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SUGGESTION: One small step for Fel...

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S

Sevin0oo0

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One small step for Fel, One giant step for Felkind.
...This is a continuation of the Trammelization of Fel thread, because there's too much there for a new reader.
In a nutshell:

murder counts go away,
Perma Red goes away,
Calling guards on players goes away.
only victor kills are counted. -> hopefully losses too
Fighting allowed anywhere
If you're at War, by guild or Faction, you're Red to any opposing sides
Factions are always opposing
Reds attack Reds only.
If you don't PK, you're Blue
Full Pardons, Red to Blue
New Guild Order - at War with any Faction, and any Guild that's in War.
Guild can be at war against a Faction.
 

Dan123The123Man

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"If you don't PK, you're Blue"

*scratches head*

"Reds attack Reds only."
if this is the case then how would one become red to begin with? :coco:

"Fighting allowed anywhere"
Siege paralous Dun Dun Dun...
 
S

Sevin0oo0

Guest
It lets everybody play all areas of the game, under the same ruleset.
Take that small 'pvp' area in SA.. anybody that goes in, is red, or could be, different subject
 

Dan123The123Man

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"murder counts go away,
Perma Red goes away,"
Perma red already goes away... u either pay for the pardons or u wait the time out... Murder counts already go away...

"Factions are always opposing"
They already are opposing, it's the players who choose not to attack one another if they're in an APPOSING faction... No matter what change you make it's not going to make a player attack their friend if they don't want to even if they are in an apposing faction.

"Full Pardons, Red to Blue"
This idea sounds nice but also kind of to easy and catering to griefers? Just seems like an easier way to get out of griefing other players in pvp..

"Guild can be at war against a Faction."
I'm surprised you can't already do this... I support this 100%

"Calling guards on players goes away."
I can't say I support this, that is why there is Siege Paralous shard... I do however feel they should allow players to transfer on OR off of siege shard.
 
S

Sevin0oo0

Guest
"Fighting allowed anywhere" - Siege doesn't Have a Fel, only for shards that do

"if this is the case then how would one become red to begin with?"
? you miss these:
If you're at War, by guild or Faction, you're Red to any opposing sides
Factions are always opposing
New Guild Order - at War with any Faction, and any Guild that's in War.
Guild can be at war against a Faction.
 

Mirt

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I am sorry I am not seeing what your trying to get out. To me it sounds confusing and is really only dealing with a handful of things. Unless your saying that non consentual pvp is ending and only factions and guild wars would still exist or there is a red toggle I don't understand.
 

Mervyn

Babbling Loonie
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in my experience mentioning fel in these forums doesn't go down well with it's one sided minority readers.

ibtl
 

Dan123The123Man

Lore Master
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"If you're at War, by guild or Faction, you're Red to any opposing sides
Factions are always opposing"

Red or Orange, same difference... This falls under the category of waring factions and guilds along with the two quotes below... I support the idea of waring with faction guilds.

"New Guild Order - at War with any Faction, and any Guild that's in War."

Kind of like a new chaos/order system, I like it.... A system in place specifically for waring faction guilds vs non faction guilds... OR simply allowing faction guilds to be chaos or order and allow them to war against other chaos or order guilds... I dunno, something to think about.

"Guild can be at war against a Faction. "

I already supported this.
 
S

Sevin0oo0

Guest
Not much change then , is it? If i'm an old school pvper with 1000 counts, just an easy thing to do? How many years I need to wait that out? I'm good at Killing, killing players, I want a little recognition, and I want to play all areas of the game.
"Fighting allowed anywhere" - Siege doesn't Have a Fel, only for shards that do

"if this is the case then how would one become red to begin with?"
? you miss these:
If you're at War, by guild or Faction, you're Red to any opposing sides
Factions are always opposing
New Guild Order - at War with any Faction, and any Guild that's in War.
Guild can be at war against a Faction.
 
S

Sevin0oo0

Guest
in my experience mentioning fel in these forums doesn't go down well with it's one sided minority readers.
ibtl
It's the ones that can't offer constructive criticism or utilize self control That's what locks threads.
It doesn't matter to me. If no one wants any change, then I'll simply say "Well, Good Luck with that"
 

Mirt

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yeah, that's kinda it...
Ok then at least I understand. I am not sure how I feel about that it would be a big change for UO. But it could cut down on greifing and leave the whole game open to everyone and have only those that want to pvp pvp. Its so big a change that I can't say if it would help or hurt UO, I do know its how most games seem to handle pvp and it might encourage more guild wars and would certainly get everyone that wants to pvp into factions or the new Order guild. Its a very new idea for UO.
 
