enough said!
These are all interesting things that i didn't think of. Like you said, maybe a combination of them all?I can't see how this alone would do much to increase the Felucca population to a noticeable extent. I can train a new character in Trammel or any other non-pvp facet to GM most of my skills in a matter of 1 to 2 weeks and make a lot of gold doing it. With SOTs and SOAs, it just makes it that much easier. The only skill I could see training there is Fishing (brutally slow gains).
Don't get me wrong, I like the idea. But I think you'd need a lot more incentive to get people to come to Felucca such as double gold on all monsters and a better chance of useful items weapons and armor, a reworked and fun faction system, a new bounty system, SOTs and SOAs only function in Felucca, and the ability to place a 2nd house there.
Well...this is Ultima Online we speak of. Only things that increase amout of players -anywhere at all- in significant amounts have to do with Free to Play, major forceful shard mergings and awesome completely redone game engines people actually find pleasing to use and look at. All of the above being approx as unlikely to happen.I can't see how this alone would do much to increase the Felucca population to a noticeable extent.
I agree with the above from KLOMP. You cant make people come to an area of the game they dislike, more so when you try and treat them like lambs to the Slater.A) Won't work, nobody will go, at least not for any skill that can't be macroed safely in town.
B) I don't really care if Felucca stays empty and don't see why there should be any obligation to force people to go.
The notion that the developers just need to make a certain change and then the carebears will come to Felucca and discover all the fun and excitement and stick around to "populate" it is one of the most abiding and insane Feluccan fantasies. It's empty, it's always been empty, it'll be empty forever, nobody else likes it, deal with it.
Pirty much that right there.A) Won't work, nobody will go, at least not for any skill that can't be macroed safely in town.
B) I don't really care if Felucca stays empty and don't see why there should be any obligation to force people to go.
The notion that the developers just need to make a certain change and then the carebears will come to Felucca and discover all the fun and excitement and stick around to "populate" it is one of the most abiding and insane Feluccan fantasies. It's empty, it's always been empty, it'll be empty forever, nobody else likes it, deal with it.
In its' current state, i am also, not intrested in that. With a significant overhaul of several things, it may become appealing to me; that is why i posted an idea.Fel... been there... done that... It's not the "end game" I am looking for. Adding fel-only benefits won't work - and can alienate the larger portion of the playerbase.
We already have all the following methods on regular shards for accelerating your skill gain:
In my opinion, all those options should be sufficient for now for all but the laziest of players to speed up their skill gains.
- Accelerated skill gain areas in/around New Haven for low-skilled characters.
- Scrolls of Transcendence
- Scrolls of Alacrity
- Mythic Character Tokens
- New Player Starter Kit Tokens (give accelerated skill gain to new players and older characters partied with them)
Instead of seeing EA spend time developing, testing, and implementing yet another accelerated skill gain "gimmick," especially one that would also cause an uproar among many players because it would also be perceived as yet another carrot to try to get people to play in Felucca, I would far rather see them review the regular skill gain system and the guaranteed gain system, looking for and correcting bugs and glitches in those systems. In that way, EVERYONE who plays would benefit from an improved and more consistent experience with getting the majority of their skill gains without the need to use or take advantage of "gimmicks."
In my opinion, the fact that EA has had to resort to putting ever more "gimmicks" into the game to speed up skill gains says that there is something wrong with the basic skill gain systems and for some reason, it is easier to just throw bandages at the system instead of attempting to fix it. If Mesanna is really serious about fixing long-standing bugs, I'd rather see her have her team take on improving the basic skill gain system so everyone can benefit from their work every time they play with an undeveloped character, instead of people feeling like they have to go out of their way to get "something" to boost their gains every time they turn around. Something is seriously wrong with either the game itself or maybe us as players if we cannot settle in most cases for what should be the default, standard way to gain in skills. It's no wonder we can't get and keep new or returning players if so many of us feel compelled to have to use something extra just to get a character built. What happened to learning what to hunt/smack/tame/craft at the appropriate time to get the best gains? Is that just too much work for people anymore??
This won't populate fel. It will bring people there to hide in houses long enough to script their characters, (probably accessed/friended to houses there nonetheless) .enough said!
Yeah, if it is what I'm thinking of, people grouped in a small circle away from the eles and more often than not someone would drag all the blackrock eles there to grief people using the spot. Most of the time it worked.This was done on Siege for some amount of time a while back. Perhaps it was done on Felucca as well. It was in a hot zone where large chunks of black rock could be mined. Ring a bell for anyone?
I kind of like the idea. Not because it will raise the pop of Fel, but because I personally would take advantage of the bonus. If it worked in houses I would build a home in Fel.
