you have to kill 1 red per sot/ps (even 105)/stat scroll... in short you must pay the reward with bloodIf they code Justice so you only lose it at the very end of a spawn, it'd be alright.
But in order to take full advantage you have to kill reds during the spawn? wtf.
That is not right, according to the spawn I did yesterday. I got a total of 9 protection scrolls between pinks and powerscrolls and lost one dot. I was not maxed, because of prior decay. It was a solo spawn.you have to kill 1 red per sot/ps (even 105)/stat scroll... in short you must pay the reward with blood![]()
What...since when does compassion apply to pet rez...guess I must have missed that one.It is apparently worse than we feared; you also lose Compassion when ressurecting someone's Pet too. I just returned to life someone's Swampie at Luna bank, and even that act of kindness was punished. I'm not sure how much by, as I was at the Compassion cap and I didn't see a bulb disappear, but still... *sighs*
Whoa! ... I mean >REALLY !?!?!<Yeah, the Justice issue about loosing it when receiving Powerscrolls is no big deal, it will be a small bonus for players actually killing reds and not for organized PK guilds anymore. With the number of PS on the market it's still ok to *just* receive normal scrolls without protecting anyway. Although I would suggest than protector should loose less Justice when receiving a 110 and more when receiving a 120.
Overall I'm not at all against the fact that you loose the Virtue when you actually you use it (and for RP guys they can keep it by not using it). However in that case 2 things need to be addressed immediately: 1) Stop ALL form of decay immediately, especially regarding Honor at high level 2) Find a solution regarding Compassion, because to loose it when you rez someone is plainly stupid in the first place.
[while burning the Narrator's hand with lye]
Tyler Durden: Shut up! Our fathers were our models for God. If our fathers bailed, what does that tell you about God?
Narrator: No, no, I... don't...
Tyler Durden: Listen to me! You have to consider the possibility that God does not like you. He never wanted you. In all probability, he hates you. This is not the worst thing that can happen.
Narrator: It isn't?
Tyler Durden: We don't need him!
You are correct, it only drops a small amount each scroll. But it drops enough to put you back into follower of Justice before you get ALL 12 of the power scrolls.That is not right, according to the spawn I did yesterday. I got a total of 9 protection scrolls between pinks and powerscrolls and lost one dot. I was not maxed, because of prior decay. It was a solo spawn.
I did get the message that I lost Justice, each time a scroll dropped, but it seems to have been a fraction of one dot. I will let you know after another spawn, I am all maxed out on Justice now.
I hardly see what your problem is dude. Learn to read!Whoa! ... I mean >REALLY !?!?!<
Allow me to save about four pages of typing and put it MOST succinctly in This manner:
Both paragraphs are answered with ONE question:
Where is the Justice in that?
The second paragraph is also entitled to this question:
You actually want to benefit From >compassion< AND
do so at >no cost< ??
Me senses a few "non-virtuous" attributes here
Sloth
Greed
pride
gluttony ...
It's Fahyled, what do you expect? But to answer the incoherent questions, Compassion was at least one of the more accurate virtuous mechanisms, in that you have to spend a considerable time raising it, by escorting NPCs for less financial reward than I'd get from just sitting in the Painted Caves. There was also a cap on how many escorts you can do in a day, so you cannot just power to Knight. Then the benefits of the virtue itself go to someone else, in the form of health returned upon resurrection.I hardly see what your problem is dude. Learn to read!
Assuming these changes were all intended, which seems likely, I think I understand what's going on.HONOR
- Before: extremely hard to raise at high level on non-dexxers, but was not decaying when not used (honoring yourself) so still ok to do for the fun if you were not actually using the ability
- Now: Same but I can confirm that it now also decays, as my 2 former Knights Of Honor are not Knights anymore. So better forget about it on non-dexxers because it had taken me weeks to finish on them and I'm not going to redo it again now that it decays.
- Conclusion: Big nerf here. The virtue will now only be used by Samurais.
JUSTICE
- Before: easy to raise by cheating (killing willingful reds) but painful to normally raise and maintain if not PvPing 100% of the time. It was decaying at the rate of 1 dot per week (very annoying when you don't play the char much) but at least you were not loosing it by using it.
- Now: Same, but now you also loose it at each PS you receive and I don't know if it is intended or not. One could consider that there are already too many PS in the game and that people were not using the virtue as it was intended (a bonus, not a way to farm). However since it also decays you can't even realistically maintain it just for fun on non-pure PvP chars, even if decay rate is somehow slower.
