• Hail Guest!
    We're looking for Community Content Contribuitors to Stratics. If you would like to write articles, fan fiction, do guild or shard event recaps, it's simple. Find out how in this thread: Community Contributions
  • Greetings Guest, Having Login Issues? Check this thread!
  • Hail Guest!,
    Please take a moment to read this post reminding you all of the importance of Account Security.
  • Hail Guest!
    Please read the new announcement concerning the upcoming addition to Stratics. You can find the announcement Here!

ONLY my feeling about UO and especially pvp

slayer888

Lore Keeper
Stratics Veteran
Stratics Legend
This will not increase participation. People quit because they botched the points system and made the faction gear changes irrelevant. They removed the rank requirement already, but the scaling system is still skewed. And why they would change the amount of silver to 50k for 1 piece is completely worthless. NO one is going to farm 50k silver from monsters to have it drop in 1 month.

They need to change the points system back to 1 kill = 1 point. They need to make the ranking system static. 0-9 rank 1 10-19 rank 2 etc.

Corrupting a sigil should distribute to participants depending on the set tithe rate to the factions. So say if 1 town = 100k silver, and 10 people did it. They each got 10k at 0% tithing to faction.

They could add so many things.

Factions could get new horses: Minax: Blood Horse TB: Silver Steed SL: Shadow Stallion COM: Purple Pony (i ran out of names) Only higher ranks could use these. Lower ranks could use the normal war horses.

Faction Dyes, Banners, Clothing would be ok.

I'm ok with 10 minute stat loss.

Make point transfer available to characters with less than 20 points. This prevents point farming.

Make sure factions has a balancing CAP. This is necessary so you don't have huge guilds dominating 1 faction without adding competition in the others.

Thieves should only get 1 point per corrupted sigil. Or stop giving them points and give the silver instead.

They could even make a tier system if the faction accrues enough silver the Commanding Lord could distribute pixel crack.

Faction Crafters: More resource gathering in town areas they own, crafting bonuses, and resource reduction.

Faction Sheriff could turn on and off the guard zones in towns they own this includes the moongates. and appoint 2 deputies to help place faction guard in their absence.

Faction Leaderboard on faction stone or by it.

Finance minister can control BUYING pices of NPCs, which also consumes silver in a town they own.

Commanding lord should be able to boot players with approval of others and have all functions within a faction.
If they resign, quit, or transfer an election cycle automatically begins.

Inactive players in a faction automatically put into 3 day resignation after so long.

There is sooo much more you could add, but if they don't bother then we'll not see any of it.
Participation rate won't increase because of that? As mentioned, just try 1 WEEK or even 1 MONTH then we could come back here and debate. If participation rate didn't increase at all, I would quit UO and give you my whole account. If it did, you do the same? But lets try not make this thread become arguement again.

I would have to say that, people quit because the point system is a point system that is screwed up, it is inconvenient for them to set up armor. The incentives to join no longers exist because making a reforge armor and then imbue armor is more convenient than needed to constantly purchase the armor and replacement every single month. This is the main point why everyone quitted. So yes, it is the faction arti at this moment.

As explained, a player with for example 10 characters setted up in pieces of faction gear, logged on 1 day and found out 5 out of 10 of their chars have their armor disappeared.

The above scene wouldnt be helping faction participation in the long run.

UO pvper base are majority players who have played since long time instead of players who just fresh joined the game. They dont want to waste the time to farm 1239834389 silvers, or go to a dead town to find players or think of method constantly to farm points or kill someone / be killed to lose their hard earned point and then next day they lose their armor and then they couldn't use their chars to pvp. This is not a correct approach.

Using faction kill points to use the artifact IS NOT appropriate. It just limits the amount of characters one have to create or use to pvp. Which is the reason why some pvpers got multiple accounts. Because once they have 1 char dead, they just go ahead use another account to go back and pvp. Which is why I always say, when the faction arti isn't inconvenient to get, more characters will be created and the economy and activities of everything goes up due to that which is a good thing to UO overall.

Faction is a great system, it just need this push and then add in new elements more player-friendly to new players or players who original do not have much incentives to pvp to try out the system. This has been the point I am suggesting.

By using every different method to limit characters creation, templates adjustment, ARENT going to help with the participation.

Honestly, as I mentioned, just TRY 1 week or 1 month, you will see 100% huge different in participation.

They did the right thing in changing the ranking requirement for faction arti.

But they did the super wrong thing of making it 2340934039943 more expensive and then make it lasts "1" month.

JUST TRY IT 1 week, or even 1 month DEV. Let's focus on this and I will guarantee 100% that participation rate will increase.
 

Berethrain

Slightly Crazed
Stratics Veteran
Stratics Legend
Participation rate won't increase because of that? As mentioned, just try 1 WEEK or even 1 MONTH then we could come back here and debate. If participation rate didn't increase at all, I would quit UO and give you my whole account. If it did, you do the same? But lets try not make this thread become arguement again.

I would have to say that, people quit because the point system is a point system that is screwed up, it is inconvenient for them to set up armor. The incentives to join no longers exist because making a reforge armor and then imbue armor is more convenient than needed to constantly purchase the armor and replacement every single month. This is the main point why everyone quitted. So yes, it is the faction arti at this moment.

As explained, a player with for example 10 characters setted up in pieces of faction gear, logged on 1 day and found out 5 out of 10 of their chars have their armor disappeared.

The above scene wouldnt be helping faction participation in the long run.

UO pvper base are majority players who have played since long time instead of players who just fresh joined the game. They dont want to waste the time to farm 1239834389 silvers, or go to a dead town to find players or think of method constantly to farm points or kill someone / be killed to lose their hard earned point and then next day they lose their armor and then they couldn't use their chars to pvp. This is not a correct approach.

