...
Overall, I like it. I only tested out the new dyes, not Shame and I don't play Origin, so this is a first look review for me...
The new loot is interesting, the place is busy, but not overwhelmed with people (on LS), so there was plenty of PvM action for whomever wanted it and easy to find the level of comfort (or challenge) for the character being used. The use of "Wall Masters" makes it feel like actual progress to go through the dungeon itself instead of simply running through or recalling.
Everything has definitely been upped in power once you get down past level 1, so it will be necessary to advise any newbie character/player to NOT go any further than they can handle (and level 1 will be enough for quite a while for developing characters). The fights as such are longer and it's not simply just start a fight and look over at another monitor to read a webpage then clean up the loot after, you'll actually have to pay attention. And at level 3, it's going to be a challenge even for well-built characters. That's as far as I went before realizing that I did NOT bring enough bandages to continue further.
A bit more on the loot... interesting that the new grey color has been added seemingly at random. The hue used is actually nice as well, good contrast and doesn't look like a white blob or washed out. The ship cannon material loot was a bit of a surprise as well as seeing the different ore types on the earth elems (random number of any type, smallest type on Earth elems, scaling up as the level of the elems scale up).
Gotta admit, I am quite impressed with the new Shame. Kudos to the team all around!
Overall, I like it. I only tested out the new dyes, not Shame and I don't play Origin, so this is a first look review for me...
The new loot is interesting, the place is busy, but not overwhelmed with people (on LS), so there was plenty of PvM action for whomever wanted it and easy to find the level of comfort (or challenge) for the character being used. The use of "Wall Masters" makes it feel like actual progress to go through the dungeon itself instead of simply running through or recalling.
Everything has definitely been upped in power once you get down past level 1, so it will be necessary to advise any newbie character/player to NOT go any further than they can handle (and level 1 will be enough for quite a while for developing characters). The fights as such are longer and it's not simply just start a fight and look over at another monitor to read a webpage then clean up the loot after, you'll actually have to pay attention. And at level 3, it's going to be a challenge even for well-built characters. That's as far as I went before realizing that I did NOT bring enough bandages to continue further.
A bit more on the loot... interesting that the new grey color has been added seemingly at random. The hue used is actually nice as well, good contrast and doesn't look like a white blob or washed out. The ship cannon material loot was a bit of a surprise as well as seeing the different ore types on the earth elems (random number of any type, smallest type on Earth elems, scaling up as the level of the elems scale up).
Gotta admit, I am quite impressed with the new Shame. Kudos to the team all around!