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Please add a chiv spell

K

Kim Li of LS

Guest
I see two good reasons to add a new chiv spell

1. chiv can not be trained (undiscorded) above 115 right now except by ggs

2. dexxers have no viable way to do escorts

Adding a gate travel type spell for chiv at ~75 min skill would solve both problems neatly.
 

Ahuaeyjnkxs

stranger diamond
Stratics Veteran
Stratics Legend
I say it should be higher, since the magery skill dosen't have spells as strong as chivalry for combat.

Make it min 90 skill.
 

Viper09

Grand Poobah
Stratics Veteran
Stratics Legend
Could use a new spell, but disagree about a gate spell. Something new just not a copy of another magery spell. We need something unique.
 
K

Kim Li of LS

Guest
90 was my first thought but i wanted dexxers w low chiv to be able to item up to be able to do escorts, 90 should still be doable anyhow.

As far as copying magery I really dont see any other way around doing escorts on a dexxer than to have a gate type spell, unless they allow escorts to sj with you, and that would be a bit to simple i would think.
 

Ahuaeyjnkxs

stranger diamond
Stratics Veteran
Stratics Legend
I think I'm the only unique thing left in the MMORPG world :p

kidding aside... it could be a recall that works for escorts... or people that you protect with the virtue...

something like that...

make it blue... we want it to have blue sparks flying all over and umm...

smoke rings !
 

Ezekiel Zane

Grand Poobah
Stratics Veteran
Stratics Legend
There's no reason why Chivalry couldn't have an equivalent to the magery gate spell.

I agree, long overdue. It's fine with me if it requires high Chivalry.
 

Viper09

Grand Poobah
Stratics Veteran
Stratics Legend
90 was my first thought but i wanted dexxers w low chiv to be able to item up to be able to do escorts, 90 should still be doable anyhow.

As far as copying magery I really dont see any other way around doing escorts on a dexxer than to have a gate type spell, unless they allow escorts to sj with you, and that would be a bit to simple i would think.
You can still do escort quests without gate travel. It isn't hard to do, I use to do it all the time. It just means you can't do every single escort quest in the matter of seconds.
 

Ahuaeyjnkxs

stranger diamond
Stratics Veteran
Stratics Legend
I can't help but thinking about how necromancers were highly favoritised, and spellweaving ; as a whole.

true magery didn't get much "novelty" love and chivalry (incl virtues)... well its as if the devs didn't like them very much...
 

Warpig Inc

Babbling Loonie
Stratics Veteran
Stratics Legend
Thing that came to mind that was missing from the start was nightsite and more so create food should of been in the book.

Could have a high level spell like armored horse. 95 skill or even higher. Vet reward horse has a casting time. Dismount and have to recast. Holy Llamas
 
F

Fayled Dhreams

Guest
I see two good reasons to add a new chiv spell

1. chiv can not be trained (undiscorded) above 115 right now except by ggs

2. dexxers have no viable way to do escorts

Adding a gate travel type spell for chiv at ~75 min skill would solve both problems neatly.
no
sorry ... your "two good" reasons ain't so "good"

dexxers ain't such a crippled template that they can't WALK to the destination ... your wanting micro waveable minute rice ...
there is no need to hurry up and efficiently waste your time :coco:

and not figuring out how to make the GGS >work for you<
indicates something else.

/no
 

aarons6

Certifiable
Stratics Veteran
Stratics Legend
YES, chivs need gate, and night sight..

not all chivs have magery. even tho you can cast night sight, it would be nice to make it a spell that doesnt drop your weapon and can be casted with no reagents.
 

King_Fisher

Journeyman
Stratics Veteran
Stratics Legend
Summoning Spell?

In Jux hur Pope?

Have Daemon Summons vs Pope Summons?

or work it like the necromancer spell for reviving the dead.