- Conclusion: Big nerf here
VALOR
- Before: Consumed when used and decayed, but was extremely easy and fast to raise.
- Now: Same. Maybe decay slower, but it will have no impact. I would still prefer that it was not decaying at all so at least you could keep it on chars that you don't play too often.
- Conclusion: No changes
SACRIFICE
- Before: Was decaying. Use limited to 3 times per week but not consuming the virtue.
- Now: Can now be used more than 3 times per week but then it starts consuming the virtue. Still decays (maybe at a lower rate but this has basically no impact)
- Conclusion: A nice boost in the ability to use it more than 3 times per week, but at a huge cost. Still impossible to maintain on non-PvM chars (ie: crafters or PvPers) or chars you don't play much, because of the decay.
COMPASSION
- Before: Painful to raise on chars who couldn't gate, especially since daily gain was limited. Decaying was a real pain but at least you were not loosing it when using it (resurrecting other people)
- Now: Same but you now loose everytime you resurect someone, so this virtue which was already of little use is now completely useless. And it still decays (even if at a lower rate, which remains to be seen) so don't even think of maintaining it just for fun.
- Conclusion: Big nerf here
HONESTY
- Before: Not existing
- Now: Not enough experience to tell exactly
- Conclusion: No conclusion yet
GENERAL CONCLUSION:
3 Virtues nerfed into oblivion, 1 basically unchanged, 1 boosted (and it was already the most useful one). Those changes make absolutely no sense to me. One would ask oneself what the devs were thinking.
And btw tweaking the decay rate is useless as people are planning on the long term: it should either decay or not decay. A slow decay rate has no purpose and just gives a huge penalty to people who takes long breaks.
doesn't seem realistic to me, imagine if that happened IRL - lose compassion for being compassionate? NawUsing the power associated with Compassion shows Compassion, and thus in essence you lose the Compassion Virtue for displaying Compassion.
Agreed.If the Virtue were easier to raise and if the outdated limit on how many escorts you could do in a day were not present it wouldn't be anywhere near as bad.
I also am playing around with the idea that there should be a way to get Honor through PvP, and Justice through PvM.
Thank you. You managed to hit the nail on the head exactly. I think switching to this will make the system both more accessible and easier to use for us all. Of course you can gain compassion without any timer by doing the bravehorn quest. That being said removing the arbitrary 5 per day limit will be immensely helpful.The timer on Compassion gaining escorts should go away, as it doesn't add anything 'fun' and is only there to annoy. The limit of 5 per day should also be removed as it is an arbitrary barrier. The compassion Sage potion drop rate could also be bumped up. DEFINATELY remove the penalty for rezzing soneone, it's just idiotic.
There should be a way to gain Honor in PvP... Say by not using specials or not running away (this would be hard to track, though could be based on being within X tiles of your opponent 90% of the fight) i.e. stand and fight honorably.
PvM Justice... Killing a LOT of brigands, executioners, or evil mages (anything red-named). And by a lot, say two-three times what it takes to gain Valor off shadow wisps.
The gain limit for Sacrifice should also be removed, especially since there are ways around it (Hag Quest being one)... If someone can gain fame to Glorious Lord/Lady a few times a day then they should be able to sacrifice it several times.
Also, and I will repeat this till blue in the face, increase the spawn on 'lost' items dramatically.
I like that idea. If doing damage to a red was giving some Justice instead of having to kill him all the way, the new loose-when-you-use would be mostly ok for Justice.I do think, however, that if the Virtues will decay like this they should be easier to get somewhat. For example, partial Justice upon doing damage to a red who later dies. (I have many times seen a red kill himself rather than get killed by me, presumably to deny me the gold and Justice.) And removing the outmoded Compassion gain timer.
I am not a fel player. I am a carebear and happy to admit it. This does mean that I cannot raise Justice at all. Even if you are a pvp'er you can still fight in an honourable fashion so I agree that both justice and honour should be able to be raised via PvM and PvP respectivelyI also am playing around with the idea that there should be a way to get Honor through PvP, and Justice through PvM.
But that's another story.
-Galen's player
I agree entirely, murderers should NOT get the easy way out. Why should they be freed from the misery of being confined to jail for life.to me killing someone that is guilty is freeing him from his guilt.
