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Scrolls of Valiant Commendation...

Eärendil

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By the way - some might remember the heated discussion about the problems obtaining the scrolls, their price, the number of people to get it, bad luck and so on...

I am in no way saying that "I knew it"... But everybody I spoke to says that it is quite easy to get one and they agree that they get the needed amount. And most interestingly: Prices dropping week by week (as I and many other predicted): On DF and other shards it reached the 8 mio mark (me lucky guy sold a couple of them for 20 in the first weeks, hehe)...

Here is my prediction: You will soon see them for 5 mio - and below...

Wonderful, isn´t it?
 
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Eärendil

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yea, hehe... :D noticed that, too...

I wish you a happy new year!
 

Eärendil

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Yes! And that´s all your wonderful work! Thanks, Frarc! Happy new year!
 

Winker

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yet the guy on europa is still selling them for 35 Million and they are selling...
 

Aibal

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I've gotten several myself. In fact, of my total drops they make up 35-40%, so they certainly are not difficult to obtain. The biggest challenge can be finding people on smaller shards to do them, but it certainly isn't insurmountable. I think it's a fun encounter, with death and rewards for everyone.
 

Eärendil

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Aye! True that! One of the best new bosses in the last years... Compared to Charybdis, for example LOL
 

Vor

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Got all mine for 7m each a few weeks ago while I was on one of the Asian shards.
 
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Picus at the office

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I've bought all that I can find but they seem in short supply. I'm shocked a X sharder hasn't been picking them up for resale, I could see the selling for a decent profit on the smaller shards vs the EU pricing.
 

Gospel

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So you post an "I told you so" thread with a disclaimer that it's not an "I told you so thread" along with some information we all already know and top it all off with a prediction that an item with a price that has consistently lowered since its release will continue to lower. Seems like a legitimate reason to make a new thread, great read.
 

Thunderz

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If andros is anything to go by concerning new bosses the prices have majorly gone up from 15mill for a quiver to 40mill and the samdles are 15-40m from 5-10. I think the things that people are always going to want will drop and then as less people farm the boss and loose intrest they price goies up.

Thunderz
 

Eärendil

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This might quiet be the case. However, it depends on shards and community activity. The Despise-Arties are not that expensive on DF, for example...
 

Vor

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If andros is anything to go by concerning new bosses the prices have majorly gone up from 15mill for a quiver to 40mill and the samdles are 15-40m from 5-10. I think the things that people are always going to want will drop and then as less people farm the boss and loose intrest they price goies up.

Thunderz
Only ones I've seen that are 40m are the fire ones, at least on Europa and Atlantic. Others are still around 15-20.
 

popps

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Basically every item of importance in UO produces 2 reactions. This item is too common. This item is not common enough.

-Galen's player
Items that make a difference in combat MUST be common AND cheap, IMHO. Players need to be on an equal footing when they fight against each other, as I see it........
 

Aibal

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Items that make a difference in combat MUST be common AND cheap, IMHO. Players need to be on an equal footing when they fight against each other, as I see it........
And you do this how often????
 

Picus at the office

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Items that make a difference in combat MUST be common AND cheap, IMHO. Players need to be on an equal footing when they fight against each other, as I see it........
Get out and either farm the gold or the items. There is no good reason that things MUST be common AND cheap only because they are used in combat. People who lose fights blame items but never look at the root of the problem.
 

Thunderz

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The reason the dmg eater sandles and fire/phys quiver from andros are no long cheep has nothing todo with the drop rate, all sandles and quivers have the same drop rate. The reason there more expensive than all the other andros drops and the scroll is the most expensive exodus drop is because there the MOST wanted, there the MOST needed fire or phys for protection or vamp for and dmg eater samdles as the absorbe all damage as apposed to any other.

There more expensive as people will start a bidding war, one guy on atl was offering 75mill for the dmg sandles as he had the gold to out bid anyone else. SUPPLY AND DEMAND

Thunderz
 

popps

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Get out and either farm the gold or the items. There is no good reason that things MUST be common AND cheap only because they are used in combat. People who lose fights blame items but never look at the root of the problem.
Well, I think that the first step is to make sure that items that make a difference in combat are common and cheap and then, the rest will come as a consequence which means, as I see it, getting more skilled in combat i.e. to use better the good common and cheap good equipment that one may be using....

As I see it, there is no fun in winning versus players underquipped. The fun is from challenging fights which mean playing against other players who are at the very least as well equipped as us if not even better..... All equipment which can make a difference in combat need be common and cheap, IMHO, that is something I am convinced about.
 