Using faction kill points to use the artifact IS NOT appropriate. It just limits the amount of characters one have to create or use to pvp. Which is the reason why some pvpers got multiple accounts. Because once they have 1 char dead, they just go ahead use another account to go back and pvp. Which is why I always say, when the faction arti isn't inconvenient to get, more characters will be created and the economy and activities of everything goes up due to that which is a good thing to UO overall.

Faction is a great system, it just need this push and then add in new elements more player-friendly to new players or players who original do not have much incentives to pvp to try out the system. This has been the point I am suggesting.

By using every different method to limit characters creation, templates adjustment, ARENT going to help with the participation.

Honestly, as I mentioned, just TRY 1 week or 1 month, you will see 100% huge different in participation.

They did the right thing in changing the ranking requirement for faction arti.

But they did the super wrong thing of making it 2340934039943 more expensive and then make it lasts "1" month.

JUST TRY IT 1 week, or even 1 month DEV. Let's focus on this and I will guarantee 100% that participation rate will increase.
I agree farming silver sucks especially at the rate of drop and the rate of cost that they have now.

I disagree that points for gear does't work. It worked just fine to begin with, why fix something that isn't broken (well, now it is)?

But sure, for spirit of it all, I'd like to see them give it a shot as long as they kept the points system to be reworked.
 

Berethrain

Slightly Crazed
Stratics Veteran
Stratics Legend
Yew gate was never intended to become the be all end all for pvp. You missed my point that some people go to guard zones when they want to watch and NOT be attacked. But yeah, there's plenty of places to pvp that wouldn't have a guard zone.

I haven't been involved enough to understand? Where are these big fights? All i see are 6-8 people vs 2-3 anytime i log on Atlantic. These are faction players i'm talking about, not regular pvpers. As far as your assumption i'm not involved enough, i've been a pvper for over a decade and most likely have forgotten more about game mechanics, template builds and battle strategy than most could ever hope to learn. Nobody wants big fights in factions. Nobody wants to die anymore thus why people run away if a few die. Show me a "big fight" if i'm wrong but i haven't seen one or even heard about one in a LONG time.

I also have to giggle at those that think choke fights are something special. Area spell, heal, fields, repeat...so easy they could borrow the cavemen to do a commercial about it.
Yew gate fighting wasn't meant to be, but lets look at things the way they are. People fight at yew and spawns, that is pretty much about it now. There are no factions left to fight, hell you can barely find an opposing faction member anymore that isn't surrounded by a group of people from the same guild. As far as pvping for a decade, a lot of people have, myself more so.

You're completely wrong about dieing. If people didnt acknowledge the chance of dieing even in big fights, when they were able to be had, they wouldn't be pvping at all.

As far as choke fights that's been around since the start of factions. hell they use to block guards in a 1 tile area to act as turrets. If you stayed too long you were toast.

But it wasn't just base fights, it was everywhere in fel. However, your opinion against factions and big fights were biased to your own opinion, which shouldn't hold much credit to how pvp changes evolve as a whole.
 

Lythos-

Lore Master
Stratics Veteran
Stratics Legend
So you're saying I'M wrong about people dying but yet you're in the same boat i am seeing the only faction people surrounded by groups of guildmates. You think they just like to cuddle? They're trying not to die. They can acknowledge the chance all they want but it doesn't mean they like it. Yet you can find nonfaction pvp all the time. Reds and blues slaughter each other daily and it's not a big deal to anyone. Factions have ruined some people's perspective of pvp.

I'm not biased at all for big fights. I'd love to have an old fashioned 20v20v20 but it's simply not going to happen anymore. I'm about daily seeing the same thing you are. A low playerbase where people group huddle like it's Sunday Football. Factions nowadays has turned pvpers into complete wimps. Flag that lone faction player and time it how long before a guildie arrives.

I am extremely biased against factions (even though i currently have a faction player) and i will do a dance of joy when it's scrapped and that code is moved to the trash bin because that's exactly where it belongs.
 

Berethrain

Slightly Crazed
Stratics Veteran
Stratics Legend
So you're saying I'M wrong about people dying but yet you're in the same boat i am seeing the only faction people surrounded by groups of guildmates. You think they just like to cuddle? They're trying not to die. They can acknowledge the chance all they want but it doesn't mean they like it. Yet you can find nonfaction pvp all the time. Reds and blues slaughter each other daily and it's not a big deal to anyone. Factions have ruined some people's perspective of pvp.

I'm not biased at all for big fights. I'd love to have an old fashioned 20v20v20 but it's simply not going to happen anymore. I'm about daily seeing the same thing you are. A low playerbase where people group huddle like it's Sunday Football. Factions nowadays has turned pvpers into complete wimps. Flag that lone faction player and time it how long before a guildie arrives.

I am extremely biased against factions (even though i currently have a faction player) and i will do a dance of joy when it's scrapped and that code is moved to the trash bin because that's exactly where it belongs.
If they were worried about deing they wouldnt be in fel.

The group "pvp" is what the system has dwindled down into.

Large guilds zerging and dominating the shard.

I am constantly reminded why I continuously stop paying for my account.
 

slayer888

Lore Keeper
Stratics Veteran
Stratics Legend
LOL, I just know that I stopped playing UO by 90% since they implemented the faction killing patch because all my 30+ pvp chars lose part of their gears and it just a headache to set them all up again especially those in the cross shard where I dont even have an imbue or reforge char.

Most likely, I only stick with playing 1-2 chars max... how sad... I honestly dont think we need 7 character slots anymore in this situation.... rofl.
 

Speaking the Truth

Lore Keeper
Stratics Veteran
Stratics Legend
LOL, I just know that I stopped playing UO by 90% since they implemented the faction killing patch because all my 30+ pvp chars lose part of their gears and it just a headache to set them all up again especially those in the cross shard where I dont even have an imbue or reforge char.