In my opinion, the fact that EA has had to resort to putting ever more "gimmicks" into the game to speed up skill gains says that there is something wrong with the basic skill gain systems and for some reason, it is easier to just throw bandages at the system instead of attempting to fix it.
I'm not convinced the system is broken - I think it has more to do with the perception of "If I'm not GM, I'm not l33t, I'm worthless" that many players seem to have. And it's not UO-unique... I've seen it all over the place. (And in UO, with it's declining population, it makes parts of the game even harder for newbies.. because the older, lower level stuff is now empty and thus very dangerous for the solo player.) That the devs have spent practically the entire history of the game catering to that mindset has just made the addition worse.Something is seriously wrong with either the game itself or maybe us as players if we cannot settle in most cases for what should be the default, standard way to gain in skills.
They stopped giving what little benefits they had to new players a loooong time ago and what is left are vets. I understand your point but from what I can see it wouldn't matter if they catered more to new players, there are few to none and they don't advertise. So they stick with the philosophy of keeping what players they have left, and maybe a few coming back, happy.I'm not convinced the system is broken - I think it has more to do with the perception of "If I'm not GM, I'm not l33t, I'm worthless" that many players seem to have. And it's not UO-unique... I've seen it all over the place. (And in UO, with it's declining population, it makes parts of the game even harder for newbies.. because the older, lower level stuff is now empty and thus very dangerous for the solo player.) That the devs have spent practically the entire history of the game catering to that mindset has just made the addition worse.
Is there a reason why people that don't go nor like fel are posting negative in YET ANOTHER productive fel thread?
Skill gains - not interested. People can macro in a house in fel. The ONLY viable option would be taming and it would become a pk fest due to lack of high end gain spots.
What fel needs is:
1: reduced stat timer (clear 1v1 would be full time, after that it would be a reduced number depending on how many ganked. Example: 5 people hit you, stat time would be lowered to 4min including non faction player damage)
2: Despise spawn ONLY would now guarantee 1 special drop of anything in game from Ilsh minor arties, Doom arties, ML drops and SA drops. This would generate constant fighting without being unfair to the tram ruleset being they can farm these on their own facet right now. Combined with #1 idea and it would make for long fights without much break.
3: Despise revamp to switch which mobs spawn at which levels. If you're fighting for high end drops then it shouldn't be an easy spawn like rats are.
When you skew the crafting systems that use those resources it makes going to fel to harvest them pointless, let alone trammel.They doubled the amount of resources people get while harvesting, and that failed to induce people into Felucca. This will fair no better, regardless of good intentions.
There will always be those who do take advantage of such things, but then, those people didn't mind Felucca in the first place. Everyone else is unlikely to be enticed over, ever, even if you (correctly) tell them that 95% of the time you never see anyone else because Felucca is largely dead.
If leaves are a deciding factor, why would you bother leaving trammel? Just curious.All you need to get me back to fel 95% of the time is to GIVE ME FOLIAGE ON MY TREES! It has been long enough, desolation is NOT needed in Fel to tell the difference between the two shards. I mean give us the option to turn the crap off. I like leaves on my trees thank you very much. (Before anyone says anything i dont play CC so i cant turn desolation off and no i will not play CC so i can turn it off. EC is like pringles or *****, once you pop, you just cant stop)
No, you've said this before and it isn't true. They had maybe a handful of incentives to fel over 15 years vs how many made to trammel. Incentives only last so long especially when the game evolves.Fel is a failed business mode; a product people do not wish to buy and have never wished to buy, they only did when there was no other alternative.
The problem with Fel is Fel. Not the lack of incentives.
It's truly odd how many people seem to think there's a lack of incentives, and it's that lack that's Fel's problem. It's even odder how many people ascribe moral characteristics to those who don't want to buy the failed product.
-Galen's player
To post negatives in a "productive fel thread" first requires the existence of a "productive fel thread" to post in.Is there a reason why people that don't go nor like fel are posting negative in YET ANOTHER productive fel thread?
I already have a Castle in Fel and I was thinking how nice this change would be. LOLI kind of like the idea. Not because it will raise the pop of Fel, but because I personally would take advantage of the bonus. If it worked in houses I would build a home in Fel.
We'll never have one either due to the fact the tram ruleset players are so afraid fel will get something they won't.To post negatives in a "productive fel thread" first requires the existence of a "productive fel thread" to post in.
No, you've said this before and it isn't true. They had maybe a handful of incentives to fel over 15 years vs how many made to trammel. Incentives only last so long especially when the game evolves.