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MalagAste

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I actually enjoy doing Corgul and Exodus..... Why? Because I actually walk away with something....

Unlike Doom and the new Despise where I can go there time and time and time again investing hours of effort and come away with empty hands and a much lighter purse in some cases.

I get sick and tired of investing large amounts of time in something and having zero reward.

But I like all those things for but one reason..... most of them save Doom..... perhaps don't get solo'd much... or can't be solo'd.

Tired of the solo game it's nice to have people doing things as a group. Nice to have things for a guild or group to do.

As for the other 2 High Seas "boss" type encounters they stink because more often than not NO ONE gets anything.
 

Eärendil

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I actually enjoy doing Corgul and Exodus..... Why? Because I actually walk away with something....
As for the other 2 High Seas "boss" type encounters they stink because more often than not NO ONE gets anything.
:thumbsup:
 

Picus of Napa

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Well, I think that the first step is to make sure that items that make a difference in combat are common and cheap and then, the rest will come as a consequence which means, as I see it, getting more skilled in combat i.e. to use better the good common and cheap good equipment that one may be using....

As I see it, there is no fun in winning versus players underquipped. The fun is from challenging fights which mean playing against other players who are at the very least as well equipped as us if not even better..... All equipment which can make a difference in combat need be common and cheap, IMHO, that is something I am convinced about.
So you want to take away one of the few things that people can repeat yet does not give a 100% drop rate and change it to 100% for all, what then are people to do with thier time in UO? If you simply give the milk away who's gonna want to have this cow?

I had the great chance last week of running into a nice PvP fight on Napa, me vs 5 guys for a good 5 mins. 3 were regular blue players whom I haven't seen in fel for a year or longer and 2 oranges. Guess what? The blues did far better than the oranges who simply died while the blues fought, healed, cross healed and survived to the point that more people came to fight me and I had to leave. The oranges had full PVP suits with all the gear and the blues were sampires and the sampire gear but they did 1000% better simply due to not having the crutch of a super suit and relied upon skill, timing and desire.

Popps, before you go spewing combat talk I think you need to step up a little more.
 

Eärendil

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...I am no PVP-person, but thats what I am always preaching to those that return and try to improve their PvM-Skills (and that´s what I learned from my Jedi-Master, when I returned some years ago): It doesn´t depend on the suit mainly but on the way you get the best out of your template. And first it is important to design the template and to learn it, to become quicker and get routine. I clean-up Cove Lvl 3 & 4 with a char that has 240 Stat-cap and a really ridiculous suit... It all depends on provoking the beasts, casting colossus, invissing quickly and then run around in stealth-mode. 2 good macros and some experiences concerning the AI of the specific mobs. You can deal with almost every monster in UO without 260, 255, even 250 cap and you dont have to have the uber-suit...

I know, it´s not PVP, I know, things are different there. But in the end, it is now possible for everybody to get this scroll (which is a comparatively useless piece IMHO)... Remember how many people lamented about the first distribution. So, we all should be happy. Best thing about the new boss encounter IMHO is, that it is really funny and forces you to do teamwork... Well done!

That´s what I wanted to say with my OP ;)
 

popps

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So you want to take away one of the few things that people can repeat yet does not give a 100% drop rate and change it to 100% for all, what then are people to do with thier time in UO? If you simply give the milk away who's gonna want to have this cow?
There's not only items which are significant for PvP and make a difference in combat outcome in the game.... There's also plenty of items which are either decorative or usefull for PvM but not for PvP...

My point is not that all items should be common and cheap, but only those which make a difference in PvP combat should be....
Because the outcome in PvP combat should NOT be decided by items and their modifiers, but by the skills of the participating players.

That's at least how I see it.

I had the great chance last week of running into a nice PvP fight on Napa, me vs 5 guys for a good 5 mins. 3 were regular blue players whom I haven't seen in fel for a year or longer and 2 oranges. Guess what? The blues did far better than the oranges who simply died while the blues fought, healed, cross healed and survived to the point that more people came to fight me and I had to leave. The oranges had full PVP suits with all the gear and the blues were sampires and the sampire gear but they did 1000% better simply due to not having the crutch of a super suit and relied upon skill, timing and desire.

Popps, before you go spewing combat talk I think you need to step up a little more.
I am convinced that most PvP fights are won by players with superior gear. Sure, there may be occasional fights won by players with better PvP experience and skill regardless of their lower gear but I think these are just a very limited number, on most instances a win in a PvP fight I think is determined by what one wears and the overall balance of the modifiers being spent in the fight. This is why I would prefer to see PvP gear/weaponry to be readily accessible to all players, so that only PvP skills and tactics would actually make the difference in fights, not just sheer suit/weapons' modifiers superiority.

