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Armor/Weapons Revamp details?

Frarc

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Whatever the changes will be, a true warrior, mage, tamer or bard .... will not be stopped by it. They will adapt and come out stronger and better as before. Their been changes through the years before and the strong always have adapt and survived. :D
 

BeaIank

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I just want for my swordswoman to wield a halberd in full plate mail and still be able to survive while doing it. :p

I am looking forward to read more about the changes. At least, it will be interesting to see how it will affect the current state of the game.
 
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G.v.P

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When I am going into town and want to "show off" I have a recall macro that unequips my robe. Upon going back to battle, I just hit my redress macro.
I didn't want to weigh in on the whole disrobing issue, but come on. You guys need a macro to take off a robe?

No offense, but why should the devs waste time to code it so you can turn robes invisible? Because a minority of players want to show off their suit and have either not made a macro to do so or refuse to click and drag one item off their paper doll?

When did RPers give up? Because I know of at least one RPer on Chesapeake who continues to wear a savage get-up which, you guessed it, does not consist of a robe. If I have to spell it out, savages don't wear robes.

RPers have always been at a disadvantage. Artificially hiding a robe is as stupid as an Orc trying to RP while riding a horse. If you really can't live without that extra 140 luck, 2 MR, and 5 DCI, then consider re-forging a new suit.
 

G.v.P

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I'm not going to post ideas and suggestions as to how to re-vamp armor and weapons, I'm going to wait and see what the dev team have come up with.
But how will we know when the sky is falling?
 

Mitzlplik_LS

Seasoned Veteran
Stratics Veteran
Waaaay over due.

Hope they stick to what they said about making ALL armor useful. No reason why leather has been king for so long. None. Not even in fantasy movies due you see meat shields wearing leather. REMOVE THE MEDITATION PENALTY from ALL armors since there isn`t a one viable class that does not benefit from having meditation, its kind of stupid to have the penalty. If it was soooooo important,you`d see alot more people wearing plate or ring.... remember? we have ringmail! And as for the ugly ass medable samurai armor....umm keep it.

And here`s a giant :talktothehand: to all you haters out there that want to keep BS penalties like this ingame. Before I will entertain any discussion about how its a good thing,I first want to see your suit you wear every day. :pancakes:

Don`t care what else they do.
 

chise2

Sage
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Waaaay over due.

Hope they stick to what they said about making ALL armor useful. No reason why leather has been king for so long. None. Not even in fantasy movies due you see meat shields wearing leather. REMOVE THE MEDITATION PENALTY from ALL armors since there isn`t a one viable class that does not benefit from having meditation, its kind of stupid to have the penalty. If it was soooooo important,you`d see alot more people wearing plate or ring.... remember? we have ringmail! And as for the ugly ass medable samurai armor....umm keep it.

And here`s a giant :talktothehand: to all you haters out there that want to keep BS penalties like this ingame. Before I will entertain any discussion about how its a good thing,I first want to see your suit you wear every day. :pancakes:

Don`t care what else they do.
Yeah I suspect that at least part of this revamp will involve removing the med penalty from all armor to at least some degree. While I would not wear it all the time I would love to have the option of wearing metal armor or even things like bone and dragon scale. I look forward to seeing what the changes are though. I did notice Messana just replied to another thread. Hopefully she can come give us some more info. I donlt think we will get any specific details just yet but it would be nice to have an idea of when we will see more details and when it will be on test center.
 

GalenKnighthawke

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RPers have always been at a disadvantage.
And I, for one, find that regretable.

I take it you do not.

I also find it hurtful to the long-term health of the game. UO is dependent upon immersion to a degree few find it convenient to acknowledge or admit.

Further others have argued that RolePlayers aren't the only ones who care about aesthetic things, and surely haven't been the only ones complaining about robes.

-Galen's player
 
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BeaIank

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Robes are effing ugly, period.
I have exactly one character out of 14 that wears a robe (an eclipse robe, for that extra 95 luck while slaughtering headless miners by the hundreds), and I am thinking that is one character too many wearing such thing.

We need better options there, that doesn't involve wearing robes. Make it magical pants with properties that don't stack with robe properties or something, but just give us something other than those ugly magical sheets of cloth to wear.
 

G.v.P

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What's wrong with having a recall macro that automatically takes the robe off when going to certain functions?
Absolutely nothing is wrong, really. You found a solution to your problem within the mechanics of the game. I just find the need for a macro silly because I don't understand why people are complaining about something as simple as taking off a robe manually.

And I, for one, find that regretable.
You don't need a robe anymore, though. You can over compensate mods on armor through re-forging or Shame revamp loot drops. Further, Galen, you don't even PvP, so...I'm not sure what kind of disadvantage you are going to face while PvMing? Unless you are going to try and solo a peerless, the loss isn't going to be that noticeable. In fact, if you get the right rolls on re-forged items and revamp loot, you won't miss your robe mods at all (unless you use a +skill robe).