Most likely, I only stick with playing 1-2 chars max... how sad... I honestly dont think we need 7 character slots anymore in this situation.... rofl.
Lots of us are in the same boat.
 

Ani

Adventurer
Stratics Veteran
Stratics Legend
So you're saying I'M wrong about people dying but yet you're in the same boat i am seeing the only faction people surrounded by groups of guildmates. You think they just like to cuddle? They're trying not to die. They can acknowledge the chance all they want but it doesn't mean they like it. Yet you can find nonfaction pvp all the time. Reds and blues slaughter each other daily and it's not a big deal to anyone. Factions have ruined some people's perspective of pvp.

I'm not biased at all for big fights. I'd love to have an old fashioned 20v20v20 but it's simply not going to happen anymore. I'm about daily seeing the same thing you are. A low playerbase where people group huddle like it's Sunday Football. Factions nowadays has turned pvpers into complete wimps. Flag that lone faction player and time it how long before a guildie arrives.

I am extremely biased against factions (even though i currently have a faction player) and i will do a dance of joy when it's scrapped and that code is moved to the trash bin because that's exactly where it belongs.
Not everyone enjoys hiding behind a giant zerg and calling that PvP. I don't know about anyone else here but I like challenge and small guilds with good players who are not scared to fight outnumbered.

Even if it means teaming up with 1 or 2 opposite faction players because my guild isn't always active, I would just to try and even out the much larger numbers.
 
Last edited:

LordDrago

Certifiable
Stratics Veteran
Stratics Legend
yep, but its true. catering to candy land has cost them so many accounts.
Perhaps catering to "candyland" has saved them many times over what catering to "candyland" has cost them?

Also, "fixing" factions was certainly not catering to "candyland", and from what has already been said on Stratics, theyw ould have lost less players if they had left factions alone and catered to "candyland" instead.


Unless of course I am misreading what you are saying and this "candyland" you are refering to is not the most populous and played facet on every shard.
 

Berethrain

Slightly Crazed
Stratics Veteran
Stratics Legend
Perhaps catering to "candyland" has saved them many times over what catering to "candyland" has cost them?

Also, "fixing" factions was certainly not catering to "candyland", and from what has already been said on Stratics, theyw ould have lost less players if they had left factions alone and catered to "candyland" instead.


Unless of course I am misreading what you are saying and this "candyland" you are refering to is not the most populous and played facet on every shard.

You missed the point entirely. It was catering a majority to pvm that cost them so many accounts. Yeah, they may have retained the pvm accounts, but why wouldn't they want to keep pvp and pvm? What little attention they did give pvp they bombed.

When they started, the balance of content was no where near this lopsided. But hey, who could blame them, I'm not sure anyone developing this game have been around it that long.

They were handed a sloppy mess of years of coding and expected to make a turd shine. Well it doesn't matter how much you polish it, it's still a turd.
 

LordDrago

Certifiable
Stratics Veteran
Stratics Legend
You missed the point entirely. It was catering a majority to pvm that cost them so many accounts. Yeah, they may have retained the pvm accounts, but why wouldn't they want to keep pvp and pvm? What little attention they did give pvp they bombed.

When they started, the balance of content was no where near this lopsided. But hey, who could blame them, I'm not sure anyone developing this game have been around it that long.

They were handed a sloppy mess of years of coding and expected to make a turd shine. Well it doesn't matter how much you polish it, it's still a turd.
I understood the point perfectly well. I believe you are missing my point.

Your supposition is that by catering to "candyland", the devs have cost this game x number of players, and this may very well be true.

My supposition is that by not catering to "candyland", the game might lose 4x number of players.

I do not believe it is controversial to state that, by your definition, most of the remaining population of uo plays in "candyland". If this is the case, then it is not very surprising that a lot of dev resources cater to the greatest segment of the playerbase.

Unfortunately, we do not know how much resources are devoted to evrything that is being done by the dev team, so an accurate analysis is not possible...just guesses.
 

Lythos-

Lore Master
Stratics Veteran
Stratics Legend
Everything should be catered to equally. We all pour our hard earned money into this game every month to do whatever it is that keeps drawing us to this game wether it be pvm, crafting, bods or just idle chit chat. Everything should be treated the same instead of fel players being treated like pond scum especially in this era of RL hard times where there are free alternatives.

The fel crowd has been neglected and abused both in game (with changes that hurt more than help) and definately on these forums by people that do not understand the playstyles of a fel player or pvper or care about them since it doesn't pertain to their sense of what fun is.

A perfect example is despise. It was changed and players complained about no earth elem, lizardmen or ogre lords. Suddenly within 2 months there's a whole new dungeon with these things. It wouldn't go over so well if they had messed with sampires/whammies where you had to constantly change templates/add or move skills just to enjoy doing what you like. That's what we the fel players face with every possible patch.
 

Berethrain

Slightly Crazed
Stratics Veteran
Stratics Legend
I understood the point perfectly well. I believe you are missing my point.

Your supposition is that by catering to "candyland", the devs have cost this game x number of players, and this may very well be true.

My supposition is that by not catering to "candyland", the game might lose 4x number of players.

I do not believe it is controversial to state that, by your definition, most of the remaining population of uo plays in "candyland". If this is the case, then it is not very surprising that a lot of dev resources cater to the greatest segment of the playerbase.

Unfortunately, we do not know how much resources are devoted to evrything that is being done by the dev team, so an accurate analysis is not possible...just guesses.

No, that really wasn't the point. Mine is by not catering more to the pvp crowd, they have lost x number of players. Hence, they cater the majority of the game to trammel. This is evident in all the output given to the pvm side of things. How many things can you name in publish 80 that caters to the pvp crowd opposed to the pvm crowd?

Though it is true the majority of the population plays in trammel, and has been this way for quite some time.

So it's not guessing at all, we'd just like to see more resources put to the pvp crowd.

