ok sorry ill bite hee hee
3 and 4. I can zoom in and see ALOT more clarity?
Not sure how the ability to zoom in makes building a house using the custom house tool any easier. Have you actually used it? It takes quite some time to even pop into customization mode, and then it lags horrifically. There've been mulitple posts on these forums about it, and it was even one of the questions answered in
Ask & Answer #12, so it's not like the experience is uniquely mine. As for zooming in during house decoration, zooming in doesn't fix some of the item placement issues. There are just some items which are quirky -- mind you, they're sometimes quirky in the CC too, but with the CC, it's a lot easier to figure out where to drop something to get it to land.
6. persoanl prefference and you can choose legacy packs in EC
It's got nothing to do with personal preference. You completely glossed over the reason that Legacy Packs in the EC are not the equivalent of the CC packs. Flip over to them to try it yourself. When you drop some items into your EC Legacy Pack, sometimes they drop the z-sort order so that the item falls UNDER an item in the backpack. This behavior doesn't occur in the CC. And again, the precision of the cursor in picking up items is completely off in the EC. As an example, because I do use the EC for going out and hunting these days, I have set up my spellbooks and main pack items in a particular way. Occasionally I end up moving something, and for some reason, moving something in grid view affects where it is in legacy view in the CC -- these two things should actually remain seperate of each other, but they aren't, so that's that. To test the accuracy of legacy packs, a particular item was under a spellbook, but you could see an edge of it. In the EC, I would hover the cursor over the edge of the item, and when I clicked to pick the item up, I ended up picking up the spellbook instead. However, in the CC, no matter how few pixels I had exposed, I could always pick up the item underneath the spellbook by having my cursor over just a part of it.
Fix those two issues with legacy backpacks, and I would be completely fine with using them in the CC. But until that happens, I'm stuck with using grid view. Which to me is a pain, because the icons used for items are the whole items themselves rather than WoW/EQ/EveryOtherGridBackpackGame's iconic representation of that same item, but only a part of it, so it's large and you can tell what it is. Reduce your UI to say 80%, and good luck trying to find things like daggers, knives, many polearms, et cetera.
Just as a final note, my whole point to my inital post wasn't to say they should discontinue the EC. Personally, I wish they were on one client alone, and making it as fine as it could be. However, the client must be as useful as the existing one in order to make it easily adoptable.
But regardless, the point of my post was to point out that there were other valid reasons for using the CC that were neither graphical nor illegal program based. Obviously, choice of client comes down to preference. The only reason I finally made a leap to using the EC in combat is because I got sick of not being able to target things in large groups because I couldn't see them. The targeting in the EC is much better. And, I prefer modal chat (ie: press enter before talking) because that's how I play WoW, SWTOR, and other similar games. I'm used to it, and it frees up spellcasting space. But, there is plenty of stuff I still use the CC for because of EC limitations.
The day that the EC is fully functional and allows for the same immersion as the CC, better processing of things, and runs super smoothly, I'll gladly leave the CC behind. I was an early proponent of the KR client -- and would have continued to have been had EA not screwed up the graphics by changing the entire style of the game AND released a horribly buggy product with a lousy UI. I had high hopes for the EC early on, but it's taken them YEARS to get it to the point it is at now. Don't get me wrong, I think they're making great strides... it's a lot better than it was on release. But there's so much more that needs to be done, and frankly, a lot of the stuff that Pinco has added into the game's UI should have been there by default. Which is something that I absolutely love about Blizzard. When an add-on comes along that is "necessary," it eventually becomes part of the game. Mythic should adopt this practice and take the conveniences players enjoy and put them in either as default or options in the client.