Besides, there are dedicated RPers who don't complain about the need to disrobe. Ozog is disrobed all the time! Hahaha. So I just don't feel the necessity of a change. I would, however, like to see creature masks take up a different slot, so we can RP as different creatures.
 
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GalenKnighthawke

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You don't need a robe anymore, though. You can over compensate mods on armor through re-forging or Shame revamp loot drops. Further, Galen, you don't even PvP, so...I'm not sure what kind of disadvantage you are going to face while PvMing? Unless you are going to try and solo a peerless, the loss isn't going to be that noticeable. In fact, if you get the right rolls on re-forged items and revamp loot, you won't miss your robe mods at all (unless you use a +skill robe).

Besides, there are dedicated RPers who don't complain about the need to disrobe. Ozog is disrobed all the time! Hahaha. So I just don't feel the necessity of a change. I would, however, like to see creature masks take up a different slot, so we can RP as different creatures.
However, there also are dedicated PvPers who complain about the robe -- for example, wasn't it Cetric who made a point of telling me that it wasn't only RPers who care about aesthetics? I don't see you reacting the same way to them. Hardly surprising, really.

I no longer go to Fel; I PvP on occasion, though I no longer like it much even PvPing for RP purposes.

Further I was an active Fel PvPer for a long time as I must keep reminding people because they insist on pigeon-holing me. I gave up on Fel for reasons entirely unrelated to the actual in-game PvP.

It is a myth that PvM is easier. As I have explained repeatedly, in PvP your obstacles are subjective, not objective. The two entities merely are different categories.

Describing one as superior to the other merely is yet another example of message board PvP -- overcoming subjective obstacles by declaring yourself winner either before the fight's even begun or, in this case, when there is no fight to be had.

-Galen's player
 

Vor

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RPers don't wear magic gear anyway. At least not on Europa on dedicated RP chars, well, at least when RP still existed. Pretty much dead these days.
 
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GalenKnighthawke

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RPers don't wear magic gear anyway. At least not on Europa on dedicated RP chars, well, at least when RP still existed. Pretty much dead these days.
Not every shard does things the same way Europa does.

-Galen's player
 

Wenchkin

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Well not everyone on Europa plays with those rules either heh. I've never had trouble with manually taking off a robe or disarming, dismounting etc between RP and anything else. Always had to do it in one form or another. I'm more grouchy that things like robes have properties than taking the ugly things off. But even my non RP chars don't wear ugly gear, doesn't matter what properties it has. Appearance matters beyond RP, especially if you're in the EC and try to keep a particular look in there too.

As for the revamp, I welcome it, but I hope the devs will also be considering making armour/gear easier to evaluate and understand. Lots of properties, many you end up having to memorise and it just makes it take longer and longer to decide what is good, how to price and on top of a huge range of available equipment, I'd rather pull my teeth and nails out than re-equip my characters. Whenever I've taken a break it feels like a huge learning curve to memorise another stack of new stuff with occasional new mods on it. I miss days when a suit was straightforward to build, I keep delaying upgrades on my old suits and they're years out of date!

Would also be good to have a nice boost to the more basic crafted gear, all the imbuing and runics are fine, but my tailor and smith still feel a bit neglected.

But yeah, overall I look forward to seeing this change when it all arrives :)

Wenchy
 

DerekL

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As for the revamp, I welcome it, but I hope the devs will also be considering making armour/gear easier to evaluate and understand. Lots of properties, many you end up having to memorise and it just makes it take longer and longer to decide what is good, how to price and on top of a huge range of available equipment, I'd rather pull my teeth and nails out than re-equip my characters. Whenever I've taken a break it feels like a huge learning curve to memorise another stack of new stuff with occasional new mods on it. I miss days when a suit was straightforward to build, I keep delaying upgrades on my old suits and they're years out of date!
This times eleventy hundred. I'm a returning vet (left about the time of ML), and so I already had a good grounding in the (messy, post AoS) basics... And it's been something of a steep curve to come back up to speed and learn all the SA stuff. I can't imagine what a real newbie must face.
 

Thrakkar

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As long there is no publish 81 on the PTR, any discussion is pointless IMHO. They will probably postpone it to pub 82 or 83 anyway...
 
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G.v.P

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It is a myth that PvM is easier. As I have explained repeatedly, in PvP your obstacles are subjective, not objective. The two entities merely are different categories.
It's silly to argue PvM and PvP can't be compared. Try to fight a free roaming Titan, then try to fight another person who is playing a mage. The Titan has three times the life and mana of the player but is limited by its AI, as well as slayer vulnerabilities. PvP is far more difficult than PvM, let alone because it's PvE. PvPers still have to PvM in UO in the context of harry fights and spawns, requiring a player to balance against everything he/she may encounter, whether against player or automated opponent.

