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Exodus drop rates are WAY too frequent

Promathia

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I know easier to get items makes people all warm and fuzzy inside, but if the drop rates remain the same, this will just be content noone is doing a month from now.


Lets also not mention every drop but the +5 stat is worthless
 
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Vexxed

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I know easier to get items makes people all warm and fuzzy inside, but if the drop rates remain the same, this will just be content noone is doing a month from now.

Lets also not mention every drop but the +5 stat is worthless
The Clockwork legs have uses... Any Sampire or non-med char can uses 25% dci, but I'd guess that after the armor revamp heavy armor might become a lot more desirable.
 

Promathia

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The Clockwork legs have uses... Any Sampire or non-med char can uses 25% dci, but I'd guess that after the armor revamp heavy armor might become a lot more desirable.

The resists suck, and the 25 DCI is nothing. The Fey leggings are MUCH better options in that scenario. DCI is so easy to get, the both of the items mentioned so far, are practically useless.If you want to use platemail leggings, the insane tinker legs are the better item.


The sword - Useless
The Garg Cure Quest reward replicas - Useless
The Legs - (Ok, im being generous in saying maybe they have SOME use, but still Fey Leggings > Clockwork leggings)
+5 Stat - Has use

So 1 item that really has any use, and it drops like MAD. Its PROVEN that bosses with items that either dont hold a good gold value, or are way too easy to get, are left to rot away.
 

Promathia

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so are you proposing the +5 drop with the same frequency that the slither does?

does everything have to be a grind in this game?
Grinds keep content relevant, not that I am saying they SHOULD be a grind.

What im saying is, the drops arent good enough, and are too frequent. New content added to UO should not only be relevant for a month after release. Unfortunately, that is whats happening to ALOT of the new content being put out.
 

Cetric

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i wouldn't even pay a visit to exodus if i knew the one or two times i did it i would have >1% chance of obtaining an item like most of the other crap.

Just Sayin'

I don't feel like farming something, i did like 50 navreys when the tangle was added, i didn't get one. Did i continue to gring at the time? no.. i bought a bunch of tangles.

I did dreadhorn a few times, when i heard the drop rate of the crimmy, what'd i do? buy a buncha crimmys.


Exodus is kind of fun, i'll give it that, but if i know the drop rate was horrendous, i wouldn't bother.
 
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Promathia

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And in a month noone will bother.

Just like despise, just like covetous just like any other encounter that holds no value.
 

Bobar

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Personally I would much rather have a drop rate too high than one that is too low. At Andros I have had a couple of drops when in a group but on about 8 occasions I have been there with just one other or 2 others and every time NONE of us got a drop. Considering how long it can take with just 2 or 3 that drop rate is, in my opinion, pathetic and accordingly I have now stopped bothering.
 
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Petra Fyde

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The resists suck, and the 25 DCI is nothing. The Fey leggings are MUCH better options in that scenario. DCI is so easy to get, the both of the items mentioned so far, are practically useless.If you want to use platemail leggings, the insane tinker legs are the better item.


The sword - Useless
The Garg Cure Quest reward replicas - Useless
The Legs - (Ok, im being generous in saying maybe they have SOME use, but still Fey Leggings > Clockwork leggings)
+5 Stat - Has use

So 1 item that really has any use, and it drops like MAD. Its PROVEN that bosses with items that either dont hold a good gold value, or are way too easy to get, are left to rot away.
If you'd like to gift one of those 'useless' necklace replicas my alchemist will be very grateful next time she's making black powder.

What's 'useless' to you isn't necessarily useless to everyone else.
 

THP

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jesus do we have to have mega ''ultra rare'' pixel bling all the bloomin time!!!! nooooo we dont.....

the devs said the +5 scrolls would be readily available to everyone....

and as for the replicas...they aint exactlly game changing like vet reward shard shields etc etc.........
 
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Berethrain

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The drop rates are fine. Given the length of time it takes to get the keys, get a party rounded up, and to kill exodus (along with a few deaths of your own) I'd say the risk / rewards are about right.
 

Quickblade

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Hmm I think 1 drop guaranteed per Exodus should be fine but as I can see sometimes he can drop 4 rewards out of 5 poeple fighting him... this is a bit overdrop rate in my opinion. 1 is fine not 4 ...
 

