A
anavelgato
Guest
I think everyone wanna have such thing happens....making faction alive again and the dev team sounds like working on this too...
I have got a few ideas to make it alive and more peoples are interested to join faction.
First of all we have to make the FEL side more faction related which is not entirely about town control. But we can balance out in Tram also.
Changes can be done as follow:
1/ I believe that many peoples are suffering from this situation " Why am I joining faction when I don't have to worry about skill lost and I can keep killing ppls?" . To solve this, I strongly recommend the changes can be done like this:
All characters that are NOT in faction would automatically having a 12% skill lost (not the base skill) in FEL facet.
So whoever wanna turn red or having any pvp act in fel, they have to join a faction.
This also wouldn't affect Hunting in Fel with non-faction players too much with 12% loss.
Conclusion : 12% surface skill penalty for non-faction characters.
2/ To balance out the faction vs non faction players in TRAM side, working on faction artis is not enough.
Faction players in TRAM side would receive a bonus of 20% damage increase cap(a total of 120%) , Mana Regen bonus cap for 2 (a total of MR 20) and 1000 luck.
BUT!! Their corspe would turn Criminal once they're dead and LOOT-ABLE by ANYONE.
Conclusion :
A/ Bonus of 20% DI cap, MR cap increase by 2, +1000luck
B/Corspe turns criminal and loot-able by anyone.
In this way, we can balance out the advantage vs disadvantage between both facet for both faction/non-faction players.
3/ CHAOS/ORDER system can come back to the game with adding CHAOS/ORDER to your faction guild would be able to NULLIFY all bonus & criminal death penalty of Faction characters in Tram.
Conclusion : Joining Chaos/Order can NULLIFY all faction tram bonus & penalty.
Guys lets share your thoughts together to make this game PVP be more reasonable for faction system. This is very sick to see non-faction pvpers in Fel has total advantage over the real fighting guys.
Hope we can dig deep and make a better balance together.
I have got a few ideas to make it alive and more peoples are interested to join faction.
First of all we have to make the FEL side more faction related which is not entirely about town control. But we can balance out in Tram also.
Changes can be done as follow:
1/ I believe that many peoples are suffering from this situation " Why am I joining faction when I don't have to worry about skill lost and I can keep killing ppls?" . To solve this, I strongly recommend the changes can be done like this:
All characters that are NOT in faction would automatically having a 12% skill lost (not the base skill) in FEL facet.
So whoever wanna turn red or having any pvp act in fel, they have to join a faction.
This also wouldn't affect Hunting in Fel with non-faction players too much with 12% loss.
Conclusion : 12% surface skill penalty for non-faction characters.
2/ To balance out the faction vs non faction players in TRAM side, working on faction artis is not enough.
Faction players in TRAM side would receive a bonus of 20% damage increase cap(a total of 120%) , Mana Regen bonus cap for 2 (a total of MR 20) and 1000 luck.
BUT!! Their corspe would turn Criminal once they're dead and LOOT-ABLE by ANYONE.
Conclusion :
A/ Bonus of 20% DI cap, MR cap increase by 2, +1000luck
B/Corspe turns criminal and loot-able by anyone.
In this way, we can balance out the advantage vs disadvantage between both facet for both faction/non-faction players.
3/ CHAOS/ORDER system can come back to the game with adding CHAOS/ORDER to your faction guild would be able to NULLIFY all bonus & criminal death penalty of Faction characters in Tram.
Conclusion : Joining Chaos/Order can NULLIFY all faction tram bonus & penalty.
Guys lets share your thoughts together to make this game PVP be more reasonable for faction system. This is very sick to see non-faction pvpers in Fel has total advantage over the real fighting guys.
Hope we can dig deep and make a better balance together.