You do realize that Sosaria is a world of magic - not a world of physics?It would work the other way around also. How is a robe going to stop a pointy dagger or an arrow?
You do realize that Sosaria is a world of magic - not a world of physics?It would work the other way around also. How is a robe going to stop a pointy dagger or an arrow?
I didn't want to weigh in on the whole disrobing issue, but come on. You guys need a macro to take off a robe?When I am going into town and want to "show off" I have a recall macro that unequips my robe. Upon going back to battle, I just hit my redress macro.
But how will we know when the sky is falling?I'm not going to post ideas and suggestions as to how to re-vamp armor and weapons, I'm going to wait and see what the dev team have come up with.
What's wrong with having a recall macro that automatically takes the robe off when going to certain functions?You guys need a macro to take off a robe?
Yeah I suspect that at least part of this revamp will involve removing the med penalty from all armor to at least some degree. While I would not wear it all the time I would love to have the option of wearing metal armor or even things like bone and dragon scale. I look forward to seeing what the changes are though. I did notice Messana just replied to another thread. Hopefully she can come give us some more info. I donlt think we will get any specific details just yet but it would be nice to have an idea of when we will see more details and when it will be on test center.Waaaay over due.
Hope they stick to what they said about making ALL armor useful. No reason why leather has been king for so long. None. Not even in fantasy movies due you see meat shields wearing leather. REMOVE THE MEDITATION PENALTY from ALL armors since there isn`t a one viable class that does not benefit from having meditation, its kind of stupid to have the penalty. If it was soooooo important,you`d see alot more people wearing plate or ring.... remember? we have ringmail! And as for the ugly ass medable samurai armor....umm keep it.
And here`s a giant to all you haters out there that want to keep BS penalties like this ingame. Before I will entertain any discussion about how its a good thing,I first want to see your suit you wear every day.
Don`t care what else they do.
And I, for one, find that regretable.RPers have always been at a disadvantage.
Absolutely nothing is wrong, really. You found a solution to your problem within the mechanics of the game. I just find the need for a macro silly because I don't understand why people are complaining about something as simple as taking off a robe manually.What's wrong with having a recall macro that automatically takes the robe off when going to certain functions?
You don't need a robe anymore, though. You can over compensate mods on armor through re-forging or Shame revamp loot drops. Further, Galen, you don't even PvP, so...I'm not sure what kind of disadvantage you are going to face while PvMing? Unless you are going to try and solo a peerless, the loss isn't going to be that noticeable. In fact, if you get the right rolls on re-forged items and revamp loot, you won't miss your robe mods at all (unless you use a +skill robe).And I, for one, find that regretable.
You do realize that Sosaria is a world of magic - not a world of physics?
However, there also are dedicated PvPers who complain about the robe -- for example, wasn't it Cetric who made a point of telling me that it wasn't only RPers who care about aesthetics? I don't see you reacting the same way to them. Hardly surprising, really.You don't need a robe anymore, though. You can over compensate mods on armor through re-forging or Shame revamp loot drops. Further, Galen, you don't even PvP, so...I'm not sure what kind of disadvantage you are going to face while PvMing? Unless you are going to try and solo a peerless, the loss isn't going to be that noticeable. In fact, if you get the right rolls on re-forged items and revamp loot, you won't miss your robe mods at all (unless you use a +skill robe).
Besides, there are dedicated RPers who don't complain about the need to disrobe. Ozog is disrobed all the time! Hahaha. So I just don't feel the necessity of a change. I would, however, like to see creature masks take up a different slot, so we can RP as different creatures.
Not every shard does things the same way Europa does.RPers don't wear magic gear anyway. At least not on Europa on dedicated RP chars, well, at least when RP still existed. Pretty much dead these days.
This times eleventy hundred. I'm a returning vet (left about the time of ML), and so I already had a good grounding in the (messy, post AoS) basics... And it's been something of a steep curve to come back up to speed and learn all the SA stuff. I can't imagine what a real newbie must face.As for the revamp, I welcome it, but I hope the devs will also be considering making armour/gear easier to evaluate and understand. Lots of properties, many you end up having to memorise and it just makes it take longer and longer to decide what is good, how to price and on top of a huge range of available equipment, I'd rather pull my teeth and nails out than re-equip my characters. Whenever I've taken a break it feels like a huge learning curve to memorise another stack of new stuff with occasional new mods on it. I miss days when a suit was straightforward to build, I keep delaying upgrades on my old suits and they're years out of date!