If a game could rely on only a few powerscrolls and a crappy dungeon, they wouldn't have made all the expansions.
Fel was never a failed business model. People started the game in fel and people remained in fel after trammel, tokuno, malas, ter mur etc.
It may not be as popular because not everyone likes to pvp, but had it been a complete failure they would have just turned fel into trammel.
If Fel is so great then why do you need goodies there to entice players to go there. You are more then welcome to play anywhere you want but please do not try to insult us with posts that are nothing more then luring sheep to Fel.We'll never have one either due to the fact the tram ruleset players are so afraid fel will get something they won't.
These threads ALWAYS get negative posts and totally derailed from people that have no intent of ever playing where we do. Maybe i should start posting in the gimme gimme gimme tram ruleset threads even though the only time i go is to stock my luna vendor?
Lythos doesn't say much, but he's a pretty insightful guy. Also the danzig skull is awesome.If Fel is so great then why do you need goodies there to entice players to go there. You are more then welcome to play anywhere you want but please do not try to insult us with posts that are nothing more then luring sheep to Fel.
Everythings better in Fel except for the greenery.If leaves are a deciding factor, why would you bother leaving trammel? Just curious.
LOL Very insightful "productive fel thread" IE "We need more sheep in Fel because it is such a great place to play"Lythos doesn't say much, but he's a pretty insightful guy. Also the danzig skull is awesome.
If we take this one post he put and put it out of context of everything he's mentioned, sure, it doesn't seem insightful at all. He usually offers suggestions in his posts (the ones that I've read), and doesn't resort to petty name calling and bickering over semantics, and reasons why he sticks up for something. Also, it's only my opinion. Meow.LOL Very insightful "productive fel thread" IE "We need more sheep in Fel because it is such a great place to play"
I've never, not even once, mentioned fel getting any reward that tram rulesets don't already have. You can search every one of my posts, it's never been mentioned. My post in this very thread is to revitalize pvp while giving fel the items we never even had by doing what we like..which is pvp. It'll take our pvpers out of medusa, out of navery and out of lady mel and bring them where they want to be...in fel.If Fel is so great then why do you need goodies there to entice players to go there. You are more then welcome to play anywhere you want but please do not try to insult us with posts that are nothing more then luring sheep to Fel.
Get back to me when there's a "productive Fel thread" that isn't just you guys begging the developers to trick/force people to go to your dead facet.We'll never have one either due to the fact the tram ruleset players are so afraid fel will get something they won't.
I find that an odd comment to make. Considering the UO population is not ever going to see an influx of new players, the only reason for making Fel more enticing is to get those who play the Trammel ruleset to come to Fel. But your comment makes it sound like you don't want the opinions of the very players who avoid the Felucca shard? Kind of an odd approach to ask players to come to Fel but tell them to stay silent on the issue of why they're not coming to Fel ... how's that working out for you?Is there a reason why people that don't go nor like fel are posting negative in YET ANOTHER productive fel thread?
I personally haven't asked anyone new to come to fel. I know for a fact half the pvp playerbase grinds the underworld out of boredom waiting on the call that there's pvp. Another good portion is just waiting on their former guildmates to send that icq that pvp is hopping again so they can reactivate.I find that an odd comment to make. Considering the UO population is not ever going to see an influx of new players, the only reason for making Fel more enticing is to get those who play the Trammel ruleset to come to Fel. But your comment makes it sound like you don't want the opinions of the very players who avoid the Felucca shard? Kind of an odd approach to ask players to come to Fel but tell them to stay silent on the issue of why they're not coming to Fel ... how's that working out for you?
People would just sit at at bank someplace.enough said!
enough said!
Excuse me where did I resort to petty name call to Lythos.petty name calling
I never said you accused him of such, but I am trying to illustrate that Lythos does not usually resort to that type of behavior. He usually doesn't just get in and say things likeExcuse me where did I resort to petty name call to Lythos.
or say things merely to degrade or insult individuals because they think it's a solid form of communication. I can go grab a few quotes from other threads if I need to.THIS THREAD IS DUMB.
No you did not ask for this but yet you support it by statingI've never, not even once, mentioned fel getting any reward that tram rulesets don't already have. You can search every one of my posts, it's never been mentioned. My post in this very thread is to revitalize pvp while giving fel the items we never even had by doing what we like..which is pvp. It'll take our pvpers out of medusa, out of navery and out of lady mel and bring them where they want to be...in fel.
It disgusts me how people act on here towards fel players.
This is not a productive fel thread, it is a lure thread. You may not ask for this stuff but you do openly support it.Is there a reason why people that don't go nor like fel are posting negative in YET ANOTHER productive fel thread?