Irregardless, whether PvP is more difficult than PvM has nothing to do with the OP of this thread. I'll agree to disagree with you regarding whether the two can be compared or whether they are in fact incomparable. I still, however, find robe removal to be a moot subject. I regularly obtain untouched metal armor with 80 total resists from Shame revamp loot. It is not difficult to replace mods you find on robes due to re-forging and revamp loot. Further, they're going to roll out revamp loot on all creatures (soon, I assume). The caps haven't changed (for the most part) since AOS, and it just keeps getting easier and easier to hit the caps. Skill robes will still be hard to replace, but the robe/cloak you said you wear should be very easy to replace. In fact, if you are having trouble finding out how to replace the robe, feel free to PM me what you are wearing on your suit or I could stop by GL sometime and punch it all into a spreadsheet.
 

GalenKnighthawke

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It's silly to argue PvM and PvP can't be compared. Try to fight a free roaming Titan, then try to fight another person who is playing a mage. The Titan has three times the life and mana of the player but is limited by its AI, as well as slayer vulnerabilities. PvP is far more difficult than PvM, let alone because it's PvE. PvPers still have to PvM in UO in the context of harry fights and spawns, requiring a player to balance against everything he/she may encounter, whether against player or automated opponent.

Irregardless, whether PvP is more difficult than PvM has nothing to do with the OP of this thread. I'll agree to disagree with you regarding whether the two can be compared or whether they are in fact incomparable. I still, however, find robe removal to be a moot subject. I regularly obtain untouched metal armor with 80 total resists from Shame revamp loot. It is not difficult to replace mods you find on robes due to re-forging and revamp loot. Further, they're going to roll out revamp loot on all creatures (soon, I assume). The caps haven't changed (for the most part) since AOS, and it just keeps getting easier and easier to hit the caps. Skill robes will still be hard to replace, but the robe/cloak you said you wear should be very easy to replace. In fact, if you are having trouble finding out how to replace the robe, feel free to PM me what you are wearing on your suit or I could stop by GL sometime and punch it all into a spreadsheet.
I did not say they could not be compared, I said you could not say PvP was harder. Indeed to say they belong in different categories, which I explicitly did, is comparing them by definition.

Obviously they can be compared along many vectors, the most important of which, I argue, is that PvP has subjective obstacles and obstacles that can be overcome after the fight's over using various rhetorical means. Whereas in PvM the obstacles are objective.

To compare a Titan to a PvP mage is as-silly as is comparing fighting a miner and fighting a balron. To imply that this is a comparison I agree with, or one that is appropriate to use in contra-distinction to my posts, is dishonest.

If this issue, the issue of PvP or PvM being harder has naught to do with the OP of the thread, you should not have brought it up. You brought it up anyway, because you attempted to use it to argue against the robe thing. The robe thing, by contrast, is indeed relevant to the armor revamp because unless they do something overpowering to metal armor, in which case many players will gleefully wear metal armor with a robe, then the primary issue most people have is aesthetic.

And that, by definition, involves the robe issue.

But, you know all this.

-Galen's player
 
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Zosimus

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Somebody will have to remind me...

Can crafters makes capes or w/e they call them? If so why dont the devs allow robes be converted into the capes with the stats to them so this may fix the issue with robes all together. They should be allowed to be worn with a quiver on. If it can happen in movies and real life then it could be done. Unless the devs have a hide option for a robe the robe will always be an issue.
 

GalenKnighthawke

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Somebody will have to remind me...

Can crafters makes capes or w/e they call them? If so why dont the devs allow robes be converted into the capes with the stats to them so this may fix the issue with robes all together. They should be allowed to be worn with a quiver on. If it can happen in movies and real life then it could be done. Unless the devs have a hide option for a robe the robe will always be an issue.
Crafters can make neither capes nor robes with properties.

Capes and robes are two different equipment slots.

Most things that take the cape slot are called "cloaks," some can carry arrows and are called quivers, but they are the same slot.

Confusingly some kinds of hooded items that take the robe slot are also called "cloaks." But they take the robe slot, not the cape lot.

At the moment, however, the only thing with properties I can think of that crafters can make for either of those slots are very basic quivers, which have no mods I can recall other than "Damage Modifier" (a special kind of damage increasing property that only archers can benefit from --not sure about throwers but there's some thread in the Warrior forum that I think addresses this). I haven't seen anyone use a crafted quiver in awhile.

