He just doesnt like that his armor isnt handed to him so easily nowAre the ranks actually broken, or is the new "fixed" something you do not like? Those are very different things.
-Galen's player
It doesn't concern you so you don't care right?just play the game for god sake. Tired of seeing faction threads.
I didn't even see this post.dont need fixed, if you havent gotten off your ass and built new suits in a month, whos the silly looking one now?
Please read my posts in the other threads.what's broken in them? it seems working as intended....the players with the highest score are rank 10, everyone else ranked below based on how your score fits up to the highest. If there's some bug on your shard and for some reason players with higher scores are not ranking up post in the bugs forum below.
I guess there's always the special olympics?
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You're correct Flutter, i for one gave up on factions when they made this changeOpen your eyes. Lots of people aren't "still playing".
I've already explained several times how we have tested the rank system and it is broken. The long and the short of it is, if you get enough points so that you will rank up at the next cycle, you most certainly will lose enough of those points due to "decay" that it is impossible to rank up on low population shards. It's not that no one can wear their armor, everyone is long past that and has either quit or made new suits. It's that the system is not functioning in a way that makes factions playable or fun. And this, I'm positive, is unintended.It's still not clear to me if things are actually not working as intended or if things are working as intended and folks are merely using "this harms me" as the standard for "not working as intended."
The latter's far from without precedent on Stratics.
-Galen's player
You should be aware of the potential differences between a system that you do not like, and a system that is broken. A system can be working as intended and can still not meet your particular needs, or just flat-out be a bad system. It often has frustrated me in the past when team members do not seem to recognize that difference (we say: "this is a bad idea," they say: "it's working as intended," as though that answered our concern), so I argue we should also recognize such.The long and the short of it is, if you get enough points so that you will rank up at the next cycle, you most certainly will lose enough of those points due to "decay" that it is impossible to rank up on low population shards. It's not that no one can wear their armor, everyone is long past that and has either quit or made new suits. It's that the system is not functioning in a way that makes factions playable or fun. And this, I'm positive, is unintended.
You had not done so in this particular thread until now. Assuming that readers do, or should, habitually read your posts is a potentially effective tactic. I've used it too. The difference, however, is that I fully recognize that a tactic is all it is, whereas you appear to be sincere in the assumption that all do read your posts or, if they don't, they surely should. I, for one, do not see the need to habitually read your posts. You loathe things in the game in general in about the same alarmingly high percentage you once loved things in the game in general, and neither extreme is terribly useful to me.I've already explained several times how we have tested the rank system and it is broken.
Galen, really.You should be aware of the potential differences between a system that you do not like, and a system that is broken. A system can be working as intended and can still not meet your particular needs, or just flat-out be a bad system. It often has frustrated me in the past when team members do not seem to recognize that difference (we say: "this is a bad idea," they say: "it's working as intended," as though that answered our concern), so I argue we should also recognize such.
In this case, based on your post (the only information I currently have on this issue), the accurate way to phrase it seems to be: The new system is extremely problematic on smaller shards, where points are harder to come by.
Three questions do occur to me, though. Firstly, if it's not about access to the Artifacts, then what is it about? What difference does rank make in Factions these days aside from ability to get the Artifacts? Is it just the frustration of seeing point farmers and exploiters run the system? And if so where was all this frustration when point farmers and exploiters ran the older system as well? (Which they surely did.) Secondly, if it's as obvious as you say it is, why do others of a similar ilk in this very thread appear to not agree? Thirdly, were you the one who raised a Faction bug issue with the Producer on Twitter, actually got a response, only to decline to answer when he asked for greater specificity ("what specific bug are you referring too?")?
You had not done so in this particular thread until now. Assuming that readers do, or should, habitually read your posts is a potentially effective tactic. I've used it too. The difference, however, is that I fully recognize that a tactic is all it is, whereas you appear to be sincere in the assumption that all do read your posts or, if they don't, they surely should. I, for one, do not see the need to habitually read your posts. You loathe things in the game in general in about the same alarmingly high percentage you once loved things in the game in general, and neither extreme is terribly useful to me.
So, thank you for finally specifying the problem in your seventh post in this thread.
-Galen's player
Not just this.If you are on a smaller shard the issue that the point change made is as follows:
Day before point change everything is fine. Lots(relative) of people to fight and points are traded around as people kill and get killed. There isn't a issue with maintaining rank as you only need 10-150 dependant upon shard.
