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Where did my Dev. Forum post go?

Eric Ravenwind

Lore Master
Stratics Veteran
Stratics Legend
Tried asking a Moderator, but couldnt figure out how to send a messege.

It was asking about the ETA on a fix for Blessed items not equiping after ressurection and clicking your corpse.
 

kelmo

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Your post went to a private forum set aside for UO Devs and Stratics personel to review and answer as best we can. Your question will reappear when it is answered.
 
T

Tazar

Guest
For more details - check the sticky post at the top of the Ask-A-Dev Forum. There's an outline there about how the forum works.

As to you item though - I honestly don't think it will be "fixed" as it is already working as intended. 2x clicking the corpse redresses items on the corpse. The Blessed items are already in your backpack and should never be on the corpse so for that - you need a dress macro. If the Blessed items are any good (Crimson with clothing bless deed, PBD on a nice armor piece, etc) - I'd hope you are already dressing them before going back to get your corpse. If you are at a champ spawn or other high-mob area - it will increase the chances of you getting back to your corpse.
 

Merus

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For more details - check the sticky post at the top of the Ask-A-Dev Forum. There's an outline there about how the forum works.

As to you item though - I honestly don't think it will be "fixed" as it is already working as intended. 2x clicking the corpse redresses items on the corpse. The Blessed items are already in your backpack and should never be on the corpse so for that - you need a dress macro. If the Blessed items are any good (Crimson with clothing bless deed, PBD on a nice armor piece, etc) - I'd hope you are already dressing them before going back to get your corpse. If you are at a champ spawn or other high-mob area - it will increase the chances of you getting back to your corpse.
So all those insured items that redress when you double click the corpse do so why? Why can't bless items work the same as insured items?
 
T

Tazar

Guest
Also - to start a private conversation with someone - you can click on their name wherever you find it (a post, a mod of the forum has their name at the top of the forum index, etc). Once you click their name - it should bring up their member page. You'll see their name in the middle area and under that will be "Profile posts... Recent Activity... Posting... Information... etc..." Select "Information". On the bottom of the new page you will see "Interact" and the option to "Start a new conversation".

There are other screens where a conversation option also shows up that may be easier to get to - but this one is always available while some of the others seem to come and go depending on what page you are on.
 
T

Tazar

Guest
So all those insured items that redress when you double click the corpse do so why? Why can't bless items work the same as insured items?
You are talking about two totally different systems (Insurance and Bless) that work in different ways. This is one of the differences. The "Bless" is a much older system.
 

RaDian FlGith

Babbling Loonie
Stratics Veteran
Stratics Legend
As I was thinking about this, from a programmatic standpoint, while Blessed and Insurance are two different systems, it theoritcally wouldn't take much to adjust them to work the same way. Consider that both sets of items drop into your actual backpack (or your ghost backpack... from the technical side, it's hard to say for certain), and insured items "remember" what slot they came from. Whatever code allows insured items to remember where they came from could be applied to blessed items.

It's true, they are two different systems, but the end-result works in similar ways.


Standard Disclaimer: I'm not an armchair programmer, I'm an actual programmer, and am finishing up a degree in game art, which has been heavy on development pipelines above and beyond simply providing art assets. I place this here as initial deflection of the usual "you don't know what you're talking about" responses that tend to follow programmatic suggestions.

Additional Disclaimer: Making the two systems work like each other in this fashion is definitely possible. However, just because it is possible neither makes it probable, nor suggests that doing so would be a simple cut and paste act of making one work like the other. At the very least, I imagine it would require adding code to the procedure for what happens when you double-click a corpse, adding code to what happens to blessed items when you die, and ensuring that blessed items not equipped don't try to emulate being re-equipped for some reason (ie: extensive testing). Which is to say while a theoretical simple process, simple does not equate to wouldn't take significant time to implement.

Final Note: It would be nice to see this added to the game, and is a grand suggestion.
 

MalagAste

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I guess I never have to care since I use the EC and I have a lovely dress macro or two or three or four.....
 

Merus

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You are talking about two totally different systems (Insurance and Bless) that work in different ways. This is one of the differences. The "Bless" is a much older system.
Isn't that the point of the OP?

Tazar "As to you item though - I honestly don't think it will be "fixed" as it is already working as intended. 2x clicking the corpse redresses items on the corpse. "

Double clicking the corpse redresses insured items that are NOT ON THE CORPSE! If it can redress the insured items IN YOUR PACK, why can't it dress the blessed items IN YOUR PACK?
 
