But you're right, I would love to see the actual numbers released by them-the statistics of who is using which client. This could help depict their reasoning for both clients to start with.
EA stopped releasing numbers officially when UO started dropping. The only way you'll see them ever release any numbers again would be if UO magically climbed well above 100,000. EA is not adverse to numbers, they pump out all kinds of numbers about their other games, but it's only when it's positive numbers.
I just think of the resources spent in maintaining and patching both clients and it is an annoyance when other aspects of the game are failing and not getting certain attention that could help generate subscriptions.
I agree with you to an extent that EA needs more subscriptions, but you're kind of tilting it your way.
Quite frankly, you, me, and everybody who advocates for supporting only one client misses out on something very, very crucial: Ultimately, working on two clients is not what's holding UO back, it's EA that is holding UO back.
The UO team could be doubled or tripled, and both clients could receive better support, and UO would still be profitable here in July of 2012. Last year, one of the top 4-5 people in EA publicly said UO was widely profitable, and yet here a year later, and UO has a much smaller team.
If you want new subscriptions, neither client is going to help with that right now, because you have to do something to get people to look at UO in the first place.
More content? UO has more content than most any other game out there, and a housing system that is unbeatean. If people haven't looked at UO before now, it's not because they didn't think UO was lacking in content. Mention UO on an MMORPG website, and housing and the non-leveling system are usually the things mentioned that would most help UO. But people still aren't flocking here.
More bugfixes? While helpful to existing players, people who have never played UO in the last 15 years are not going to look at numbers of bugs as an indicator of whether to play or not. Most will look at screenshots and video to determine if they will even try a game, and just about every MMORPG out there has it's share of bugs, and as a whole gamers accept that bugs are a part of the experience.
Dungeon Upgrades? While helpful to existing players, people who have never played UO are not going to hear that Covetous was upgraded and flock to UO.
Focusing on one client or skipping the graphics update? The CC's graphics and interface are instantly recognizable to anybody who played UO 15 years ago, and if people aren't flocking to UO for the CC after 15 years, they aren't going to flock to UO for the CC in the next year or 5 years from now.
There needs to be a vision for the future. Thank you for your input.
There needs to b a vision for actually growing UO, and that vision must be backed by EA. When was the last time you heard an EA executive (outside of Mythic) come out and praise UO on its own, and not as just a tool to help prop up Star Wars? Eugene Evans, the head of Mythic, last year said he was proud to be a part of the studio that ran UO, but guess what? It was in response to rumors of Warhammer being shut down and was not something he spontaneously said out of nowhere.
EA could easily support both clients to make all of us happy, add in the high resolution graphics upgrade, and do quite a few other positive things for UO and still have UO be profitable right now.
At the end of the day, supporting two clients only holds UO back because EA holds UO back by refusing to give us more developers.