Day after change. Every player has lost the ablity to use the current suit they had as the player does not have the rank to use the higher stuff, even rank four if they were ten the day before. This causes a issue in that people struggle to use these chars and then play them less thus causing the amount of people/chars to kill and be killed to be reduced leaving us with the issue of one needing to cycle 6 people before you can grab points from your last victory. Without a constant cycle of 30+ people/chars out in the fight you cannot maintain rank because there just isn't enough people left because thier suits are ruined, moral is reduced and the confusion is to high to find a work around.
I'm not sure if this is as clear as it could be but this is the true problem. There are no cross sharding people to boost the server and the reduced daily player count only makes it worse. Atl might work but I find it hard to believe that the rest are doing fine.
And, again, Flutter, it was the seventh post you made in this thread before you were explaining what you were talking about. And, again, Flutter, "this system is bad" is a different argument from "this system is broken."Galen, really.
If people pipe up to "argue" a point with me without educating themselves about what it is I am talking about, yes I do feel the need to state that I have already voiced my concerns multiple times in other threads. Repeating myself over and over isn't terribly useful to me.
I phrase it that way because I do because I am habitually informed by those of you more PvP focused that certain rewards for doing certain things are not "meaningful" because they do not have an impact on game mechanics. I therefore, I think quite naturally, assumed that the preference in the PvP community was to have rewards that impacts game mechanics. (Though, truthfully, sometimes even rewards that do have an impact on game mechanics are mocked as not meaningful so really I don't know what you all are looking for.) And the only game mechanics-impacting impact of the ranks I can immediately think of is the Artifacts.If you don't understand "what difference" faction rank makes then I don't really know what to say. It's supposed to be a ranking system. It isn't ranking properly. Why do I care? Because it was a fun part of the game for myself (and others).
I also thought that was a way to read it, and it kinda made me chuckle, honestly. ("How many are there?) In context, though, he probably intended a more general "which," not a "which one" among known alternatives.If someone has brought the bug to the producer on twitter and he asked "which bug" that says to me that there are several bugs with the system in question. At least, that's the way I read it. Hopefully they are aware of them all.
I'm not the only one, though I may well be the only one to say it out loud. In fairness, though, my statement shouldn't be read to mean that you hate everything or even hate everything equally. Merely that the ratio from your former Stratics persona appears to have flipped.I do not "loathe things in the game" and I am sorry if reading my posts has made you think that.
Not really. I'm not the argumentative or competitive type. I prefer deliberation, though unfortunately the culture on Stratics does not share that preference.You do enjoy arguing with me Galen,
See above.although I am not sure why.
Whether or not it "concerns me," if by this you mean is of interest or import, is an interesting issue. I was active in Factions on and off for some years across 2 or 3 shards (can't remember if I was ever in Factions on Europa or merely fought alternately alongside or against Faction players). I've been Commanding Lord of TB on 2 shards and took that responsibility with some seriousness.If it doesn't concern you and you don't really care, why not just move along?
I seriously doubt this, and have no particular memory of singling you out. It could of course be that I sometimes reply without particular awareness of who I'm responding to. I tend to read without logging in, then only log in when I've got something to say, so it's entirely possible I don't often notice who I'm responding to.For someone who doesn't habitually read my posts you do tend to habitually try to start an argument with me more than anyone else on these forums.
It was on the front page as it was.Thank you for bumping this post back up to the top giving it a better chance of being seen by developers. Hopefully a fix will come soon and it will revive a few shards faction fighting.
"Bad system" is not the same as "broken system."A game system that isn't fun is fundamentally broken.
i r serious kat. this r serious thred!I want to haz thread war 2 !?!?!
I don't.I want to haz thread war 2 !?!?!
That's a matter of nitpicky perspective. Being designed poorly is in essence being broken from the start. The Devs took a system that worked (for most people) and arbitrarily changed things without bothering to talk to those players using said system. Hell, they even re-added the restrictive weighted ranking that was scrapped 12 years ago because it annoyed too many people."Bad system" is not the same as "broken system."
* hugglez * I think your topics are very important and valid. I was just trying to point out this is becoming nothing but a, nut ah... uh ha.... thread ;c......I don't.
I'm out.
I'll try not to care anymore. **** it.
I disagree. I think it's an important distinction, for the following reason.That's a matter of nitpicky perspective. Being designed poorly is in essence being broken from the start. The Devs took a system that worked (for most people) and arbitrarily changed things without bothering to talk to those players using said system. Hell, they even re-added the restrictive weighted ranking that was scrapped 12 years ago because it annoyed too many people.
Whether you deign to call it "broken" or "bad," the fact remains that people are unhappy with Factions it stands. The words we chose to couch the state in which we see things doesn't really matter, the system isn't fun.