"You summon a holy spirit to do battle for you. Because who wants to get their white robes all dirty?"

etc etc etc
 

Xalan Dementia

Slightly Crazed
Stratics Veteran
Stratics Legend
i forgot to imbue nite site onto a newer dexer suit, so i started usin nite site pots. not that big a deal since u can always buy em from alchemist npcs.

Also doesnt the crystal teleporter work to do Escorts? find a public house you can get to from a moongate that has the crystal porter and can do them that way.

the change to chiv did make it so you need higher chiv to get full use, but its still lacking in high skill spells etc.


maybe make a spell or two go by your level in a Virtue? maybe Valor? or even better one of the non used virtues. maybe spirituality?
 

Hunters' Moon

Grand Inquisitor
Stratics Veteran
Stratics Legend
I would like to see upwards of eight spells added to chiv.

Examples:

Mass close wounds: Heals any player in a given area around the paladin. 75 skill required

Arch-cleanse: Works the same as arch cure but is focused on the paladin. 85 skill required.

Devine Summon: Summons an "angelic being" to aid the paladin (somehow) in battle. 95 skill and high karma required.

Turn Undead: How was this ~not~ added to the spells in the beginning?? Causes any undead mob to flee from the paladin.60 skill and moderately high karma required.

Holy Smite: Same effect as the necro's poison strike(sans the chance to poison). Does 50% fire/50% energy damage. 80 skill and moderate karma required.

Summon Steed: All paladins need a white horse to ride on,right?100 skill,max karma,and quest fulfillment required.

Inspiration: Works the same as devine fury,but it would act as a aoe buff to all melee party members.
 

G.v.P

Stratics Legend
Stratics Veteran
Stratics Legend
And what are you guys talking about, night sight spell? There are things called night sight potions, and earrings called Nocturne Earrings, which cost only 5k turn-in points. Seriously, no one should need an In Lor in 2011.
 

yars

Lore Keeper
Stratics Veteran
Stratics Legend
UNLEASHED
You want to train chic,go to the seals and get discorded,you don't have to worry about karma being a paladin
 

aarons6

Certifiable
Stratics Veteran
Stratics Legend
And what are you guys talking about, night sight spell? There are things called night sight potions, and earrings called Nocturne Earrings, which cost only 5k turn-in points. Seriously, no one should need an In Lor in 2011.
obviously you are so much better then everyone else, but..

my GARGOYLE thrower cant wear those earrings.. since you have prob never used those things called night sight potions, you dont get the FULL night sight effect.. its still dim just not as dark.. also they last about 10 to 15 minutes.. so after awhile things get dark again.. and if you die?? you gotta go all the way back to your corpse, in the dark.. on my screen its almost pitch black, then hope they didnt get looted as most monsters take them, right after the gold you were carrying..

its very convenient to be able to cast a spell to see in the dark.. a chiv spell would be nice.
 

Viper09

Grand Poobah
Stratics Veteran
Stratics Legend
Want night sight so badly? Here are two obvious solutions. Get a spell book and some regs and cast it yourself. Should work with 0 skill. Or, the easiest one, go to an alchemist shop and just buy the potions yourself. And yes, I've used those potions, they work. Certainly nowhere near as bad as you would think.

Not good enough? Find a piece of equipment with night sight, make your character an alchemist, or add magery.
 

G.v.P

Stratics Legend
Stratics Veteran
Stratics Legend
Better than everyone else? lol...what...we have ways to do what you want based on tools that are already in the game.

my GARGOYLE thrower cant wear those earrings
What's your point...my human/elf needs a pet or 100-120 skill in ninjitsu to move at mount speed reliably, and Gargoyles have a higher resists base on their armor which makes it easier to build suits w/ night sight included. Imbue it, or find another way. I did it for my Gargoyle and solo'd blackrock golems when they came out. Hit them for 265 damage w/ crits and when I died, I used close wounds, hit my fly button, used all names to get my corpse name, dbl clicked my corpse name, continued to run at mount speed, hit last object macro as I got next to my corpse, then went back to regroup. Not that hard to operate in the dark. You ever train 120 ninjitsu? Far worse than the screen going dark after you die on a Garg.