Yes, obviously he was trying to save his life by attacking an innocent first. Several times.Killing a murderer is justice...
what a great thing to teach kids... what if the purported murderer was only trying to save his life, and we found out after killing him ? to me killing someone that is guilty is freeing him from his guilt.
Even in the USA alone not all agree that the death penalty should even exist, and there is no permanent res penalty anymore in game, the guy just reses 10 mins later and rinces and repeats...
Whats the "justice" in that ?![]()
I thought Crystal Portals had to be locked down in your house to use them. How do you get the traveler to your house?Not to disagree, but more to raise a point many mightn't be aware of; you can use Crystal Portals for escorts![]()
The timer isn't awful because it allows a group of people access to the same spawn at the same time given the 5 minute wait. Without a timer, and especially without a cap, one person could monopolize the NPCs. However, due to the loss of Compassion, as it is now, the cap makes it so an active user cannot balance loss. Either the cap should be removed or the loss should be removed. If you remove the cap and remove loss then I wouldn't remove the timer. Except, Bravehorn has no timer, which has been mentioned, I believe, in this thread. Prisoners, of course, used to have no timer as well, but they were fixed.The timer on Compassion gaining escorts should go away, as it doesn't add anything 'fun' and is only there to annoy. The limit of 5 per day should also be removed as it is an arbitrary barrier. The compassion Sage potion drop rate could also be bumped up. DEFINATELY remove the penalty for rezzing soneone, it's just idiotic.
Perhaps Honor could be gained by winning duels, if they ever finish Arenas? Perhaps a 5 minute wait and a Honor gain bonus based on the fame of the opponent.There should be a way to gain Honor in PvP... Say by not using specials or not running away (this would be hard to track, though could be based on being within X tiles of your opponent 90% of the fight) i.e. stand and fight honorably.
If the red-named things were all in Fel, I'd be more on board. But I really don't know if I'd want to see the goal of this virtue changed.PvM Justice... Killing a LOT of brigands, executioners, or evil mages (anything red-named). And by a lot, say two-three times what it takes to gain Valor off shadow wisps.
Like Compassion, this bypass should be fixed or considered in a future change. Prior to the decay/loss changes, Tier 1 Sacrifice was not very hard to acquire despite the one-per-day cap.The gain limit for Sacrifice should also be removed, especially since there are ways around it (Hag Quest being one)... If someone can gain fame to Glorious Lord/Lady a few times a day then they should be able to sacrifice it several times.
Yep. Hehe.Also, and I will repeat this till blue in the face, increase the spawn on 'lost' items dramatically.
aw...I want a bubble, too...;(Totally understandable... thanks for your HONESTY...
I'LL TELL EVERYONE ABOUT IT !![]()
You laugh but theres really no way to tell, and you make yourself a bit simplistic by not getting it... or you have never played before trammel or on siege (doubtful)Yes, obviously he was trying to save his life by attacking an innocent first. Several times.
mmmYou laugh but theres really no way to tell, and you make yourself a bit simplistic by not getting it... or you have never played before trammel or on siege (doubtful)
I know someone who turn red because a guild would kill his smith miner non stop.
The poor folk turned his best character into a red that defends his other character, but by no means deserves to die.
In fact it would be injustice to kill him.
Guilty until proven innocent and not even give a chance to prove himself innocent...
thats is the very definition of injustice...
That's a good idea!mmm
pirates hunting quest could get you gain justice, this way they will have a use on this world![]()
Not only that but I rezzed someone's pet in tram and lost compassion. Reckon folks are SOL on pet rezzes, better head to the stables from now on.Personally, I'm confused by Compassion. I resurrected someone yesterday (a blue [in Trammel!]), and I lost Compassion somehow. Resurrecting poor dead people is basically the definition of Compassion.
THIS.I agree there should be multiple ways to raise all virtues. Since the begining we had towns tied to virtue, and anti-virtue dungeons. I always thought there was real potential there to work these extremely under-utilized areas into the virtue system in something more than dropping off folks' lost stuff. What a waste New Magincia was.
Interesting.earlier on in this thread they talked about how Justice took a hit, you where getting nailed a jewel for each scroll you got as a protector.
i did a champ the other night on ATL and i didnt have this happen to me.
did a fix go through allready for this?
or is this one of those hit or miss bugs?
