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120 mining

Wenchkin

Babbling Loonie
Alumni
Stratics Veteran
Stratics Legend
:facepalm: LOL You still rant and rave that it ruined Blacksmith/Tailor and not one thing you said proves your point.
Read my posts, I'm not going to draw you diagrams until you get it.

Here are some FACTS.
A GM Blacksmith/Tailor still has the same success/failure rate they had Pre-Pub 16 at GM.
Nobody is forcing anybody to use Power Scrolls, you can still be a GM Smith/Tailor just like you were Pre-Pub 16 with the same success/failure rate.
Pub 16 did not nerf Blacksmith/Tailors it just gave those that wanted to have a better success rate the chance.

Please show us your facts and not a bunch of ranting and raving to prove your point. You cant.:next:
Sit down calmly and read what I'm saying again, because you are the one getting flustered and not understanding what I'm saying.

A skill capped at GM is as good as it gets for the player. You add in a powerscroll and a 120 cap and they are no longer at maximum power in that skill. To get maximum power they must spend another 20 skill. Those are facts. As is the fact that you can improve a skill without tipping it over 100 skill points. You are jumping characters through hoops when you shouldn't need to. Don't expect everyone to be so easily led. Improve skills at the GM level, less hassle for everyone. Another fact....

Pub 16 gave us a better success rate? No, only if we were stupid enough to train to 120 and screw up our templates to get it. GM crafters won't improve their chances unless they scroll up. The alternative of adjusting skill requirements with a cap of GM would have been better. Sorry if that's difficult to understand, but skills can be improved without powerscrolls. I still haven't seen one point that justifies adding 20 to a skill cap instead of improving the skill at a cap of 100. PS are not the only solution, and when you understand that we might make some progress :)

Wenchy
 

J. E. Tamer

Seasoned Veteran
Stratics Veteran
Stratics Legend
Note that when grandmaster magery was the limit, I could cast Gate Travel successfully 100% of the time.
When the skill scrolls became available -- the skill got rescaled and afterward at Grandmaster skill I fizzle Gate Travel about a third of the time.

Also note: Back when skills were limited to grandmaster, a grandmaster blacksmith could "repair without weakening" most of the time. Now, that rarely happeneth -- even if the item is in almost, but not perfect, repair.

These two skills are worse off for having had +20 skill points. Still sure thou wouldst do that to tinkering as well?

(Changed avatar icon because people seem to like the 15th anniversary robe)
 

Lord Frodo

Stratics Legend
Stratics Veteran
Stratics Legend
UNLEASHED
Read my posts, I'm not going to draw you diagrams until you get it.


Sit down calmly and read what I'm saying again, because you are the one getting flustered and not understanding what I'm saying.

A skill capped at GM is as good as it gets for the player. You add in a powerscroll and a 120 cap and they are no longer at maximum power in that skill. To get maximum power they must spend another 20 skill. Those are facts. As is the fact that you can improve a skill without tipping it over 100 skill points. You are jumping characters through hoops when you shouldn't need to. Don't expect everyone to be so easily led. Improve skills at the GM level, less hassle for everyone. Another fact....

Pub 16 gave us a better success rate? No, only if we were stupid enough to train to 120 and screw up our templates to get it. GM crafters won't improve their chances unless they scroll up. The alternative of adjusting skill requirements with a cap of GM would have been better. Sorry if that's difficult to understand, but skills can be improved without powerscrolls. I still haven't seen one point that justifies adding 20 to a skill cap instead of improving the skill at a cap of 100. PS are not the only solution, and when you understand that we might make some progress :)

Wenchy
I have stated FACTS and the only thing you can come back with are opinions. It is your opinion that Pub 16 nerfed Crafting and I have shown you facts that it did not. You are entitled to your opinion but please stop stating your opinion as if they were facts, because they are not.

Fact Pub 16 did not nerf Crafters. A GM Crafter today still has the same success/failure rate with the gear/weapons as a Pre-Pub 16 Crafter. That is a fact you can not dispute.
Fact nobody says you have to eat a 120 scroll as a crafter. UO does not force anyone to use Power Scrolls, you are free to do as you please. That is a fact you can not dispute.