you dont get the FULL night sight effect.. its still dim just not as dark.. also they last about 10 to 15 minutes.. so after awhile things get dark again.. and if you die?? you gotta go all the way back to your corpse, in the dark.. on my screen its almost pitch black, then hope they didnt get looted as most monsters take them, right after the gold you were carrying..
Night Sight is the equiv. of like 50 magery base. It's better than nothing if you're incapable of getting night sight any other way. This is 2011, right? I still use night sight pots on some shards I play where I'm developing the characters and I lack strong economy. I play probably 10 shards, actively. But now that I can get earrings on every shard I'll probably stop using pots as much. Not sure how long the duration is but even Elves lose night sight while in a spawn region (bug), and there are just some in-general things the devs never fixed. What you REALLY should be asking for is for Night Sight potions to have a higher equiv. base and for the devs. to fix night sight glitches in general. As for looting, the worst thing is when you lose bandaids. You should be able to use All Names and object handles to navigate dark areas in the meantime, and if you lose everything you couldn't insure, guess what? You died, get over it, you're supposed to have a chance of losing stuff when you die and the game is supposed to be dark sometimes ;P (except for how easy it's been to get night sight items since 2008).

If you still have problems and you don't want to deal with a game being dark--even though it's silly how easy it is not for a dungeon to be dark anymore in UO (or for that matter complaining about death, as if there should be no consequence for death or no loss of any kind in this game)--grab a lantern and insure it or use an old blessed one. Shrugs. Will light the way for you. But if you don't have an all names and a last obj macro, get them, and being in a guild helps a lot, green versus blue on corpse name. If all else fails, consider the Sacrifice virtue, or if you just don't care at all, turn up the brightness on your monitor and/or look at your screen at an angle until it appears lighter...

Why do people say stuff like I think I'm better...I've played over 12 years and people say **** like "I guess you've never used night sight potions"...lol sigh I remember when I couldn't even afford night sight potions because they'd get looted by other players, wtf is this "oh no, the spawn looted me..."...journeyman swords in bone armor hunting dragons with my GM, being amazed by his high 80s magic resist. lol
 

G.v.P

Stratics Legend
Stratics Veteran
Stratics Legend
And yes, I've used those potions, they work. Certainly nowhere near as bad as you would think.
Hehe it's sorta funny, because when you used to make a Paladin from the new player template (not sure if it still works this way but) you'd end up with a bag of heal potions and night sight potions...the devs tried their hardest to steer new chiv dexxers in the right direction...but still, night sight is glitchy, I can agree there needs to be elf/spawn region fixes etc if the devs ever get around to it...

and aarons6, if I had an imbuer on Pacific I'd just make you stuff...but best char there is just a mage, so best I could do is actually give you an in lor or help you farm imbue stuff ;P
 

Xalan Dementia

Slightly Crazed
Stratics Veteran
Stratics Legend
obviously you are so much better then everyone else, but..

my GARGOYLE thrower cant wear those earrings.. since you have prob never used those things called night sight potions, you dont get the FULL night sight effect.. its still dim just not as dark.. also they last about 10 to 15 minutes.. so after awhile things get dark again.. and if you die?? you gotta go all the way back to your corpse, in the dark.. on my screen its almost pitch black, then hope they didnt get looted as most monsters take them, right after the gold you were carrying..

its very convenient to be able to cast a spell to see in the dark.. a chiv spell would be nice.
hmm my GARGOYLE thrower gets full nite site from pots, no alchemy skill or enhance pots. tried both player made and npc bought. isnt it the magery nite site that gets weak if cast at lower skills?
Not sayin chiv dont need additions but no need to waste time and resources on adding something thats already in game and useable by Chiv users
 

Petra Fyde

Peerless Chatterbox
Alumni
Stratics Veteran
Stratics Legend
s

2. dexxers have no viable way to do escorts
Not true, you just have to be selective of which escorts you accept. I know, I've done it.
From Skara accept escorts to:
Jhelom, Vesper, Minoc, Yew, Brit, Trinsic. Use the town moongates and don't hang your escort up on trees or buildings needing you to go back for them.
avoid Cove & Nujelm.