So in recap, yeah you missed the point.
 

Ani

Adventurer
Stratics Veteran
Stratics Legend
Everything should be catered to equally. We all pour our hard earned money into this game every month to do whatever it is that keeps drawing us to this game wether it be pvm, crafting, bods or just idle chit chat. Everything should be treated the same instead of fel players being treated like pond scum especially in this era of RL hard times where there are free alternatives.

The fel crowd has been neglected and abused both in game (with changes that hurt more than help) and definately on these forums by people that do not understand the playstyles of a fel player or pvper or care about them since it doesn't pertain to their sense of what fun is.

A perfect example is despise. It was changed and players complained about no earth elem, lizardmen or ogre lords. Suddenly within 2 months there's a whole new dungeon with these things. It wouldn't go over so well if they had messed with sampires/whammies where you had to constantly change templates/add or move skills just to enjoy doing what you like. That's what we the fel players face with every possible patch.
What he said.

yep, but its true. catering to candy land has cost them so many accounts.
What he said.
 

Madrid

Slightly Crazed
Stratics Veteran
Stratics Legend
Everything should be catered to equally.
Negative and no business model that ever followed such a policy would become successful and remain solvent. If 9 out 10 people don't want to PvP your gonna devote equal amount of resources catering to the 10%? Go open up a small business and follow that very same philosophy...

A good portion of the problem of Felucca lies in the players themselves. Global Chat is dominated by childish PvP Banter "You're nothing", "Nice Die", "You suck", "You spammed disarm" blah blah blah.
Text upon text of this stuff. It's get old real fast and it's no wonder given the attitude and behavior of most PvPers many players want nothing to do with that part of the game.
 

Lythos-

Lore Master
Stratics Veteran
Stratics Legend
Negative and no business model that ever followed such a policy would become successful and remain solvent. If 9 out 10 people don't want to PvP your gonna devote equal amount of resources catering to the 10%? Go open up a small business and follow that very same philosophy...

A good portion of the problem of Felucca lies in the players themselves. Global Chat is dominated by childish PvP Banter "You're nothing", "Nice Die", "You suck", "You spammed disarm" blah blah blah.
Text upon text of this stuff. It's get old real fast and it's no wonder given the attitude and behavior of most PvPers many players want nothing to do with that part of the game
Really? Tell that to Wal-mart which caters to every walk of life. Anyone that has ever taken a business class knows if you limit your selection to cater to a certain crowd then you're limiting your income. Same with running a UO vendor.

It's obviously clear you fall into the group i mentioned before that doesn't care about other playstyles because it doesn't pertain to your idea of fun. Our money is just as good as yours and we deserve to be treated with a little respect. I'm so fed up with the "we're better than you" mindset some of you tram players have.
 

GalenKnighthawke

Grand Poobah
Stratics Veteran
Stratics Legend
Really? Tell that to Wal-mart which caters to every walk of life. Anyone that has ever taken a business class knows if you limit your selection to cater to a certain crowd then you're limiting your income. Same with running a UO vendor.

It's obviously clear you fall into the group i mentioned before that doesn't care about other playstyles because it doesn't pertain to your idea of fun. Our money is just as good as yours and we deserve to be treated with a little respect. I'm so fed up with the "we're better than you" mindset some of you tram players have.
I have with very rare exceptions only found Felucca players to have this attitude. And indeed they have oft-had it rather explicitly and proudly. In other threads on this topic it usually shows up when a Trammel player,myself for example, tries to actually fight back against the flawed assumptions behind the thread. I've been told Trammel players are just jealous because Fel players are richer and know the game better (which is demonstrably incorrect, as I've shown adequately and repeatedly), I'm just "biased" because I can show how the underlying assumptions behind these discussions are flawed, etc. In other words "we're better than you."

Remember that it's Fel players who are in competition against each other. We Tram players are in competition against objectively-defined obstacles. The Clockwork Exodus can't roll into global chat and say that your victory against him somehow didn't count because you had 4/6 Chiv. It most-definitely will not stalk you or grief your events in order to compensate for a loss. It can't call the other champs to help against you before turning back on one another.

I've rarely if ever seen a Trammel player make claims of being "better" in the sense you describe. We really have no incentive to. Exodus is not going to lose his cool no matter how many times you tell him to go back to Trammel.

-Galen's player
 

Madrid

Slightly Crazed
Stratics Veteran
Stratics Legend
Wal-Mart caters to whatever the majority wants and will sell like any smart business. You think Wal-Mart out of the goodness of its heart will keep items in stock that aren't selling because a small minority wants that item?

The bottom line in Ultima Online is that the people voted with their feet along time ago. We have a game called Ultima Online and if you want to PvP there is a special place called Felucca. We'll call the other place where most players play the majority of the time trammel and that's really where the story ends.

If you want to talk equal, how about adding power scrolls and Harrower to Trammel? I think it's long past due these were made available and yeah you can have a Felucca copy of SA, Tokuno, Malas and any other land in UO. What's fair is fair right? And while we're at it let's make everything equal and create PvM faction artifacts. Let me sign up under a faction in Trammel to combat the evil PvM forces that face Sosaria on my facet (Trammel).

There is no magic wand the Devs can wave that is going to help or fix PvP without a total revamp of the PvP system which in all likelihood will never happen. And that still leaves the problem of the childish attitude of a large majority of the PvPers. I can barely stand to be in Global Chat for more than a few minutes when the banter starts.

You can bring up a new thread on Stratics every week (the squeaky wheel gets the grease) and the devs can add an item or two to Felucca but that's not going to change the reality that nothing the Devs do implement will ever change the reality that the vast majority of paying subscribers have no desire to PvP.

No matter what the Devs do In a week, 6 months or a year we'll be having the same discussion about wha wha wha "Felucca this...PvP that".

