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[UO Herald] Publish 78.0 Comes to All Shards - 08/31

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We will push Publish 78.0 to all shards during the maintenance this evening.
For your reading pleasure, here are the completed notes:

Publish 78.0.0

Anniversary Items

Anniversary items for the 15th Anniversary of Ultima Online have been added. Considering these are a gift from us to you, we will drop a few sneak peeks in the upcoming weeks.
  • All Characters older than 30 days will be eligible to receive Anniversary Items beginning September 1st, 2012 and ending September 30th, 2012
List of Anniversary Gifts

  • Harpsicord and Harpsicord Rolls
  • Heritage Token (due to request for ladders)
  • Sands of Sosaria (16 unique historical items, hint: dbl click them when you pick one)
  • 3 exploding muffins (just for something to go boom)
  • A new Anniversary Cake has 10 pieces of cake each. Careful once you eat all the pieces the cake will disappear.
Despise Dungeon Revamp

This was the premise for the two brothers which serve as the Boss mobs in Dungeon despise.
Two brothers, both well learned in the arcane arts, lusted for the same woman. She was but a simple maiden, tending to the ranches dotting Britannian countryside, her beauty, however, was without equal. Both men knew should they compete against one another, neither would succeed in bearing fruit with such beauty. So the brothers conspired, and began to corrupt the very fabric of her love. Together the brothers conjured a powerful Polymorph spell to transfigure themselves into the perfect man for the maiden to love. For months they would deceive her love, the maiden unknowingly accomplice to a corrupt triangle. Finally, she gave birth to twins. Despite the powerful magics the brothers used to pursue their ruse, the mother’s love for her children was too great and the brother’s trickery was uncovered. Outraged at such a thing the maiden cast away her lovers forever, cursing them to the Abyss. As the twins grew and their mother aged they would learn of her hate towards their fathers. As each twin grew to adulthood and became their own man, they would blame the other for their own father’s fate, and come to despise one another. Already practiced in their fathers’ art and fully possessing their arcane talent the twins began bartering with the mysterious Wisps. Eventually each convinced the Wisps to conjure an army with which to destroy the other. Their mother, bearing witness to this feud and knowing the dangers of the likely outcome, pleaded with her sons to reconcile. Corrupt with rage, there was no foregoing their anger and so she mediated at the Shrine of Compassion, hoping in her heart of hearts for her sons to end the feud. As she meditated a mysterious Wisp appeared to her and in an instant an eternal pact was struck. The mother’s love was enough to save Britannia from impending war, but her sons, filled with despise would be cast there forever…
  • Note that this new content is on Trammel only
  • There is a mysterious wisp near the entrance to Despise. Double-click it to have a conversation and learn something of the new dungeon content.
  • The top two levels of the dungeon are now aligned to Good and Evil and are at war
  • Look for the stone ankh inside the dungeon, and use it to commune with a Wisp
  • Your purpose is to help out your side in the war by building and training your army
  • The strongest army will periodically be transported to the Final Battle in the depths of Despise
  • Collect Putrid Hearts (the Dungeon Crystals of Despise) and spend them with the Mysterious Wisp on powerful rewards
  • The Final Fight can yield new artifacts!
  • Siege only – Artifacts will drop on the Covetous mobs and Cora
Despise Artifacts

Compassion’s Eye
Ring
  • Intelligence Bonus 10
  • Mana Increase 10
  • Mana Regeneration 2
  • Luck 250
  • Spell Damage Increase 20%
  • Lower Reagent Cost 20%
Unicorn Mane Woven Sandals/Talons
Human: Sandals
Gargoyle: Leather Talons
  • Nightsight
  • Random Damage Eater 2%
Despicable Quiver / Despicable Vail
Human: Large Quiver
Gargoyle: Leather Wing Armor
For Quiver:
  • Archery +5
  • Damage Modifier 10%
  • Dexterity Bonus 5
  • Reflect Physical Damage 5%
  • Hit Chance Increase 5%
  • Random Resist 10%
  • Lower Ammo Cost 30%
  • Weight Reduction 30%
For Wing Armor:
  • Throwing +5
  • Dexterity Bonus 5
  • Reflect Physical Damage 5%
  • Hit Chance Increase 5%
  • Random Resist 10%
Hailstorm
Human: War Fork
Gargoyle: Gargish War Fork
  • Random Super Slayer
  • Hit Lightning 15%
  • Hit Mana Leech 30%
  • Hit Cold Area 100%
  • Hit Chance Increase 20%
  • Swing Speed Increase 25%
  • Damage Increase 50%
  • Cold Damage 100%
  • Durability 255/255
Cleanup Britannia Dyes