That's why I think it is a good thing that the +5 stats CAP raise can be readily and cheaply available to all players.
 
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Petra Fyde

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Items that make a difference in combat MUST be common AND cheap, IMHO. Players need to be on an equal footing when they fight against each other, as I see it........
They are common and cheap. I've gotten 4 so far, including one from the original event on Europa. I haven't paid a single gp for any of them. All I had to do was collect the keys and join a friendly group doing the encounter.
 

popps

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They are common and cheap. I've gotten 4 so far, including one from the original event on Europa. I haven't paid a single gp for any of them. All I had to do was collect the keys and join a friendly group doing the encounter.

And that is very good !!
Happy New Year btw......
 

Flutter

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I think it's fine the way it is. It's just difficult enough without being too hard or too easy IMO. The Exoudus encounter is one of the best things they've added to the game in a long time. From keys to completion I think it is spot on. (Not something I say often anymore so take my opinion however you want) The only thing I hate is having to run from the gate to the dungeon. I wish there was a teleport somewhere.

Oh, and I personally don't think 8M is "cheap". Not everyone has billions of gold or buys gold... like... ever.
 

Gorbs

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Oh, and I personally don't think 8M is "cheap". Not everyone has billions of gold or buys gold... like... ever.
I can't agree with this enough. Many of us don't play all that much or for long periods of time...and when logged in don't focus on gold accumulation. I have a ton of stuff on my main shard which I could liquidate for gold, but will only go through the effort to do so once in a blue moon. I've actually been playing on Atlantic using characters built from scratch the most over the last half year. Given the amount of scrolls and items I want, it will be awhile before I have the spare gold to purchase the scroll of valiant commendation for one, let alone all, of my characters there.
 

THP

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yes
By the way - some might remember the heated discussion about the problems obtaining the scrolls, their price, the number of people to get it, bad luck and so on...

I am in no way saying that "I knew it"... But everybody I spoke to says that it is quite easy to get one and they agree that they get the needed amount. And most interestingly: Prices dropping week by week (as I and many other predicted): On DF and other shards it reached the 8 mio mark (me lucky guy sold a couple of them for 20 in the first weeks, hehe)...

Here is my prediction: You will soon see them for 5 mio - and below...

Wonderful, isn´t it?
Yahhhh its great..the way it twas intended methinks...........Bravo Devs........
 

Eärendil

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Paying 35 mio for this is - sorry - stupid :gee:

And yes, 8 mio is much for many people - and much even for rich people, if they have 14+ chars to equip. But (1.) you dont need to get your crafters and PVM-chars up to 260 and (2.) you will definitely see these scrolls at the price level of the Harrower-pieces. I BET!
 

Winker

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Paying 35 mio for this is - sorry - stupid :gee:

And yes, 8 mio is much for many people - and much even for rich people, if they have 14+ chars to equip. But (1.) you dont need to get your crafters and PVM-chars up to 260 and (2.) you will definitely see these scrolls at the price level of the Harrower-pieces. I BET!
I never said it wasn't stupid. I just said i have seen 2 now sell from a vendor in luna on europa for 35 mill each. The same vendor is selling the new quivers for the same price, there's one on there now 35 million, and he is selling them. Over priced? Hell yeah, but some fool is paying for them.
 
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TBH

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There's not only items which are significant for PvP and make a difference in combat outcome in the game.... There's also plenty of items which are either decorative or usefull for PvM but not for PvP...

My point is not that all items should be common and cheap, but only those which make a difference in PvP combat should be....
Because the outcome in PvP combat should NOT be decided by items and their modifiers, but by the skills of the participating players.

That's at least how I see it.



I am convinced that most PvP fights are won by players with superior gear. Sure, there may be occasional fights won by players with better PvP experience and skill regardless of their lower gear but I think these are just a very limited number, on most instances a win in a PvP fight I think is determined by what one wears and the overall balance of the modifiers being spent in the fight. This is why I would prefer to see PvP gear/weaponry to be readily accessible to all players, so that only PvP skills and tactics would actually make the difference in fights, not just sheer suit/weapons' modifiers superiority.

That's why I think it is a good thing that the +5 stats CAP raise can be readily and cheaply available to all players.

If you PvP and you don't know how to make gold then you are doing something wrong. PvPrs are the big spenders in this game, they will sell their souls to get the best gear. PvP gear must be cheap, LOLOLOLOLOLOL!! You are joking, right?