Kylie Kinslayer

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Give a little while... the threads about the drop rate being way too slow will show up in a couple of months.
 

Promathia

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*sigh* Everyone misses the point.

I DONT do this stuff (Im too rich, why farm for something I can just buy?).

But Im trying to make the point that new content lately has only lasted, what, a month? Because people don't find "value" in doing it. And im sorry to break it to many of you, that means stuff isnt worth gold.

Amulet < 10m (lowest currently 3m)
Clockwork Legs < 10m (lowest currently 1m for garg, 8m for Human)
Dupre's Sword < 10m (lowest currently 1m for garg, 5m for human)
Bracers ~ 20m and dropping (lowest 4.8m for garg, 25m Human)
Asclepius < 1m (lowest 100k garg + human)
+5 stat ~ 20m

Compare the bosses in game which can drop an item of value VS the ones that dont. Which ones get done more? Which ones do you actually SEE people still doing?

The +5 stats should be the ones on the lower end of the price spectrum, and seem about right where they are. But the other drops are just pathetic and will just get worse.
 

Picus at the office

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I just had the wife buy me a +5 as I felt it was worth the cost if I find that I don't get around to it soon but I lol'd thinking of the folks who felt that 100+ mil was a deal they just had to have....
 

Ron Silverbeard

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yep berethrain yor right i missreaded it....

but i am all for nice drop rates like that....people wont lose interrest is my guess.....and it takes out the insane gold prices some want to sell especially the scroll for.....
 

KLOMP

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He's basically right. The developers have this phobia of giving out artifacts that are even remotely competetive with junk you can imbue. The fact that they're replicas that can't be powdered is nice, but that doesn't matter if no one wants them in the first place. Who is seriously going to use that sword?
 

Promathia

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.people wont lose interrest is my guess

I really hope so, but I doubt it.

I mean really, the +5 stat should have just been given to everyone for free, but thats another subject entirely. The +5 stat is the ONLY hope this encounter has of staying active, and that is the sad part.

I just also want to add, that honestly, No Deco drops from Exodus? Really? Deco is desirable to alot of people, and it also usually sells well. If you dont know what to add as a drop, just do something deco wise instead of cluttering the drops with useless artifacts that noone will use because A. The weapon has bad specials B. The armor isnt medable or C. It has properties noone wants to/or currently uses
 
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Goodmann

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Should have a tier of rewards for any peerless. Kill 1 have a random chance at a drop and it should be low. Killing 10 peerless would would open tier 1 up for a reward pick. Kill 50 peerless tier 2 would open up. Kill 100 tier 3 and so on. This would keep giving people reasons to actually do them. Bottom line is most people will not do this stuff when the items have become useless so we need something to keep us interested. It's to bad we get these nice things to do = peerless,exodus, cora, void pool ect and after 1 month it's not worth doing because the items have no use.
 

Promathia

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Should have a tier of rewards for any peerless. Kill 1 have a random chance at a drop and it should be low. Killing 10 peerless would would open tier 1 up for a reward pick. Kill 50 peerless tier 2 would open up. Kill 100 tier 3 and so on. This would keep giving people reasons to actually do them. Bottom line is most people will not do this stuff when the items have become useless so we need something to keep us interested. It's to bad we get these nice things to do = peerless,exodus, cora, void pool ect and after 1 month it's not worth doing because the items have no use.
Sad part is, there was NEVER a point to doing Cora, since all her drops were put on mobs that were much easier to kill/farm.
 

KLOMP

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just do something deco wise instead of cluttering the drops with useless artifacts that noone will use because A. The weapon has bad specials B. The armor isnt medable or C. It has properties noone wants to/or currently uses
Game design wise, I don't know why armor even blocks meditation at all. The idea that it's preventing someone from combining magery with the awesome protection of plate armor is laughable and has been since AOS came out 10 years ago or whatever.
 