Here is your opinion of a NERF. Remember when GM Smith weps were %35 DI and now with GM Arms Lore we get %40. WOW just another skill we have to train to a higher level. That has got to be a NERF.

And incase you are woundering I have not one or two Crafters, I in fact have 7 Crafters and all are different and yes 5 of them have 120 Blacksmith and Tailor on them. Why, because I have that freedom to do what I want to with my Chars. Nobody forced me to. I also have Adored loyality to all 9 cities and I used the BOD system to get it. Why because I wanted to, nobody forced me too.
 

Lord Frodo

Stratics Legend
Stratics Veteran
Stratics Legend
UNLEASHED
Also note: Back when skills were limited to grandmaster, a grandmaster blacksmith could "repair without weakening" most of the time. Now, that rarely happeneth -- even if the item is in almost, but not perfect, repair.
That happens at every level now with repairing, even at 120. It is all up to the RNG and we all know how well that works.
 

Wenchkin

Babbling Loonie
Alumni
Stratics Veteran
Stratics Legend
I have stated FACTS and the only thing you can come back with are opinions. It is your opinion that Pub 16 nerfed Crafting and I have shown you facts that it did not. You are entitled to your opinion but please stop stating your opinion as if they were facts, because they are not.
Nope, I stated facts especially for you. I think you're just ignoring anything you don't like the sound of.

Fact Pub 16 did not nerf Crafters. A GM Crafter today still has the same success/failure rate with the gear/weapons as a Pre-Pub 16 Crafter. That is a fact you can not dispute.
Fact nobody says you have to eat a 120 scroll as a crafter. UO does not force anyone to use Power Scrolls, you are free to do as you please. That is a fact you can not dispute.

Here is your opinion of a NERF. Remember when GM Smith weps were %35 DI and now with GM Arms Lore we get %40. WOW just another skill we have to train to a higher level. That has got to be a NERF.

And incase you are woundering I have not one or two Crafters, I in fact have 7 Crafters and all are different and yes 5 of them have 120 Blacksmith and Tailor on them. Why, because I have that freedom to do what I want to with my Chars. Nobody forced me to. I also have Adored loyality to all 9 cities and I used the BOD system to get it. Why because I wanted to, nobody forced me too.
Read my last post again, you're not getting it at all. Actually I don't think you even read a word of it, or you wouldn't be repeating yourself when your points were answered and dealt with. Go read, I'm not pasting it for you again.

I have many crafters too, have done since my first days in UO over a decade ago. I've spent many hours working on them and working with them. Which is why I'm not going to support what your asking for here and I've explained why. So if you're hoping to score some points there, I'm sorry to disappoint you again. We are simply 2 crafters with differing opinions in the eye of the devs. And you still haven't given any good reason why a skill has to cap at 120 and not be improved at GM. And until you do, you have no justification for asking for more scrolls. None. Really, it's that simple. 120 is not the only solution. That's a fact too lol.

I don't mind watching you chase your tail in this thread ignoring what I've typed and screaming in circles, but it's kinda boring to keep going over the same crap when someone seems to just want to argue and not bother reading before they hit reply. At this rate, we'll need to sign language, pictures and lolcats :D

Wenchy
 

Aragoni

Journeyman
Stratics Veteran
Stratics Legend
120 Poisoning and Lethal Poison Fields 100% succes + nox spell ^^
120 Mining ? Lets do jackobs axe and the gloves worke together can you still can have 115 !
 

Winter

Lore Keeper
Stratics Veteran
It is good a it is. I dont see any necessity here to change mining
I agree... leave the skill alone.

However, as others said it would be awesome to improve gathering the stone resources. Maybe add a property to the 1377 shovels and picks found on the headless miners in Covetous, say +50% stone retrieval. It's rare, but can be found with patience - has a decent number of uses, and fits the theme of mining.
 

looker118

Adventurer
Stratics Veteran
When my carpenter chops trees and gets rare woods - bloodwood, heartwood and frostwood, she succeeds 100% of the rime converting the logs to boards. All of us with miners know the smelt difficulty with the 3 rarest ores - agapite, verite and valorite.

Why is there this difference? Rare ores are hard enough to find. If you can mine it you should be able to smelt it.
 
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