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SUGGESTION: One small step for Fel...

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puni666

Slightly Crazed
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One small step for Fel, One giant step for Felkind.
...This is a continuation of the Trammelization of Fel thread, because there's too much there for a new reader.
In a nutshell:

murder counts go away,
Perma Red goes away,
Calling guards on players goes away.
only victor kills are counted. -> hopefully losses too
Fighting allowed anywhere
If you're at War, by guild or Faction, you're Red to any opposing sides
Factions are always opposing
Reds attack Reds only.
If you don't PK, you're Blue
Full Pardons, Red to Blue
New Guild Order - at War with any Faction, and any Guild that's in War.
Guild can be at war against a Faction.
You sound like a Dev from Cal's era... by that I mean you don't play this game obviously.

"Cross healing to hard. Make cure everything and heal in one spell. Game play much better now."
 
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Sevin0oo0

Guest
by that I mean you don't play this game obviously.
I play it enough to make several mil every week, and over 350mil this year. Never been to an auction, cross-sharded, and typically won't deal in arties.
I play solo UO, and I'm a trained mob Killer, not a very good one at that, you?
 

red sky

Sage
Stratics Veteran
Stratics Legend
The Entire ZERG FEL Guilds is what drove people away...

Uh, not really, in fact the whole zerg guild fights were some of the best times in fell. When you had 30 vs 30 over a spawn it was great. It was even better when you had a group of 10 elite pvpers fighting a group of 30 mediocre pvpers. This isn't what drove people away though. It's life in general as we get older and the fact that spawns have become a thing of the past so to say.
 

Don't Tread on Me

Lore Keeper
Stratics Veteran
Stratics Legend
Campaign Supporter
The Entire ZERG FEL Guilds is what drove people away...



Uh, not really, in fact the whole zerg guild fights were some of the best times in fell. When you had 30 vs 30 over a spawn it was great. It was even better when you had a group of 10 elite pvpers fighting a group of 30 mediocre pvpers. This isn't what drove people away though. It's life in general as we get older and the fact that spawns have become a thing of the past so to say.
No. Zerg = mass numbers "running the shard" actively preventing anyone from being able to do anything. See also; any guild solus has been in on chessy (and probably other shards, though I don't know). I agree with you completely, huge numbered fights are awesome (except when my computer starts locking up....) but that isn't zerging. The zergs piss everyone off and try to keep everyone else out of fel. It's almost funny, a guild zergs, then complains that there's no one around for them to kill. Stupid. Then they "corner the market" on power scrolls etc. All dumb.

Spawns are getting old, I agree.
 

G.v.P

Stratics Legend
Stratics Veteran
Stratics Legend
The Entire ZERG FEL Guilds is what drove people away...
"Zerg" PvP guilds didn't exist prior to Champ Spawns, and Champ Spawns were introduced post-Trammel. Most players made their choice to leave Fel when Ren came out or much later when AOS came out, not because of "zerg" guilds. In fact, "zerg" guilds actually helped populate Fel back up, at least at first. Most of my old friends decided to leave when AOS came out, as the expansion basically created a whole different game.

Here's the thing, though, in my opinion, for the modern take: how long can you take two-three hours a night blinding your eyes with para fields to protect or raid a harry? Modern gaming trends towards MOBA-style gameplay, which is what Covetous ushers forth. In a nutshell, you have a short battle every 15 minutes. All participants are likely to get points just for participating in the fight, which means you will eventually be able to get a reward even if you are constantly on the losing end. To complicate matters, or to explain the fight in another way, there's no real "winner" or "loser"; if the monsters win, everyone loses. Does that help or hurt the scene?

An MMO is difficult to navigate. If you add something new it competes with everything that's old. Every mage who PvPs will want the new Covetous shield, and every PvPer will likely be at Covetous upon launch rather than a Champ Spawn. There's going to be quite a few skirmishes which go on long after the monsters have defeated the "Void Pool," and the way players prioritize between killing and PvMing will make for an interesting dynamic--something some PvPers won't enjoy.

True MOBA-style gameplay requires opposing goals--such as found on the Shard of the Dead last Halloween, in which you had to defeat an opposing base by defeating its defenseless and static base "creature." I'm waiting to see if and when they insert that kind of gameplay on production shards, and it seems as if they are getting closer and closer, especially given the spoilers which suggest we will soon be attacking "walls." Still--will there be enough room between Champ Spawns, Harrys, the Covetous spawn, Cora, and everything else? It's definitely a tough situation.
 

G.v.P

Stratics Legend
Stratics Veteran
Stratics Legend
No. Zerg = mass numbers "running the shard" actively preventing anyone from being able to do anything.
That's a monopoly, really, not a zerg.

I'm not sure why people are so in love with the term "zerg," because it really doesn't make sense in the context of UO. It's an RTS strategy best described simply as a "rush" attack (much like peewee rushes in TA were common, prior to Starcraft). I can understand calling a large group of unstructured, inferior PvPers a zerg, but it's still a poor comparison to make as UO is not an RTS, doesn't even have levels or tiers, only has "late" game, and we control only one character at a time rather than a few dozen.