The biggest help to PvP is that the Felucca/PvPer can their **** talking and start acting like mature adults with some class and honor. For every 1 "good fight" comment I hear in GC we get 9 "You suck".

Change that and then possibly you have a chance of attracted more people to Felucca but we all know the chances of that happening...don't we?
 
Last edited:

Picus at the office

Certifiable
Supporter
Stratics Veteran
Stratics Legend
Thank goodness it's a general chat and not a tram only chat. I might be wrong but I hardly ever see gen chat used by anyone other than Fel players. I'm not sure where the tram people go but it sure doesn't seem like they feel like chatting.
 

GalenKnighthawke

Grand Poobah
Stratics Veteran
Stratics Legend
Thank goodness it's a general chat and not a tram only chat. I might be wrong but I hardly ever see gen chat used by anyone other than Fel players. I'm not sure where the tram people go but it sure doesn't seem like they feel like chatting.
On GL you're wrong, Trammel players use it a good amount. Problem is that the PvP smacking tends to drown out everything else when it occurs.

Global Chat can be silent for a long time, then someone will ask a question, a few people will answer, a discussion will start up. Spontaneous hunts will start up, usually for whatever the big PvM encounter of the moment is. (So the last few weeks it's overwhelmingly been Exodus, when HS came out it was Corgul cahining, etc.)

It's been by and large a good thing but its use for game-hurting smacking has been an unfortunate consequence.

As I've said before, repeatedly, the team should have kept Global Chat like it was during Beta: A "General-Trammel" and a separate "General-Felucca" and have the Tram one be the default. It worked to a surprising degree to tell people "you're smacking in the Trammel channel you know." It's no guarantee but it worked during the chat beta fairly well.

-Galen's player
 
Last edited:

Berethrain

Slightly Crazed
Stratics Veteran
Stratics Legend
Negative and no business model that ever followed such a policy would become successful and remain solvent. If 9 out 10 people don't want to PvP your gonna devote equal amount of resources catering to the 10%? Go open up a small business and follow that very same philosophy...

A good portion of the problem of Felucca lies in the players themselves. Global Chat is dominated by childish PvP Banter "You're nothing", "Nice Die", "You suck", "You spammed disarm" blah blah blah.
Text upon text of this stuff. It's get old real fast and it's no wonder given the attitude and behavior of most PvPers many players want nothing to do with that part of the game.
You're kidding yourself if you don't think the same langauge is used in trammel.
 

Berethrain

Slightly Crazed
Stratics Veteran
Stratics Legend
Wal-Mart caters to whatever the majority wants and will sell like any smart business. You think Wal-Mart out of the goodness of its heart will keep items in stock that aren't selling because a small minority wants that item?

The bottom line in Ultima Online is that the people voted with their feet along time ago. We have a game called Ultima Online and if you want to PvP there is a special place called Felucca. We'll call the other place where most players play the majority of the time trammel and that's really where the story ends.

If you want to talk equal, how about adding power scrolls and Harrower to Trammel? I think it's long past due these were made available and yeah you can have a Felucca copy of SA, Tokuno, Malas and any other land in UO. What's fair is fair right? And while we're at it let's make everything equal and create PvM faction artifacts. Let me sign up under a faction in Trammel to combat the evil PvM forces that face Sosaria on my facet (Trammel).

There is no magic wand the Devs can wave that is going to help or fix PvP without a total revamp of the PvP system which in all likelihood will never happen. And that still leaves the problem of the childish attitude of a large majority of the PvPers. I can barely stand to be in Global Chat for more than a few minutes when the banter starts.

You can bring up a new thread on Stratics every week (the squeaky wheel gets the grease) and the devs can add an item or two to Felucca but that's not going to change the reality that nothing the Devs do implement will ever change the reality that the vast majority of paying subscribers have no desire to PvP.

No matter what the Devs do In a week, 6 months or a year we'll be having the same discussion about wha wha wha "Felucca this...PvP that".

The biggest help to PvP is that the Felucca/PvPer can their **** talking and start acting like mature adults with some class and honor. For every 1 "good fight" comment I hear in GC we get 9 "You suck".

Change that and then possibly you have a chance of attracted more people to Felucca but we all know the chances of that happening...don't we?
If things were so matter of fact as you put them, then trammel does not need harrowers or power scrolls. You can play in fel, after all Fel is Fel and Tram is Tram.

You can't use your logic and then say it's not fair that trammel doesn't have these.

If we are using the "fair" argument, then devs better start cracking on adding more content to fel.
 

kelmo

Old and in the way
Professional
Alumni
Supporter
Stratics Veteran
Stratics Legend
UNLEASHED
Dread Lord
Is that all we have left in this discussion?
 

Madrid

Slightly Crazed
Stratics Veteran
Stratics Legend
As I've said before, repeatedly, the team should have kept Global Chat like it was during Beta: A "General-Trammel" and a separate "General-Felucca" and have the Tram one be the default. It worked to a surprising degree to tell people "you're smacking in the Trammel channel you know." It's no guarantee but it worked during the chat beta fairly well.

-Galen's player
I would love to see this implemented! Now this is a GREAT Idea!:beer:
 

Madrid

Slightly Crazed
Stratics Veteran
Stratics Legend
If things were so matter of fact as you put them, then trammel does not need harrowers or power scrolls. You can play in fel, after all Fel is Fel and Tram is Tram.

You can't use your logic and then say it's not fair that trammel doesn't have these.

If we are using the "fair" argument, then devs better start cracking on adding more content to fel.

I'm advocating mirroring all the facets and content so that all the content one facet has the other receives. In other words trammel facet gets Harrower and Powerscrolls and Felucca gets an Ilshenar, Stygian Abyss, Malas, Tokuno all under the has felucca ruleset.

How is this not fair? Where does the logic fail?

This way everyone is happy and we don't need a thread every other day about one facet having something the other doesn't and we can once for all put an ending to the whining about about who has what.
 