Quickblade

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Sad part is, there was NEVER a point to doing Cora, since all her drops were put on mobs that were much easier to kill/farm.
I prefer doing Cora than hunting monsters to be honest, takes a little 20 min to get a 30% chance at drop and while she respawn(1 hour) yes I will hunt level 3-4 monsters for more drops
 

Goodmann

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Sad part is, there was NEVER a point to doing Cora, since all her drops were put on mobs that were much easier to kill/farm.
I did cora once and got some throwing weapon ill never use. After looking at her possible rewards I have not returned. I did the void pool a few times but the rewards for doing it are not worth my time to be honest. Where is my incentive? And some people will say "THEN DON"T DO IT" and my answer to that is myself and about 95% of other players are not doing it.
 

G.v.P

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And in a month noone will bother.

Just like despise, just like covetous just like any other encounter that holds no value.
Does anyone ever do old peerless runs, now, though? I mean, eventually we have everything because everything can be solo'd or duo'd. People still want Tangle and Slither, but how many items in game are really that sought after?

For a long time people would do peerless fights just because of the chance to get a Crimson Cincture, but then EA made other options like the Tangle and the Crim isn't as useful. Drop rate being too frequent is a valid concern, but I guess my question is just what keeps an item viable over time? And my thought is recipes. Like I still haven't been able to make a super slayer spellbook--not that I've farmed too hard--but if a spawn gave me Taint, I'd hit that up for a long time. If a spawn doesn't give a renewable item like that then I'll stop when I get the item I want. But yeah, I don't know...maybe new content should bring forth new recipes?
 

Kylie Kinslayer

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As much as this pains me to say, and he will know why....

I agree with Galen on this one. The +5's should not be a rare drop. While I do not personally think they are massively game changing it seems the majority of the players feel that way. The +5 replica should be about the same drop rate as the +25 from the Harrower.
 

GalenKnighthawke

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As much as this pains me to say, and he will know why....

I agree with Galen on this one. The +5's should not be a rare drop. While I do not personally think they are massively game changing it seems the majority of the players feel that way. The +5 replica should be about the same drop rate as the +25 from the Harrower.
Appreciate your agreeing but be aware that I've deleted my post, probably as you were replying. Sorry! So folks may not know what you're talking about.

I've been doing a lot of that lately.

:(

Anyway the gist of my argument was about what Kylie conveyed, that the Exodus scroll would become like a stat or skill scroll in that you wouldn't ever see Exodus NEVER fought, 'cos you'd always potentially need the item for a new character, and that the rarity levels should just be comparable. (Remember that some amount of stat scrolls are guaranteed from the Harrower.) I also went into somewhat more detail comparing the rarity and utility of various items, and other related stuff.

-Galen's player
 

Promathia

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Does anyone ever do old peerless runs, now, though? I mean, eventually we have everything because everything can be solo'd or duo'd. People still want Tangle and Slither, but how many items in game are really that sought after?

For a long time people would do peerless fights just because of the chance to get a Crimson Cincture, but then EA made other options like the Tangle and the Crim isn't as useful. Drop rate being too frequent is a valid concern, but I guess my question is just what keeps an item viable over time? And my thought is recipes. Like I still haven't been able to make a super slayer spellbook--not that I've farmed too hard--but if a spawn gave me Taint, I'd hit that up for a long time. If a spawn doesn't give a renewable item like that then I'll stop when I get the item I want. But yeah, I don't know...maybe new content should bring forth new recipes?

Medusa:
1. Slither - Value ~ 175m (Most usable artifact/pvp desirable of any boss)
2. Medusa Floor Tile - Value ~ 20m
3. Medusa Statue - Value ~ 15m

Corgul:
1. Field of Blades - Value ~ 40m
2. Ring of the Soulbinder - Value ~ 30m

Scalis:
1. Small Soulforge - Value ~ 100m
2. Enchanted Coral Bracelet - Value ~ 40m

Despise:
1. Despicable Quiver/ Wing Armor - Value ~ 15m and Decreasing

Cora / Covetous:
1. Prismatic Lenses - Value ~ 10m (Human, much lower for garg)
2. Hephaestus - Value ~ 20m (Human, much lower for garg)

Charybdis:
No valuable drops

Lets expand to the other bosses out there -

Stygian Dragon:
Unique Loot - (No drops worth over 10m)
Shared Loot - (No drops worth over 10m)