S

Sevin0oo0

Guest
Siege to me is like the original UO, but some don't like that,
People left Fel, some never want to go there, some don't like pvp, some do - How to you get them all to mix together?
More separate shards, more colors you can turn?


Dan mentioned griefers, I'd like to hear more on that - if it makes you fight more like adults and less like kids, yes.
 
S

Sevin0oo0

Guest
it would be a big change for UO.
Thanks, and if I seem ranting, it's only because I don't understand. You have to remember that I've never fought another player to death, and have only been killed by one, Once (i got stuck on a tree). so it's all new to me too. I typically don't even go to Fel, but i think it's just cool as hell.
 
R

Rusko

Guest
The main thing I'm noticing is the Current Reds that are lonely in Fel, are asking for stuff to bring more people into Fel.

Yet if you sit in General Chat on Any shard, All you hear is the few reds that remain talking crap, being disrespectful, asking to duel 1v1 with 4 other people standing behind them....

I am 100% for getting population back into Fel, Not just for Yew Gate PVP, but I'm sorry I like spawning and I enjoy when raids are attempted... Yea getting spawn after spawn is good for stacking up loot, but I enjoy the mix of PvM that could instantly Change to a PvP situation... That's Fun to me...

The Entire ZERG FEL Guilds is what drove people away...

Reds should PK a blue, loot supplies or w/e wasn't insured (this is the players fault and part of the game). Then a rez should be given or atleast protect from others Rez Killing...

How is killing someone over and over with 1hp gonna help keep bringing people back to FEL...

I agree there are ALOT of things the DEVs could do to help facilitate the re-population of FEL, but honestly when it all comes down to it... It's the current Fel-Players Attitudes and Actions that will decide who comes back and who doesn't.
 

Don't Tread on Me

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Not much change then , is it? If i'm an old school pvper with 1000 counts, just an easy thing to do? How many years I need to wait that out? I'm good at Killing, killing players, I want a little recognition, and I want to play all areas of the game.
1000 counts means that you've gotton 1000 murder counts. That has nothing to do with how good of a pvper you are. That means that you've participated in the death of 1000 people who were a) blue, b) not flagging you, c) probably weren't looking to fight you in the first place. Murder counts don't mean you're good at pvp.

1000 counts and want to be blue. <delete> <new char> 40,000 hours is too long (what is that, um 1600 something days?)
 

Don't Tread on Me

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The Entire ZERG FEL Guilds is what drove people away...
YES!!!

How is killing someone over and over with 1hp gonna help keep bringing people back to FEL...
If you rez kill you suck. I can understand a faction guy doing it or rez killing in the middle of a fight (to prevent the dead from re-entering battle).


I am noticed that on a lot of these threads people tend to be talking about pvp in relation to yew gate. Gate fighting is trash and is not pvp. I recommend that everyone stay away from yew gate because it brings out the worst in everyone.
 

Mirt

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1000 counts means that you've gotton 1000 murder counts. That has nothing to do with how good of a pvper you are. That means that you've participated in the death of 1000 people who were a) blue, b) not flagging you, c) probably weren't looking to fight you in the first place. Murder counts don't mean you're good at pvp.

1000 counts and want to be blue. <delete> <new char> 40,000 hours is too long (what is that, um 1600 something days?)
Or a ton of pardons. I am not sure how much the pvp crowd would like the idea of ending non consential pvp as for many people that is what pvp is about. What your suggesting is the origional idea behind Order/Chaos and Factions and guild wars but with there being no other system to pvp in otherwise except for a toggle. Its hard for me to judge it because its so well unlike anything in UO that has come before.
 