Viper09

Grand Poobah
Stratics Veteran
Stratics Legend
I'm advocating mirroring all the facets and content so that all the content one facet has the other receives. In other words trammel facet gets Harrower and Powerscrolls and Felucca gets an Ilshenar, Stygian Abyss, Malas, Tokuno all under the has felucca ruleset.

How is this not fair? Where does the logic fail?

This way everyone is happy and we don't need a thread every other day about one facet having something the other doesn't and we can once for all put an ending to the whining about about who has what.
Do you mean fel gets all that content or that there will be a fel-rulestyle facet for Ilshenar, Stygian Abyss, Malas and Tokuno? If it is the latter, no. We have enough facets as it is. Last thing we need are more empty landmasses.
 

Madrid

Slightly Crazed
Stratics Veteran
Stratics Legend
Do you mean fel gets all that content or that there will be a fel-rulestyle facet for Ilshenar, Stygian Abyss, Malas and Tokuno? If it is the latter, no. We have enough facets as it is. Last thing we need are more empty landmasses.
Yes that's exactly what I mean...

Those facets will be dead as a doornail. You know it, I know it and the whole world knows it.

What do I care if Fel is empty? I don't.....

And this way there can be no more whining from Fel Players about Trammel having content not available to Felucca and I don't have to be disgruntled about transferring to secluded shards so I can farm powerscrolls and do Harrowers because I can do them on Trammel.

Who cares if there are empty land masses as long as everyone is happy?
 
Last edited:

Viper09

Grand Poobah
Stratics Veteran
Stratics Legend
I personally don't care whether or not fel gets all that other content. However, if they were going to add it I'm sure with a little creativity it could be done just to fel without having to add all new facets. May not include all the content but at least the desirable content.
 
Last edited:

GalenKnighthawke

Grand Poobah
Stratics Veteran
Stratics Legend
Do you mean fel gets all that content or that there will be a fel-rulestyle facet for Ilshenar, Stygian Abyss, Malas and Tokuno? If it is the latter, no. We have enough facets as it is. Last thing we need are more empty landmasses.
I still like my idea for an improved Harrower that can drop basically anything (over and above normal stat scroll drops) but can also spawn in Ilshenar about once ever few times it spawns in Fel, and have the same drop systems.

-Galen's player
 

Goldberg-Chessy

Crazed Zealot
Stratics Veteran
Stratics Legend
No offense but factions and faction arties in particular were a broken system.
Anyone with the experience level needed to play factions correctly can quite easily obtain competitive suits on any shard. It was a frigging joke in the past that any slob could just hop into a faction guild and have a points holder beef him right up to the top.

The only issue here is that they do need to stop teasing us with the possibility of Order/Chaos.

Implement it asap or just stfu about it please.

It was by far the simplest and most fun aspect of pvp the game ever offered.

2 sides, one color, no nonsense.

If you are orange you fight. Anywhere.

Leave the pixel crack items for the ADD babies
 

Berethrain

Slightly Crazed
Stratics Veteran
Stratics Legend
Yes that's exactly what I mean...

Those facets will be dead as a doornail. You know it, I know it and the whole world knows it.

What do I care if Fel is empty? I don't.....

And this way there can be no more whining from Fel Players about Trammel having content not available to Felucca and I don't have to be disgruntled about transferring to secluded shards so I can farm powerscrolls and do Harrowers because I can do them on Trammel.

Who cares if there are empty land masses as long as everyone is happy?

The whole point of the argument is that pvp has been neglected.

It's like asking for bag of potato chips and they give you pretzels. The same pretzels for years.

We don't really want what trammel has, or we'd just play in trammel.
 
Last edited:

Berethrain

Slightly Crazed
Stratics Veteran
Stratics Legend
All in all, there should be no argument here.

PVP is a system implemented when the game started. If they no longer intend to do anything with this system, just tell us.

I'll go back to playing call of duty or some other game.
 

Lythos-

Lore Master
Stratics Veteran
Stratics Legend
Wal-Mart caters to whatever the majority wants and will sell like any smart business. You think Wal-Mart out of the goodness of its heart will keep items in stock that aren't selling because a small minority wants that item?

The bottom line in Ultima Online is that the people voted with their feet along time ago. We have a game called Ultima Online and if you want to PvP there is a special place called Felucca. We'll call the other place where most players play the majority of the time trammel and that's really where the story ends.

If you want to talk equal, how about adding power scrolls and Harrower to Trammel? I think it's long past due these were made available and yeah you can have a Felucca copy of SA, Tokuno, Malas and any other land in UO. What's fair is fair right? And while we're at it let's make everything equal and create PvM faction artifacts. Let me sign up under a faction in Trammel to combat the evil PvM forces that face Sosaria on my facet (Trammel).

There is no magic wand the Devs can wave that is going to help or fix PvP without a total revamp of the PvP system which in all likelihood will never happen. And that still leaves the problem of the childish attitude of a large majority of the PvPers. I can barely stand to be in Global Chat for more than a few minutes when the banter starts.

You can bring up a new thread on Stratics every week (the squeaky wheel gets the grease) and the devs can add an item or two to Felucca but that's not going to change the reality that nothing the Devs do implement will ever change the reality that the vast majority of paying subscribers have no desire to PvP.

No matter what the Devs do In a week, 6 months or a year we'll be having the same discussion about wha wha wha "Felucca this...PvP that".

The biggest help to PvP is that the Felucca/PvPer can their **** talking and start acting like mature adults with some class and honor. For every 1 "good fight" comment I hear in GC we get 9 "You suck".

Change that and then possibly you have a chance of attracted more people to Felucca but we all know the chances of that happening...don't we?
Actually, yes they do stock items that (from your own logic) would only cater to 10% of the crowd. Take a look around the craft dept sometime. You think 10% of the population needs fabric to sew whatever it is they make? But it's there in case they can make extra money from that few % that just might want to spend money there. Smart business has something for everyone.