Suit Creation is a massive part of PvP and the very essence of Ultima Online. The UO economy depends on PvP. The pvprs are always trying new templates and making new suits in order to get the edge they need
The distribution of Valiant Scrolls seems ideal so far. The players that spend hours a day farming keys are justly rewarded with enough drops to use scrolls on their characters and supply players who would rather buy them. As everyone scrolls out their characters there will be less Exodus runs thereby drying up the supply and eventually increasing the price of the scrolls again. Everything is working as intended. A non-soloable boss with a decent reward that any player can use. *non-solable meaning you will need more than 1 account.

Here are some gold making tips for Fel based players:

1. Raid spawns. 120 Magery Scrolls are still 10m+ no matter the shard.
2. Loot the gold after a Champ/Harrower dies. Imagine that, piles of gold laying on the ground, who knew?
3. Do Fel idocs. PvP and loot all in one. Another bonus is placing and selling a house.
4. Farm Lady Mel. Crimsons seem to be going up in price lately, 15m+
5. Farm the Crystalline Ring. 20m+ and you can probably use it in a suit.

PvP greatness is earned in UO; template design, character building, and suit creation, are just as important as your skills at playing your template. No one is entitled to cheap gear because they pvp, you have mistaken UO for another game.
 
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Eärendil

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The distribution of Valiant Scrolls seems ideal so far. The players that spend hours a day farming keys are justly rewarded with enough drops to use scrolls on their characters and supply players who would rather buy them.
:thumbsup:

But honestly: "Farm the Crystalline Ring" - there are MUCH easier ways than the Shimmering, hehe...
 

popps

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The pvprs are always trying new templates and making new suits in order to get the edge they need

The problem, IMHO, is right in the word "edge".........

Personally, I think that the only "edge" that should matter in winning a fight in PvP should be the skill of the player, NOT whatever a character might be wearing or using as a weapon.....

Combatants in a PvP fight should be, as I envision PvP, all on the same equal footing and only their personal better skill and tactics during the fight should determine a winning or losing outcome. Ideally, not even computing and connection speed should factor in when determining who wins and who loses a PvP fight, as I see it........

The only factor that I am incline to accept as the determining factor for losing or winning a PvP fight should be the player's fighting skill and tactics used during the fight.

That is why I am convinced that any gear or weaponry that may affect PvP fights' outcome should be readily and cheaply available, to enqure that the "equal footing" is maintained........
 
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WootSauce

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The problem, IMHO, is right in the word "edge".........

Personally, I think that the only "edge" that should matter in winning a fight in PvP should be the skill of the player, NOT whatever a character might be wearing or using as a weapon.....

Combatants in a PvP fight should be, as I envision PvP, all on the same equal footing and only their personal better skill and tactics during the fight should determine a winning or losing outcome. Ideally, not even computing and connection speed should factor in when determining who wins and who loses a PvP fight, as I see it........

The only factor that I am incline to accept as the determining factor for losing or winning a PvP fight should be the player's fighting skill and tactics used during the fight.

That is why I am convinced that any gear or weaponry that may affect PvP fights' outcome should be readily and cheaply available, to enqure that the "equal footing" is maintained........
Popps... really? I am not even a PVP'er but really re-read this post yourself. No aspect of the game as it exists today, PVP or PVM can operate under your ideals.
 

WootSauce

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:thumbsup:

But honestly: "Farm the Crystalline Ring" - there are MUCH easier ways than the Shimmering, hehe...
As far as I am aware, a Crystalline Ring can only be obtained as a drop by Shimmering (unless you are buying from another player, obviously). Am I missing something?
 

Tjalle

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As far as I am aware, a Crystalline Ring can only be obtained as a drop by Shimmering (unless you are buying from another player, obviously). Am I missing something?
I´m sure he meant other ways to make gold, not farm the ring. :)
 

TBH

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The problem, IMHO, is right in the word "edge".........

Personally, I think that the only "edge" that should matter in winning a fight in PvP should be the skill of the player, NOT whatever a character might be wearing or using as a weapon.....

Combatants in a PvP fight should be, as I envision PvP, all on the same equal footing and only their personal better skill and tactics during the fight should determine a winning or losing outcome. Ideally, not even computing and connection speed should factor in when determining who wins and who loses a PvP fight, as I see it........

The only factor that I am incline to accept as the determining factor for losing or winning a PvP fight should be the player's fighting skill and tactics used during the fight.