Two new and two old dyes have been added to the Cleanup Britannia Collection.
Players may choose the following dyes:
  • Black and Green Pigment
  • Shadow Blue Pigment
  • Vibrant Crimson Pigment
  • Reflective Shadow Pigment
Halloween Masks Added

Two new Halloween Masks have been added. Beware of the pumpkin patch between October 1st, 2012 and November 10th, 2012
New Casino Games

  • Visit the Fortune’s Fire Casino at the base of the volcano on Fire Isle
  • See the Cashier to buy Casino Chips or to cash out your winnings. The exchange rate is 100 gold for 1 chip
  • Bet your Chips with one of the two dealers in the Dice Tent:
  • Chuckles’ Luck: Bet on a number between 1 and 6. The dealer rolls 3 dice. You win your bet amount for each time your lucky number comes up!
  • Hi-Middle-Lo: Place a bet on “High”, “Middle”, “Low”, or “Outside”. For the real gamblers out there, the “Outside” bet pays 5:1 on a win!
  • Enjoy a mug o’ Fortune’s Fire Grog, and don’t forget to tip your waitress
Stewards

Some of you asked for this type of NPC and here it is. We have added a Steward to the Clean up Britannia system, it will cost 10,000 points, and we have replaced the Bless Deed with the Steward. Below are the requirements for using one.
  • Requires 125 house item storage and one vendor slot to place.
  • Can only be placed in public houses
  • Can be named
  • Can be dressed
  • Can be programmed using give words to will give items out to other players when spoken the correct word or phrase.

Bug Fixes

  • The rockslides preventing passage into Central Ilshenar have been cleared.
  • Act II of the Awakening has been disabled.
  • The Afflicted Gargoyles of Ter Mur have been healed
  • Seedboxes will now hold up to 300 unique seeds and 5000 total seeds.
  • Rare hued vanilla plants are available from completing the Naturalist’s Quest.
  • Lava Lobster traps will now retain the correct name when returned from buoy form.
  • City Raiders have been added to the Brigand Fort between Yew and Britain.
  • Ghosts will no longer get stuck in the Experimental Room within the Abyss.
  • The maximum price of an item on a player-run vendor is now 175,000,000gp
  • Players who kill certain creatures in other parts of Covetous will no longer receive score credit on the Void Pool scoreboard.
  • Mannequins can now wear faction armor.
  • Removed the restriction for the Advanced Character Token and the Mythic Token on Siege.
  • Increased the artifact drop chance on Cora from 10% to 30%
  • Mannequins and stewards cannot equip Holy and Vile items on Siege Perilous/Mugen
  • Infected gargoyles will no longer spawn.
  • The raiders will no longer spawn in Ilshenar and/or Malas.
  • Players should no longer be teleported into invalid locations when answering the Call to Arms.
  • Players should no longer be ejected from the Despise boss encounter if they enter specific regions of Despise Level 4.
  • Negative karma inhabitants of Despise will no longer aggress onto negative karma players, however they will still fight back if attacked.
  • Andros and Adrian encounter changes
  • There should now be a leash on their wisp lieutenants.
  • There should now be a 5 minutes notification before the Doom Spell is casted.
  • Players will now be given 5 minutes to loot and will no longer be teleported back to their base immediately after the encounter.
  • If a players possessed minion is conscripted more than 1 minute after Call to Arms is answered, they will not be transported to the battlefield and will need to wait until the next Call to Arms is called.
  • Conscriptions will only be accepted for one minute after the Call to Arms. If you conscript after a Call to Arms is answered, then you will have to wait until the next Call to Arms.
  • When players fail to slay Andros or Adrian the Doom Spell will now be cast properly.

Classic Client 7.0.27

  • Cliloc Changes
  • Fixed issue where the sitting animation and a chair can allow the classic client to become out of sync.
  • Fixed classic client crash related to Gargoyle throwing weapons
Enhanced Client 4.0.27

  • Cliloc Changes
  • Fixed EC crashing periodically when dealing with loading and unloading dynamic objects.

Continue reading...
 

Merus

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Removed the restriction for the Advanced Character Token and the Mythic Token on Siege... that is interesting....
 

Martyna Zmuir

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Wow, you'd think they'd get the name of their own new quiver/wings correct...it's Unforgiven Quiver/Vail, not Despicable. Accurate information is important.
 
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hen

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When it says mediation does it mean meditation? Would make more sense.
Also wish the casino was on Nu'jelm not Fire Isand. Giive the pleasure town the gambling centre not a wild island.
 