Slasher of Veils:
Unique Loot -
1. Lavaliere - Value ~ 60m
Shared Loot -
1. Breastplate of the Berserker - Value ~ 25m

Navrey:
Unique Loot-
1. Tangle - Value ~ 20m
Shared Loot -
1. Breastplate of the Berserker - Value ~ 25m

Travesty:
Unique Loot-
1. Mark of Travesty - Value ~ 15-40m (Depends on skills on mask)
Shared Loot-
1. Crimson Cincture - Value ~ 20m

Dread Horn:
Unique Loot:-(Nothing worth over 10m)
Shared Loot-
1. Crimson Cincture - Value ~ 20m

Paroxysmus:
Unique Loot-
1. Paroxysmus` Swamp Dragon - Value ~ 20m
Shared Loot-
1. Crimson Cincture - Value ~ 20m

Melisande:
Unique Loot-
1. Hair Dye (~30m for gold ~50m for glacial blue)
Shared Loot-
1. Crimson Cincture - Value ~ 20m

Shimmering Effusion:
Unique Loot-
1. Crystalline Ring - Value ~ 18m
Shared Loot-
1. Crimson Cincture - Value ~ 20m

Grizzle:
Unique Loot-
1. Grizzled Mare Statuette - Value ~ 15m
Shared Loot -
1. Crimson Cincture - Value ~ 20m

Doom:
1. Ornament of the Magician - Value ~ 20m
 
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Quickblade

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As much as this pains me to say, and he will know why....

I agree with Galen on this one. The +5's should not be a rare drop. While I do not personally think they are massively game changing it seems the majority of the players feel that way. The +5 replica should be about the same drop rate as the +25 from the Harrower.
You cant easily compare Tram stuff to Fel stuff like that. Harrower has much more risk at failing compared to Exodus! And then you need to complete 6 spawns to finally summun the Harry this is why you get average 5 or 6 x 25 stats scrolls guaranteed but its rng... But I dont see much risk at doing Exodus, no stress at being raided in other words hehe. I can run 12 to 15 Exodus per day if I want, thats not the case with the Harrower...
 
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claudia-fjp

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Game design wise, I don't know why armor even blocks meditation at all. The idea that it's preventing someone from combining magery with the awesome protection of plate armor is laughable and has been since AOS came out 10 years ago or whatever.
What does AOS have to do with anything? Metal Armor effected meditation long before that.
 

Tjalle

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I really hope so, but I doubt it.

I mean really, the +5 stat should have just been given to everyone for free, but thats another subject entirely. The +5 stat is the ONLY hope this encounter has of staying active, and that is the sad part.

I just also want to add, that honestly, No Deco drops from Exodus? Really? Deco is desirable to alot of people, and it also usually sells well. If you dont know what to add as a drop, just do something deco wise instead of cluttering the drops with useless artifacts that noone will use because A. The weapon has bad specials B. The armor isnt medable or C. It has properties noone wants to/or currently uses
The legs and bracers will be used by this poster.

And also the alchemy amulet.
 

Good Grief

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Grinds keep content relevant.
To who? People with no lives who don't mind going around the Doom Gaunlet 3 million times to get a single orni?

I mostly play UO to PvP and every time some horrible grind that relies on the RNG to get that new must have item is introduced I wonder why I'm not spending more time with my family or getting some extra sleep instead of feeling like I need to play UO for 6 hours a night just so I can stay competitive.

I'd much rather items be easier to get for everyone than to have god aweful grinds that reward people with either alot of RNG luck or treat UO like a full-time job.

Remember alot of people used to enjoy UO for the community and sandbox aspect that it used to be before it turned into an endless grind for the latest uber item that you either need to be competitive or try to sell for to damn much. Back in the day you could be fully equipped within 10 mins and *gasp* actually enjoy playing the game. Not kill the same thing over and over for months on end slowly driving yourself insane.

Not only do I think the drop rate is fine, but I wish they'd improve the drop rate on alot of other items!!!
 
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Warpig Inc

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Now what if the cap stat scrolls was a chance drop on every champ/peerless/minichamp/boss/doom loop/BODs. Every ryhm would have a reason. Exodus a method of recycling unique drops with running life of deco rotation. The ability of turning in for points items not worthy just needs the dyes to keep rotating. The BID is gone now so rotate out and in the deco items. Maybe even a shed shrinking potion (that B is huge). Still waiting for the 2 million point Bone Ship with a Tricorn wearing skelly pilot.
 

