Just sitting here I have had several idea's and decided to share them with you all, I realize much of this has probably been discussed in the past and may even be considered 'beating a dead horse' I believe in all of this. So I hope the moderators allow for a discussion to take place here without letting their personal views on the subjects affect the outcome of this thread.
1. Champion Spawns should be removed from Felucca and T2A on all realms (including siege) and instead powerscrolls should be added to all of the Trammel spawns including ones in Ilshenar as well as the Primeval Lich, Abyssal Infernal, Twaulo of the Glade, Illhenir the Stained and Serado the Awakened. Also setting up a new spawn location(s) for the Harrower.
2. Obviously with the removal of champion spawns from Felucca the players need something new to fight over so what I propose is 'Skill Cap Scrolls'. These would allow the player to increase their total skill cap above the current 700/720 cap that is currently in place depending on account age. (so 745 for a 4th+ yr account)
3. Doom needs an item overhaul. If you honestly look at all the gauntlet artifacts really only two of them have much use these days (ornament of the magician and armor of fortune) some have situational uses or can be playable but in reality there is better options available.
Some examples of items that could be on each tier are:
Tier One: take the Axe of Heavens and make it a little stronger example tier one 15 hci/15dci/75 lightning/50 damage increase and 20 ssi. Or give the staff of the magi the Balanced property
Tier Two: Put the faction quality items like the improved Ring of the Vile/ Fey Leggings / Rune Beetle Carapace / Stormgrips along with some other legacy updated doom arties into this tier.
Tier Three: The faction version of the Spirit of the Totem / Hunters Headdress / Reading Glasses.
Tier Four: The faction Ornament / Crystalline Ring / Crimson Cincture / Inquisitors Resolution.
4. Minor Peerless Artifacts hopefully with the addition of powerscrolls to ilshenar these would be a lot more common and again could use a turn in system maybe not to the cost extent of doom. But a way to get improved peerless artifacts by maybe just a 3 tier system for 5, 10 and 15 turn in's per level with the 3rd tier having items on par with the faction revamped Heart of the Lion.
5. Classic mounts (horse, ostards, llama, ridgeback, swamp dragon) should have their health and resistances be put on par with those of a faction warhorse. These should not remain one hit kills to an opposing player.
I know many players refuse to allow their game completely become free to play, but maybe a compromise could be made. This game is seriously hurting population wise and desperately needs something positive to market on to try and draw in new and old players. Since Siege is already a unique ruleset that has more of a hardmode feeling to it, I see no better opportunity then to make this happen.
Anyways those are my thoughts hopefully not all bad
1. Champion Spawns should be removed from Felucca and T2A on all realms (including siege) and instead powerscrolls should be added to all of the Trammel spawns including ones in Ilshenar as well as the Primeval Lich, Abyssal Infernal, Twaulo of the Glade, Illhenir the Stained and Serado the Awakened. Also setting up a new spawn location(s) for the Harrower.
- Felucca has had control over powerscrolls long enough, It's time to allow entire playerbase to have access to this content without the risk of being killed by another player.
- Revitalizing the relatively unused spawns, will give players more options in what they do with their playtime. Without any major content updates in the foreseeable future it is vital that old systems be brought to the forefront and made worthwhile.
2. Obviously with the removal of champion spawns from Felucca the players need something new to fight over so what I propose is 'Skill Cap Scrolls'. These would allow the player to increase their total skill cap above the current 700/720 cap that is currently in place depending on account age. (so 745 for a 4th+ yr account)
- These would be obtainable in the same value's as stat scrolls (5,10,15,20,25) off a boss which is summoned in a way similar to that of its predecessor the harrower himself, by collecting the keys(skulls) off his minions.
- It has been atleast 10 years since Character's have experienced and kind of progression in this game. It is about time that we can power up our characters a little further.
3. Doom needs an item overhaul. If you honestly look at all the gauntlet artifacts really only two of them have much use these days (ornament of the magician and armor of fortune) some have situational uses or can be playable but in reality there is better options available.