It's silly to argue PvM and PvP can't be compared. Try to fight a free roaming Titan, then try to fight another person who is playing a mage. The Titan has three times the life and mana of the player but is limited by its AI, as well as slayer vulnerabilities. PvP is far more difficult than PvM, let alone because it's PvE. PvPers still have to PvM in UO in the context of harry fights and spawns, requiring a player to balance against everything he/she may encounter, whether against player or automated opponent.It is a myth that PvM is easier. As I have explained repeatedly, in PvP your obstacles are subjective, not objective. The two entities merely are different categories.
I did not say they could not be compared, I said you could not say PvP was harder. Indeed to say they belong in different categories, which I explicitly did, is comparing them by definition.It's silly to argue PvM and PvP can't be compared. Try to fight a free roaming Titan, then try to fight another person who is playing a mage. The Titan has three times the life and mana of the player but is limited by its AI, as well as slayer vulnerabilities. PvP is far more difficult than PvM, let alone because it's PvE. PvPers still have to PvM in UO in the context of harry fights and spawns, requiring a player to balance against everything he/she may encounter, whether against player or automated opponent.
Irregardless, whether PvP is more difficult than PvM has nothing to do with the OP of this thread. I'll agree to disagree with you regarding whether the two can be compared or whether they are in fact incomparable. I still, however, find robe removal to be a moot subject. I regularly obtain untouched metal armor with 80 total resists from Shame revamp loot. It is not difficult to replace mods you find on robes due to re-forging and revamp loot. Further, they're going to roll out revamp loot on all creatures (soon, I assume). The caps haven't changed (for the most part) since AOS, and it just keeps getting easier and easier to hit the caps. Skill robes will still be hard to replace, but the robe/cloak you said you wear should be very easy to replace. In fact, if you are having trouble finding out how to replace the robe, feel free to PM me what you are wearing on your suit or I could stop by GL sometime and punch it all into a spreadsheet.
Crafters can make neither capes nor robes with properties.Somebody will have to remind me...
Can crafters makes capes or w/e they call them? If so why dont the devs allow robes be converted into the capes with the stats to them so this may fix the issue with robes all together. They should be allowed to be worn with a quiver on. If it can happen in movies and real life then it could be done. Unless the devs have a hide option for a robe the robe will always be an issue.
If PvP and PvM, by your understanding, belong in different categories, you are in fact suggesting they cannot be compared, otherwise they would not belong in different categories. As far as your whole subjective, objective treatise goes, I'm not really sure what that has to do with PvP as a system rather than your take on PvP as a social construct. PvP as a system is fairly objective: kill the spawn/spawners, kill the champ, get out. The most organized groups are strictly objective. Suit building--which, if I need to remind you, is what we are discussing--is even more objective, I'd argue, for the average PvPer. The average PvPer has more reason to be concerned about reaching caps than the average PvMer, who can get by with less due to codependent circumstances and poor AI/consistent patterns.I did not say they could not be compared, I said you could not say PvP was harder. Indeed to say they belong in different categories, which I explicitly did, is comparing them by definition.
I make fun of Cetric all day everday. He runs around in purple asking "is this shade too dark?"I am not targeting you over Cetric because you're a "Trammie," which I believe is your main concern.
No. By definition this is comparing them, enough to know they belong in different categories. That they are different kinds of things.If PvP and PvM, by your understanding, belong in different categories, you are in fact suggesting they cannot be compared, otherwise they would not belong in different categories.
