For download/support/guides/etc.. :
DISCORD CHANNEL
DISCORD CHANNEL
Last edited:
no, there is no more the standard paperdoll.Hello,
this is a great UI, but I miss my old paperdoll view. Maybe my fault, but is there an option to switch it to the old (standard) style?
Thanks for your tipp....
reagards Yoxo
Just clear the ignore item list with the proper action, or just disable the ignore opened corpses from user settings.Pinco...
I can't figure out how to fix it ..... but I need to be able to RELOOT things... I don't want the corse button to go away.....
when I hit control shift I want to see ALL corpses even previously looted ones...
For some reason I can't seem to figure out what to click or unclick or whatever to be able to get the looted corpse names to show up...
I died at an EM event this evening and missed out on the reward item I got because I couldn't find the corpse again.
Would have helped too if there weren't folk there animating the corpses after the monsters died either...
But anyway I need this fixed before I do another EM event... if I miss out next time I'll really be upset.
Thanks
That's an odd macro. It should get renamed AFTER "cursor target last", but you're trying to release it before renaming it. Nevertheless this doesn't work too, since it doesn't rename the pet (at least thats the case here on my computer). I also have targeted the the animal I wanted to tame with the targeting cursor, so that "cursor target last" should work. Still nothing...mine is
Say I wish to rename into arty
delay 4.0
i wish to release arty
cursor target last
that info is on the large bod and can't be done in a small bod since there are too many possibilities.Two questions/suggestions:
Small BODs: They show, what reward you would get, when completing them. That's an awesome feature. But since one is also able, to fill a Large BOD with the completed small BOD, it would be even more awesome, if the UI would show the rewards of an according Large BOD.
can't be done.Runebooks: Would it be possible, to set a default action (recall charge, recall spell, gate & sacred journey) per character and if this default is set, we would just have to click the desired rune to port/gate to the location? Also if one presses one of the four actions BEFORE clicking a rune, this would override the default action as long as the runebook isn't closed. I.e. I have "recall spell" on my mage as default. Clicking an rune instantly will recall to the location. Should I want to use a gate, I click "gate travel" and the the rune and a gate would open. That feature would rock!
You got me wrong. I created another macro doing exactly, what your macro does. Step by step. And that does not work.I am using delay of 4.0 you are using wait for target,
Why? A small BOD just fits into a SINGLE large BOD. Not one small BOD can be used for two or more different large BODs...that info is on the large bod and can't be done in a small bod since there are too many possibilities.
my doubt is more about shoes or weapons...You got me wrong. I created another macro doing exactly, what your macro does. Step by step. And that does not work.
So far "i wish to rename into ..." has only worked when actually clicking with the mouse. I a macro I ghaven't seen it working so far...
Why? A small BOD just fits into a SINGLE large BOD. Not one small BOD can be used for two or more different large BODs...
a toggle already exist on user settings....I've really come to hate the copse loot sorting feature... It's a good idea, don't get me wrong, but its a nightmare for public corpses.
Say a corpse has 50 items on it... When you open it while others are sorting through it, the items fly around the grid making it damn near useless. I know that part of this was to counter the phantom item bug, but in practice it is more annoying then its worth.
A far better solution would be for the taken items to just leave an empty slot in the item grid instead of the whole thing getting resorted. Can something like this be done? Or a toggle for the resort at the very least?
If I need to, I'll create a video to show just how unbelievably annoying this is...
But the mobiles list doesn't indicate which of the mobs is the currently selected one. What it does do is create a larger description with detail outside of the list but it's a duplicate of one of the mobiles already on the list. So, if you are a Bard and wanted to provoke and wanted to use the mobiles list, you run the risk of attempting to provoke the currently selected mob on to itself because there is no way to know which is the currently targeted creature....
The latest version does this Warrick
I can't communicate with the server so when you start an alacrity is better to use it before log-out. If you log-out the value is no more accurate due to several factors that I can't consider with this script language.How accurate are buff timers? I used a scroll of alacrity and every time I log in, the buff timer shows 14 minutes...
Yeah, I thought so.I can't communicate with the server so when you start an alacrity is better to use it before log-out. If you log-out the value is no more accurate due to several factors that I can't consider with this script language.
yeah, you are right, in a range of 10 hours a day you can gain 0.2 top over 115 skillYeah, I thought so.
Actually I was using GGS with the SoA. So I had to log out. Because trying to get two gains within 15 minutes in taming above 118 is an illusion (or pure dumb luck )
the fish values have been updated long ago and the system is working fine.Also!!!!
