From a number of threads I have read and noticed on the argument, it seems to me that the system which compares players' cures turn in to assess right to rewards to the top players turning cures on any given shard, is not much appreciated by several players and, actually, it may have deterred several players (me included) from even participating since they felt that they simply did not have (unfortunately) enough time to play the game to even think to try to get anywhere close to the number of cures' turn ins that some powergamers on their shard might reach.
Worse, a fear that with the current system bugs me is, what if on a shard I play I have the bad luck that there is some players scripting parts of the cures' process ? There is no way that I could possibly compete and therefore, no chance for me to get past a sash, if at all.
So, I wonder, is there any chance that you Developers could be so kind to change the system from what it is to actually set the 4 rewards to a finite number of cures so that ALL players can actually know that by turning in X number of cures they WILL get reward # 1, reward # 2, reward # 3 and reward # 4 ?
Want to limit their number ? Fine, make them obtainable 1 per type for each character or even 1 reward of each of the 4 types per account per shard. I have no problem with that.
I just would like to KNOW that if I spend my time into making cures and turning them in I WILL get my 4 rewards once I make and turn in enough cures as set.........
Of course, if my proposition is reasonable and feasible, the time window to players to make and turn in cures should be made one -from the moment the change to the system is introduced-, that will reasonably allow, even to a casual player who so far has not participated to this Event because the current design was deterring him/her from participating due to a very low perception of a probability that the effort and time invested would materialize into some actual nice reward (past the sash that is...), to actually have a reasonable time allocated to make and turn in enough cures to earn all the 4 rewards.
What I am trying to say, is that if you find it reasonable to make the change and set a number of cures that would require a casual player playing the game, say, 5 hours a week, some 20 hours work in game to make and turn in the required number of cures to earn the 4 rewards, then the Event should be left going on for at leats another month after the newly introduced change so as to allow even to a casual player playing an average of 5 hours a week who so far has not bothered participating to the Event since they felt their in game time was insufficient to succesfully compete, to be able to work and earn all of their 4 rewards after the new changes.
Thank you very much.
Worse, a fear that with the current system bugs me is, what if on a shard I play I have the bad luck that there is some players scripting parts of the cures' process ? There is no way that I could possibly compete and therefore, no chance for me to get past a sash, if at all.
So, I wonder, is there any chance that you Developers could be so kind to change the system from what it is to actually set the 4 rewards to a finite number of cures so that ALL players can actually know that by turning in X number of cures they WILL get reward # 1, reward # 2, reward # 3 and reward # 4 ?
Want to limit their number ? Fine, make them obtainable 1 per type for each character or even 1 reward of each of the 4 types per account per shard. I have no problem with that.
I just would like to KNOW that if I spend my time into making cures and turning them in I WILL get my 4 rewards once I make and turn in enough cures as set.........
Of course, if my proposition is reasonable and feasible, the time window to players to make and turn in cures should be made one -from the moment the change to the system is introduced-, that will reasonably allow, even to a casual player who so far has not participated to this Event because the current design was deterring him/her from participating due to a very low perception of a probability that the effort and time invested would materialize into some actual nice reward (past the sash that is...), to actually have a reasonable time allocated to make and turn in enough cures to earn all the 4 rewards.
What I am trying to say, is that if you find it reasonable to make the change and set a number of cures that would require a casual player playing the game, say, 5 hours a week, some 20 hours work in game to make and turn in the required number of cures to earn the 4 rewards, then the Event should be left going on for at leats another month after the newly introduced change so as to allow even to a casual player playing an average of 5 hours a week who so far has not bothered participating to the Event since they felt their in game time was insufficient to succesfully compete, to be able to work and earn all of their 4 rewards after the new changes.
Thank you very much.