Heimi

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Thanks, and if I seem ranting, it's only because I don't understand. You have to remember that I've never fought another player to death, and have only been killed by one, Once (i got stuck on a tree). so it's all new to me too. I typically don't even go to Fel, but i think it's just cool as hell.
Yet you are suggesting changes to Felucca and PVP?
 

hen

Certifiable
Stratics Veteran
Stratics Legend
One small step for Fel, One giant step for Felkind.
...This is a continuation of the Trammelization of Fel thread, because there's too much there for a new reader.
In a nutshell:

murder counts go away,
Perma Red goes away,
Calling guards on players goes away.
only victor kills are counted. -> hopefully losses too
Fighting allowed anywhere
If you're at War, by guild or Faction, you're Red to any opposing sides
Factions are always opposing
Reds attack Reds only.
If you don't PK, you're Blue
Full Pardons, Red to Blue
New Guild Order - at War with any Faction, and any Guild that's in War.
Guild can be at war against a Faction.
As someone who lives in fel, runs a tavern in fel, collects resources, pvms and badly pvps in fel, and has vendors in fel, your suggestions are a complete turn off to me. Especially the first three.
 

Gorbs

Sage
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Stratics Legend
This seems like a solution in search of a problem. Between seven character slots and the accessibility of soulstones it would seem a player could still participate in all facets on whatever template they choose. If they have seven red characters and can't enter the tram facets that is their own fault.
 
R

Rusko

Guest
1000 counts and want to be blue. <delete> <new char> 40,000 hours is too long (what is that, um 1600 something days?)
I agree, if you are that far off, stone your skills, make a new char, eat some Powerscrolls and move on... Back in the day it didnt matter if you were stuck in fel, there were plenty of people to keep you occupied and busy... now if you are red on most shards, you are isolated and have to have a 2nd account or trustworthy friend to accomplish anything...
 
S

Sevin0oo0

Guest
Yet you are suggesting changes to Felucca and PVP?
the ones that came up with this game hadn't played it before either, didn't mean their ideas were bad, in fact, they worked pretty well, these might as well. And I wouldn't say they're MY ideas, it's what I've gotten from posts and things other people bring up. The fact that i Don't PVP, and Don't Care, may make me unique in that I'm Not biased - The ONLY bias I have is for the health of UO. (and fairness among playstyles)
 
S

Sevin0oo0

Guest
make a new char, and move on...
this way you don't have to delete anything. what if you wanted to give it a break for awhile, this enables that. You never have to stop doing what you like to do in the game. Why does a tram vs fel have to exist? One game, one set of players, one map, multiple playstyles, all supported.
 

virtualhabitat

Lore Keeper
Stratics Veteran
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Start a guild. Invite everyone who agrees with your new rules to join. The three of you can kill each other all day long -anywhere you want.
 
R

Rusko

Guest
Start a guild. Invite everyone who agrees with your new rules to join. The three of you can kill each other all day long -anywhere you want.
It's not hard to point out the people who have no interest of helping this thread but just like to say random crap to feel part of a community... Good Suggestion, Tell it at a party bro!
 
S

Sevin0oo0

Guest
It's not the fault of players that used Normal game mechanics, ones they enjoy, it didn't happen by Bug or exploit either.
If two guild members are fighting, wouldn't they essentially be at 'war', opening themselves up to attack from outsiders?
If they want it safe, they can bring their own guards, or use arenas.
 

virtualhabitat

Lore Keeper
Stratics Veteran
Stratics Legend
It's not hard to point out the people who have no interest of helping this thread but just like to say random crap to feel part of a community... Good Suggestion, Tell it at a party bro!
Using sarcasm to disagree with an idea submitted in this forum is perfectly within the rules of this forum. Just because your opinion is wrong doesn't mean those who are right are not contributing.

By the way, it may be even easier to point out self-appointed hall monitors who believe censoring different opinions helps to build community.
 
R

Rusko

Guest
I believe asking you to tell your stories in other locations (a party) isn't censorship in any sense :)

But I believe it's also easier to point out the people who can't contribute ACTUAL suggestions and opinions, but still want to feel apart of the solution...
 