Promathia

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To who? People with no lives who don't mind going around the Doom Gaunlet 3 million times to get a single orni?

I mostly play UO to PvP and every time some horrible grind that relies on the RNG to get that new must have item is introduced I wonder why I'm not spending more time with my family or getting some extra sleep instead of feeling like I need to play UO for 6 hours a night just so I can stay competitive.

I'd much rather items be easier to get for everyone than to have god aweful grinds that reward people with either alot of RNG luck or treat UO like a full-time job.

Remember alot of people used to enjoy UO for the community and sandbox aspect that it used to be before it turned into an endless grind for the latest uber item that you either need to be competitive or try to sell for to damn much. Back in the day you could be fully equipped within 10 mins and *gasp* actually enjoy playing the game. Not kill the same thing over and over for months on end slowly driving yourself insane.

Not only do I think the drop rate is fine, but I wish they'd improve the drop rate on alot of other items!!!
The point that you are missing is that the content is NOT BEING USED. Its WASTED space in the game.

It CANT be
1. Release new content
2. Have it done for a month
3. Hardly ever used again

It is NOT a good use of the Developers time to be making content like that.
 

Aibal

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You cant easily compare Tram stuff to Fel stuff like that. Harrower has much more risk at failing compared to Exodus! And then you need to complete 6 spawns to finally summun the Harry this is why you get average 5 or 6 x 25 stats scrolls guaranteed but its rng... But I dont see much risk at doing Exodus, no stress at being raided in other words hehe. I can run 12 to 15 Exodus per day if I want, thats not the case with the Harrower...
Really? You can farm that many keys? I average a full set of keys on my warrior for between 1 and 2 hours of killing. I get doubles of tons of things, but, for me, the dagger has been incredibly hard to come by. So taking the minimum of my rng, you spend 12-15 hours a day, and then another 120-150 minutes (ten minutes per kill of Exodus...bullcrap, but I'll give you the benefit of the doubt), taking him down. So you have 14-17.5 hours to do your 12-15 Exodus a day. Either you are majorly full of ****, or you need to get a job so that my tax dollars can stop supporting you. Which is it?
 
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Quickblade

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The point that you are missing is that the content is NOT BEING USED. Its WASTED space in the game.

It CANT be
1. Release new content
2. Have it done for a month
3. Hardly ever used again

It is NOT a good use of the Developers time to be making content like that.

This is the point. The dungeon revamps are permanent change to dungeons that havent changed in 15 years, so they will not likely change em again till the end of UO. I think it miss something in the new dungeons : quests.

Deco drops should be added to Exodus im 100% with you in this one (a core of clockwork Exodus something like that), also some ingredients drop for whatever or maybe recipe or a use for those SA mats that dont have a use yet (lodestone something like that and the slasher claws, also fey wings maybe others I forgot)
 
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Quickblade

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Really? You can farm that many keys? I average a full set of keys on my warrior for between 1 and 2 hours of killing. I get doubles of tons of things, but, for me, the dagger has been incredibly hard to come by. So taking the minimum of my rng, you spend 12-15 hours a day, and then another 120-150 minutes (ten minutes per kill of Exodus...bullcrap, but I'll give you the benefit of the doubt), taking him down. So you have 14-17.5 hours to do your 12-15 Exodus a day. Either you are majorly full of ****, or you need to get a job so that my tax dollars can stop supporting you. Which is it?

If I tell you I can play at job does it answer this? And yes its rng, but take a bard and kill all exodus dungeon youll see that keys drop alot. But farming 12 sets would take me I think 3 to 4 hours , and stop personal attacks please, thanks of course I would never grind for up to 12 Exodus set in a single day but I wanted to show how much at extreme I could do ...
 
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Aibal

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If I tell you I can play at job does it answer this? And yes its rng, but take a bard and kill all exodus dungeon youll see that keys drop alot. But farming 12 sets would take me I think 3 to 4 hours
Hmmm, first it was less than three hours and now it's 3 to 4 hours (yeah, I saw "less than three hours" pre-edit). No, you won't. Bards appear to be doing better but to get 12, let alone the 15 sets you talked about will take you longer unless you are on a VERY active server with a lot of trading going on. Bottom line, you are over exaggerating the Harrower angle and grossly underestimating the Exodus angle.