If you had bothered to read any of the fel threads from just the past few months i've been an advocate of equal items and experiences for both facets. There doesn't need to be mirror fel facets but just adding in some of the same content from tram into fel would be enough and vice versa. I've even been in disagreements from pvpers over this.

The reason pvp isn't fixed is because they don't take players input about it. They do what looks good on paper, put it on test for a few weeks which isn't nearly long enough to test all the mechanics, then ignore our cries when something is overlooked before it does make it to regular shards. PvM is either you can kill it solo or you need a group and the pixels are the rewards. It's not nearly as technical.

General chat has been awful from the beginning. I've said this many times. I'd rather see personal player mail than a group chat.

For you and other tram players to say just because we're a minority, we don't deserve anything at all is a giant spit in our face. I don't enjoy tram rulesets even though i don't always pvp all the time but you NEVER see me complaining when someone comes up with an idea that doesn't effect my gameplay, ruleset or has nothing to do with what i would call fun.

Have a little respect. We all play the same game just in different parts of it.
 

Madrid

Slightly Crazed
Stratics Veteran
Stratics Legend
Actually, yes they do stock items that (from your own logic) would only cater to 10% of the crowd. Take a look around the craft dept sometime. You think 10% of the population needs fabric to sew whatever it is they make? But it's there in case they can make extra money from that few % that just might want to spend money there. Smart business has something for everyone.
Yeah I've seen it..it's usually in the corner and empty (much like Felucca) and Walmart sure as **** isn't putting alot of resources into something that's not a money maker.

The reason pvp isn't fixed is because they don't take players input about it. They do what looks good on paper, put it on test for a few weeks which isn't nearly long enough to test all the mechanics, then ignore our cries when something is overlooked before it does make it to regular shards. PvM is either you can kill it solo or you need a group and the pixels are the rewards. It's not nearly as technical.
This is the crux of the matter..that the PvP system itself is the problem but any changes to correct it is the equivalent of trying to unscramble an egg. The Developers over the years have incorporated things which once introduced are virtually impossible to code out. Special Moves, Use of Pets, item dependencies, and dismounts are all a bane to PvP. All these things create variables and inconsistencies. I know many of the PvPers today think these are good thinks but they are not. I'm not seeing threads addressing the issues of PvP mechanics. The majority of the threads are "give us something" so we can have a monopoly on an items and make millions much like powerscrolls. This is where I take issue.

General chat has been awful from the beginning. I've said this many times. I'd rather see personal player mail than a group chat.
Well I for one would certainly enjoy the game more if I could enter a General Chat that was devoid of the childish banter we hear daily. Give me a Trammel and Felucca General Chat please!

For you and other tram players to say just because we're a minority, we don't deserve anything at all is a giant spit in our face.
All I'm saying is you don't deserve anything more. Neither facet deserves anything more than the other. The fact that your the minority also doesn't entitle you to any less.

I'm not against the Dev Team spending time and resources improving PvP but how much time and resources have been poured into Factions?

The Dev Team wrongly has already spent a ton of time and resources working the faction system and re-doing Factions which was a mistake. The chances of the admitting that mistake and scraping the faction system (which I believe they should) in favor of Chaos/Order (which worked) is highly unlikely. Players have been clamoring for Chaos/Order and what do they get...more factions. It's the right thing to do but how do they justify all the time and coding that they've spent on Factions? Ooops we messed up...
Have a little respect. We all play the same game just in different parts of it.
Respect is earned and not given. There is like one guy in all of Atlantic that handles himself with class and integrity on Atlantic (Faerylyte) is the guys name. "Good fight", "Yeah I can't deal/beat that template right now...I'm gonna have to wait til they nerf it". That's one guy out of how many players...the rest is for the birds.
 

Lythos-

Lore Master
Stratics Veteran
Stratics Legend
Thank you for going deeping into your thoughts instead of the initial fel doesn't deserve any dev time.

To clarify things, pvpers never asked for scrolls to be introduced solely into fel. That was the demented thoughts of whoever was lead designer at the time. We begged and pleaded not to take away order/chaos which did work well.

We didn't ask for factions and didn't ask them to keep working on it, but to just fix what they keep screwing up. That goes back to my statement that they don't give us enough time to use, abuse and iron out the mechanics before releasing it. It is technical and we've been begging them to fix the mystics for a good 2+ years now with the protection-cleansing winds. Pvpers didn't ask for anything, it was forced on us and we merely want them to fix what's broken about it. As far as the items go, i don't pvp all the time even though i do some. I see fel as a facet in which i would like to spend all my time. I don't want fel exclusive items, only the same shot as you guys in tram.

Chat should be fixed where you're automatically bumped into whatever facet you're in or into a custom channel. Example: someone in fel couldn't go into the systems Tram channel and vice versa. Hell, i don't even get into chat when i play. It's distracting, obscene and all out irritating. But you will have that with any game nowadays. It's not just UO, it's not just pvp.

I, and i'm sure other fel players/pvpers aren't asking for personal respect but respect that we're all paying our subs together and all deserve an entertaining way to spend some free time.
 

WootSauce

Lore Master
Stratics Veteran
Stratics Legend
UNLEASHED
I encourage any Dev's that are considering any ideas in this thread as needing immediate attention to visit the HOT guild Atlantic forum daily for a month or two before taking anything posted here too seriously. That's where the real nature of today's PVP'er can be measured. It's pretty much like gen chat on ATL, with more hostility and ignorance. I'm guessing it's mostly posters from that forum that put on their "dress up" demeanor here, so that they don't get banned on these boards to push their agenda.
 
