates.
 

Doubleplay

Lore Keeper
Stratics Veteran
Stratics Legend
With the exception of Ilsh do people still use moongates? They use to be big for dexers before rune books and sacred journey's, but now with all the ways of getting around I really wonder if there is a huge need for the public moongates.
Speaking for myself, although having the ability to gate, recall, etc. I still use moongates all the time. Especially when treasure hunting. I gate to the nearest spot and hoof it to the chest location. For me it is so much better than carrying a potload of rune books in my backpack. I recall to Luna, drop off the goodies and then moongate to the next location. I do carry a runebook of strategic felluca locations, though, to avoid using the moongates there.
 

Victim of Siege

Grand Poobah
Professional
Governor
Alumni
Stratics Veteran
Stratics Legend
UNLEASHED
Victim: and when Papua was invated, it was insta-death to come back through to Papua the same way, which was especially crippling to the Fel residents trying to clear the cities. Some shards' Fel-side Papua still had the Ophidian Invasion partially present ALMOST TWO YEARS after the event ended, until a group made a concerted effort to arrange shard-by-shard "Let's clear Papua" nights.

Here's a partial fix for Luna....

Both Luna and Umbra have areas OUTSIDE TOWN that appear to have been obvious moongate locations, but for some reasons the sites were abandoned and the gates put in the towns.

If the gates were moved to those locations, Luna wouldn't be as "Too convenient to use other places" as it is now.

Similarly, some cities have moongates far and away too far from their actual towns. Yew, Trinsic, and Britain are the big offenders there. Moving them closer to town, even if only for the Trammel side, would encourage the cities' use.

Possible town rezoning (in the modern sense) might help, if you moved a stable closer to the bank in Britain.

And, how about another time flux hitting Haven? Give us back Old Haven while keeping some of the new town. And, redo the Necromancer and Paladin quests from the old system for the current quest system - those were the best instructional quests the game ever had, as they involved combat, casting and learning about items.
i wasn't trying to say you wouldn't die coming back, i was stating that it wasn't a long run to a healer...
 

MalagAste

Belaern d'Zhaunil
Alumni
Stratics Veteran
Stratics Legend
UNLEASHED
Campaign Supporter
Victim: and when Papua was invated, it was insta-death to come back through to Papua the same way, which was especially crippling to the Fel residents trying to clear the cities. Some shards' Fel-side Papua still had the Ophidian Invasion partially present ALMOST TWO YEARS after the event ended, until a group made a concerted effort to arrange shard-by-shard "Let's clear Papua" nights.

Here's a partial fix for Luna....

Both Luna and Umbra have areas OUTSIDE TOWN that appear to have been obvious moongate locations, but for some reasons the sites were abandoned and the gates put in the towns.

If the gates were moved to those locations, Luna wouldn't be as "Too convenient to use other places" as it is now.

Similarly, some cities have moongates far and away too far from their actual towns. Yew, Trinsic, and Britain are the big offenders there. Moving them closer to town, even if only for the Trammel side, would encourage the cities' use.

Possible town rezoning (in the modern sense) might help, if you moved a stable closer to the bank in Britain.

And, how about another time flux hitting Haven? Give us back Old Haven while keeping some of the new town. And, redo the Necromancer and Paladin quests from the old system for the current quest system - those were the best instructional quests the game ever had, as they involved combat, casting and learning about items.

Actually rather than putting a "moongate" into town ...... actually living very near the Moongate in Yew I'd prefer if they put a "teleporter" to the Moongate near the bank... This would solve the problem of it being a VERY inconvenient run to the gate issue as well as not devaluing the land already BY the moongates.


As for Haven/New Haven...... What I'd prefer to see is some sort of tutor for newbs on more basic stuff like Banking... Backpacks... hunting and gathering... etc.... I'd also like to see ALL the skills added to New Haven..... not just the few they have there. But ALL the skills or some sort of special transport or again tutorial for the other skills such as Spellweaving... How's a newb ever supposed to know they have to go to see the Elves in Yew and talk to some obscure elf up there about the quest in order to use it? And why does it have to be such a pain in the ...... to get spellweaving?????? I mean the expansion is LONG over.... and now anyone buying into UO HAS the expansion now so why does it have to be such a royal pain to get the skill now? The "newness" is gone.... Mysticism is the New ...... so put spellweaving and such into New Haven already.

Town ReZoning would be nice but some towns NEED things other towns have.... Yew is in desperate need of a Dock.... Other cities have them.... We'd like one. And we'd like it to be added to the fish Monger Quests.... how do you like that! And Vesper is in dire need of a Stables! Why are they without one!?!? Docks galore there and more tailors than you can shake a stick at..... but no stable. High time they had one.

Each town should have the Basics at least, a bank, a stable, a dock (unless landlocked), a healer hut, mage shop, tailor, smith, inn/tavern, provisioner, and a link to the community.... some way of travel to a gate.... Be it a teleport system or a moongate...

Also if we are going to talk about things that OUGHT to be added but aren't then you should say that the Serpent Pillars should take you to and from Fel as well as Tram..... and TOKUNO.
 
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