Kyronix

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Wow, you'd think they'd get the name of their own new quiver/wings correct...it's Unforgiven Quiver/Vail, not Despicable. Accurate information is important.
The names of the Artifacts have actually been altered. When the items are released world wide, they will be "Unforgiven Veil" and "Despicable Quiver". Unlike the talons & sandals that are essentially identical in item properties, the Veil and Quiver were different enough that having the same-ish name seemed like it could be potentially misleading. The patch notes should be updated accordingly. Thanks for the post!
 

LordDrago

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The names of the Artifacts have actually been altered. When the items are released world wide, they will be "Unforgiven Veil" and "Despicable Quiver". Unlike the talons & sandals that are essentially identical in item properties, the Veil and Quiver were different enough that having the same-ish name seemed like it could be potentially misleading. The patch notes should be updated accordingly. Thanks for the post!
Thank you for the clarification.
 

Quickblade

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really why only 2 % all damage eater on the unicorn sandies ? damage eater is in increment of 3 % always , so having a max piece of 15% , we would need 3% to have the cap of 18%. Can this be fixed for 3% or is it too late please?
 
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Frarc

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One more hour !

Man, i don't wannt go to work now! *Mumbles about stupid letters and packages*
 

Symma

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Very interesting about the tokens for siege. Some might say its not good but if it's gets more of you trying siege then I'm all for it.
 

Petra Fyde

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Something seems to have not gone to plan. The publish is not yet on Europa
 

blinkdog

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The names of the Artifacts have actually been altered. When the items are released world wide, they will be "Unforgiven Veil" and "Despicable Quiver". Unlike the talons & sandals that are essentially identical in item properties, the Veil and Quiver were different enough that having the same-ish name seemed like it could be potentially misleading. The patch notes should be updated accordingly. Thanks for the post!
Can you make the in-game text make up its mind on whether Noveau Despise uses "crystals" or "hearts" maybe? While you're at it hop back to Shame and name "A CAVE TROLL THE WALL GUARDIAN" something that makes sense. You know like "(random orc name) THE WALL GUARDIAN" or just "WALL GUARDIAN". Not that embarrassing looking sentence fragment.
 

Petra Fyde

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I strongly advise everyone not to do anything they wouldn't want to repeat. The publish on US shards seems to have serious problems. I don't know what it will take to fix it, but it would be wise to allow for the possibility that it might require a revert.
 

Frarc

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Check to see if you can get Bless Deeds from the clean-up. They are gone on Alt.
Yes still a bless deed. Europa and Drachenfels will have their publish tomorrow morning then. Sometimes we are first, sometimes we are last. :)


There was a patch just a little ago that fixes the Despise problems. :)
 

Eärendil

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171 MB coming in - seems to be the Publish 78 that arrives Drachenfels. Very excited!
 

Promathia

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171 MB coming in - seems to be the Publish 78 that arrives Drachenfels. Very excited!
Patch does not equal Publish.

The patch fixes the Despise problems, but Europa/Drachenfels are still not published
 

Petra Fyde

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1st September the notes say.
@Earendil a publish is something that changes what's on the server - their end.
a patch is something that changes the client - your end.

Mostly a patch prepares your client for what's going on the server, or sometimes fixes something like today.

 

Eddie123

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ok thanks.. i was gonna reactivate my accounts but if i just have to wait a day ill take the free month on my accounts lol.
I wonder if this is going to make the wbb houses fall since you cant place.
 

Eärendil

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Thank you for your comments - I just cant wait to get these Crimson and Black Dyes...
 

Sprago

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  • Removed the restriction for the Advanced Character Token and the Mythic Token on Siege.
I think this is great idea i hope it draws more players to siege. Siege is by far the best shard in my opinion, but i do understad its a little to hardcore for some folks.
 
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Martyna Zmuir

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  • Removed the restriction for the Advanced Character Token and the Mythic Token on Siege.
I think this is great idea i hope it draws more players to siege. Siege is by far the best shard in my opinion, but i do understad its a little to hardcore for some folks.
Uhm, then they really shouldn't be playing there, Siege is the "hard shard" after all.

IMHO I'm surprised the Siege players aren't screaming bloody murder about people being able to zip into master skill level characters without going through all the RoT work that they had to go through. But, whatever, EA needs the money apparently.
 

chise2

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Uhm, then they really shouldn't be playing there, Siege is the "hard shard" after all.

IMHO I'm surprised the Siege players aren't screaming bloody murder about people being able to zip into master skill level characters without going through all the RoT work that they had to go through. But, whatever, EA needs the money apparently.
To be honest though its not like training is hard you know what I mean? In fact ROT actually makes some things easier and or less resource consuming on Siege then they are on prodoshards. Really its a time thing not a difficulty thing. They will still have to acquire gold and items not to mention for some folks they will have to learn how to actually use said template. As for being unfair well perhaps if they are brand new to uo and never had to train up a char yeah. But alot of the folks that will use this are people that have trained up several chars already.
 