I guess it doesn't matter, though, apparently I'm the only one with the robe issue, so I guess it doesn't matter. I'm either too much of a roleplayer or not enough of one depending on who you ask but either way, I guess I'm it.

-Galen's player
 
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DJAd

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I hope they add some more clothing items for belt, sash, and earring slots.
 

G.v.P

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I did not say they could not be compared, I said you could not say PvP was harder. Indeed to say they belong in different categories, which I explicitly did, is comparing them by definition.
If PvP and PvM, by your understanding, belong in different categories, you are in fact suggesting they cannot be compared, otherwise they would not belong in different categories. As far as your whole subjective, objective treatise goes, I'm not really sure what that has to do with PvP as a system rather than your take on PvP as a social construct. PvP as a system is fairly objective: kill the spawn/spawners, kill the champ, get out. The most organized groups are strictly objective. Suit building--which, if I need to remind you, is what we are discussing--is even more objective, I'd argue, for the average PvPer. The average PvPer has more reason to be concerned about reaching caps than the average PvMer, who can get by with less due to codependent circumstances and poor AI/consistent patterns.

I am not targeting you over Cetric because you're a "Trammie," which I believe is your main concern. I replied to you because you are the most vocal without asking for anything of substance, and that bothers me. A lot of PvPers, for example, would rather wear faction robes than modded robes, and lamented that change because the faction robe was a form of identity. Not as great as the Order/Chaos days, but there's no going back, I suppose. You, on the other hand, can't be bothered to use a macro, or worse, drag your robe off while at Luna bank. To me, that's disgusting. You are requesting a band-aid fix by asking EA to invis your robe rather than taking the time or requesting a way to not wear a robe all together. If you put in the time and used re-forging and revamp loot, you wouldn't need to drag, hide, or use a robe. Like I said, I'd be happy to crunch numbers on your behalf.
 

Orgional Farimir

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I am not targeting you over Cetric because you're a "Trammie," which I believe is your main concern.
I make fun of Cetric all day everday. He runs around in purple asking "is this shade too dark?"

Or maybe the time he made us all wear bright pink robes when fighting so we knew who to xheal because we all created mystic gargs and the guild we were fighting were all mystic gargs too.
 

GalenKnighthawke

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If PvP and PvM, by your understanding, belong in different categories, you are in fact suggesting they cannot be compared, otherwise they would not belong in different categories.
No. By definition this is comparing them, enough to know they belong in different categories. That they are different kinds of things.

Dictionary reference: http://www.merriam-webster.com/dictionary/compare

You are thinking only of the primary definition:

: to represent as similar : liken <shall I compare thee to a summer's day? — Shakespeare>
I, however, am going deeper:

: to examine the character or qualities of especially in order to discover resemblances or differences <compare your responses with the answers>
As far as your whole subjective, objective treatise goes, I'm not really sure what that has to do with PvP as a system rather than your take on PvP as a social construct. PvP as a system is fairly objective: kill the spawn/spawners, kill the champ, get out.
I have explained repeatedly what I mean. If you are bad at PvP and everyone you fight is worse, odds are you are still going to win. Further, victory in PvP is a social construct. Hence message board PvP, hence Global Chat smacking, hence this conversation (or, at least, your end of it), hence a very good amount of in-game harassment I've received over the years.

You, on the other hand, can't be bothered to use a macro, or worse, drag your robe off while at Luna bank. To me, that's disgusting.
This statement, and now that I think about it most of your replies to me, bear basically no resemblance to what I've stated.

But, you know that.

To most people who haven' t made up their minds about me, and hence everything I write as a result, my words are clear and understandable and are nothing others haven't said.

-Galen's player
 
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Vexxed

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PvP is definitely harder than PvM. The reason this is obvious to me is because you can take ANY monster (Slasher / Mongbat / whatever) & if you instead put a PvPer in charge of it instead of it's normal AI that monster would be far more difficult to kill. If this isn't plain as day to you Galen I'm really not sure what you do when logged into UO because it sure isn't PLAY the game.
 

GalenKnighthawke

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PvP is definitely harder than PvM. The reason this is obvious to me is because you can take ANY monster (Slasher / Mongbat / whatever) & if you instead put a PvPer in charge of it instead of it's normal AI that monster would be far more difficult to kill. If this isn't plain as day to you Galen I'm really not sure what you do when logged into UO because it sure isn't PLAY the game.

The personal tone of yours and your friends' replies really isn't necessary, by the way. I wasn't saying anything bad about anything, merely saying that the two playstyles were different categories.

To say one is harder than the other is, most often, an attempt to insult or denigrate the other. As I have explained repeatedly, the chief difference is that in PvM the obstacles are objective, and in PvP they are subjective.