It may take you the full 5 minutes allowed to get them there - but you can't take another one for 5 minutes anyway. Which is least boring, walking your escort to their destination or hanging around in town waiting for the timer to go down?
 
K

Kayne

Guest
Devine Summon: Summons an "angelic being" to aid the paladin (somehow) in battle. 95 skill and high karma required.


Summon Steed: All paladins need a white horse to ride on,right?100 skill,max karma,and quest fulfillment required.
Can agree with Divine Summon after all you are supposed to be somewhat Holy.

Summon steed would be awesome especially if it was in the bright white colour as any good knight knows you need a good steed
 

Wizal the Fox

Sage
Stratics Veteran
Stratics Legend
1. chiv can not be trained (undiscorded) above 115 right now except by ggs
This is actually not true, or at least not true anymore (if it ever was), as I've recently trained up to 117 or 118 just casting Noble Sacrifice. I don't know if you can go up to 120 because the gains were becoming so slow that I ended up finishing with GGS/SoTs
 
C

Capn Kranky

Guest
YES, chivs need gate, and night sight..
Disagree - for the same reasons others have stated. Dexxers can walk, ride, etc. I did escorts on my Paladin using public gates when necessary. No problem.

not all chivs have magery. even tho you can cast night sight, it would be nice to make it a spell that doesnt drop your weapon and can be casted with no reagents.
Nightsight cured with Nocturne earrings. For the other get spell channeling weapons where they won't drop; use 100% LRC outfit for reagents. Problem solved.

Then again, dropping magery off that character puts you back to doing it the hard way - earning it. Walking, riding, etc. If you insist on using magery you need to live with the consequences of reagent usage and weapon unequipping.
 

Mirt

Certifiable
Supporter
Stratics Veteran
Stratics Legend
UNLEASHED
After the last Chiv nerf I think it would be nice to add a spell. Of course I am opposed to the gate spell and the night sight. I would like to see some of the summoning spells listed above. Especially the summon steed one. It's always nice to balance out a nerf with something new. You may need more skill but you get something for going all the way up there.
 
P

pgib

Guest
I don't play the paladin but a spell to summon an Ethereal Warrior or two would be cool. Chances to see it? -10.
 

Pinco

UOEC Modder
Stratics Veteran
Stratics Legend
summons and gate are not related to the chivalry spellkind... it's like to add arcane circle to bushido....
A spell that we could use is a spell that prevents animate dead on corpses and also prevents corpses from explosion (harrower ability).
 
K

Kayne

Guest
summons and gate are not related to the chivalry spellkind... it's like to add arcane circle to bushido....
A spell that we could use is a spell that prevents animate dead on corpses and also prevents corpses from explosion (harrower ability).
Not a bad idea there Pinco, since a paladin is the opposite of a necromancer then an ability to consecrate a corpse to stop it being animated isnt a bad idea.
Maybe even add to that, that if a necro attemps an animate on a consecrated corpse they take Holy damage
 

Ashlynn_L

Lore Master
Stratics Veteran
Stratics Legend
Gate is a magery spell. If you wish to cast gate, you take up magery. I'm all for new spells, especially for skills such a chivalry, but they should fit the theme of the skill and not duplicate the key features of other skills.
 
A

anna anomalous

Guest
the escorts travel through the Crystal Portal. Chiv doesn't need a gate spell just to do escorts.

I would like to see some sort of summon spell. Almost every other casting skill has one and it would be nice to have a use for all these empty follower slots.
 
