Z
Zyon Rockler
Guest
That is so true and if you think about it, that is what uo is. It has all the games you can put on face book in one place. If they had seen that before face book they could of made alot of games and put them into uo. Like farming, cooking, fishing, the sims house building.
Think about all the people who play Farmville. It's a very basic thing, you grow something, when it's done growing, you harvest it. Now, look how many people do that. So, if you break down UO into mini games, you already know the people that are doing that now on Face Book would also enjoy doing that in UO. Look at UO's fishing boats, now we put cannons on them. What is the most popular ship fighting game for UO's era? So easy to incorporate and the research is already done. Do people like it? How many people like it?
So, now it's just the matter of the world that it's in and then look at UO with its' Virtue System. Epic Good vs. Evil and Role playing, PvP, Monster Spawn, tie that in with a living world and it becomes a game eating industry, a monopoly.
That's why the 2 clients are so important now. You have 2 different ideas of what the game should look like. The funny thing is, is that I don't really see anyone arguing that looks are more important but they are important. Any future design depends on the looks or the art because if it has the same look as other games, then why play this game? If the environment feels the same where it's just some dumb point and click or they're always throwing some ridiculous add asking for more money every 3 minutes.
So, you think about the idea that UO has to offer. When you go to farm in UO, you don't get a pop up that says, Buy UO Gold. When you go to customize your house, you don't get a pop up that says, Buy the new dungeon look and torture room for only $9.99. I'm not saying that some of this would not be acceptable but if the 2 games were exactly the same there would be no draw for customers. So, the UI and the world setting automatically change all of that. The fact that you're able to own a house and communicate with other people, is no different than Yo Ville but you can not compare UO to Yo Ville because of the UI, because of the Client, because of the way the graphics look, the sound and of course the simple fact that you're not playing Yo Ville, you are in a world.
So, anything that you can do in the world, you can do in UO, even out of world experiences.
I don't agree that 2d is faster than the enhanced. I would like to see proof on that. Alot of the macros that I use begin with the basic spell group. For example: If I push F1 for a heal, that's only the first thing that it's going to do, it will continue doing many things at a perfect timed rate that no human could match well at least most humans and then if I change my key to F2 right after the heal it performs its' face value and then again that one continues unless the next key is pushed. So, you can allow each key to do maybe 2 or 3 moves or you could just let them run out completely.
The reason I say this is because one of the timings with the mage, even Pre-AoS would be explode and flame strike. To time them perfectly is more important than to cast them quickly. So, I would really like to see the comparisons. I really wish we could make movies and show each other our points. As far as PvP I would like to see this put into the arena. The Enhanced Client vs. 2d. Of course the UI's would have to be ok'd to be of qualifiying standard and there would be a debate of course, whether to allow UO Assist.
Think about all the people who play Farmville. It's a very basic thing, you grow something, when it's done growing, you harvest it. Now, look how many people do that. So, if you break down UO into mini games, you already know the people that are doing that now on Face Book would also enjoy doing that in UO. Look at UO's fishing boats, now we put cannons on them. What is the most popular ship fighting game for UO's era? So easy to incorporate and the research is already done. Do people like it? How many people like it?
So, now it's just the matter of the world that it's in and then look at UO with its' Virtue System. Epic Good vs. Evil and Role playing, PvP, Monster Spawn, tie that in with a living world and it becomes a game eating industry, a monopoly.
That's why the 2 clients are so important now. You have 2 different ideas of what the game should look like. The funny thing is, is that I don't really see anyone arguing that looks are more important but they are important. Any future design depends on the looks or the art because if it has the same look as other games, then why play this game? If the environment feels the same where it's just some dumb point and click or they're always throwing some ridiculous add asking for more money every 3 minutes.
So, you think about the idea that UO has to offer. When you go to farm in UO, you don't get a pop up that says, Buy UO Gold. When you go to customize your house, you don't get a pop up that says, Buy the new dungeon look and torture room for only $9.99. I'm not saying that some of this would not be acceptable but if the 2 games were exactly the same there would be no draw for customers. So, the UI and the world setting automatically change all of that. The fact that you're able to own a house and communicate with other people, is no different than Yo Ville but you can not compare UO to Yo Ville because of the UI, because of the Client, because of the way the graphics look, the sound and of course the simple fact that you're not playing Yo Ville, you are in a world.
So, anything that you can do in the world, you can do in UO, even out of world experiences.
I don't agree that 2d is faster than the enhanced. I would like to see proof on that. Alot of the macros that I use begin with the basic spell group. For example: If I push F1 for a heal, that's only the first thing that it's going to do, it will continue doing many things at a perfect timed rate that no human could match well at least most humans and then if I change my key to F2 right after the heal it performs its' face value and then again that one continues unless the next key is pushed. So, you can allow each key to do maybe 2 or 3 moves or you could just let them run out completely.
The reason I say this is because one of the timings with the mage, even Pre-AoS would be explode and flame strike. To time them perfectly is more important than to cast them quickly. So, I would really like to see the comparisons. I really wish we could make movies and show each other our points. As far as PvP I would like to see this put into the arena. The Enhanced Client vs. 2d. Of course the UI's would have to be ok'd to be of qualifiying standard and there would be a debate of course, whether to allow UO Assist.