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So what was the reasoning behind disabling imbuing of artifacts?

Ender

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Nearly all of the artifacts with room to imbue are useless/near-useless with just the mods they drop with. It didn't lead to anything really overpowered. It just wasn't a problem.

So uh, yeah. Topic title.
 

MalagAste

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Too many crybabies think that imbuing artifacts is "overpowered" ... which is 100% stupid.... since a majority of artifacts are worthless and not even worth unravelling.. they aren't even worth relic fragments.

There are a great many artifacts that could benefit from imbuing... yet some cry because OMG artifacts are too expensive and too hard to get...... whaaaa!......

That's what I hear anyway......


I'd like to know why more things are not able to be altered as well...... It stinks that elven robes can't be altered..... infact most robes can't be altered..... so Gargoyles miss out on TONS of decent items....


Can't use the nice stealth robe .... it's elven, can't use any of the robes from the Shadowlord Event arc..... again elven.....

Can't use 90% of artifacts and things...... Can't be altered..... In my opinion this is silly.....

Of course if I had my way we could alter things in more ways than just from humanoid to gargoyle...

We would be able to turn the HuntersHeadress into a feathered hat or a skullcap..... turn the tangle into a woodland belt.... etc, etc..
 

Ender

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Most things could be altered in SA closed beta... Then by launch it changed and suddenly you couldn't throw an Armor of Fortune or whatever on your garg. I never did find out why they changed that either.
 

Basara

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They were afraid that some items having negative DI would be unbalancing (as the negative DI would count as a subtractor for intensity), forgetting that they made it to where you couldn't do anything to items with 6 or more properties, and EVERY item they were worried about (SA items that were released that publish, a couple months into the expansion) ALREADY had 6-8 properties.

The only item that DOES benefit from having negative DI is STILL IMBUABLE, last I checked, and is Melisande's Corroded Hatchet.
 

MalagAste

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They were afraid that some items having negative DI would be unbalancing (as the negative DI would count as a subtractor for intensity), forgetting that they made it to where you couldn't do anything to items with 6 or more properties, and EVERY item they were worried about (SA items that were released that publish, a couple months into the expansion) ALREADY had 6-8 properties.

The only item that DOES benefit from having negative DI is STILL IMBUABLE, last I checked, and is Melisande's Corroded Hatchet.

Still faulty logic then..... and flawed thinking. Should be returned.
 

GalenKnighthawke

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I liked the Imbuing of Artifacts and never personally saw anything that obviously appeared to be over-powered. Even the Imbued SSI Helms didn't seem over-powered to me.

-Galen's player
 

Uvtha

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Nearly all of the artifacts with room to imbue are useless/near-useless with just the mods they drop with. It didn't lead to anything really overpowered. It just wasn't a problem.

So uh, yeah. Topic title.
Good questions. Many of the artifacts are useless.
 

GalenKnighthawke

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The most-unbalancing thing I've seen that's related in any way to artifacts and Imbuing are the Plane Swords, and those can still be Imbued and Imbued considerably over the normal intensity. They weren't touched by the Artifact Ban.

-Galen's player
 

Xalan Dementia

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the few arties i was able to imbue before the change were mostly changed so theyd be better in pvm. Like adding a slayer to Serpants Fang or alil stam increase to the ssi helm.
One thing i have noticed is you can still imbue the Vorpal blades from the fall of Magincia, and they have a Artifact rarity tag.
Only thing i can really think of is if there was some crazy bug/exploit related to imbuing the arties that they couldnt fix so they killed it altogether. I mean, if there was some uber overpowered imbued artie im sure we would have heard somethin about it, either someone tryin to sell it or someone killed by it.
Also they changed some other stuff in imbuing i think since they turned off artie imbue, maybe it would work better with latest imbuing specs?
 

Warpig Inc

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I liked the Imbuing of Artifacts and never personally saw anything that obviously appeared to be over-powered. Even the Imbued SSI Helms didn't seem over-powered to me.

-Galen's player
I liked putting resistance bumps on the Arm of Tac Exc. Then theese items can no longer be obtained. I can se the issue for new players.