That is why I am convinced that any gear or weaponry that may affect PvP fights' outcome should be readily and cheaply available, to enqure that the "equal footing" is maintained........

Once again, if you want equal footing in PvP you are referring to a more one dimensional game. UO requires you to not only know how to use your character but how to design a template that fits your playstyle and your ability to acquire the best suit for that template. It adds several degrees of uniqueness and fun. The alternative are games like WOW where everyone grinds for the same exact gear and once most people have it they change the standard so you have to grind all over again or you play a game where you dont have any choice in gear which get boring very quickly. I prefer the sandbox where you have several avenues to get what you want and you can try new things all the time as the game and the players change tactics.

But honestly: "Farm the Crystalline Ring" - there are MUCH easier ways than the Shimmering, hehe...
Who else drops the Crystalline? I was trying to illustrate there are several ways to obtain PvP gear and gold in Fel .
 

Eärendil

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nah, dont misunderstand me. I totally agree with you. Just wanted to say, that there are easier ways to farm gold than to do the Shimmering. His keys are hard to get for some people/templates. Thats all :-D
 

popps

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Popps... really? I am not even a PVP'er but really re-read this post yourself. No aspect of the game as it exists today, PVP or PVM can operate under your ideals.
Well, I have never been a fan of the Age of Shadows release and, in general, of the game shifting the focus from skills to items as in regards determining PvP combat outcomes......
I prefer the early UO, were skills were more significant than items when it came to say who won what fight.......
 

popps

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Once again, if you want equal footing in PvP you are referring to a more one dimensional game. UO requires you to not only know how to use your character but how to design a template that fits your playstyle and your ability to acquire the best suit for that template. It adds several degrees of uniqueness and fun. The alternative are games like WOW where everyone grinds for the same exact gear and once most people have it they change the standard so you have to grind all over again or you play a game where you dont have any choice in gear which get boring very quickly. I prefer the sandbox where you have several avenues to get what you want and you can try new things all the time as the game and the players change tactics.

Well, why should the diversity be just (or mostly) with items and not reached through skills/stats and their combinations and variations ?

Also, I can live with items being a factor in PvP fights but only as long as these items can then be readily and cheaply obtained by all players and not limited to a limited number of players.

The PvP combat part of game, as I see it, can only thrive as long as it is fun and challenging for both parties involved in the fight. Which means, that it is vital, IMHO, that players adventuring the PvP aspects of the game get to loose some fights, but also win some fights. I doubt that there is many players out there enjoying losing most if not all of their fights. So, in order to have people participate joyfully and enthusiastically in PvP, the game must have dynamics and rules that somehow maitain a balance between the participants to the PvP combats ensuring that "equal footing"....

To my opinion, this is not only important for those players who tend to loose more fights then they win, but also to ensure fun for those players who tend to win more fights then they loose. If there are out there players who, thanking to their superior gear/weapons because of the itemization of the game and the dynamics and rules of combat win most if not all of their PvP fights, chances are, is my opinion, that eventually they will get bored of the game because the challenge aspects of fights have gone away and for them, to win versus a human opponent has become not much different than playing against a computer controlled one. They get bored for winning always, too easily, thanking to their superior gear and modifiers and eventually leave the game for more challenging ones.

So, I think, the "equal footing" is important to help those players loosing one too many fights to also win a few but ALSO, to help those with large wealth and having the very best gear and weapons to maintain their fights as challenging with open ended outcomes which keep the thrill of a fight always high.

That's at least as I see it.
 
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Petra Fyde

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What, exactly, are you asking for popps? We've already established that the scrolls that are the topic of this thread are readily available with a little effort. Even an incompetent player such as I can manage it.
IF what you're asking for is a higher drop rate on all other high end items in the game maybe you should start a different thread?
 

popps

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What, exactly, are you asking for popps? We've already established that the scrolls that are the topic of this thread are readily available with a little effort. Even an incompetent player such as I can manage it.
IF what you're asking for is a higher drop rate on all other high end items in the game maybe you should start a different thread?
I was only reasoning -with my thinking about how I envision PvP in UO-, why I am convinced that a steady drop rate for the Scrolls of Valiant Commendation and their cheap availability to all players, is a good thing for PvP in UO which is the topic of this thread. This, because some posters were instead lamenting them to be too much available and too cheap for selling (I do not see a price tag as 7 or 8 millions as "cheap", but that is another story....). My point is that items meant for PvP (or meant to make a difference in PvP), should be easily obtainable by any and all players in the game for the reasons I tried to explain.

That's it.
 
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