I, however, am going deeper:: to represent as similar : liken <shall I compare thee to a summer's day? — Shakespeare>
: to examine the character or qualities of especially in order to discover resemblances or differences <compare your responses with the answers>
I have explained repeatedly what I mean. If you are bad at PvP and everyone you fight is worse, odds are you are still going to win. Further, victory in PvP is a social construct. Hence message board PvP, hence Global Chat smacking, hence this conversation (or, at least, your end of it), hence a very good amount of in-game harassment I've received over the years.As far as your whole subjective, objective treatise goes, I'm not really sure what that has to do with PvP as a system rather than your take on PvP as a social construct. PvP as a system is fairly objective: kill the spawn/spawners, kill the champ, get out.
This statement, and now that I think about it most of your replies to me, bear basically no resemblance to what I've stated.You, on the other hand, can't be bothered to use a macro, or worse, drag your robe off while at Luna bank. To me, that's disgusting.
PvP is definitely harder than PvM. The reason this is obvious to me is because you can take ANY monster (Slasher / Mongbat / whatever) & if you instead put a PvPer in charge of it instead of it's normal AI that monster would be far more difficult to kill. If this isn't plain as day to you Galen I'm really not sure what you do when logged into UO because it sure isn't PLAY the game.
As I have explained repeatedly, I mentioned the robe issue because there's an excellent chance that, without it, the armor revamp will amount to nothing, because as others have stated the primary issue with armor is aesthetics: Having the character look like in-game closer to how it looks in your head.I thought this topic was about the weapon and armor revamp.
Not about how roleplayers should deal with robes and not about PVE vs PVP.
I was sort of thinking the same thing, but it's understandable (to me) how the thread spiraled into this, because there is no solid information to go on, and posters are just throwing ideas around. I don't mean to imply either that it's absolutely unforgivable we don't have all the information yet. In my opinion the more time they spend thinking and working on their proposal the better, I certainly respect them for setting such a grand goal for the next publish(es).I thought this topic was about the weapon and armor revamp.
Not about how roleplayers should deal with robes and not about PVE vs PVP.
Don't kid yourself. You aren't using the difference between PvP and PvM as a metaphor, Shakespeare, lol.You are thinking only of the primary definition: [...] I, however, am going deeper:
You must feel I am attacking you because you are conditioned to feel that way when someone mentions PvP. You carry that bias with you, I guess, and expect it from others. I simply disagree with your idea about robes and clothing because I find the idea lazy and uninspired. I am not saying you are inferior to a PvPer, or that you are a Trammie that shouldn't have a voice. I'm saying the stakes are higher for a PvPer and a PvPer has to account for PvM and PvP in the context of building a suit and playing the game, and I know--from playing both sides--PvMers do not need high end gear to PvM. Hence, in a game in which no one needs to use a robe, PvMers need robes less. That's what we were talking about, suit building, but you made it into a debate regarding social constructs.I have explained repeatedly what I mean. If you are bad at PvP and everyone you fight is worse, odds are you are still going to win. Further, victory in PvP is a social construct. Hence message board PvP, hence Global Chat smacking, hence this conversation (or, at least, your end of it), hence a very good amount of in-game harassment I've received over the years.
PvP is definitely harder than PvM. The reason this is obvious to me is because you can take ANY monster (Slasher / Mongbat / whatever) & if you instead put a PvPer in charge of it instead of it's normal AI that monster would be far more difficult to kill. If this isn't plain as day to you Galen I'm really not sure what you do when logged into UO because it sure isn't PLAY the game.
QFT x 2I thought this topic was about the weapon and armor revamp.
Not about how roleplayers should deal with robes and not about PVE vs PVP.
As any reasonable person who reads this thread will see, I was quoting from a dictionary. You, in defining the term "compare," was using the first definition. That's the one with the Sakespeare example. I was using the second definition. That's the one without the Shakespeare example.Don't kid yourself. You aren't using the difference between PvP and PvM as a metaphor, Shakespeare, lol.
You misrepresented my ideas, referred to those misrepresented ideas as "silly" and "disgusting," and went on from there. In other words, I feel attacked because I was, indeed, attacked, in a manner that had nothing to do with the thread. You brought up PvP and PvM. You said something not defensible using reason, I pointed that out.You must feel I am attacking you because you are conditioned to feel that way when someone mentions PvP.