It's not you.* hugglez * I think your topics are very important and valid. I was just trying to point out this is becoming nothing but a, nut ah... uh ha.... thread ;c......
I ran into the same thing as well, at the end of the conversation, It was found my 'phrasing' to be yet an additional problem, something to be deciphered.I think it's an important distinction
If we don't like something, but phrase it as a bug,
I've already shut down my 2nd account and made one character into non-faction on my main account. And no it's not "fun" at all. Still trying to figure out why ppl continue to ruin pvp in the worst ways possible.It's not you.
It's that I'm fighting a lot cause. I don't even know if they "fixed" it at this point if people would even bother coming back. I seem to be wasting time caring about a system that is now effectively a dead horse.
I don't know. Maybe a dev will sometime try to explain it. Maybe this was all an unforseen consequence... though I think we all saw it coming miles away. Though, I must say, I never thought that 1) regaining points would be SOOO hard to do and 2) that bugged chars would make rank 10 unattainable in some fations and prolific in others. As for arguments for/against faction items, I say keep them and make them available for pvp. It's hard to compete without a viable suit and faction items allows you to have multiple suits even if you aren't a billionare uo guy. And in factions having multiple chars is important cause stat really slows u down if you don't (experiencing that right now, mr 1 suit wonder cause i can't rank high enough to get my stuff!)I've already shut down my 2nd account and made one character into non-faction on my main account. And no it's not "fun" at all. Still trying to figure out why ppl continue to ruin pvp in the worst ways possible.![]()
The whole idea behind faction gear and imbuing was to level the playing field for all who wanted to venture into pvp. You could make a great suit at a reasonable cost and be able to compete with the top players (item-wise at least) without spending millions on hammers/artifacts. The top players used to have a HUGE edge with bows/armor made from duped/scripted runics. This made the gap between the rich and the moderate player ENORMOUS. That also says NOTHING for a casual player looking to muster up enough gold for ONE good pvp character. The whole goal of these systems was to take away the "itemization edge" from the rich and turn it back into a skill game rather than who's the richest or the luckiest vs the average player. They took great leaps toward leveling the playing field and now they look to destroy any pvp possible on low population shards where no one sees any faction battles. It's not like there are hundreds of Ornaments of Magi being sold on a dead shard either.I don't know. Maybe a dev will sometime try to explain it. Maybe this was all an unforseen consequence... though I think we all saw it coming miles away. Though, I must say, I never thought that 1) regaining points would be SOOO hard to do and 2) that bugged chars would make rank 10 unattainable in some fations and prolific in others. As for arguments for/against faction items, I say keep them and make them available for pvp. It's hard to compete without a viable suit and faction items allows you to have multiple suits even if you aren't a billionare uo guy. And in factions having multiple chars is important cause stat really slows u down if you don't (experiencing that right now, mr 1 suit wonder cause i can't rank high enough to get my stuff!)
What would you think to doing a complete point wipe of the system? I know when that was initially proposed people hated it but it would get rid of the bugged chars and it would make it so that everyone was down to 0 so those old point mules would be gone. This would at least correct some of the issues and if they could figure out what is going on with decay would put things back on track.I don't know. Maybe a dev will sometime try to explain it. Maybe this was all an unforseen consequence... though I think we all saw it coming miles away. Though, I must say, I never thought that 1) regaining points would be SOOO hard to do and 2) that bugged chars would make rank 10 unattainable in some fations and prolific in others. As for arguments for/against faction items, I say keep them and make them available for pvp. It's hard to compete without a viable suit and faction items allows you to have multiple suits even if you aren't a billionare uo guy. And in factions having multiple chars is important cause stat really slows u down if you don't (experiencing that right now, mr 1 suit wonder cause i can't rank high enough to get my stuff!)
If they completely wiped points... I think pretty much everyone would be consistantly rolling around with zero based on the massive decay rate they got going on right now. Also, some of the complaining I think is coming from them "fixing" faction ranks to the % based thing they were "supposed" to be long ago. When the system was broken, everyone (mostly) was happy because you get 20k points or whatever (shard specific) and you were lvl 10 and got the arities you need for your chars and could fight. Now, u don't know one day to the next what rank your going to be. This makes for such uncertainty and stress. It sucks! So, no a point wipe would be even worse then it is now I think, even though it might possible wipe the bugged chars with big points (though I don't think so).What would you think to doing a complete point wipe of the system? I know when that was initially proposed people hated it but it would get rid of the bugged chars and it would make it so that everyone was down to 0 so those old point mules would be gone. This would at least correct some of the issues and if they could figure out what is going on with decay would put things back on track.