DJAd

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I'm loving this so far! First trip to despise, down to the boss, then I get an awesome quiver in my backpack. :)
 

Sir_Bolo

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IMHO I'm surprised the Siege players aren't screaming bloody murder about people being able to zip into master skill level characters without going through all the RoT work that they had to go through. But, whatever, EA needs the money apparently.
It's not such a big deal, nobody has to go through all the RoT work anymore anyway...
The RoT timers were significantly shortened a few years ago, and the daily cap on skill gain was removed - nowadays you could in theory reach 7x90 skill in one day on Siege.
The Mythic Token on Siege is actually much more useful to set the stats to 225 avoiding the daily cap on stat gains (normally it takes 15 days to get to 225).
 
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Viper09

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Uhm, then they really shouldn't be playing there, Siege is the "hard shard" after all.

IMHO I'm surprised the Siege players aren't screaming bloody murder about people being able to zip into master skill level characters without going through all the RoT work that they had to go through. But, whatever, EA needs the money apparently.
I know where you're coming from but I see it as simply a time thing. Training isn't hard, it's time consuming. I may actually move to Siege soon, the perfect shard for being a thief. The biggest reason I haven't is that I really don't want to train my character up from scratch.
 

Obsidian

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Ok, I am very confused on what to do in Despise. My character is negative karma (necro-mage). Is my goal to get a blue monster and then kill other blue monsters to get up to level 15? There is a lot of traffic on Atlantic and I'm getting attacked a lot (largely by monsters under other people's control). I'm having trouble figuring out whether my monster should be offensive or defensive.
 

kelmo

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All the advanced character token does is knock a few hours off of training. I was against this when they were inadvertently enabled for Siege in the beginning.

Years later and with an entirely different set of rules for RoT, a different population and a real need for a few more dynamic players and guilds... I have changed my mind.
The tokens we already have on shard will just get a character started and be viable in some of the more exciting things that can be done on Siege.

Thank you Dev team. I think this is a good deal for Siege and will not be overpowering for new characters in the least. They still have to go through RoT.
 

Frarc

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Ok, I am very confused on what to do in Despise. My character is negative karma (necro-mage). Is my goal to get a blue monster and then kill other blue monsters to get up to level 15? There is a lot of traffic on Atlantic and I'm getting attacked a lot (largely by monsters under other people's control). I'm having trouble figuring out whether my monster should be offensive or defensive.
If you got negative karma then taken a blue monster and kill blue monster get you to level 15. Agressive makes your pet attack anything from opposit karma (Even players) Defensive it just walks with you.
 

Obsidian

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If you got negative karma then taken a blue monster and kill blue monster get you to level 15. Agressive makes your pet attack anything from opposit karma (Even players) Defensive it just walks with you.
When you say agressive will attack opposite karma... Do you mean my karma or the hireling's?
 

Petra Fyde

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your karma, the hireling will eventually flip over to match your karma :)
EG. If you are positive karma and enslave a darkmane it will attack negative karma creatures, gaining karma as it kills until it is in positive karma.
 

Obsidian

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Is there a particular blue monster that is superior to the rest for the final battle?
 

Obsidian

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Ok, I got a Lvl 12 Silinelli before I had to run and get my boys at school. I made him very evil and red. I even had to accept criminal actions to bless and heal him. Good thing I was already Dread. I would have kept working him until he hit lvl 15, but I didn't see any Call to Arms. How do you actually take your trained guy to the champ battle?
 

Driven Insane

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Ok, I got a Lvl 12 Silinelli before I had to run and get my boys at school. I made him very evil and red. I even had to accept criminal actions to bless and heal him.
What shard??

I want to run in there on my positive karma char and kill your pet in 5 seconds and make you start over. Because apparently that's how this works.
 

Obsidian

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LOL

Atlantic. I am sure he is long since dead. I abandoned him when I went to get my kids.
 

Driven Insane

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I wouldn't do that to you man.

Just making the point that this is very possible and as usual the implemention of this content is severely flawed.
 

kelmo

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Has this been posted on the Bug forum?
 

kelmo

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How do I know it's a bug and more importantly why is it my job to QA their work?
It is not your job. If you do not care to report it, that is OK. Move along.
 

Obsidian

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Yeah, I don't think it is a bug. But you definitely can frag each other if not careful. I found that it worked best to claim a corner "spawn" and try to keep my hireling from moving too far away. The red color also helped keep oncoming blues away.
 
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