PvP is only harder if you have harder opponents. Also a monster's connection is never going to be poor. It especially is not going to argue later on that it only lost the fight due to connection issues.

Disagreeing with you doesn't mean I don't play the game.

-Galen's player
 

Shakkara

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I thought this topic was about the weapon and armor revamp.

Not about how roleplayers should deal with robes and not about PVE vs PVP.
 

GalenKnighthawke

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I thought this topic was about the weapon and armor revamp.

Not about how roleplayers should deal with robes and not about PVE vs PVP.
As I have explained repeatedly, I mentioned the robe issue because there's an excellent chance that, without it, the armor revamp will amount to nothing, because as others have stated the primary issue with armor is aesthetics: Having the character look like in-game closer to how it looks in your head.

The other issues are tangential, go far beyond RP, and I have no good idea why others have brought them up.

-Galen's player
 

ShadowTrauma

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I thought this topic was about the weapon and armor revamp.

Not about how roleplayers should deal with robes and not about PVE vs PVP.
I was sort of thinking the same thing, but it's understandable (to me) how the thread spiraled into this, because there is no solid information to go on, and posters are just throwing ideas around. I don't mean to imply either that it's absolutely unforgivable we don't have all the information yet. In my opinion the more time they spend thinking and working on their proposal the better, I certainly respect them for setting such a grand goal for the next publish(es).

Many pages back (and some time ago) I put forward a rough overview on the weapon special move system. Currently I am just trying to remain patient (successful so far!) as I wait to see what the developers vision will be, so I can hopefully be of some help in the future, when we do get all the information.
 

G.v.P

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You are thinking only of the primary definition: [...] I, however, am going deeper:
Don't kid yourself. You aren't using the difference between PvP and PvM as a metaphor, Shakespeare, lol.

I have explained repeatedly what I mean. If you are bad at PvP and everyone you fight is worse, odds are you are still going to win. Further, victory in PvP is a social construct. Hence message board PvP, hence Global Chat smacking, hence this conversation (or, at least, your end of it), hence a very good amount of in-game harassment I've received over the years.
You must feel I am attacking you because you are conditioned to feel that way when someone mentions PvP. You carry that bias with you, I guess, and expect it from others. I simply disagree with your idea about robes and clothing because I find the idea lazy and uninspired. I am not saying you are inferior to a PvPer, or that you are a Trammie that shouldn't have a voice. I'm saying the stakes are higher for a PvPer and a PvPer has to account for PvM and PvP in the context of building a suit and playing the game, and I know--from playing both sides--PvMers do not need high end gear to PvM. Hence, in a game in which no one needs to use a robe, PvMers need robes less. That's what we were talking about, suit building, but you made it into a debate regarding social constructs.
 

G.v.P

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PvP is definitely harder than PvM. The reason this is obvious to me is because you can take ANY monster (Slasher / Mongbat / whatever) & if you instead put a PvPer in charge of it instead of it's normal AI that monster would be far more difficult to kill. If this isn't plain as day to you Galen I'm really not sure what you do when logged into UO because it sure isn't PLAY the game.
I thought this topic was about the weapon and armor revamp.

Not about how roleplayers should deal with robes and not about PVE vs PVP.
QFT x 2

I would rather see a new alternate item slot than see robes go invis, and maybe it would have been better if I tried to work on a compromise rather than flat out disagree with a change. Perhaps a Ring #2 mirror, or something, and a new set of Ring #2 slot items which mirror existing modded robes? Otherwise, I am vehemently against robes going invis as a fix to something which requires one click and drag to solve.
 

GalenKnighthawke

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Don't kid yourself. You aren't using the difference between PvP and PvM as a metaphor, Shakespeare, lol.
As any reasonable person who reads this thread will see, I was quoting from a dictionary. You, in defining the term "compare," was using the first definition. That's the one with the Sakespeare example. I was using the second definition. That's the one without the Shakespeare example.


You must feel I am attacking you because you are conditioned to feel that way when someone mentions PvP.
You misrepresented my ideas, referred to those misrepresented ideas as "silly" and "disgusting," and went on from there. In other words, I feel attacked because I was, indeed, attacked, in a manner that had nothing to do with the thread. You brought up PvP and PvM. You said something not defensible using reason, I pointed that out.


You carry that bias with you, I guess, and expect it from others. I simply disagree with your idea about robes and clothing because I find the idea lazy and uninspired.
Again, personal attacks for no good reason. I base my opinions on evidence, rather than the deeply-seeded ideologies of others, and I guess if that's "bias" I'll cop to it. But, personally, I think most would see it as mere reason.

You're the one treating this as a competition, and while at it providing excellent examples of why I gave up on PvP finally.

