A leech is hands down the WORST idea I have ever seen on stratics.its a bad idea... the devs need ti rethunk this...
if weve got to have them ......... i thnk a 1% or 2% leech is a price to pay for the betrayal of others... [end]
A leech is hands down the WORST idea I have ever seen on stratics.its a bad idea... the devs need ti rethunk this...
if weve got to have them ......... i thnk a 1% or 2% leech is a price to pay for the betrayal of others... [end]
This is exactly how I feel... If someone REALLY wanted their stuff they would have taken better care of it.IMO any soulstone should be able to be wiped and rebound to a new account. This goes far beyond stones found a idocs. Most players now days have multiple accounts... we should be able to use our soulstones for any of them as long as there is no skill on the stone. Yes, those who leave the game might lose thier stones if they choose not to bank them... I can live with that. But allowing stones to be rebound would also open up the secondary market for stones making them a little easier for new and returning players to acquire ingame.
Congrats, you dragged me into a thread about an issue I couldn't care less about. Calling them "betrayal stones" would be a misuse of the word betrayal. These soulstones were not entrusted to anyone to look after while players took indefinite leave from the game. Nobody is cashing in on soulstones that were promised to be kept in their absence while they went off to play other games. Now, if an old guildie asked me to keep their stone because they had to cancel their subscription because of money problems, or they were going over-seas...and I turned in their stone for personal gain..THAT would be betrayal. For my part, I do go after IDOCs when I'm so inclined and some of my favorite items are whispering roses and other player named items; and player-written books.i dont think a a mere 1 % leech is bad news for the betrayal of a 100!!! u lose 1 skill point ..and a 100 players have lost them all.........THINK B4 U POST!!!!!
How? Everything in an IDOC shows that players individual gameplay from whether they were strictly pvp, pvm, a crafter, or a jack of all trades.Soulstones differ from other IDOC loot. They represent individual game play and individual players like nothing else in UO.
I like this idea.You are also missing a very obvious line of logic here as well; if you really want to help out a new player, then being able to give them a soulstone or two when they return would be a lot easier if there was a way to recycle the soulstones. The chances of someone tracking down the actual stones they lost are pretty darn small. But if you could turn in a used soulstone for a new one, then you would have plenty of usable soulstones to give away to returning players if you want to. If you actually put a little thought into this option you would see that you would be able to help MORE returning players by allowing a straight 1 to 1 swap of any soulstone.
No, under my assumption I would conclude you spent the time to master those skills. I am not big on labels.How? Everything in an IDOC shows that players individual gameplay from whether they were strictly pvp, pvm, a crafter, or a jack of all trades.
A soulstone doesn't mean anything as far as individuality. For instance if my keep fell, you will find soulstones with all the taming related skills. Under your assumption I would be viewed as an avid tamer. That would be farther from the truth. I havnt used taming in years and all you would be doing is labeling me based on skills i once or rarely use.
I don't think so. Skills can be re-worked. NBD. Its their loss.Soulstones differ from other IDOC loot. They represent individual game play and individual players like nothing else in UO.
What about the player-run establishments? Where do you think they got the stones in the first place? Do you think being able to turn them in would change the mind-set of the players running these establishments? What does being able to swap used stones for new ones have to do with an anti-community spirit?Not exactly supporting community spirit is it!!! what a terrible idea...really allowing people to hoard them...what about the public soulstone houses were player run establishments allow players that left and lost stones to be able to reclaim them??? yes it happens...on europa at least a dozen folks reclaimed there stones that i know of..
Umm... let me see here... let's think about "betrayal." So you suggest that we should be reminded of their (seriously, THEIR) betrayal to others in this "awesome" game... because, um... what? Because these stones belonged to people who used to play?.Please call them ''betrayal soulstones''....please make it like u have to hand in a minumn of 100 plus to get one...and please let the ''betrayal soulstone'' leech at least 2% of the skills each time its used....that is if a player stores 120 taming skill .... the stone leeches 2% so only 118 skill is returned ...JUST to remind the player of there betrayal to others in this awesome game...Thankyou...