Again, personal attacks for no good reason. I base my opinions on evidence, rather than the deeply-seeded ideologies of others, and I guess if that's "bias" I'll cop to it. But, personally, I think most would see it as mere reason.You carry that bias with you, I guess, and expect it from others. I simply disagree with your idea about robes and clothing because I find the idea lazy and uninspired.
PvP has objectives....It does not make us inferior players because we want to defeat objective obstacles rather than have the primary means of combat be who can insult who the loudest, most often, and along the most vectors.
The same word, in English, can be used in multiple ways.PvP has objectives....
1) Kill the other guy.
2) Kill the other guy.
3) Kill the other guy.
You get the idea. Every OTHER possible PvP objective can pretty much be accomplished by "Killing the other guy."
Seems like PvP comes with objectives to me! Btw... I don't know a single PvPer that isn't a great PvMer but I cannot say the same is true for the opposite.
- Harrower / Champs... If your opponents are all dead it becomes PvM which is a cake walk. If they are not well then sure you could protect the harry & get out with the scrolls, but if you just Follow step 1 above.
- Open Field Fight...Pretty much 1 objective & 1 objective only. Even if it's 1 person vs 6 that 1 guy is still TRYING to kill people.
- Sigil Defense. Don't let em take em etc etc etc blah blah blah... It's tough to take em when your dead.
In PvP, if your opponent sucks, you can beat him even if you aren't good. Hence PvP is a subjective obstacle.of, relating to, or being an object, phenomenon, or condition in the realm of sensible experience independent of individual thought and perceptible by all observers : having reality independent of the mind <objective reality
In addition to PvP being dependent upon your opponent's skill as much as, or even more than, your own, victory is also a social experience. If you win a fight but no one sees it, have you really won? Well, yes, but how much does that matter? When PvP guilds seek to dominate and own (their terminology by the way, not mine) Felucca, they don't just go out and fight.characteristic of or belonging to reality as perceived rather than as independent of mind : phenomenal— compare objective
Metal Armor should still interfere with MR from Meditation, but not MR from Focus.I don't think these would be enough to get dexxers to not use leather though because mana regeneration is soooo important for most pvp dexxers.
If you can get more resist on metal armor that doesn't affect the imbuing cap, then I am OK with a med penalty. That would make it more like the pre AOS days.Metal Armor should still interfere with MR from Meditation, but not MR from Focus.
Honestly, they need to buff Focus to make it more appealing to Warriors, whom they originally intended it for. Maybe make the Focus skill not just a passive skill, but a skill that also has an on-use effect that temporarily doubles the bonus to SR/MR, as well as increase your HCI/SSI by 1% per 10.0 points in Focus, but has a cooldown. I'd call it a Focus Surge. Make it to where Focus Surge cannot be activated while wearing Leather Armor.
I think you and I would both prefer the quicker balancing way: To dump the meddable/non-meddable issue, make all armor meddable, then it's more or less completely up to aesthetics.Metal armor blocking meditation is garbage and should have gone away with AOS ten years ago. It made sense back in the pre-AOS days when metal was objectively superior to leather, but if you're going to "balance" armor then BALANCE it. Don't balance it and then slap a med penalty on metal just because.
Plate Armor still provides a slight base Resist total bonus over Leather, even today. Removing the Med penalty from Metal Armor would just cause all the Mages to switch to Platemail for that minor Resist boost. Woodland Armor has a noticeable base Resist total over Plate, not to mention the other properties offered by special Wood types. Gargoyle Platemail has the base total Resists that Plate should have. The difference between base Resists on Gargoyle Platemail and normal Platemail right now is huge.I think you and I would both prefer the quicker balancing way: To dump the meddable/non-meddable issue, make all armor meddable, then it's more or less completely up to aesthetics.
That's what i suggest. Make all Platemail (Human Platemail and Samurai Platemail) equivalent to Gargoyle Platemail in base Resist totals. As an example, in order to get a human Platemail Suit to all 70's, it takes me a total of 7 imbues spread out across the pieces to do it, and that's literally 70/70/70/70/70. In contrast, it took me a total of 5 imbues spread out across the pieces to get a Gargoyle Platemail Suit to 74/85/70/82/73, and that's with Gargish Earrings/Necklace not benefitting from material type or GM Armslore.If you can get more resist on metal armor that doesn't affect the imbuing cap, then I am OK with a med penalty. That would make it more like the pre AOS days.