Lady Storm

Grand Inquisitor
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To make Fel more usefull rather then the above suguestions that are a bit confusing might I suguest a smaller system? One where the status quo is not so out of balance.:p

All the dev need do is place a toggle on the player's paper doll that allows the player to select while in "TRAMMEL" only their attack status. This would make crafters off limits unless they start it. Meaning that IF a player attacks another in the fel rule set at any time that toggle goes to war setting automatic ... no save by retoggling. and a recall timer starts that stops you from recalling to a tram area for 5 mintues. (this does not mean they cant recall to a fel location just not to a trammel rule set area where the toggle can be set back) Heafty penilty but if you think about it they started it so they should take the lumps of their attact so to speak.
IT's simple and would give peace of mind to those who are not warrior type characters to use fel as it was intended, mind you this doe not stop the critters from making a meal of them but would make Feluccia more useful and "safer for the young set who just might join you if they can see without penity of dieing .... i find alot want to partisapate once they see the fighting ...this might be a way to get the iffy people to give pvp a go.
This doent change the status of reds..... you earned that red station. If you want your character to go blue get the pardons. They are dropping in price.:D

I would like to see Chaos and Order back in not factions. My reasons are that in that field of play they had the freedom to come and go anywhere and the fighting was spontanious. This is lacking in uo at this time. When you joined you had the markings of the side and you knew who was enimy. No need for special junk... we have plenty at our fingertips with imbueing and reforging. Arties you get on your own, period. No special treatment........nada just war as it should be. :stretcher:

I am sick and tired of hearing about factions crying... they have made war into a joke wiht all the special things done in it. War is brutial so should be the uo kind. NO one gives both sides the same amount or type of ammo and men in a real war. Lets face it if they did we would still be fighting the very first war on the planet. This escalating of the toys and special items has to end.
 
S

Sevin0oo0

Guest
I like the toggle in that it'd promote spontaneous, Lady Storm, you saying have Auto/ On /Off settings? non-switchable to Off, for 5min from an on or auto state?
works for me. You're Red in On or Auto so people will know?
 
R

Rusko

Guest
To make Fel more usefull rather then the above suguestions that are a bit confusing might I suguest a smaller system? One where the status quo is not so out of balance.:p

All the dev need do is place a toggle on the player's paper doll that allows the player to select while in "TRAMMEL" only their attack status. This would make crafters off limits unless they start it. Meaning that IF a player attacks another in the fel rule set at any time that toggle goes to war setting automatic ... no save by retoggling. and a recall timer starts that stops you from recalling to a tram area for 5 mintues. (this does not mean they cant recall to a fel location just not to a trammel rule set area where the toggle can be set back) Heafty penilty but if you think about it they started it so they should take the lumps of their attact so to speak.
IT's simple and would give peace of mind to those who are not warrior type characters to use fel as it was intended, mind you this doe not stop the critters from making a meal of them but would make Feluccia more useful and "safer for the young set who just might join you if they can see without penity of dieing .... i find alot want to partisapate once they see the fighting ...this might be a way to get the iffy people to give pvp a go.
This doent change the status of reds..... you earned that red station. If you want your character to go blue get the pardons. They are dropping in price.:D

I would like to see Chaos and Order back in not factions. My reasons are that in that field of play they had the freedom to come and go anywhere and the fighting was spontanious. This is lacking in uo at this time. When you joined you had the markings of the side and you knew who was enimy. No need for special junk... we have plenty at our fingertips with imbueing and reforging. Arties you get on your own, period. No special treatment........nada just war as it should be. :stretcher:

I am sick and tired of hearing about factions crying... they have made war into a joke wiht all the special things done in it. War is brutial so should be the uo kind. NO one gives both sides the same amount or type of ammo and men in a real war. Lets face it if they did we would still be fighting the very first war on the planet. This escalating of the toys and special items has to end.
This is a Great start towards something simple for DEVs to do and actually accomplish something...
 

Viper09

Grand Poobah
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One of your suggestions seem to be an attempt to simply remove the restriction of fel only for reds. Problem is that some reds like being red. Instead I would propose to just allow reds to enter other facets. They aren't going to attack anyone (they can't, no pvp in tram) and they can even be re-hued to blue when there.
They allowed reds to enter Ilshenar when it was first released, once a week or something like that. When there they just appeared to be blue, no one cared.
 

Lady Storm

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Exactly Rusko. YES SevinOooO.
The toggle would show up when you look at their bar. It would be very simple... on would allow any and all pvp, pk, red attacks and signal yoru there to kick buns.
Off would say I'm jest here to work ...move along. But if that person attacks any other person in fel the toggle automaticly resets to "ON" and they cant gate, recall, or go in any said gate to a Tram rule set for the 5 minutes timer they started in picking a fight. With the exception of recalling or using a gae to a fel area...