Last edited:

SixUnder

Legendary Assassin
Stratics Veteran
Stratics Legend
Wal-Mart caters to whatever the majority wants and will sell like any smart business. You think Wal-Mart out of the goodness of its heart will keep items in stock that aren't selling because a small minority wants that item?

The bottom line in Ultima Online is that the people voted with their feet along time ago. We have a game called Ultima Online and if you want to PvP there is a special place called Felucca. We'll call the other place where most players play the majority of the time trammel and that's really where the story ends.

If you want to talk equal, how about adding power scrolls and Harrower to Trammel? I think it's long past due these were made available and yeah you can have a Felucca copy of SA, Tokuno, Malas and any other land in UO. What's fair is fair right? And while we're at it let's make everything equal and create PvM faction artifacts. Let me sign up under a faction in Trammel to combat the evil PvM forces that face Sosaria on my facet (Trammel).

There is no magic wand the Devs can wave that is going to help or fix PvP without a total revamp of the PvP system which in all likelihood will never happen. And that still leaves the problem of the childish attitude of a large majority of the PvPers. I can barely stand to be in Global Chat for more than a few minutes when the banter starts.

You can bring up a new thread on Stratics every week (the squeaky wheel gets the grease) and the devs can add an item or two to Felucca but that's not going to change the reality that nothing the Devs do implement will ever change the reality that the vast majority of paying subscribers have no desire to PvP.

No matter what the Devs do In a week, 6 months or a year we'll be having the same discussion about wha wha wha "Felucca this...PvP that".

The biggest help to PvP is that the Felucca/PvPer can their **** talking and start acting like mature adults with some class and honor. For every 1 "good fight" comment I hear in GC we get 9 "You suck".

Change that and then possibly you have a chance of attracted more people to Felucca but we all know the chances of that happening...don't we?
leave channel
/ignore

works well.
 

SixUnder

Legendary Assassin
Stratics Veteran
Stratics Legend
we all pay the same monthly fees

there should not be bias in development for both ends of the spectrum.

For 7 years or whatever the time frame was from Beta to AOS i had one blue who occasionaly was red, and that was my smith. Its who I am, i can not help it. I enjoy killing, with freinds, or alone. Monsters are for kids, but not we all have to play with them for a gear based game. UO was different before AOS, now we are Diablo, StarWars, etc. it is a shame.

Those of us who started this game, and for the hundreds i know that have left is because of the way things have been developed. Founding fathers of Ultima, and the rest of pks in the entire game, should not be forgotten.

Yes i said founders, there was felluca in the beginning that was it. Everyone killed or was killed, none of this stuff where we have to make new characters to compete in the game to get items. That is nuts.

We could fight naked, and it was skill to win. Now you can loose due to items, occasionally.

Equality=Balance

Then you wont hear people complaining on here. Its never been even close to balanced, but how about a try?
 
Last edited:

SixUnder

Legendary Assassin
Stratics Veteran
Stratics Legend
The whole point of the argument is that pvp has been neglected.

It's like asking for bag of potato chips and they give you pretzels. The same pretzels for years.

We don't really want what trammel has, or we'd just play in trammel.
:party:+1111111111111111111111111111111111111111111111111111111111111111111111111111111111111
 

WootSauce

Lore Master
Stratics Veteran
Stratics Legend
UNLEASHED
The whole point of the argument is that pvp has been neglected.

It's like asking for bag of potato chips and they give you pretzels. The same pretzels for years.

We don't really want what trammel has, or we'd just play in trammel.
When you ask for potato chips in prison, you should be happy with whatever they hand you :)
 

Berethrain

Slightly Crazed
Stratics Veteran
Stratics Legend
Yeah I've seen it..it's usually in the corner and empty (much like Felucca) and Walmart sure as **** isn't putting alot of resources into something that's not a money maker.

This is the crux of the matter..that the PvP system itself is the problem but any changes to correct it is the equivalent of trying to unscramble an egg. The Developers over the years have incorporated things which once introduced are virtually impossible to code out. Special Moves, Use of Pets, item dependencies, and dismounts are all a bane to PvP. All these things create variables and inconsistencies. I know many of the PvPers today think these are good thinks but they are not. I'm not seeing threads addressing the issues of PvP mechanics. The majority of the threads are "give us something" so we can have a monopoly on an items and make millions much like powerscrolls. This is where I take issue.

Well I for one would certainly enjoy the game more if I could enter a General Chat that was devoid of the childish banter we hear daily. Give me a Trammel and Felucca General Chat please!

All I'm saying is you don't deserve anything more. Neither facet deserves anything more than the other. The fact that your the minority also doesn't entitle you to any less.

I'm not against the Dev Team spending time and resources improving PvP but how much time and resources have been poured into Factions?

The Dev Team wrongly has already spent a ton of time and resources working the faction system and re-doing Factions which was a mistake. The chances of the admitting that mistake and scraping the faction system (which I believe they should) in favor of Chaos/Order (which worked) is highly unlikely. Players have been clamoring for Chaos/Order and what do they get...more factions. It's the right thing to do but how do they justify all the time and coding that they've spent on Factions? Ooops we messed up...
Respect is earned and not given. There is like one guy in all of Atlantic that handles himself with class and integrity on Atlantic (Faerylyte) is the guys name. "Good fight", "Yeah I can't deal/beat that template right now...I'm gonna have to wait til they nerf it". That's one guy out of how many players...the rest is for the birds.

What? All the time and resources spent on factions? They spent a little time on it 2 years ago trying to move bases and redesign the whole system. Who's idea that was I've no idea, but I do know no one asked for what they tried doing. Man it was terrible, I cringe thinking about it. Aside from this even a few months out of 15 years to develop factions is a lot? No, not at all.

As far as respect, I have way more respect for those who just give it without expecting it in return. Trust me, you're in for a mean learning curve if you think they need yours let alone having to prove anything to you.
 
Last edited:
Top