P

pgib

Guest
Saying that gate (or X) is not related to chivalry is a nonsense: being entirely fictional the relation is established by what we get in game. Considering also that we have positive karma demons and chivalrous vampires an arcane focus for samurai warriors would fit perfectly.
 

KingHen

Seasoned Veteran
Stratics Veteran
Stratics Legend
Honestly I wouldn't want to see a gate or night sight ability either. Also perhaps an aura passive ability at 100? 120? Effects similar to the "dimmed" view of a night sight potion. A holy aura of a 120 Paladin. Something ffs, to force me to finish my standard Paladin.

That or repel evil, works on undead and whatnot. I wouldn't mind seeing something more toward the "holier side of things"

Would even help those who role play and all that...
 

Pinco

UOEC Modder
Stratics Veteran
Stratics Legend
Saying that gate (or X) is not related to chivalry is a nonsense: being entirely fictional the relation is established by what we get in game. Considering also that we have positive karma demons and chivalrous vampires an arcane focus for samurai warriors would fit perfectly.
you are not considering the whole facets of the game...
just because you or others are not doing rpg things, that doesn't mean that the game should be forced to be not rpg for everyone...

Being a paladin necromancer is a choice, but not everyone's choice. If they add spells not related to chivalry, they will break all the rpg possibility of the skill....
 
K

Kayne

Guest
As pinco has said a Paladin is supposed to be virtuous, hence the need for good karma. A paladin is essentially a knight. By their very nature knights are virtuous and good people. Adding things outside of that would just break the very idea of a paladin. Lets not forget necromancers and paladins were added together (necros with Umbra, paladins with Luna) they were meant to oppose each other.
 

NuSair

Crazed Zealot
Stratics Veteran
Stratics Legend
As pinco has said a Paladin is supposed to be virtuous, hence the need for good karma. A paladin is essentially a knight. By their very nature knights are virtuous and good people. Adding things outside of that would just break the very idea of a paladin. Lets not forget necromancers and paladins were added together (necros with Umbra, paladins with Luna) they were meant to oppose each other.
There is a difference between a Knight and a Paladin... not all Knights are good.
 

Ahuaeyjnkxs

stranger diamond
Stratics Veteran
Stratics Legend
Kayne is beginning to realise the whole insult the past game devs made to this "virtuous" thing UO used to be.

a paladin necromancer lol...

a chivalrous sampire ?

hey NuSair... that dosen't counter his argument... who is playing on words here ? :p
 
P

pgib

Guest
Pinco is wrong assuming i don't consider role play: i'm a lizardman tamer in game. I think he might be right when it says that the game don't need more skill madness (let's think of a karma lowering spell for paladins as an example) but i don't see the logic behind the statement that a gate travel is in conflict with chivarly.

Paladins can recall and the only link between that and chivarly is that the spell is called "sacred journey": i can't think of any reason why a paladin should be able to recall. That's why i say that a "holy gate" would make perfect sense.

Besides even if gate travel was the negation itself of being chivalrous all role players in game knows that they have not to use some of the game items/options if they want to stick with the character they play.

And the game is full of way bigger oddities (gargoyle is a demonic race yet they can be paladins too, how weird is that?).

We loose compassion by resurrecting beings: what could be worse than that?
 
K

Kayne

Guest
I have to point out that paladins have been in the game for what 10 years now? I haven't seen complaints about gate travel before so why the fuss now. Chiv needs combat useful spells not more travel spells. If you are really that bothered about escorts stone magery back and forth to the paladin.

On the gargoyle note my problem is the original gargoyles - that would attack are completely different to the playable ones and ALL Ter Mur ones.
 

Pinco

UOEC Modder
Stratics Veteran
Stratics Legend
Pinco is wrong assuming i don't consider role play: i'm a lizardman tamer in game. I think he might be right when it says that the game don't need more skill madness (let's think of a karma lowering spell for paladins as an example) but i don't see the logic behind the statement that a gate travel is in conflict with chivarly.