To "zerg" comes from an RTS called Starcraft, in which you can play as one of three races: human, protoss, or zerg. You boost your base and troops through technology upgrades and the human and protoss races get better mid-late game. The zerg are better early game, specifically because their main unit, the zergling, gives you two soldiers at a time rather than one. Their stats are low but they are cheap to produce, which means you can build a bunch of them and overwhelm your opponent.
 

Don't Tread on Me

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That's a monopoly, really, not a zerg.

I'm not sure why people are so in love with the term "zerg," because it really doesn't make sense in the context of UO. It's an RTS strategy best described simply as a "rush" attack (much like peewee rushes in TA were common, prior to Starcraft). I can understand calling a large group of unstructured, inferior PvPers a zerg, but it's still a poor comparison to make as UO is not an RTS, doesn't even have levels or tiers, only has "late" game, and we control only one character at a time rather than a few dozen.

To "zerg" comes from an RTS called Starcraft, in which you can play as one of three races: human, protoss, or zerg. You boost your base and troops through technology upgrades and the human and protoss races get better mid-late game. The zerg are better early game, specifically because their main unit, the zergling, gives you two soldiers at a time rather than one. Their stats are low but they are cheap to produce, which means you can build a bunch of them and overwhelm your opponent.
I loved starcraft... and remember the zerg and realized the relationship. Somehow, the defination mutated to the current "owning of a shard (fel)" that it is today in UO (and possibly other games, i don't play them though). I think of it kind of like how faction enemies are referred to as 'OJ's which is short for orange juice and there is no 'J' in orange. not sure how that happened. but it did. kinda like pwned. makes no sence, yes, the 'p' and 'o' are next to each other, but why oh why did the typo become so popular?

i agree with you, but i try to roll with the punches rather than trying to fight the weirdo system.
 

Luvmylace

Sage
Stratics Veteran
Stratics Legend
If you "Love Felucca" you'd understand that there is a Problem here that if not addressed you are going to be the ONLY one (considering you're not already) there...
that is no reason to jump on the Trammelize Fel bandwagon .What if they find a way to get people to come back ?You have plenty to do in all the facets ,you just want your cake and eat it too .
 

Luvmylace

Sage
Stratics Veteran
Stratics Legend
How many times do they need to do that? If it's that great, ok, we'll leave it as is, pvp is dieing, been said, factions broken is still being said. Make Fel PVP only, remove the mobs - dead as hell? that's what I'm talking about. Others have already asked why the whole game isn't opened up to their reds - not cause they love it like that. Arenas, I''ve yet to hear one complaint about it being too crowded to get in. because pvp is ubber? You've got a Red, big deal, means nothing except we'll never be playing together.
That's all good ,but no reason to give you your cake and eat it too.Keeping the rewards in Fel high will eventually win out and who knows what will come up in the future .You don't deserve all the rewards with no risk . Just because I am the only one left ,doesn't mean you should have your way.
 
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Sevin0oo0

Guest
True MOBA-style gameplay requires opposing goals--such as found on the Shard of the Dead last Halloween
That's the ONLY time I've actually been in a PVP-type environment and liked it, immensely. Almost as if there was a mix of Fel and Tram. I don't think I was ever attacked by another player. I got unintentional griefs, physically blocked, that was a pain, and altho I certainly got looted enough, I didn't really mind. I never went out the door and down either ends of the hall, so I don't know where people went from there... Mostly Fel, except either Order/Chaos? 2 opposing?

I don't mind being looted by another player - I kinda miss the old days... "Hey can you get my stuff while you're in there?". Sparring among friends is Fun, dieing Isn't, Griefing isn't. Guild members and such should be able to cripple the other down to where they can't move or swing,which is what happens at 1 HP, if they want, not a full God mode, more like Demigod mode.It's enough to determine a victor
And maybe That could be a workable option, once at 1HP, it takes longer to get going again (maybe 20-30 secs), sped up by certain fish or refresh pots. And stolen from, at any time, exc if frozen/para'd/ or at 1Hit Point? The only rez-kills could be by mobs. Designers wanted Killing an innocent to be a Bad thing, I get it, but I don't get why they went ahead and allowed it. Innocents, imo, are Guards, Brides, wandering healers, ones like that.
 
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Sevin0oo0

Guest
TKeeping the rewards in Fel high will eventually win out .
works for me... What happens in Fel, Stays in Fel. Get a Scroll, SOT, recipe, whatever, in Fel? It stays in Fel. And what happens in Tram stays in Tram too.
Also include Gold, resources and items obtained solely in one ruleset. What's goods for one should be good for the other. And since they're opposites, Blessed becomes insurable, or Cursed, in Fel
 

Luvmylace

Sage
Stratics Veteran
Stratics Legend
That's the ONLY time I've actually been in a PVP-type environment and liked it, immensely. Almost as if there was a mix of Fel and Tram. I don't think I was ever attacked by another player. I got unintentional griefs, physically blocked, that was a pain, and altho I certainly got looted enough, I didn't really mind. I never went out the door and down either ends of the hall, so I don't know where people went from there... Mostly Fel, except either Order/Chaos? 2 opposing?

