I have been thinking lately on an idea pertaining to melee weapons. As we have it now,anyone can equip a weapon or shield,and get the benefits from the weapon/shield, as long as they have the strength to hold it. I request that there is made a few 'second level' melee weapons and shields that require skill to wield them.
The benefit of a second level of weaponery? Perhaps higher base damage. Higher DI when crafted and imbued. Melee range of 2 tiles instead of one with the basic weapons.Higher dci cap with shields for those with 100+ skill in parry.Shields that can be imbued with resists. This may be overpowered,but maybe add a sixth slot on those weapons when imbuing?
Either way,I would like to see added weapons and shields that when equiped will say to the ones that see me on the screen. "There is a warrior" instead of just a caster with a shield.
Thoughts? Ideas? Please reply with better ideas.
The benefit of a second level of weaponery? Perhaps higher base damage. Higher DI when crafted and imbued. Melee range of 2 tiles instead of one with the basic weapons.Higher dci cap with shields for those with 100+ skill in parry.Shields that can be imbued with resists. This may be overpowered,but maybe add a sixth slot on those weapons when imbuing?
Either way,I would like to see added weapons and shields that when equiped will say to the ones that see me on the screen. "There is a warrior" instead of just a caster with a shield.
Thoughts? Ideas? Please reply with better ideas.