99% of all Reds have a blue. so going to another facit is not the issue. But I see the want to take the best they got to fight but would it be fair to allow a murderer loose in those areas?? I agree with the dev on this. They chose to be red and being red comes wiht limits of their actions. I have a red who has so many murder counts that it would be impossible to get him out of fel... so I speak from that basis as a owner of a red.
 

hen

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Exactly Rusko. YES SevinOooO.
The toggle would show up when you look at their bar. It would be very simple... on would allow any and all pvp, pk, red attacks and signal yoru there to kick buns.
Off would say I'm jest here to work ...move along. But if that person attacks any other person in fel the toggle automaticly resets to "ON" and they cant gate, recall, or go in any said gate to a Tram rule set for the 5 minutes timer they started in picking a fight. With the exception of recalling or using a gae to a fel area...

99% of all Reds have a blue. so going to another facit is not the issue. But I see the want to take the best they got to fight but would it be fair to allow a murderer loose in those areas?? I agree with the dev on this. They chose to be red and being red comes wiht limits of their actions. I have a red who has so many murder counts that it would be impossible to get him out of fel... so I speak from that basis as a owner of a red.
Crafters have guard zones in Fel. Take the choice away from player actions completely and you are just as well bringing in a full trammel rule-set.
 

Lady Storm

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On the contrary Hen this would make fel useable for all players and at this junction of uo's exsistance a change to something else just might liven up the game a bit more.
Limiting to guard zones any crafter's hunting for resources is a bit crass and quite dumb. Being from Fel I have seen the vast areas of unused places (beleave me kiddo I can chop for hours in some and not even see a animal much less a player). Not so in the mater of bringing the rule set to fel this would give players the choice to be. As I said all it takes to go into the "on" is a single attack on another.... and if you read carefully many who go and see the fignting want to join in... with this they can and it just might do so more.
 

hen

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I am not your kiddo. I am not dumb. I am not suggesting limiting crafters to guard zones. As I said, I live in Fel , I gather in Fel, I pvm and pvp in Fel, I have a tavern in Fel and vendors there too. A pvp toggle may have been a useful thing to consider pre Tram but not now. I can also read carefully thank you very much.
I am no one's dear, sweetie, darling, kiddo whatever. There is no need to Trammelize Felucca.
 
S

Sevin0oo0

Guest
. They chose to be red and being red comes with limits of their actions.
That's one of the points I'm looking at, just as It's my choice to exploit, and de-limit myself from All of UO If I want. Except Red is normal game play, so they 'designed' it so a player could limit himself? Game play should be Unlimited in that respect. To be fair, wouldn't killing too many mobs limit you somehow? A sampire depends on that, all the Red gets is a restricted play are, like he did something wrong. That's what I don't understand. I'll stop here, w/o mentioning dancin ponies.

The other was not to involve a toggle at all, but that's ok, The main thing is to come to agreement somewhere, so it won't all go in the same pile as classic shard (an instant thread locker, so NO comments on that, please)
 
S

Sevin0oo0

Guest
Crafters have guard zones in Fel. Take the choice away from player actions completely and you are just as well bringing in a full trammel rule-set.
Actually, when I mine, it's only in Fel. "Guard Zones", no trammel in fel, huh? it's already there and not going away. I'm just trying to get more people there, more opportunity for Guilds and Factions to interact. If Factions worked, why is it fel only? People left fell, they're leaving factions, and they're leaving UO
 

Viper09

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I agree with the dev on this. They chose to be red and being red comes with limits of their actions.
What dev and when was that statement made that you agree on?

My point is this, that argument died long ago when "innocents" to be pked in fel left to the other facets. Sure there are a few in fel but I honestly haven't seen any in a long time. I would think it would be extremely hard to go red killing only innocents. Counts now days are really only accrued through consensual PvP. To point, non-consensual PvP is nearly non-existent.
Being red is a PvP status now. Hence I see no reason to keep pks in fel. Don't see how it would be unfair to open all facets to them.
 

Driven Insane

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Except Red is normal game play, so they 'designed' it so a player could limit himself? Game play should be Unlimited in that respect. The Red gets a restricted play area, like he did something wrong.
Technically reds did do something wrong. They killed "innocents".