Combat is one thing but the way it gets carred into every aspect of gameplay, message board posting, talking about the game, etc.... Just too much for me and for most players (hence the reason why Fel's been compared to Tram empty since UO:R, with only brief respites). It does not make us inferior players because we want to defeat objective obstacles rather than have the primary means of combat be who can insult who the loudest, most often, and along the most vectors.

-Galen's player
 

Vexxed

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It does not make us inferior players because we want to defeat objective obstacles rather than have the primary means of combat be who can insult who the loudest, most often, and along the most vectors.
PvP has objectives....

1) Kill the other guy.
2) Kill the other guy.
3) Kill the other guy.

You get the idea. Every OTHER possible PvP objective can pretty much be accomplished by "Killing the other guy."
  • Harrower / Champs... If your opponents are all dead it becomes PvM which is a cake walk. If they are not well then sure you could protect the harry & get out with the scrolls, but if you just Follow step 1 above.
  • Open Field Fight...Pretty much 1 objective & 1 objective only. Even if it's 1 person vs 6 that 1 guy is still TRYING to kill people.
  • Sigil Defense. Don't let em take em etc etc etc blah blah blah... It's tough to take em when your dead.
Seems like PvP comes with objectives to me! Btw... I don't know a single PvPer that isn't a great PvMer but I cannot say the same is true for the opposite.
 

GalenKnighthawke

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PvP has objectives....

1) Kill the other guy.
2) Kill the other guy.
3) Kill the other guy.

You get the idea. Every OTHER possible PvP objective can pretty much be accomplished by "Killing the other guy."
  • Harrower / Champs... If your opponents are all dead it becomes PvM which is a cake walk. If they are not well then sure you could protect the harry & get out with the scrolls, but if you just Follow step 1 above.
  • Open Field Fight...Pretty much 1 objective & 1 objective only. Even if it's 1 person vs 6 that 1 guy is still TRYING to kill people.
  • Sigil Defense. Don't let em take em etc etc etc blah blah blah... It's tough to take em when your dead.
Seems like PvP comes with objectives to me! Btw... I don't know a single PvPer that isn't a great PvMer but I cannot say the same is true for the opposite.
The same word, in English, can be used in multiple ways.

Dictionary reference: http://www.merriam-webster.com/dictionary/objective

You mean objective as a noun, basically meaning a goal.

I mean it as an adjective:

of, relating to, or being an object, phenomenon, or condition in the realm of sensible experience independent of individual thought and perceptible by all observers : having reality independent of the mind <objective reality
In PvP, if your opponent sucks, you can beat him even if you aren't good. Hence PvP is a subjective obstacle.

Dictionary reference:

http://www.merriam-webster.com/dictionary/subjective


characteristic of or belonging to reality as perceived rather than as independent of mind : phenomenal— compare objective
In addition to PvP being dependent upon your opponent's skill as much as, or even more than, your own, victory is also a social experience. If you win a fight but no one sees it, have you really won? Well, yes, but how much does that matter? When PvP guilds seek to dominate and own (their terminology by the way, not mine) Felucca, they don't just go out and fight.

They also talk about it.

A lot.

Compare this with PvM. Either you are up to the task, or you are not. No monster is going to roll into Global Chat or a message board and try to talk its way out of losing.

All this is tangential to the thread and was not raised by me.

All I did was say "armor changes may well be pointless without also having a way to hide the robe."

And people who would fight where no fight exists took it from there.

-Galen's player
 

PlayerSkillFTW

Babbling Loonie
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UNLEASHED
These bonuses should not count towards the Imbuing cap.
Black Dragon Armor - 5% Kinetic Eater per piece.
Red Dragon Armor - 5% Fire Eater per piece.
White Dragon Armor - 5% Cold Eater per piece.
Green Dragon Armor - 5% Poison Eater per piece.
Blue Sea Serpent Armor - 5% Energy Eater per piece.
Yellow Dragon Armor - 3% Damage Eater per piece.

Bone Armor should give a 3-5% chance to resist magical debuffs (Curse, Blood Oath, Paralyze, etc) per piece.
Leather Armor should give 2.5% Casting Focus per piece.
All Plate Armor should have it's base Resists boosted to match Gargoyle Plate. It should also give 2.5% chance to resist Weapon Specials per piece.
Samurai Platemail should not have Mage Armor when Exceptionally Crafted.
 
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Vexxed

Certifiable
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Hmm... I like a lot of that PlayerSkillFTW. It's where most people go when starting to think about what would make them switch their own characters from leather to heavy armor. The idea with Bone armor resisting debuffs is cool, though in PvP I think a 15% chance to resist any weapon special could be quite huge. I don't honestly know if I'd sacrifice Eater properties for it but I think so. On a mage I'd definintely max out Casting Focus first though just because that's BOTH offense & defense. I don't think these would be enough to get dexxers to not use leather though because mana regeneration is soooo important for most pvp dexxers.
 