T

Tazar

Guest
The point of the OP was requesting an ETA for a "bug fix". This is as designed and not a bug - but instead something the OP desires changed. I still don't see it happening. There are much more important things for the Dev's to be working on than fixing something already solved by using a simple dress macro.
 

startle

Siege... Where the fun begins.
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Stratics Legend
.... There are much more important things for the Dev's to be working on than fixing something already solved by using a simple dress macro.
Yes there are....;)
 

RaDian FlGith

Babbling Loonie
Stratics Veteran
Stratics Legend
I must have missed when the Classic Client got a dress macro. (Yes, I know... it's in UO Assist.)
 

weins201

Certifiable
Stratics Veteran
Stratics Legend
I am going to get nuked for this but - STOP PLAYING THE CLASSIC CLIENT!!:scholar:

90% OF WHAT PLAYERS WANT IS THERE, MACROS, TARGETING, PET COMMANDS, BLAH BLAH BLAH AND THE LIST GOES ON. And that is not using a modified client.

There are only 2 reasons to use the Classic Client;
1. Graphics, you just don't like the look of the Enhanced.
2. the other - well it isn't valid because it is illegal by the ToS

if there are more VALID reasons please fell free to elaborate, but I am sure they are WEAK

If they just stopped working on the Classic Client I am sure they could devote about 40% more effort into fixing what is TRULY wrong in the enhanced client.

I am closing the door on my blast proof bunker so flame away.
 

Lord X

Sage
Stratics Veteran
Stratics Legend
Some of us still use CC though. And while UOAssist does provide dress macros, it is NOT an instant thing like that of EC. (If your Entire Suit is blessed it could take 10 secs to auto dress it.) While it may not be a bug, its one of those things that could use some attention. As far as Dev time goes.... how many of the pub 80 fixes actually affected you?
 
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Lord X

Sage
Stratics Veteran
Stratics Legend
I am going to get nuked for this but - STOP PLAYING THE CLASSIC CLIENT!!:scholar:

90% OF WHAT PLAYERS WANT IS THERE, MACROS, TARGETING, PET COMMANDS, BLAH BLAH BLAH AND THE LIST GOES ON. And that is not using a modified client.

There are only 2 reasons to use the Classic Client;
1. Graphics, you just don't like the look of the Enhanced.
2. the other - well it isn't valid because it is illegal by the ToS

if there are more VALID reasons please fell free to elaborate, but I am sure they are WEAK

If they just stopped working on the Classic Client I am sure they could devote about 40% more effort into fixing what is TRULY wrong in the enhanced client.

I am closing the door on my blast proof bunker so flame away.
3. PvP. I am betting one out of 50 or more ppl that PvP use EC to do it. Its just weird.
 

weins201

Certifiable
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Stratics Legend
not a reason other than graphics ad the unmentionables so sorry I cannot add that as #3
 

Lord Frodo

Stratics Legend
Stratics Veteran
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UNLEASHED
I am going to get nuked for this but - STOP PLAYING THE CLASSIC CLIENT!!:scholar:

90% OF WHAT PLAYERS WANT IS THERE, MACROS, TARGETING, PET COMMANDS, BLAH BLAH BLAH AND THE LIST GOES ON. And that is not using a modified client.

There are only 2 reasons to use the Classic Client;
1. Graphics, you just don't like the look of the Enhanced.
2. the other - well it isn't valid because it is illegal by the ToS

if there are more VALID reasons please fell free to elaborate, but I am sure they are WEAK

If they just stopped working on the Classic Client I am sure they could devote about 40% more effort into fixing what is TRULY wrong in the enhanced client.

I am closing the door on my blast proof bunker so flame away.
Filling BODs is basicly all I use UOAssist for and will use the CC until they give us TRUE CC GRAPHICS and a way to fill BODs in the EC.
 

Basara

UO Forum Moderator
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BTW, the original question was asked at Fairfax. They said they'd look into it this year (aka "after the bug publish") but there's no ETA, or even a promise to "fix" blessed items to redress like insured items.
 

Warsong of LS

Seasoned Veteran
Stratics Veteran
Stratics Legend
I am going to get nuked for this but - STOP PLAYING THE CLASSIC CLIENT!!:scholar:

90% OF WHAT PLAYERS WANT IS THERE, MACROS, TARGETING, PET COMMANDS, BLAH BLAH BLAH AND THE LIST GOES ON. And that is not using a modified client.