- An example of why this needs to happen if you take the Axe of Heavens, you can imbue the exact same item for a weighted intensity of 480/500 which allows for the addition of 5 ssi. Which not only makes it easier to obtain but a better weapon from the start, and If I am not mistaken 2-handed weapon intensity cap has recently been raised even higher then 500. Making this item and many others further obsolete.
- I propose that many of these items be replaced in the gauntlet drop system with new additions. Some of the borderline artifacts that have potential with a few tweaks should be added to a new 4 tier artifact turn in system. tier 1 would be 25 turn in's, tier 2 50, tier 3 75, tier 4 100. Each gauntlet artifact turned in would be the equivalent of one point in this system.
- Hopefully with the recent addition of detecting duped items and blocking them from vendors this could be applied to this system to prevent duped artifacts from being cashed in for greater rewards.
- Based on tier level the new artifact would be of a higher artifact rarity starting at 12 going up to 15 for the final tier.
- Items like Conjurer's Garb/Trinket/Grimoire can be added as new drops to the gauntlet, along with things of like a greater rune beetle in a crystal / or a greater white wyrm. Maybe a weapon similar to the planesword that has a random max property that does not count the items final weight.
- Also expanding on the skill cap scrolls suggested earlier I believe an item similar to the recently added Scroll of Valiant Commendation. A similar one raising stat cap by 5 should also drop from doom allowing the skill cap total to reach a maximum of 750.
Some examples of items that could be on each tier are:
Tier One: take the Axe of Heavens and make it a little stronger example tier one 15 hci/15dci/75 lightning/50 damage increase and 20 ssi. Or give the staff of the magi the Balanced property
Tier Two: Put the faction quality items like the improved Ring of the Vile/ Fey Leggings / Rune Beetle Carapace / Stormgrips along with some other legacy updated doom arties into this tier.
Tier Three: The faction version of the Spirit of the Totem / Hunters Headdress / Reading Glasses.
Tier Four: The faction Ornament / Crystalline Ring / Crimson Cincture / Inquisitors Resolution.
4. Minor Peerless Artifacts hopefully with the addition of powerscrolls to ilshenar these would be a lot more common and again could use a turn in system maybe not to the cost extent of doom. But a way to get improved peerless artifacts by maybe just a 3 tier system for 5, 10 and 15 turn in's per level with the 3rd tier having items on par with the faction revamped Heart of the Lion.
5. Classic mounts (horse, ostards, llama, ridgeback, swamp dragon) should have their health and resistances be put on par with those of a faction warhorse. These should not remain one hit kills to an opposing player.
- A new item for the Gauntlet should be a Fountain Of Life that instead of producing enhanced bandages, it produces a special new bandage that allows the user to resurrect their own mount with it in exactly the same fashion a faction player can res their warhorse. Basically any of the mounts listed above and including the two peerless mounts and excluding frenzied ostards.
- Gargoyle's can fly human's and elves should atleast be able to res their favorite steed.
- Players would still need to have purchased a valid game license to play, so the worry of scripters would be minimal due to having to pay for a new license if the one you were using got terminated.
- Siege's ruleset already does a lot to hinder unattended macroing with skill systems like RoT or the lack of recalling.
- With one character per account, no trammel, no insurance it gives new players the opportunity to get hooked on UO and consider adding a subscription to make alts or have an easier gameplay experience on a regular production server.
- Having recently attempted to start up on Siege Perilous it is clear that this shard can thrive on the origin store, soulstone tokens are practically a currency over there which would lead to increased revenue's off the UO store.
- I seem to recall mention that Siege Perilous will probably get special house placement rules with the potential of manual refreshment being required to maintain a house. Which is honestly perfect for a free to play server.
- On an unrelated note Treasures of Tokuno should be a year round addition to siege, so instead of players hording these items they remain in circulation.
I know many players refuse to allow their game completely become free to play, but maybe a compromise could be made. This game is seriously hurting population wise and desperately needs something positive to market on to try and draw in new and old players. Since Siege is already a unique ruleset that has more of a hardmode feeling to it, I see no better opportunity then to make this happen.
Anyways those are my thoughts hopefully not all bad