PlayerSkillFTW

Babbling Loonie
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I don't think these would be enough to get dexxers to not use leather though because mana regeneration is soooo important for most pvp dexxers.
Metal Armor should still interfere with MR from Meditation, but not MR from Focus.
Honestly, they need to buff Focus to make it more appealing to Warriors, whom they originally intended it for. Maybe make the Focus skill not just a passive skill, but a skill that also has an on-use effect that temporarily doubles the bonus to SR/MR, as well as increase your HCI/SSI by 1% per 10.0 points in Focus, but has a cooldown. I'd call it a Focus Surge. Make it to where Focus Surge cannot be activated while wearing Leather Armor.
 
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KLOMP

Sage
Stratics Veteran
Metal armor blocking meditation is garbage and should have gone away with AOS ten years ago. It made sense back in the pre-AOS days when metal was objectively superior to leather, but if you're going to "balance" armor then BALANCE it. Don't balance it and then slap a med penalty on metal just because.
 
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Orgional Farimir

Lore Keeper
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Metal Armor should still interfere with MR from Meditation, but not MR from Focus.
Honestly, they need to buff Focus to make it more appealing to Warriors, whom they originally intended it for. Maybe make the Focus skill not just a passive skill, but a skill that also has an on-use effect that temporarily doubles the bonus to SR/MR, as well as increase your HCI/SSI by 1% per 10.0 points in Focus, but has a cooldown. I'd call it a Focus Surge. Make it to where Focus Surge cannot be activated while wearing Leather Armor.
If you can get more resist on metal armor that doesn't affect the imbuing cap, then I am OK with a med penalty. That would make it more like the pre AOS days.

Maybe it could be something like a 7% med decrease per platemail piece, 5% med decrease per ringmail piece, and 3% med decrease per chainmail piece. So if someone is willing to take a 7% hit on their med for higher resist they could have 1 platemail piece.

Kind of like the old days where mages would mix leather and studded leather to get the max AR with minimal med penalty.
 

GalenKnighthawke

Grand Poobah
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Metal armor blocking meditation is garbage and should have gone away with AOS ten years ago. It made sense back in the pre-AOS days when metal was objectively superior to leather, but if you're going to "balance" armor then BALANCE it. Don't balance it and then slap a med penalty on metal just because.
I think you and I would both prefer the quicker balancing way: To dump the meddable/non-meddable issue, make all armor meddable, then it's more or less completely up to aesthetics.

About the only kink I can think of is Wood Armor.

However, I think it's more-likely they are going to try and think of some additional bonus for metal armor, and leave the Meditation penalty in. This would closer-fit the language they have used, and technically wouldn't nerf any existing suits. (How much that technicality means we'll have to see. Sometimes of course things can be nerfed not technically, but in effect, by making something else so obviously out-of-whack powerful.)

Hopefully they don't accidentally include metal armor with mage armor, such as Samurai Plate. The last thing we need to see is going back to the pre-Imbuing semi-dominance of Samurai Plate.

-Galen's player
 

GalenKnighthawke

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Some of these arouse in me the fear of making the system even more complicated.

Or forcing us all to learn yet a new system, thereby duplicating the worst effect of AoS: The simultaneous, if temporary, nerfing of just about everyone at once.

-Galen's player
 

GalenKnighthawke

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And, again, having said all that....I'm actually somewhat optimistic about what they're gonna do. They have obviously worked on it for awhile.

I hope they post something soon. If we're going to fight it's best to fight over something known rather than something speculated about.

-Galen's player
 

PlayerSkillFTW

Babbling Loonie
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UNLEASHED
I think you and I would both prefer the quicker balancing way: To dump the meddable/non-meddable issue, make all armor meddable, then it's more or less completely up to aesthetics.
Plate Armor still provides a slight base Resist total bonus over Leather, even today. Removing the Med penalty from Metal Armor would just cause all the Mages to switch to Platemail for that minor Resist boost. Woodland Armor has a noticeable base Resist total over Plate, not to mention the other properties offered by special Wood types. Gargoyle Platemail has the base total Resists that Plate should have. The difference between base Resists on Gargoyle Platemail and normal Platemail right now is huge.

If you can get more resist on metal armor that doesn't affect the imbuing cap, then I am OK with a med penalty. That would make it more like the pre AOS days.
That's what i suggest. Make all Platemail (Human Platemail and Samurai Platemail) equivalent to Gargoyle Platemail in base Resist totals. As an example, in order to get a human Platemail Suit to all 70's, it takes me a total of 7 imbues spread out across the pieces to do it, and that's literally 70/70/70/70/70. In contrast, it took me a total of 5 imbues spread out across the pieces to get a Gargoyle Platemail Suit to 74/85/70/82/73, and that's with Gargish Earrings/Necklace not benefitting from material type or GM Armslore.
 