Personally I don't care if my reds ever leave Fel. They're set up to kill players, not monsters. So if I'm going to Tram, I'd rather just go take one of my blue chars who's much more efficient at PvM anyways.
 

Luvmylace

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Why would we want to continue belaboring the useless . This thread like others before it needs to be locked. Feluccans do not want their world Trammelized any more than Trammies want Reds to hunt them in Tram. So this kind of thread has no use and serves to aggravate those who love Felucca. Rather up the ante in Felucca and see who has the taste for it. Let the other keeps the other worlds ,since they have so many.
 
R

Rusko

Guest
Why would we want to continue belaboring the useless . This thread like others before it needs to be locked. Feluccans do not want their world Trammelized any more than Trammies want Reds to hunt them in Tram. So this kind of thread has no use and serves to aggravate those who love Felucca. Rather up the ante in Felucca and see who has the taste for it. Let the other keeps the other worlds ,since they have so many.
If you "Love Felucca" you'd understand that there is a Problem here that if not addressed you are going to be the ONLY one (considering you're not already) there...
 
S

Sevin0oo0

Guest
Luvmylace said:
Rather up the ante in Felucca and see who has the taste for it.
How many times do they need to do that? If it's that great, ok, we'll leave it as is, pvp is dieing, been said, factions broken is still being said. Make Fel PVP only, remove the mobs - dead as hell? that's what I'm talking about. Others have already asked why the whole game isn't opened up to their reds - not cause they love it like that. Arenas, I''ve yet to hear one complaint about it being too crowded to get in. because pvp is ubber? You've got a Red, big deal, means nothing except we'll never be playing together.
 
Z

Zyon Rockler

Guest
I would like to keep some of the things the same and just bring them back using existing systems. These changes could be done easily if somebody just put it all together the right way. For me the problem with this is, you take away something.

I agree with Lady Storm but I think that's only the first step. I'll try to break it down in the way that I see it but your idea is correct only I think it should be the guild system that is changed rather than the facet. So, to me, it's 2 pieces of programming, the toggle switch and 2 rule sets adding to guilds that carry through to Factions, so that both rule sets would be the same and I would not remove Factions, I would build on it.

So, basically a guy starts playing the game or a fearsome woman warrior. After about a week they build up there skills. This is why you need Trammel rule set. Now, if you go to Fel, you are still vulnerable to attack. This is good because you still have the scary place but the toggle switch should be in place for Trammel.

So, now you don't have to go somewhere to PvP. You don't have to put yourself into danger to PvP. You can be anywhere and PvP anyone, any time because you have PvP on. So, if someone else has PvP on, you can fight.

But, in Fel your vulnerable to PvP. See, so there's that difference. The way I would do it is, you turn on the switch, it stays on for x amount of time and then goes off again on its' own. If you're in Fel and you have PvP off, it does not matter.

Ok, so that takes care of the normal player or the basic system. Now, guilds are messed up because when you join them they basically put PvP on. Why would you want to be in Trammel in a guild that makes it Fel? So, this is the problem, I think, the main reason UO was never able to compete with WoW.

So, in the guild system, I would create 2 rule sets. 1 PvP on, the other PvP off. It's as simple as that. So, now if you join 1 guild that has PvP off, you never have to worry about being Pk'ed. If you join PvP on, then you're going into a guild whose focus is PvP and War. So, now you basically have a crafting guild and a warring guild. That's the basics. So, what I would do is add alittle bit to the guild system. For example: You could simply just lock it out like I said above or you could allow the guild masters and guilds to implement their own rules.

For example: In the guild menu there could be a Justice System that would penalize certain actions where if certain rules were not followed, you could actually be removed from the guild. For other actions, you could be fined, jailed if there was a guild jail that you could set up in a guild house. So, of course, later the system could be expanded on.

But I would have some type of Chaos Order so that you could build a story line, you could eliminate stealing. That would be the main reason. So, you could have Thief in the guild, you could have a PK in the guild but they would not be able to steal or attack any other member of the guild, where as in the Chaos guild, you would be allowed to do those things.

So, now we've covered the ability to steal and kill any where. Again, I feel that's a very easy way to fix it because as far as i'm concerned a murderer in a guild does not turn red. So, basically we have murderers already in the guilds but the system allows it. So, they don't get counts for it. In a Chaos guild, this could be something that is not only counted but praised. It could be the way they pick their leader. For example: If this was expanded on and not just a simple yes or no, you could set that into the rules. So, the leader of the guild would be the one who is the most powerful.

