Honestly
I respect y'alls opinion as much as the next person.
I just feel there is no point in implementing arenas, when the game really is wasting away. By wasting away I mean there are about 4 (North American) shards worth investing your time on if you do play.
What the difference is with say, ok take WoW just as an example, is that when they release an expansion they build on it in phases. Take for instance the final raid and 4.3 changes coming up, right? You can talk about stealing ideas all you want but it's not like EA invented the idea of questing or the idea of in-game parties.
EA (historically) has released unfinished expansions so many times. They screw with the game, peoples templates, rulesets and leave it, and then generally do bug fixes for the next year before working on the next stealth expansion. Rinse and repeat. UO is basically like somebody took a couple of months with the map creator, plotted down a whole bunch of useless NPC/monster spawns and left it, then spent 3-4 weeks working on watered down scenarios/questing and again, leaving it. They should just charge this arena bull**** to the next expansion they make you pay for.
There was a point in time they made a desparate attempt at fixing AI. They failed. People used to FIGHT for Hythloth lv 4 rights to kill demons (one of the baddest monsters in the game). Now a demon is a couple of ebolts, dead and pick up your 500 gold. There is no "mob" mentality in UO, it is so basic you can solo/2-man pretty much any spawn without fear of getting killed because everybody is chilling out at the Luna bank on their tamer.
There is no land restrictions. There is no depth. Maybe they should've made it so to unlock the next spawn you have to do a Despise spawn, work your way up to Deceit, then Destard, then the next.. and the next.. once you're done Britannia dungeons you can unlock ACCESS to the T2A land. Similar to how you have to have 70 magery to get into Wind, which actually meant something at one point in time.
There are no other rewards worth playing for than +25 stat scrolls or 120 powerscrolls? lol. Then once you have them what're you going to do? Imbue all day for gear you'll never use because nobody plays?
So take these types of ideas, and incorporate them to the entire game. Why not have safe zones in Trammel and give some of the other Trammel ruleset facets PvP zones? Why not make exciting requirements to actually do ****? Why not make it so when you attack a (primary) slime it mobs out 6 (secondary) slimes that do range damage in Despise? Why not make **** challenging and worth playing.
The game is like, so dumbed down, so basic. I don't mean this as an insult to anybody, but it is simply too boring to play. So why don't I play? I don't play, I quit in January 2010. It doesn't matter what I do or don't do, what matters is the other 50,000 subscribers that don't play for the same reason that I don't play don't play. Do you catch the drift? UO is an unattractive game, and time is being wasted on arena systems that won't even be entertaining to watch because 90% of the adeptly skilled PvP playerbase is already moved on to games that are desirable to play.
The game had its day, and now it is up on the shelf. UO is basically a novelty item and (novice) gamers get suckered into playing it.
Long live Richard Garriot's dream of UO, a persistent state world. What you guys play now is basically playing The Sims with a bunch of trash content (the word trash being used as a gaming term of course).
So back on topic, what is the future of the arena system? I think we're going to see Chad forfeit his arena rights and Goldberg of Chesapeke become your arena champion.