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Orgional Farimir

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That's what i suggest. Make all Platemail (Human Platemail and Samurai Platemail) equivalent to Gargoyle Platemail in base Resist totals. As an example, in order to get a human Platemail Suit to all 70's, it takes me a total of 7 imbues spread out across the pieces to do it, and that's literally 70/70/70/70/70. In contrast, it took me a total of 5 imbues spread out across the pieces to get a Gargoyle Platemail Suit to 74/85/70/82/73, and that's with Gargish Earrings/Necklace not benefitting from material type or GM Armslore.

See that we should both be Dev's!!!!!!!!!

And it only took me 5 mintues to come up with that idea not 8 months.
 

GalenKnighthawke

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Plate Armor still provides a slight base Resist total bonus over Leather, even today. Removing the Med penalty from Metal Armor would just cause all the Mages to switch to Platemail for that minor Resist boost. Woodland Armor has a noticeable base Resist total over Plate, not to mention the other properties offered by special Wood types. Gargoyle Platemail has the base total Resists that Plate should have. The difference between base Resists on Gargoyle Platemail and normal Platemail right now is huge.
Most people seem to argue this is not enough of a bonus to matter. As I recall I am often called insulting names for pointing out something similar: The greater potential of plate when it comes to Valorite Runic crafting.

That's what i suggest. Make all Platemail (Human Platemail and Samurai Platemail) equivalent to Gargoyle Platemail in base Resist totals. As an example, in order to get a human Platemail Suit to all 70's, it takes me a total of 7 imbues spread out across the pieces to do it, and that's literally 70/70/70/70/70. In contrast, it took me a total of 5 imbues spread out across the pieces to get a Gargoyle Platemail Suit to 74/85/70/82/73, and that's with Gargish Earrings/Necklace not benefitting from material type or GM Armslore.
Samurai Plate comes with Mage Armor as a free property -- not for Imbuing purposes, but for runic crafting purposes. Including them in such a bonus, thus, would create a fairly obvious imbalance. Of course one could remove Mage Armor from Samurai Plate, as some have suggested, but I'm betting we'll hear a lot of crying about it if that happens.

-Galen's player
 

Speaking the Truth

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There is a huge difference between nerfing things which are in dire need of it. For example Word of Death NEEDED that in pvp. For example, Word of Death, Upcapped Armor Ignores, Honoring players. These had to be nerfed as they were absurd.

How those even got in game is beyond me. However it's completely different when something needs to be changed like that, vs things that don't like suggestions for leather to have a max physical of 30 or whatever other idea people have come up with that have been dreadful.
 

G.v.P

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You misrepresented my ideas, referred to those misrepresented ideas as "silly" and "disgusting," and went on from there. In other words, I feel attacked because I was, indeed, attacked, in a manner that had nothing to do with the thread. You brought up PvP and PvM. You said something not defensible using reason, I pointed that out.
You might want to plug "reason" into M-W or whatever you prefer, lol.

(T)he upcoming armor revamp [...] will mean little unless they also allow an option to hide robes and/or otherwise allow us to show off the armor.

We also still have the apron issue to deal with, but the robe issue would appear to be primary.
You want to hide clothing artificially. I find that silly , disgusting, lazy, and uninspired. I would never play Galen UO and I'm glad you aren't a dev. Those are opinions, and no one will treat them as fact. If you feel offended then I apologize, but I'm not going to pay to have your ideas go through.

The issue is the lack of wanting to sacrifice effectiveness in order to do it.
You are unable to balance mods on a suit without stashing your robe. I gave you advice and even offered to help crunch numbers, which you refused to acknowledge. I also offered a compromise to minimize aesthetic "damage," which you refused to acknowledge. For someone so hell bent on thinking you're a victim you've certainly adopted the role of pseudo aggressor and seem incapable of change. I'd much rather deal with a straight forward PvP type than a passive aggressive Luna socialite in the context of an argument, because at least there would be enough on both sides for a debate.

You're the one treating this as a competition, and while at it providing excellent examples of why I gave up on PvP finally.
You don't really argue, that's the problem. You're stuck in the abstract. You want a change and you offer the change as a means to an aesthetic ideal. There is no substance, there. If instead you had a solid reason for an aesthetic ideal I would have an easier time understanding what you want to accomplish, like my example of faction robes. You just come across as someone who wants something for no real reason except to have it. If you had examples of how it would improve the community or serve some greater purpose then your request would have strength. As it is now, you just come across as lazy, someone who can't balance a suit and doesn't want to try.
 
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