I understand fish points have risen since you introduced to interface, can the new values be incorporated pls???
thanks
Jack
Ok, but what about hiding or disabling some of the options?can't be done.Runebooks: Would it be possible, to set a default action (recall charge, recall spell, gate & sacred journey) per character and if this default is set, we would just have to click the desired rune to port/gate to the location? Also if one presses one of the four actions BEFORE clicking a rune, this would override the default action as long as the runebook isn't closed. I.e. I have "recall spell" on my mage as default. Clicking an rune instantly will recall to the location. Should I want to use a gate, I click "gate travel" and the the rune and a gate would open. That feature would rock!
this is a good doable idea, switching between mage/warrior brings always you to sacred journey without chiv or recall without magOk, but what about hiding or disabling some of the options?
I.e.:
On my mage I would want to hide/disable Recall(Charge) and Sacred Journey.
On my paladin I would want to hide/disable Recall(Charge), Recall(Spell) and Gate Travel.
That would be cool!
* If there are no charges the recall (charge) will be not visible.
* If your main magic skill is magery, you will see only recall and gate travel.
* If your main magic skill is chivalry, you will see only sacred journey.
not actually, this beta is just a performance test of the new asynch routines, but this feature is planned for the final versionWill the patcher update itself once it is out of beta, or do i need to download it anew?
UI Patcher 1.6
- Added new routines able to avoid the freezing.
- Added a new system able to auto-update the patcher when needed.
5.0
- Fixed a bug with the summoned corpses that sometimes were not recognized as a corpse.
- Fixed a bug with the current target details that prevents to see them if they have a title.
- Added the final version of the Dermott's mini texture.
- Fixed a bug that crash the UI.
- Added another cliloc check when you breaks the spider web in order to remove the debuff.
- Now the buff of the necromancer forms and reaper forms will be correctly removed if the effect has been removed from purge magic.
- Fixed a bug with the agents that makes the UI crash if you remove the first agent.
- Fixed a bug with the animated background of the items healthbar.
- Fixed a bug with the containers that sometimes will shows items in wrong size, also causes the list view mode area to be generated in wrong size.
- Now the Note window will reset on dead.
- Fixed a bug that makes a map marker visible after delete.
- Putting a blank icon as icon for a macro now will show the right image.
- Now the icons background on hotbars is visible on items.
- If you have an item in the hotbar, you'll be able to see the amount only if you have more than 1.
- Fixed a bug with the cooldown animation on hotbars. Now if the cooldown will restart sooner than the delay, the animation will restart with it.
- Added charybdis and his tentacles stats.
- Now if you have no arcane circle the word of death button and warning will appears at 0% instead of 4%.
- If you use the Oracle of the Seas, the location of Charybdis will be automatically marked on your map (in the facet where you used the Oracle).
- Revised some icons.
- Fixed a bug with the profile window, spellbooks and the quick details that do not works properly with japanese fonts.
- Disabled the spellbook closing animation for asian languages, since it seems to cause the client crash.
- Added Charybdis, Giant Tentacle, Sea Serpents (all kind) portraits.
- Fixed few problems with the current target images that sometimes may results missing.
- Fixed some creatures in the Creatures DB.
- Added the missing skill delay to begging.
- Added a missing skill delay to peacemaking (area peace when there is nothing around).
- Added into User Settings -> Pinco's UI the option to enable the bard mastery. When active, your skills delay will count the bard mastery discount.
- Added the buff for the Berserk Rage and Bard Mastery Bonus.
- Fixed a bug with the map that sometimes do not shows the markers.
- Fixed a bug with the imbuing calculator window that sometimes do not show the required materials.
- Fixed a bug with counter attack buff. Now the buff disappears when the effect is over.
- Fixed a bug with the accelerated skillgain timer. Now the time is saved correctly through each game session.
- Now the pets list will stay sorted.
- Added a special workaround to fix a server problem with the alacrity buff that uses to disappears on death and by casting arcane empowerment.
- Fixed a bug of the alacrity buff that shows the timer when you are in a new player quest in Old Haven.
- Fixed a bug in the containers that prevents the visibility of the scrollbar in list mode when the corpses goes public.
- Fixed a bug that prevents to see the gold at the first place on sorted loot when the corpse is public.
- Added the action: "Dress What You Are Currently Holding". Using this action just try to dress the item you have in the cursor like dragging it on the paperdoll.
- Added the new chat system. Here is the list of thing that can do:
* You can create up to 20 tab with different filters. Each tab can be separated from the main window.
* You can filter any unwanted channel
* You can change Font, Font Size, Font Color to any channel (even System and GM that were not available with the default chat)
* You can see the player speech in the right color
* The window is resizable and lockable
* You can enable the auto-hide in order to make it disappear. It will automatically reappears when new message arrives or by moving the mouse over (toggleable).