As long as they wipe it first, that's fine. But swapping skills between accounts... not a good idea.I would prefer they offer a tool that unlocks a stone for use by a different account.
Because people troll....and Great Idocers like myself are very trollable people i guess......simple.....back onto the subject please........The SOULSTONE TURN IN..Thoughts pllease ..[NOT] ....Idoc'ersThank you.
I had no memory about this.
And remain puzzled as to why the issue rapidly was extrapolated from soulstones in particular to IDOCers in general.
I know that it's of course stones found at IDOCs that primarily are at issue. However, somehow I think it likely is possible to have a debate about these proposals that does not trahs IDOCing, or IDOCers, in general.
-Galen's player
The Europa EM was asked direct by myself ....so they know about it....i just dont think they know what the Devs plans are with this sily turn-in idea they posted.Well for what its worth, though a great idea that THP started, it should NOT be down to players like THP, Paidric and Shakkara to create graveyards or storage houses, Why not have an EM controlled storage house, with a simple gump system that shows returning players if one of thier acct bound stones is there in a storage container, most are not linked to names anyway and people will and have stolen public ones, like a vendor search option, in fact have a vendor on the storage house and it can instantly tells a player if a stones is there? then they simly claim it, at my peak i was donating up to 50-70 stones a week and quickly filled the tower Paidric set up, and his poor mailbox could not handle it, an unlimited EM house will have no such problems
I don't get your logic.Who here thinks that these people who are so conserned about returning players recovering their soulstones would be so conserend if these stones were not account bound?
If soulstones were not account bound, i bet these IDOC'ers would not be so keen to keep a soulstone grave yard. I bet these people would be selling off the stones on there vendor. Crocodile tears is what i see
I too hold quite a few, and have held them now for over 5 years on most of them. Not a single player has come back for the ones i have.I don't get your logic.
I maintain a soulstone graveyard and I DONT want a turn in system. If there is such a system I could sell off over 700 of those stones, giving me great profit. Yet I'm the one lobbying heavily AGAINST such a thing which profits me most.
I know most of the people personaly, if they returned i would know. Its only a Vet reward! no better than any other vet reward. Skills can be worked up now in a day, not like the old days where it took weeks just to get to GM. Soulstones can be crafted now, so thres no great value in them.By the way, how hard have you tried to find the owners?
Did you put them in accessible boxes so people can try them out? Did you advertise your service on the forums? Did you make sure that many people in the community knew that you had a soulstone collection and people could pick them up?
I only run the soulstone graveyard for a few weeks now and I already had some returning players showing up to look for their old soulstones. So it's definately a community service that is in demand.
I can see the argument, but it has rather a problem - the hideous farce of the EA accounts website enters the equation, where people find out too late subs have been cancelled, or they can't manage to navigate the mess of a system to get accounts activated, reactivated or linked to their main 'identity' on that site.This is exactly how I feel... If someone REALLY wanted their stuff they would have taken better care of it.
Everyone knows how the game works..... you pay to play... If you don't want your house to go IDOC and drop then don't stop paying.
My point was to leave the skills on it. Otherwise it is back to a swap.As long as they wipe it first, that's fine. But swapping skills between accounts... not a good idea.
Even at that if it takes you more than 90 days you're NOT that committed. Just saying.I can see the argument, but it has rather a problem - the hideous farce of the EA accounts website enters the equation, where people find out too late subs have been cancelled, or they can't manage to navigate the mess of a system to get accounts activated, reactivated or linked to their main 'identity' on that site.
Why?As long as they wipe it first, that's fine. But swapping skills between accounts... not a good idea.
Because worked skills should not become a commodity. If I could sell you my 120 magery, and then work it up again and sell it again, it creates a dynamic in-game where skills become the newest thing to profit off of, and never, EVER should skills become something to be traded. I'm not truly fond of account-bound soulstones, but I'm used to them, and what you do among your 5-7 characters is certainly up to you, but there's absolutely no need to make it so you can sell skills to others.Why?
So Devs your thinking about allowing players to turn in xxx amount of old/ other peoples soulstones to swop for one real one....
