I remember back in 1999 there were what I would call "Professional Crafters". They were individuals who spent the majority of their time at the smithy in Britain providing services such as repairing armor/weapons for people and taking armor/weapons orders. However, over time most of us made our own crafters and the need for these professional crafters diminished. When what was fun for them in game disappeared so did they. Some of these folks left the game all together, others pursued other interests.
For many years there have been cries of people saying things along the lines of making crafting a viable and profitable profession again. Eventually they implemented imbuing and reforging. It seems that UO once again created the opportunity for the professional crafter class to re-emerge. The thing is, now that the opportunity is here where are they? Has anyone with any real interest in this class completely left the game? Or is it that imbuing/reforging is so complicated/expensive no one is willing to do it?
I've made and remade several high end suits as the changes came out. When imbuing came out I spent considerable time and money remaking suits for all of my characters. When reforging came out I spent even more time and only made suits for my main characters. By time I mean I have likely spent hundreds of real human hours either obtaining resources or crafting the actual items. It can take a day of making base pieces just to get the right roll on the resists. Now with reforging you are taking a gamble that the base piece will get desirable mods.
Besides the investing in actual crafting there is also the competitive advantage. People tweak their suits and spend time in spreadsheets to maximize their effectiveness. They actually test things out and see what works, what is worth having and in what amounts. Many of these people are PvPers who don't want their enemies to have a direct benefit of their efforts.
My point? I am not sure there is one besides missing the people of the professional crafter class. It is time consuming enough when you make something for someone and they tell you exactly what they need on it. i.e. "I need a ring with 15 HCI, 15 DCI, 25 DI, 25 EP and the rest in dex" But I do have a laugh when someone says: "I need an awesome pvp mage suit maxed out. Whoever has the best price I don't want to get taken". Realistically it costs millions upon millions of gold to make something like that and that is not counting the crafter's time. These posts always inevitably go un-answered or someone ends up trolling the original poster. I wish we did have a bustling crafter class again as some of these players probably end up just giving up on the game instead of investing the time into doing it themselves. How do we make crafting a profitable endeavor? I think that is a question to anyone who wants to see Ultima thrive.
Thanks for reading,
~Podolak
For many years there have been cries of people saying things along the lines of making crafting a viable and profitable profession again. Eventually they implemented imbuing and reforging. It seems that UO once again created the opportunity for the professional crafter class to re-emerge. The thing is, now that the opportunity is here where are they? Has anyone with any real interest in this class completely left the game? Or is it that imbuing/reforging is so complicated/expensive no one is willing to do it?
I've made and remade several high end suits as the changes came out. When imbuing came out I spent considerable time and money remaking suits for all of my characters. When reforging came out I spent even more time and only made suits for my main characters. By time I mean I have likely spent hundreds of real human hours either obtaining resources or crafting the actual items. It can take a day of making base pieces just to get the right roll on the resists. Now with reforging you are taking a gamble that the base piece will get desirable mods.
Besides the investing in actual crafting there is also the competitive advantage. People tweak their suits and spend time in spreadsheets to maximize their effectiveness. They actually test things out and see what works, what is worth having and in what amounts. Many of these people are PvPers who don't want their enemies to have a direct benefit of their efforts.
My point? I am not sure there is one besides missing the people of the professional crafter class. It is time consuming enough when you make something for someone and they tell you exactly what they need on it. i.e. "I need a ring with 15 HCI, 15 DCI, 25 DI, 25 EP and the rest in dex" But I do have a laugh when someone says: "I need an awesome pvp mage suit maxed out. Whoever has the best price I don't want to get taken". Realistically it costs millions upon millions of gold to make something like that and that is not counting the crafter's time. These posts always inevitably go un-answered or someone ends up trolling the original poster. I wish we did have a bustling crafter class again as some of these players probably end up just giving up on the game instead of investing the time into doing it themselves. How do we make crafting a profitable endeavor? I think that is a question to anyone who wants to see Ultima thrive.
Thanks for reading,
~Podolak
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