Participation rate won't increase because of that? As mentioned, just try 1 WEEK or even 1 MONTH then we could come back here and debate. If participation rate didn't increase at all, I would quit UO and give you my whole account. If it did, you do the same? But lets try not make this thread become arguement again.This will not increase participation. People quit because they botched the points system and made the faction gear changes irrelevant. They removed the rank requirement already, but the scaling system is still skewed. And why they would change the amount of silver to 50k for 1 piece is completely worthless. NO one is going to farm 50k silver from monsters to have it drop in 1 month.
They need to change the points system back to 1 kill = 1 point. They need to make the ranking system static. 0-9 rank 1 10-19 rank 2 etc.
Corrupting a sigil should distribute to participants depending on the set tithe rate to the factions. So say if 1 town = 100k silver, and 10 people did it. They each got 10k at 0% tithing to faction.
They could add so many things.
Factions could get new horses: Minax: Blood Horse TB: Silver Steed SL: Shadow Stallion COM: Purple Pony (i ran out of names) Only higher ranks could use these. Lower ranks could use the normal war horses.
Faction Dyes, Banners, Clothing would be ok.
I'm ok with 10 minute stat loss.
Make point transfer available to characters with less than 20 points. This prevents point farming.
Make sure factions has a balancing CAP. This is necessary so you don't have huge guilds dominating 1 faction without adding competition in the others.
Thieves should only get 1 point per corrupted sigil. Or stop giving them points and give the silver instead.
They could even make a tier system if the faction accrues enough silver the Commanding Lord could distribute pixel crack.
Faction Crafters: More resource gathering in town areas they own, crafting bonuses, and resource reduction.
Faction Sheriff could turn on and off the guard zones in towns they own this includes the moongates. and appoint 2 deputies to help place faction guard in their absence.
Faction Leaderboard on faction stone or by it.
Finance minister can control BUYING pices of NPCs, which also consumes silver in a town they own.
Commanding lord should be able to boot players with approval of others and have all functions within a faction.
If they resign, quit, or transfer an election cycle automatically begins.
Inactive players in a faction automatically put into 3 day resignation after so long.
There is sooo much more you could add, but if they don't bother then we'll not see any of it.
I would have to say that, people quit because the point system is a point system that is screwed up, it is inconvenient for them to set up armor. The incentives to join no longers exist because making a reforge armor and then imbue armor is more convenient than needed to constantly purchase the armor and replacement every single month. This is the main point why everyone quitted. So yes, it is the faction arti at this moment.
As explained, a player with for example 10 characters setted up in pieces of faction gear, logged on 1 day and found out 5 out of 10 of their chars have their armor disappeared.
The above scene wouldnt be helping faction participation in the long run.
UO pvper base are majority players who have played since long time instead of players who just fresh joined the game. They dont want to waste the time to farm 1239834389 silvers, or go to a dead town to find players or think of method constantly to farm points or kill someone / be killed to lose their hard earned point and then next day they lose their armor and then they couldn't use their chars to pvp. This is not a correct approach.
Using faction kill points to use the artifact IS NOT appropriate. It just limits the amount of characters one have to create or use to pvp. Which is the reason why some pvpers got multiple accounts. Because once they have 1 char dead, they just go ahead use another account to go back and pvp. Which is why I always say, when the faction arti isn't inconvenient to get, more characters will be created and the economy and activities of everything goes up due to that which is a good thing to UO overall.
Faction is a great system, it just need this push and then add in new elements more player-friendly to new players or players who original do not have much incentives to pvp to try out the system. This has been the point I am suggesting.
By using every different method to limit characters creation, templates adjustment, ARENT going to help with the participation.
Honestly, as I mentioned, just TRY 1 week or 1 month, you will see 100% huge different in participation.
They did the right thing in changing the ranking requirement for faction arti.
But they did the super wrong thing of making it 2340934039943 more expensive and then make it lasts "1" month.
JUST TRY IT 1 week, or even 1 month DEV. Let's focus on this and I will guarantee 100% that participation rate will increase.