There are only 2 reasons to use the Classic Client;
1. Graphics, you just don't like the look of the Enhanced.
2. the other - well it isn't valid because it is illegal by the ToS

if there are more VALID reasons please fell free to elaborate, but I am sure they are WEAK

If they just stopped working on the Classic Client I am sure they could devote about 40% more effort into fixing what is TRULY wrong in the enhanced client.

I am closing the door on my blast proof bunker so flame away.
How about the fact that there is something in that color pallette/way things are rendered in the EC that gives me a migraine headache after about 20 minutes of use. I am not using any client or game for that matter that effects my health. I play for enjoyment.
 

Warpig Inc

Babbling Loonie
Stratics Veteran
Stratics Legend
I was a CC over EC at first and gave EC a try. Years later if I get on CC it makes me cross eyed and brain sore just as much. The only thing I miss from CC is the auto dress with UOAssist. It would pull items out of a home container onto your character. Great way to share that one Crimson, Invasion Spellbook or Jackel between characters. Even my system is spoiled by EC and acts laggy if I use CC. I say keep CC around so EA has no excuse to reduce the staff any more.
 

RaDian FlGith

Babbling Loonie
Stratics Veteran
Stratics Legend
There are only 2 reasons to use the Classic Client;
1. Graphics, you just don't like the look of the Enhanced.
2. the other - well it isn't valid because it is illegal by the ToS
Really? Well, let's go with the following reasons:

3. Building a custom house.
4. Decorating a house -- easier to place stuff, as the CC has greater cursor precision.
5. Less "process lag" (meaning, it's the game processing stuff when it comes on screen as opposed to internet latency) -- and before you question my system specs, here they are: i7 3.4 Ghz, twin DDR5 1GB Xfire video cards, 32gb RAM... which is to say, process lag is coming from the coding of the client, not the lack of power to use it.
6. "Legacy" backpacks -- I can't stand grid view, and the EC legacy backpack mode still doesn't work properly. In the CC, when I drop something in my backpack, it doesn't randomly drop beneath other items, and if I aim for the corner of an object, I get it, not the object next to it.

And those are just my top 4 reasons for still using the CC. I'm sure others may have more perfectly legal, justifiable reasons. Now, if they ever fix those four things, I'll be happy to delete the classic client from my system, but I don't see it happening anytime soon.
 
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Tanieran

Adventurer
Stratics Veteran
I play most of the time in the Enhanced Client. But I have to switch to the CC whenever I want to write a book, and whenever I want to make my vendor's backpack make sense to people who still use the CC.

I also had to switch to the CC last night during a treasure hunt because the chest I was trying to unlock was completely covered by an Ogre Lord's body in the Enhanced Client. When I switched, the Ogre Lord's body was a significant distance from the chest in the CC and I had no problem seeing the chest to unlock it.

I highly doubt the CC will go anywhere, anytime soon, and these are just a few more reasons why.
 

weins201

Certifiable
Stratics Veteran
Stratics Legend
Really? Well, let's go with the following reasons:

3. Building a custom house.
4. Decorating a house -- easier to place stuff, as the CC has greater cursor precision.
5. Less "process lag" (meaning, it's the game processing stuff when it comes on screen as opposed to internet latency) -- and before you question my system specs, here they are: i7 3.4 Ghz, twin DDR5 1GB Xfire video cards, 32gb RAM... which is to say, process lag is coming from the coding of the client, not the lack of power to use it.
6. "Legacy" backpacks -- I can't stand grid view, and the EC legacy backpack mode still doesn't work properly. In the CC, when I drop something in my backpack, it doesn't randomly drop beneath other items, and if I aim for the corner of an object, I get it, not the object next to it.

And those are just my top 4 reasons for still using the CC. I'm sure others may have more perfectly legal, justifiable reasons. Now, if they ever fix those four things, I'll be happy to delete the classic client from my system, but I don't see it happening anytime soon.
ok sorry ill bite hee hee
3 and 4. I can zoom in and see ALOT more clarity?