Someone could, or Mythic could A) increase prisoner spawn B) increase the number of places they spawn. Once someone maxed out their Compassion, they probably wouldn't continue escorting prisoners. The limit may have made sense when the server populations were higher, now notsomuch.The timer isn't awful because it allows a group of people access to the same spawn at the same time given the 5 minute wait. Without a timer, and especially without a cap, one person could monopolize the NPCs.
If you're implying that the "goal" of Justice was to encourage Trammel players to go to Felucca and engage in PvP, then this Virtue failed right out of the gate - and fails even more when you consider that many guilds only use it to monopolize the powerscroll market. There is no reason that gaining it should be forever tied to Fel or PvP.I f the red-named things were all in Fel, I'd be more on board. But I really don't know if I'd want to see the goal of this virtue changed.
Why have a cap at all? Arbitrary barriers on two Virtues don't make a lotta sense in 2011, especially since rezzing yourself tree times a week is a rather minor boon.Like Compassion, this bypass should be fixed or considered in a future change. Prior to the decay/loss changes, Tier 1 Sacrifice was not very hard to acquire despite the one-per-day cap.
True, as it is now you won't often run into someone outside of the since-defunct (fixed) Orc prison or the two spots where Bravehorn spawns. But! If you make Compassion easy mode by removing the timer AND the cap, it's possible you'd run into a situation where one person farms. I mean, if they don't give Bravehorn a timer and they remove the cap then you know people would just script it all day. Just how easy should the virtues be?Someone could, or Mythic could A) increase prisoner spawn B) increase the number of places they spawn. Once someone maxed out their Compassion, they probably wouldn't continue escorting prisoners. The limit may have made sense when the server populations were higher, now notsomuch.
The problem is Justice only works in Fel. Why should someone be able to farm in Trammel? That's like allowing a player to farm silver in Trammel. I agree it's silly how people can just kill their guildmates to gain Justice, but it's a for Fel virtue and the way to gain it should remain in Fel, in my opinion, unless they redesign the virtue to have non-Fel benefits. Otherwise, have you suggested a redesign of the function of Justice?If you're implying that the "goal" of Justice was to encourage Trammel players to go to Felucca and engage in PvP, then this Virtue failed right out of the gate - and fails even more when you consider that many guilds only use it to monopolize the powerscroll market. There is no reason that gaining it should be forever tied to Fel or PvP.
I agree they don't need a cap. I didn't think a cap mattered too much for the old system because I was able to gain Sacrifice and Compassion fairly easily. Honor always bugged me. Under this new system, one thing has to go, IMO--either the cap, or the loss-per-use.Why have a cap at all? Arbitrary barriers on two Virtues don't make a lotta sense in 2011, especially since rezzing yourself tree times a week is a rather minor boon.
Actually, when I said I got 9 scrolls, that was just on my protector. So, I got all 12 of the Scrolls from Rikiki and 6 Pinks in total, and lost less than 2 dots. I was still a Knight at the end of the spawn.You are correct, it only drops a small amount each scroll. But it drops enough to put you back into follower of Justice before you get ALL 12 of the power scrolls.
As its been said earlier, you stand 0 chance of getting ALL the scrolls at a Harry with 1 person protecting.
Here is hoping they got a new bunch of Idiots to write Star wars The Old republic and not the bunch we have making the dessions on UO
Well if you use sacrifice on monsters, they see the errors in their path and they changes life kind...Why does sacrifice only work on monsters - a good use for sacrifice could be sacrificing your fame/sacrifice points/something else for the good of another player. Like maybe you could rez another player via sacrificing your points/fame or something else.
how can you loose 2 dots and still be a knight?Actually, when I said I got 9 scrolls, that was just on my protector. So, I got all 12 of the Scrolls from Rikiki and 6 Pinks in total, and lost less than 2 dots. I was still a Knight at the end of the spawn.
Once you reach Knight of Justice, you can "pad" your Justice with 1 or 2 more kills. They will not show up, but you can get a dot or two above Knight.how can you loose 2 dots and still be a knight?
you are only a knight when you have 100% of the dots, no?
i got all 6 scrolls on my protector and 2 pinkies and didnt loose any dots.
the other 3 guys each got 2 scrolls, so we got all 12 in total.
someone should pull a harry and test THAT out, hahahha, what does a harry pay, like 12/12 so that would hit ya for a level an a half possibly!