C
Coppelia
Guest
If you kill balrons one after another, then you diserve to get a shot in the table of rewards. It may SEEM less difficult as time goes by, but there's still an obstacle (the balron), and you only get your reward if you are able to kill it. And if you're even better, you can kill more and get more rewards.
Even if the balron alone is less a challenge by itself for you, it's still an obstacle and players who aren't able to kill it like you do won't get the reward.
For BODs, "lots of crafting" isn't an obstacle. It's one of the ways to beat the obstacle : the RNG. To beat a RNG there's only one tactic : trigger it more often.
If you do a lot of crafting and fill lower BODs, you can get more attempts on the RNG. And it's the only solution to have more chance to get Heartwood quests runics. Alas in UO, doing more crafting means : getting more ressource (which isn't crafting), lots of clicking or just waiting for the tool automate in KR, and then more clicks to fill the BODs. Nowhere the player need to be good or smart at it.
And contrary to other parts of UO, you are encouraged to do things that doesn't have any sense in a game : multiply the characters with crafting skills, multiply your accounts, etc.
Even if the balron alone is less a challenge by itself for you, it's still an obstacle and players who aren't able to kill it like you do won't get the reward.
For BODs, "lots of crafting" isn't an obstacle. It's one of the ways to beat the obstacle : the RNG. To beat a RNG there's only one tactic : trigger it more often.
If you do a lot of crafting and fill lower BODs, you can get more attempts on the RNG. And it's the only solution to have more chance to get Heartwood quests runics. Alas in UO, doing more crafting means : getting more ressource (which isn't crafting), lots of clicking or just waiting for the tool automate in KR, and then more clicks to fill the BODs. Nowhere the player need to be good or smart at it.
And contrary to other parts of UO, you are encouraged to do things that doesn't have any sense in a game : multiply the characters with crafting skills, multiply your accounts, etc.