5. ?? probably correct

6. persoanl prefference and you can choose legacy packs in EC

:whip:
 
T

Tazar

Guest
I've done *Lots* of custom houses in the Enhanced Client without problems... both building and deco - including some extremely intricate goza-mat work. The only time I've had even a remote problem is when trying to break the staircase because of the Small Circle of Transparency in the Enhanced Client.
 

old gypsy

Grand Poobah
Professional
Stratics Veteran
Stratics Legend
Campaign Patron
I am going to get nuked for this but - STOP PLAYING THE CLASSIC CLIENT!!:scholar:

90% OF WHAT PLAYERS WANT IS THERE, MACROS, TARGETING, PET COMMANDS, BLAH BLAH BLAH AND THE LIST GOES ON. And that is not using a modified client.

There are only 2 reasons to use the Classic Client;
1. Graphics, you just don't like the look of the Enhanced.
2. the other - well it isn't valid because it is illegal by the ToS

if there are more VALID reasons please fell free to elaborate, but I am sure they are WEAK

If they just stopped working on the Classic Client I am sure they could devote about 40% more effort into fixing what is TRULY wrong in the enhanced client.

I am closing the door on my blast proof bunker so flame away.
No, you aren't going to get "nuked" (at least not by me), but some players' preference for the EC is not, in my opinion, justification for the Devs to discard the Classic Client. There are several reasons why I have no desire to use the EC (which I will not go into here). But I do get aggravated over calls to dump the client that I and many others prefer -- and I'm sure you would feel the same way regarding any calls to dump the EC. We have two clients. It would not be right to get rid of either one at this juncture. The only way I'd switch is if they developed a brand new one that was far superior to both of the clients we have now.
 
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Eric Ravenwind

Lore Master
Stratics Veteran
Stratics Legend
The point of the OP was requesting an ETA for a "bug fix". This is as designed and not a bug - but instead something the OP desires changed. I still don't see it happening. There are much more important things for the Dev's to be working on than fixing something already solved by using a simple dress macro.
Do you think you could help me with a dress macro please? Im using the classic client + UOAssist.
 
T

Tazar

Guest
Do you think you could help me with a dress macro please? Im using the classic client + UOAssist.
Considering that I've never used UOAssist - and I play the Enhanced Client - I'd probably hurt more than help. But I am sure there are lots of CC'ers here who can show you how.
 

Lord X

Sage
Stratics Veteran
Stratics Legend
Do you think you could help me with a dress macro please? Im using the classic client + UOAssist.
On the UOAssist screen, click on the 3rd tab from the right (Dress). Then click on the 'Save what is currently worn" button in the bottom right. Next, go to the 4th tab from the right (Keys). Under Features, scroll down to Dress, and on the right you will see a Hotkey box. Click on the box under it and hit which key you would like to use for your dress macro. Then you are good to go. You can set up multiple outfits by using the buttons to the left of 'Main, Alternate, Alt 2, etc." on the Dress tab.
 

RaDian FlGith

Babbling Loonie
Stratics Veteran
Stratics Legend
ok sorry ill bite hee hee
3 and 4. I can zoom in and see ALOT more clarity?
Not sure how the ability to zoom in makes building a house using the custom house tool any easier. Have you actually used it? It takes quite some time to even pop into customization mode, and then it lags horrifically. There've been mulitple posts on these forums about it, and it was even one of the questions answered in Ask & Answer #12, so it's not like the experience is uniquely mine. As for zooming in during house decoration, zooming in doesn't fix some of the item placement issues. There are just some items which are quirky -- mind you, they're sometimes quirky in the CC too, but with the CC, it's a lot easier to figure out where to drop something to get it to land.

5. ?? probably correct
:)

6. persoanl prefference and you can choose legacy packs in EC
It's got nothing to do with personal preference. You completely glossed over the reason that Legacy Packs in the EC are not the equivalent of the CC packs. Flip over to them to try it yourself. When you drop some items into your EC Legacy Pack, sometimes they drop the z-sort order so that the item falls UNDER an item in the backpack. This behavior doesn't occur in the CC. And again, the precision of the cursor in picking up items is completely off in the EC. As an example, because I do use the EC for going out and hunting these days, I have set up my spellbooks and main pack items in a particular way. Occasionally I end up moving something, and for some reason, moving something in grid view affects where it is in legacy view in the CC -- these two things should actually remain seperate of each other, but they aren't, so that's that. To test the accuracy of legacy packs, a particular item was under a spellbook, but you could see an edge of it. In the EC, I would hover the cursor over the edge of the item, and when I clicked to pick the item up, I ended up picking up the spellbook instead. However, in the CC, no matter how few pixels I had exposed, I could always pick up the item underneath the spellbook by having my cursor over just a part of it.