I don't mind being looted by another player - I kinda miss the old days... "Hey can you get my stuff while you're in there?". Sparring among friends is Fun, dieing Isn't, Griefing isn't. Guild members and such should be able to cripple the other down to where they can't move or swing,which is what happens at 1 HP, if they want, not a full God mode, more like Demigod mode.It's enough to determine a victor
And maybe That could be a workable option, once at 1HP, it takes longer to get going again (maybe 20-30 secs), sped up by certain fish or refresh pots. And stolen from, at any time, exc if frozen/para'd/ or at 1Hit Point? The only rez-kills could be by mobs. Designers wanted Killing an innocent to be a Bad thing, I get it, but I don't get why they went ahead and allowed it. Innocents, imo, are Guards, Brides, wandering healers, ones like that.
Your persistence in Wanting to Change Felucca is annoying . You don't like all the stuff that happens in Fel ,then stay in the other Facets .You can have all you want in Tram,Leave Fel alone and quit trying to make it what YOU want from it. We deal with stamina loss and have for 15 yrs without a thought to making it trammelized. You can come up with every excuse in the book for a reason to change fel but in the end You don't live here ,I DO. and I have for 15 yrs. I don't need to live in Tram but I have to go there to participate in all the stuff you have.;facet after facet after facet...... Given my choice I have stayed in Felucca .The only reason I have houses in Luna was to help my merchant survive .The establishment of Malas destroyed what I had built up in Felucca..... UO Stratics - Catskills - Bearpoint
You didn't see me whining about what you had and I didn't I just went with the way UO was going . made a shop and then the Luna Library a place for everyone and every playfield.

"works for me... What happens in Fel, Stays in Fel. Get a Scroll, SOT, recipe, whatever, in Fel? It stays in Fel. And what happens in Tram stays in Tram too.
Also include Gold, resources and items obtained solely in one ruleset. What's goods for one should be good for the other. And since they're opposites, Blessed becomes insurable, or Cursed, in Fel "

They are not meant to be opposite ,Trammel lands were created to appease the players who wanted to not be hunted ,griefed killed and otherwise "annoyed" by the PKR's
 
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Sevin0oo0

Guest
@ Luvmylace
If the thread is upsetting, stay out. If you think Fel and PVP is fine, Thanks, we heard you the first time, we get it. On the other hand, if you think there's some issues that could use a little love, jump in with some ideas, that's what we're doing here. Many think there's problems, it's Not just "me".Fel speaks for itself - I go there, in cities, Once I sat in the middle of town for over 2 hours, near a bank, never saw a soul - just a bustling place of activity. That what you see too? or just the occasional bot and yew gate griefers?
Believe me when I say I want Fel to remain 'unique', just as Tram and Siege are. You excel in Tram I see, complete with Luna vendor, I'm trying to get more to do that Fel, and not just necessarily with the vendor system.
 
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Sevin0oo0

Guest
The establishment of Malas destroyed what I had built up in Felucca.....
Further, I REALLY appreciate your input as a Long-term Fel. Player cities are nothing but awesome in my book. So you think yours is gonna make a comeback? not without people. Nothing has really changed about Fel, but other changes Have affected it, just as it did your town.
Maybe Fel needs a bit of change to counter those effects? If not, then good luck with your city, maybe things will pick up for ya. You really see that happening with no changes?
 
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Sevin0oo0

Guest
UOguide said:
The first Ilshenar spawns only gave special titles as a reward. To entice players to come to Felucca, much more substantial Power Scrolls were introduced.
As a "Tram" player, I now suggest Power scrolls be removed, to help return Fel to it's former glory. A trammy idea, that needs to stay in Tram. Murderers should not be guard whacked either, simply for being Red. Sounds like something that needs to stay in Tram anyways, like guard "safe" zones.
 

Luvmylace

Sage
Stratics Veteran
Stratics Legend
As a "Tram" player, I now suggest Power scrolls be removed, to help return Fel to it's former glory. A trammy idea, that needs to stay in Tram. Murderers should not be guard whacked either, simply for being Red. Sounds like something that needs to stay in Tram anyways, like guard "safe" zones.
You have no business deciding ,promoting ,or contmplating what's good for Fel .Furthermore we all know that that is not your real motive. You could not care wether Fel is active or dead ,you just want what you want. Find another topic and get off this bandwagon.You don't live here and if you did and were complaining I would tell you to move to Tramset. Scrolls remain a Fel reward .!They are not a Trammy idea Tram is but a copy of Felucca to start with.
.Thats where they belong .get up some spunk and come to Fel to hunt if you want them. this beating a dead horse.
And BTW I don't want a shop or town in Fel .It would not work until people like you learn to dive in and throw caution to the wind. After all it is just pixels . Dying in not the end of your character like it was in the old days .
 
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