Paladins can recall and the only link between that and chivarly is that the spell is called "sacred journey": i can't think of any reason why a paladin should be able to recall. That's why i say that a "holy gate" would make perfect sense.

Besides even if gate travel was the negation itself of being chivalrous all role players in game knows that they have not to use some of the game items/options if they want to stick with the character they play.

And the game is full of way bigger oddities (gargoyle is a demonic race yet they can be paladins too, how weird is that?).

We loose compassion by resurrecting beings: what could be worse than that?
sacred journey is just what the name says (like the black screen between 2 scenes in a movie where you don't see the actors walk the path from a point A to a point B), instead of the gate we could consider a sacred crusade: mass recall everyone near you :D

However I still try to understand the ter mur gargoyles...
the ilshenar's ones are demonic but they are not the same race of the ones in ter mur... that still a mystery :D

losing compassion while resurrect someone is not how it should be...
If you consider compassion like a "source of power", by resurrecting someone you drain some power from this source and weakening it...
Still I don't understand why we can't choose IF use this power...
Also if we lose virtues by using it, we should not lose them by time...
 
P

pgib

Guest
We are going in a tangent here but... yes, gargoyles are puzzling me too. One of the lore books says that gargoyles can come to life with no wings and that they are mindless creatures. That could put in place enslaved, stone and burning/fiery gargoyles but all the wild winged and the citizens of ver log are still a mistery.
 

Surgeries

Grand Poobah
Stratics Veteran
Stratics Legend
On the Night Sight issue...my human Thief just carries Night Sight scrolls. He does drop his wep when he casts it, but it isn't a horrible imposition. He uses no reagents that way and never fails to cast it. Any player can also just make their own Night Sight potions, as 0 Alchemy is required to make Night Sight potions.

I agree with the folks that state that a Gate spell isn't required for Escorts. Lissbet, the cave prisoners, town escorts are all quite suitable, and have worked great for all my Chivalry characters over the years.

In addition, now that you can open two instances of UO on one monitor, another possible solution to instant Escort gratification for any person with more than one account is to log in a mage character on one instance, and your Paladin on the other...then just gate that lil bugger wherever the Escorts want.

Additionally, a person could swap services in this manner with a fellow player/guild mate etc. to save time and maintain instant Escort gratification, while engaging in MMORPG stuffs.

:)
:danceb:
 

Pinco

UOEC Modder
Stratics Veteran
Stratics Legend
We are going in a tangent here but... yes, gargoyles are puzzling me too. One of the lore books says that gargoyles can come to life with no wings and that they are mindless creatures. That could put in place enslaved, stone and burning/fiery gargoyles but all the wild winged and the citizens of ver log are still a mistery.
let's take the short way then:

1) sacred journey should allow to take with you all your followers (pet/npc bonded or not).

2) Ter Mur gargoyles are just another race who call themself gargoyles but have nothing to do with the ilshenar's ones :D
 

NuSair

Crazed Zealot
Stratics Veteran
Stratics Legend
Holy Strength- Caster gains +1 str per 10 points of Chiv, modified by Karma. Can exceed 150 STR cap.

Bless- same as mage spell- based of paladin's Karma.

Summon Steed- gump like Ninjitsu animal form. Allows caster to summon a mount based off skill.
40- Normal Horse
60- Colored Horse (color based off Karma level, black to white)
80-Silver Steed
100- Ki Rin/Unicorn
110-?????
120-Nightmare/Paladin War Horse

Light's Gift- Strikes with weapon are considered Slayer against Deamons/Undead or Fey- depending on Karma

Retributive Strike- Buff: self only: when caster dies, hits attacker with direct damage based off karma.

Holy Armor / Shield: Buff: Self only: increased armor ratings (possibly above cap), damage mitigation, immunity to low level poisons.
 
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