I did the event in a fairly casual way, handed in 185 cures in all and got more than I expected, the sash, staff and necklace. I don't have a character that could make use of the sleeves anyway.
I always got a completed cure before I ran outta tries. It involved not using the tongs till I knew the combination. I wager a script could have done that too. Either way.... yes.b. if it improved the number, leave in, and start Step 2 again with the next ingredient. (if the result was a cure, go back to step 1).
c. If it made the number drop, 1 was the correct number. Record what the number was of each before you added that one, use tongs, and reset that amount. start step 2 again on the next ingredient.
Most of the time, you could get a completed cure before you ran out of tries. if not, dump right before the explosion and start over.
This was exactly, what I wanted to say - but my English seems to be insufficent... THANKS!In our hyper-aggressive, anti intellectual culture though it's hard for people to understand that... because the rules as they are currently written say you were more unreasonably aggressive and won, right? And that kind of attitude may have made sense when we were surrounded by aggressive animals that needed an aggressive clubbing for your survival... but as the dominant, world breaking apex predator now, that attitude is an evolutionary dead end for mankind from here
Exactly. Heard enough social-darwinistic "I win, you lose, accept it, you whimp!"-stuff. It´s not about these 20-30 winners, it´s about the way it was designed - as an appeal to the worst insticts of mankindSo to make it completely simple; People do not hate YOU for winning the gloves, they hate the whole system which encouraged them to play in an irrational, destructive manner, and they hate that the benefits achievable would be set by the very worst sort of competitiveness.
The rarity of the item means buying the item will become impossible after awhile. A few people, including myself, complained about the system before the content became available, while a few people counter argued and said, "If you work hard you should get the best stuff." Now many of those hard-worker people are coming back here ready to complain because they scoffed at first only to lose out on the top item despite submitting hundreds of cures.I still fail to see what people are up in arms about. It was clearly stated that you might not reach the top tier and you might not even get into the bottom if the curve was such that you failed to break into it.
Tough luck people. Sorry but it was a risky gamble that didn't pay off. This event went on for months which provided an ample amount of time to farm gold and items which would have paid for any and every reward, twice over. And lets face it, if the top "reward" wasn't so different and if people didn't assume that it was able to fetch a godly sum no one would have bothered so, again, greed killed it.
Well, the results are out;
Healer Quest Results | Mythic Entertainment | Ultima Online
Yamato holds the record for the highest submission; 2865
I wonder if the participants are accounts involved? Or individual character?
The only winning move is not to playI WIN. I SKIPPED THIS EVENT