But any how, then we move into Factions. This system I would do the same. They might even want to add in Neutral so that some guilds could allow for both, meaning the toggle switch for PvP on would not matter, only PvP off. So, now it's getting alittle confusing but your main goal in Factions would be to give the player an awesome look. You know, awesome things. Like I can imagine an Evil Warrior and then I can imagine a Pure Chivalry Knight. Then I can see the Factions system supplying this wear and it having these awesome abilities that work well in team fighting. So, then the Faction Leader can set up a main goal, so that all of these guilds that are connected can focus on that goal. So, the rule set really has nothing to do with it as far as Factions but I think, the ability to turn off PvP as far as your own Factioneers attacking you, is important.

But basically, Factions again, need to stay a seperate system in Fel because an Order guild that has PvP off would need to maintain that status in Trammel. So, if you had a Smith an opposing Factioneer couldn't kill it but if the Smith went to Fel, anyone could kill him. That's the balance.

So, factions need to expand because of their landmass is small and I don't like their set up as far as a war game because you would think the bases would be within running distance of each other or enemy territories would be closer to each other but at the same time, there should be alot more spawns for the Factions to do. So, that they can have epic PvM battles as well as capturing their base, you would want to be able to eliminate their spawn. So, I can see why people would want more territory or more land because there really is no content besides going and looking for other people.
 
S

Sevin0oo0

Guest
Thanks Zyon Rockler, I got lost in your post - it's a personal mental problem, and nothing to reflect on your opinions. I have epic problems multi-tasking, and tend to forget things, such as pulling using over kill counts to determine what level of faction gear you'd be entitled too. So now I'm in a stupor, and like Flutter said, It doesn't matter. Devs read these boards and listen more than folks think, I'm sure they'll come up with something, they always do don't they?
~peace
 

Lady Storm

Grand Inquisitor
Stratics Veteran
Stratics Legend
Luvmylace has the gist of whats been the feelings of players over the last 10 years of UO. Keep the reds from tram and the pvp'rs dont want "trammies" in their fel.

Well if history is any suguestion to what is needed in game is this. I have lived in fel from the opening of uo to the world, when we got tram I watched the players escape fel. ESCAPE

It was not houseing changes... fel got the same as tram... there fore not the reason.
It was not the changes in fighting such as factions...... had no impact on fel living.
It was not resources, dungeons, etc...
They left cause Tram was SAFE. Too many had been robbed blind by thiefs, reds, and pks.

Too many left the game due to the uncontrolled stealing and uncontrolled griefing that some players found fun to do to others and made a habit of it. Fel was slowly dieing before tram ever came up, players were looking for a way to stop the torment. Tram gave them that much more of that peace. It stopped the leaving of the game for a while.
For those of you who do not know of this time let me give you a tiny glimse of what was going on:

Thief A would steal in or around the banks anything in your bag .. we didnt have rune books so runes were loose in your bag and if you had your house key.... well you would be in danger of loosing all you had in those two items... early on that key made the holder the owner! so you could loose that hard earned home and all it held in one swipe.
This with REDS who would find you out gathering or hunting and do their worst ... well one came to expect them to kill but they went further to dry looting ... again if you had a rune to your home on that character..... well lets just say you could be stalked every day as long as that red found it fun to plague you.

The Grand Old Days Of Fel......... oh dont get me wrong I do miss a good deal of those times but it was not the above things but the people.... it was those people that made the good ol days GOOD.
Fel needs to be more excessable... this idea is just one of many players for years have asked for. I dont know about your shard but mine have been complaining about there being no one to fight with... and I can see this in the players NOT being in luna infact I have seen the numbers on shards drop substantualy over the last few weeks. But there is a up side to this. On atlantic and a few other shards I have read the GC and it would surprise you on the lower shards that they are still fighting as if it didnt matter... Factions is changing. So find a good point and keep at it. Id like to see the change I suguested, I think many more would try it and like it.

As for you Hen dont go down south you will get called: sweety, hunny, baby, sugar, darlin, dear, kiddo. I use kiddo as a endearment to my fellow players and to all i know as its been in my language from youth. If you dont like it too bad cause I cant stop what is natural to me. Get use to it.
 
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