Fix those two issues with legacy backpacks, and I would be completely fine with using them in the CC. But until that happens, I'm stuck with using grid view. Which to me is a pain, because the icons used for items are the whole items themselves rather than WoW/EQ/EveryOtherGridBackpackGame's iconic representation of that same item, but only a part of it, so it's large and you can tell what it is. Reduce your UI to say 80%, and good luck trying to find things like daggers, knives, many polearms, et cetera.

Just as a final note, my whole point to my inital post wasn't to say they should discontinue the EC. Personally, I wish they were on one client alone, and making it as fine as it could be. However, the client must be as useful as the existing one in order to make it easily adoptable.

But regardless, the point of my post was to point out that there were other valid reasons for using the CC that were neither graphical nor illegal program based. Obviously, choice of client comes down to preference. The only reason I finally made a leap to using the EC in combat is because I got sick of not being able to target things in large groups because I couldn't see them. The targeting in the EC is much better. And, I prefer modal chat (ie: press enter before talking) because that's how I play WoW, SWTOR, and other similar games. I'm used to it, and it frees up spellcasting space. But, there is plenty of stuff I still use the CC for because of EC limitations.

The day that the EC is fully functional and allows for the same immersion as the CC, better processing of things, and runs super smoothly, I'll gladly leave the CC behind. I was an early proponent of the KR client -- and would have continued to have been had EA not screwed up the graphics by changing the entire style of the game AND released a horribly buggy product with a lousy UI. I had high hopes for the EC early on, but it's taken them YEARS to get it to the point it is at now. Don't get me wrong, I think they're making great strides... it's a lot better than it was on release. But there's so much more that needs to be done, and frankly, a lot of the stuff that Pinco has added into the game's UI should have been there by default. Which is something that I absolutely love about Blizzard. When an add-on comes along that is "necessary," it eventually becomes part of the game. Mythic should adopt this practice and take the conveniences players enjoy and put them in either as default or options in the client.
 

RaDian FlGith

Babbling Loonie
Stratics Veteran
Stratics Legend
I've done *Lots* of custom houses in the Enhanced Client without problems... both building and deco - including some extremely intricate goza-mat work. The only time I've had even a remote problem is when trying to break the staircase because of the Small Circle of Transparency in the Enhanced Client.
I'm not sure what the circle of transparency has to do with breaking staircases. That feature doesn't function at all in the Enhanced Client because placing the stairs over teleporters doesn't work the same way in the EC as it does the CC.

And I'm not saying that using the EC for these tasks is impossible. I'm saying they're time consuming in an unnecessary manner. If you don't get any customization lag in the EC, I'm curious how many computers you have linked together to handle the function, because there's no reason at all that my present system should lag doing anything in UO, and yet, if I click the customization option in the EC, I get to sit and wait, and switching floors, deleting stuff, and often simply adding too many walls all cause severe performance lag. I mean, not to put too fine a point on it, but I can perform short movie renders with huge particle effects and photon bounce in Maya quicker than I can customize a house in the EC.
 
T

Tazar

Guest
I'm not sure what the circle of transparency has to do with breaking staircases. That feature doesn't function at all in the Enhanced Client because placing the stairs over teleporters doesn't work the same way in the EC as it does the CC.

And I'm not saying that using the EC for these tasks is impossible. I'm saying they're time consuming in an unnecessary manner. If you don't get any customization lag in the EC, I'm curious how many computers you have linked together to handle the function, because there's no reason at all that my present system should lag doing anything in UO, and yet, if I click the customization option in the EC, I get to sit and wait, and switching floors, deleting stuff, and often simply adding too many walls all cause severe performance lag. I mean, not to put too fine a point on it, but I can perform short movie renders with huge particle effects and photon bounce in Maya quicker than I can customize a house in the EC.
The feature would work fine in the EC - if the stairs would invis so that you could see the tele-tile to delete it. It's the lack of the stairs invising that really seems to cause the issue.

And no - I don't get those lag issues when customizing at all... I can swap floors easily... I can use the filter to hide walls etc without lag, etc. I am on an older computer that I bought right as Vista came out - so there's nothing super-fancy to it. They tried to give me Vista with it - but it was so buggy that I insisted that they give me XP instead.
 
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