That's what i suggest. Make all Platemail (Human Platemail and Samurai Platemail) equivalent to Gargoyle Platemail in base Resist totals. As an example, in order to get a human Platemail Suit to all 70's, it takes me a total of 7 imbues spread out across the pieces to do it, and that's literally 70/70/70/70/70. In contrast, it took me a total of 5 imbues spread out across the pieces to get a Gargoyle Platemail Suit to 74/85/70/82/73, and that's with Gargish Earrings/Necklace not benefitting from material type or GM Armslore.
Most people seem to argue this is not enough of a bonus to matter. As I recall I am often called insulting names for pointing out something similar: The greater potential of plate when it comes to Valorite Runic crafting.Plate Armor still provides a slight base Resist total bonus over Leather, even today. Removing the Med penalty from Metal Armor would just cause all the Mages to switch to Platemail for that minor Resist boost. Woodland Armor has a noticeable base Resist total over Plate, not to mention the other properties offered by special Wood types. Gargoyle Platemail has the base total Resists that Plate should have. The difference between base Resists on Gargoyle Platemail and normal Platemail right now is huge.
Samurai Plate comes with Mage Armor as a free property -- not for Imbuing purposes, but for runic crafting purposes. Including them in such a bonus, thus, would create a fairly obvious imbalance. Of course one could remove Mage Armor from Samurai Plate, as some have suggested, but I'm betting we'll hear a lot of crying about it if that happens.That's what i suggest. Make all Platemail (Human Platemail and Samurai Platemail) equivalent to Gargoyle Platemail in base Resist totals. As an example, in order to get a human Platemail Suit to all 70's, it takes me a total of 7 imbues spread out across the pieces to do it, and that's literally 70/70/70/70/70. In contrast, it took me a total of 5 imbues spread out across the pieces to get a Gargoyle Platemail Suit to 74/85/70/82/73, and that's with Gargish Earrings/Necklace not benefitting from material type or GM Armslore.
You might want to plug "reason" into M-W or whatever you prefer, lol.You misrepresented my ideas, referred to those misrepresented ideas as "silly" and "disgusting," and went on from there. In other words, I feel attacked because I was, indeed, attacked, in a manner that had nothing to do with the thread. You brought up PvP and PvM. You said something not defensible using reason, I pointed that out.
You want to hide clothing artificially. I find that silly , disgusting, lazy, and uninspired. I would never play Galen UO and I'm glad you aren't a dev. Those are opinions, and no one will treat them as fact. If you feel offended then I apologize, but I'm not going to pay to have your ideas go through.(T)he upcoming armor revamp [...] will mean little unless they also allow an option to hide robes and/or otherwise allow us to show off the armor.
We also still have the apron issue to deal with, but the robe issue would appear to be primary.
You are unable to balance mods on a suit without stashing your robe. I gave you advice and even offered to help crunch numbers, which you refused to acknowledge. I also offered a compromise to minimize aesthetic "damage," which you refused to acknowledge. For someone so hell bent on thinking you're a victim you've certainly adopted the role of pseudo aggressor and seem incapable of change. I'd much rather deal with a straight forward PvP type than a passive aggressive Luna socialite in the context of an argument, because at least there would be enough on both sides for a debate.The issue is the lack of wanting to sacrifice effectiveness in order to do it.
You don't really argue, that's the problem. You're stuck in the abstract. You want a change and you offer the change as a means to an aesthetic ideal. There is no substance, there. If instead you had a solid reason for an aesthetic ideal I would have an easier time understanding what you want to accomplish, like my example of faction robes. You just come across as someone who wants something for no real reason except to have it. If you had examples of how it would improve the community or serve some greater purpose then your request would have strength. As it is now, you just come across as lazy, someone who can't balance a suit and doesn't want to try.You're the one treating this as a competition, and while at it providing excellent examples of why I gave up on PvP finally.