Not exactly supporting community spirit is it!!! what a terrible idea...really allowing people to hoard them...what about the public soulstone houses were player run establishments allow players that left and lost stones to be able to reclaim them??? yes it happens...on europa at least a dozen folks reclaimed there stones that i know of..
UO already has a way to reclaim soulstones after you come back from a long break, its called going to your bank box and getting them. If you forget to put the soul stones in the bank before you leave, then they won't be there.Personally, I think that the right thing to do for Ultima Online would be to make sure that the lost Soulstones are made available for returning players who often come back to the game.
Coming back to the game after a while back and being able to retrieve one's own account lost soulstones is, I would think, what would get a returning player in the best mood to start playing Ultima Online again ! That would increase the chances, is my opinion, to have another active subscription up and running !
How could it be done ?
I think it could be quite easy and not much asking for resources, just set up a special NPC where players who found old Soulstones at IDOCs can go to to turn them in, they would receive in exchange Clean Up Britannia points for good rewards (existing code so not much work required) and the NPC would store the received Soulstone informations (account it belongs to, skill and points stored). Then, when a character coming back to UO from that one account approaches the NPC asking for Soulstones stored for that account, the NPC would recognize that account and hand over whatever Soulstones have been turned in to the NPC over the past time.
I think this could help the returning player retrieving lost Soulstones start playing UO again with a much better mood thus helping UO gey a new active subscription perhaps for a longer time.
And the system for turning in and claiming would be fast and easy.
Just a thought.
UO already has a way to reclaim soulstones after you come back from a long break, its called going to your bank box and getting them. If you forget to put the soul stones in the bank before you leave, then they won't be there.
That is.......a very good idea.......if the devs could implement this to work..........my idea that has been ignored was to have a drop box at brit bank that you drop the soul stones into. when you open the box you only see YOUR soul stones and you can take out YOUR stones only.
You wouldn't use a soul stone that made you grind imbuing for just 2 points?And read my point NO ONE WILL USE IT. NO ONE. SO WHY HAVE IT?
I'm going get a soulstone that takes my 120 imbuing down to 118 and I have to spend 2 hours getting it back to 120? I WILL NOT USE THE SOULSTONE EVER. So again, my point is - with that restriction - it is a completely useless idea. I'll still throw out all of my extra soulstones.
I have said it before, and many other people have said it, if you cared so little to not bank your stuff, too bad. I have returned Soul Stones in the past on occasion, however all of these turn in to save em for the 1 out of 1000 people that "might" come back to UO long enough to use a skill they so thoughtlessly let go as trash are ridiculous. I am saving all SS I find from IDOC's or other places right now as I anticipate the future of the Dev's possibility of a turn-in/swap. However if anything is ever put in place that even closely resembles your idea, or those similar, the only chance SS I find have of ever making it to that turn in is if the rare SS makes it to the cavern of the discarded when I throw it away.my idea that has been ignored was to have a drop box at brit bank that you drop the soul stones into. when you open the box you only see YOUR soul stones and you can take out YOUR stones only.
there seems to be a split in opinions....BIGTIME.....simple too ....1, self greed and ........2 ,commuinity spirit
1....those that have hoarded stones for years hoping eventually they will be usefull/tradeable...willing to trash someones 120 taming at a drop of a hat for a fist full of gold coins..........they ''want the turn in ''....... LOL
2....those that have tried to save the stones in public museums for returning players on there return realizing that pixel gold is easy to replace while high skills are not!!!!.....they ....''dont want''.......... the turn in....LOL
Mmhmmm... yes, yes you can. But you cannot piecemeal that account. Not the same thing in any way, shape or form. You can't sell a single character or a single skill... it's all or nothing. Again, skills should not become a commodity.As for the argument about skills as a commodity, I remind everyone that you can buy and sell whole accounts.
For many, the whole reason to buy an account is for the skills.Mmhmmm... yes, yes you can. But you cannot piecemeal that account. Not the same thing in any way, shape or form. You can't sell a single character or a single skill... it's all or nothing. Again, skills should not become a commodity.
Yes... I think we all understand that. But that player then plays with those skills on that account, which he then has to pay for, et cetera.For many, the whole reason to buy an account is for the skills.