* You can enable the text fading or just keep the text always visible (will fade only if the main window fades).
* You can customize the auto-hide delay.
* You can choose the default alpha level in order to match your tastes. You can also keep it full transparent and see only the text (2D style).
* Supports timestamp.
* You can use the clear journal tool in the settings (accessible by right clicking the orange baloon on the left of the chat type area) to totally clear the journal.
WARNING: if you clear the journal the text cached will be removed permanently.
* You can use the "Damage Info" channel to have more info about the damages caused to your targets. This channel provide the following text everytime you cause damage to someone else: "[ target name ]: Takes <damage_amount> damage. A total of <total_damage_received> from you."
* The new chat window will consider only the last 500 journal entries in order to avoid lag.
* By right-clicking a tab, you have the option to save the entire content to file. The file name will be: [hh.mm.ss] <TAB_NAME>.txt. Saving the tabs to file will save the full journal with the tab filters and not only the visible part.
- Fixed the whisper chat mode on both old and new chat.
- Now the runebooks shows only the button for the spells you can use:
* If there are no charges the recall (charge) will be not visible.
* If your main magic skill is magery, you will see only recall and gate travel.
* If your main magic skill is chivalry, you will see only sacred journey.
- Now Map, Paperdoll and Containers windows are sticky so they can't go off screen.
- The TC Tools button now can be moved around, just move the mouse on the top of it to get the handle.
- Fixed a bug that sometimes shows some extra blank space at the bottom of certain items properties.
- Fixed a bug with legacy containers that sometimes could provide less precision on moving items.
- Now if you click the UI version label on the bottom left of the game window, you can see the UI credits.
- On new characters if you select "Use Pinco's UI suggested settings", the labels on the status will be correctly shown without logging out.
- The crystal portal window now will correctly remember the last location.
- Now the mobiles bar will shows only the creatures in the visible play area (no more the approaching mobiles), avoiding the problem of see creature's healthbar that were not in the area.
- The mobiles bar now is sorted: first shown top list, last shown bottom list.
- Improved the "You See" message. Now works faster and will be the perfect way to see if someone is approaching from outside the game area.
- The "You See" messages now have their channel on the new journal and by clicking the message you can get the healthbar.
- The Cleanu Up Britannia total points message now have the thousand separator and is highlighted in green (color available on the new chat only).
Awesome, but when creating a new tab, could the default status for each filter be "off"? This would save A LOT of clicking to turn the ones you don't want off since filters aren't a window with checkboxes anymore...* You can filter any unwanted channel
I can't make the window any smaller then it was originally, and scaling it doesn't appear to work on it.* The window is resizable and lockable
Hmm. This could be a problem for me... I keep a logs of EM events, which can go past 500 journal entries in a really short span of time (think boss battle spell/specials spam) I need the logs to write synopsis from, so only saving 500 lines at a time (since I don't know when that will be exceeded) isn't very practical.* The new chat window will consider only the last 500 journal entries in order to avoid lag.
Just a clarification question... So this saves the content of ALL tabs, not just the one you're looking at? What about text that isn't present on any tab? i.e. say I don't use the new Damage Info Channel on any tab, will that data still be saved? Will it eat into the 500 line cache limit?* By right-clicking a tab, you have the option to save the entire content to file. The file name will be: [hh.mm.ss] <TAB_NAME>.txt. Saving the tabs to file will save the full journal with the tab filters and not only the visible part.
yes, I can do thatAwesome, but when creating a new tab, could the default status for each filter be "off"? This would save A LOT of clicking to turn the ones you don't want off since filters aren't a window with checkboxes anymore...
That's the minimum size, the measures are calculated in order to fit correctly the tabs and can't be scaled...I can't make the window any smaller then it was originally, and scaling it doesn't appear to work on it.
Old log works like always, you can keep it active as backup.Hmm. This could be a problem for me... I keep a logs of EM events, which can go past 500 journal entries in a really short span of time (think boss battle spell/specials spam) I need the logs to write synopsis from, so only saving 500 lines at a time (since I don't know when that will be exceeded) isn't very practical.
Will the journal still save to chat.log like it always has since they fixed it, or does your new system override that?
The 500 limit is only the visible part, if you save it, it will save the full log with the tab filters (so if the damage info is off, it will not be saved)Just a clarification question... So this saves the content of ALL tabs, not just the one you're looking at? What about text that isn't present on any tab? i.e. say I don't use the new Damage Info Channel on any tab, will that data still be saved? Will it eat into the 500 line cache limit?
you can change the default overhead chat font for now, in the future there will be something betterAlso, is there a way to highlight or bold text from invulnerable characters yet?