I'm not making personal attacks, I'm attacking ridiculous statements. Don't confuse the two.
 
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Quickblade

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Hmmm, first it was less than three hours and now it's 3 to 4 hours (yeah, I saw "less than three hours" pre-edit). No, you won't. Bards appear to be doing better but to get 12, let alone the 15 sets you talked about will take you longer unless you are on a VERY active server with a lot of trading going on. Bottom line, you are over exaggerating the Harrower angle and grossly underestimating the Exodus angle.
OK then Ill take it on another angle, I can grind up infinite Exodus keys alone ok , but I will never be going to grind any of the skulls needed to summun Harry alone, beside coon . Does it show you how Exodus cant be compared to Harrower now and so the scroll rate cant be the same between Exodus and Harrower. Exodus scroll drop rate is a bit too hight right now . On the 6 drops you have 1 chance at scroll , but since Exodus can drop 4 artys on 5 players (statistic I had) it should be reduce since the keys are so easy to farm .
 
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Aibal

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OK then Ill take it on another angle, I can grind up infinite Exodus keys alone ok , but I will never be going to grind any of the skulls needed to summun Harry alone, beside coon . Does it show you how Exodus cant be compared to Harrower now and so the scroll rate cant be the same between Exodus and Harrower.
Who's comparing this to the Harrower besides you? The bottom line is that keys, for "most" players, take quite a bit to farm. Once farmed, they will have to find a party, do Ex, and get a drop...depending on shard it may be easy to find the party, not so much on the drop. After that, they can lather, rinse and repeat. There is NO casual player who is living by your statement that "I can do 12-15 Exodus a day". None. It's not that easy and trying to blow sunshine up people's arse that it is, is simply a ridiculous statement.
 
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Quickblade

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Who's comparing this to the Harrower besides you?
Galen and Kylie were, if you have read the posts before mine. Anyway the question here is not comparing Harry to Exodus, even if both drop stats scrolls, but the point here is to show that number of drops is too high per Exodus. The drop rate is ok but the number of drop per amount of players is too high. Or maybe i got too good rng at the encounters I did. Only time will tell us
 

Aibal

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No they weren't. They were comparing the benefit/cost of obtaining keys and doing the champ. In your scenario, while you sleep your guildies can rock out 3, 4, 5, even 6 of the spawns. And then BANG, you show up to help pull the harry off. In the case of Exodus, you have to have a character farm the keys (or buy/sell/trade) to get the keys you need. After that, you need to roll in and get a drop...and let's face it, there is ONLY one drop that really is on people's minds, in spite of the fact that another couple of them aren't terrible at all. It isn't easy. With a harry, as long as the spawn is held, even if I don't get a DIRECT drop, my guildies will get them, and then we roll dice. You are trying to make a harry out to be something it's not. No matter the party size, with a harry we ARE going to get X number of +25's. With Exodus, even after keying, partying, dying, and killing him, there is no guarantee. On top of that, if you are in one of those perpetually crappy rng rolls, you may get nothing after 10's or 20's of Exodus'. Always? No, but it WILL happen. At least with a harry I bet 90+ percent of the time I wind up with at least 1 +25 if we hold the spawn. The same can't be said of Exodus with his +5.
 

Good Grief

Journeyman
Stratics Veteran
if you are in one of those perpetually crappy rng rolls, you may get nothing after 10's or 20's of Exodus'.
This is what IMO makes people stop doing certain things.

Also this entire discussion like many others is solely from a long time vet veiw. Imagine being that new or returning player trying to do this or really anything else in 6 months. Can't find anyone who wants to do it for various reasons, can't do it alone, give up and go play something else.
 

kelmo

Old and in the way
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Dread Lord
A new player is a long way from ever doing this quest. Returning players... well that is another story. Depends on how long ago. Deal is... this is an MMO. There are years of content for a new player.

If you are looking for single player games, there are several fine games out there.

I stand by my statement.
 
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