5.0a
- Reverted the sticky mode for containers.
- Now all the messages are visible on the new chat system.
- New tabs in the new chat system will start with all the filters disabled.
- Fixed a bug that prevents to store the last chat channel used to type in.
- Added a new selectable channel to the new chat window: Note to self.
* Use /self to type on that channel.
* The text will be visible only by you and marked with: "Note to self:".
since I still can't read the item propertis if you don't have the mouse over the item, it can't be done...Feature request:
Since finding Honesty items relies so heavily on object handles, could a new filter be added to the ones already available? One that ignored all magery reagents, water, and mushrooms would be awesome
- Added a new action into the Pinco's UI category, the action "Toggle AFK Mode".
* This action allow you to prevents the client from log out by say "." every 5 minutes.
* When the AFK mode is on, you'll see a sleep animation over your head.
- Added a new option: Party Ignore Sharing.
If active, when you are in party and you decide to ignore an item (or you are just using the auto-ignore opened corpses),
the full party will be informed of it by a message (this message is hidden if you are using Pinco's UI 5.0b or newer version).
When a party member with Pinco's UI 5.0b+ receive this message, will automatically ignore this item by using object handles.
WARNING: this feature could result annoying for certain users in party with you (CC users or people without Pinco's UI 5.0b+).
- On each summon's healthbar now there is a timer indicates how log it will last.
NOTE: the timer will restart if you log-out or reload interface.
the server update the status 4 by 4 I can do nothing about it...Just a question:
Enemy health percents are only shown in 4% steps. Is this a limitiation of the game itself? Or a bug/oversight in the UI?
Because 1% accuracy would be cool, especially for mobs with more than 1k health...
BTW, the new runebook feature is A-W-E-S-O-M-E !!!
Too bad, you can't fix their servers toothe server update the status 4 by 4 I can do nothing about it...
is a well known problem and still this is not the place to report bugs.Too bad, you can't fix their servers too
Anyway, I got some serious issue with the new version. As soon as somebody takes a lots of damage, the client starts to lag. It's noticable when my cu fights swoop. It even gets worse when the rocks are raining down on narvey, during that time it's completely unplayable.
It's definitely the mod, because i was switching between your and the default UI right before every stone shower. I always had extreme lag with your UI and zero lag with the default UI.
I suspected the new chat, especially the new damage channel, but just turning off the chat doesn't fix it.
Basically I like the new chat, but for my personal preferences the line spacing is too big.
Edit:
It's also completely unplayable, when withering through a spawn...
The scrollbar feature is missing, probably will be present in the next version...Cloak‡2021129 said:Not sure this will fall under a bug or not, but is there any way to stop the chat from auto scrolling to the bottom when someone speaks, I noticed when I scrolled up to try and read something every time a new message came through it would scroll back down to the bottom, the original chat window did not do this.
Now for a possible request, is it possible to remove the spells from the chat window now that you redid it? I know it wasn't before, but thought maybe it be now considering you are able to remove them from over head. (I do not want to remove the overhead spells, just the journal ones, since while pvping I need to keep an eye on what spells are being cast but do not like the spam in the Journal.)
It has been awhile since I posted about the UI, and I would just like to reaffirm what a wonderful job I think you are doing with it. Thank you for your time.
- The new chat window update rate has been forced to be not faster than 0.3 seconds.
- On the new chat window settings now you can find a filter for the "You See" in order to enable only the mobiles with a certain notoriety.
NOTE: You should try to keep the "You See" message at the minimum amount in order to avoid lag, especially in high populated areas.
- On the new chat window settings now you can find the option "Min. damage to log".
This setting is for the "Damage Info" and is used to specify the minimum total damage caused to a mobile before show the message in the journal.
NOTE: You should try to keep this value higher as possible in order to reduce lag, especially in areas where you are doing area damage vs many mobiles.
- Added some special filters in the new chat window settings:
* Show Spells: allows you to disable the logging of word of power in the journal.
* Show Spell Casting Messages: allows you to disable the following messages:
+ You are already casting a spell.
+ You have not yet recovered from casting a spell.
* Show Perfection Messages: allows you to disable the following messages:
+ You gain in Perfection as you precisely strike your opponent.
+ You have lost some Perfection in fighting this opponent.
* Allows Multiple Equals Messages: if disabled, the journal will log only 1 message, then if the next one is equals will be ignored until you don't get a different one.
next patch will makes everything more lag free and stableI'm very sorry Pinco, but this latest version is causing me so many problems I need to roll back to 4.9a.
I'll post more details on your site.