I have earth eli slayer on a Titan Hammer. Used on a Copper Eli is an insta kill for both of us. As for the SSI Helm I imbued it with LRC for my paladin archer mage.
 

GalenKnighthawke

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I liked putting resistance bumps on the Arm of Tac Exc. Then theese items can no longer be obtained. I can se the issue for new players.

I have earth eli slayer on a Titan Hammer. Used on a Copper Eli is an insta kill for both of us. As for the SSI Helm I imbued it with LRC for my paladin archer mage.
I'd only see it as an issue for new players if the items were essential (which I do not believe they are) and if none of the items remained un-imbued (which is unlikely).

The concern in that event I think would be that a newer player could just never get one of these items ever, because they would either all be out of circulation or scheduled to be out of circulation because they'd be used into oblivion sooner or later? Am I understanding the concern correctly?

-Galen's player
 

Lynk

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Even with Imbuing.. none of the artifacts really ever became OP.

My favorite one that I imbued was adding hit fireball to a taskmaster. And I never even get to use it because that character is red.

I'd love to be able to imbue a sword of the stampede or Daiymo's helm, or even a helm of swiftness.

Also - Djinn's ring could actually be useful if you could imbue it.
 
T

Tinsil

Guest
Djinnis Ring would be pretty darn powerful if you could imbue it... No other artifact would be even close to overpowered though, only useable.

Would like to see this reenabled.
 

Goldberg-Chessy

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Times change. Templates change. Landscapes change. Items become more or less powerful.

Why is that so hard for some people to understand. It has been the norm since the first day of Uo.

Nowhere is it written that EVERY item or class of item shall remain all-powerful until the end of time.

You can understand this & deal with it or you can keep on letting it bother you while you keep asking why.

It's kinda funny how philosophic people can get in a MMORPG. "Why is this?" "What was the meaning of that?

I wonder how many people have supposed 'artifact' issues simply because they are upset that their artifacts are not as valuable as they once were? Kinda sad IMO.
We all lost value. So what.

I know I got alot of use out of all the artifacts I owned so I am on the plus side for sure. I guess if you were a collector you might have got burned but that is how it should be. You wanna collect and play the market to try and make gold? Be prepared to take losses.

Farming Doom(which was way too easy & lucrative for way too long btw)is no longer fast, easy gold? So what. There are still a few very valuable items to be had there.

Nobody ever said Artifacts were going to be uber valuable forever. I believe they were introduced as rare and powerful items. And they are still both. Just not as much so.
 

Shiznit Bo'Bourbon

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Stratics Veteran
Uh oh, a Goldberg-Chessy post. Let me get out my clipboard and make sure it's up to code.

You can understand this & deal with it [...] I wonder how many people have supposed 'artifact' issues simply because they are upset that their artifacts are not as valuable as they once were? Kinda sad IMO.
[X] Telling the entire thread to shut up and "deal with" whatever the topic may happen to be.

[ ] Useful ideas.

[ ] Constructive input.

[X] Bizzare speculation upon the secretly evil motivations of the other posters.

[X] Smug gratuitous reference to how "sad" he thinks everything is.

Yep, looks pretty standard.
 

Goldberg-Chessy

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Uh oh, a Goldberg-Chessy post. Let me get out my clipboard and make sure it's up to code.

You can understand this & deal with it [...] I wonder how many people have supposed 'artifact' issues simply because they are upset that their artifacts are not as valuable as they once were? Kinda sad IMO.
[X] Telling the entire thread to shut up and "deal with" whatever the topic may happen to be.

[ ] Useful ideas.

[ ] Constructive input.

[X] Bizzare speculation upon the secretly evil motivations of the other posters.

[X] Smug gratuitous reference to how "sad" he thinks everything is.

Yep, looks pretty standard.

Awesome!

Shiznit Bo'Bourbon is my #1 fan/stalker. How many times now Shiznit have you replied in a thread simply to rant at me?
He even PM's me to try & start trashtalk.

You mentioned "Constructive input" just now. What is your "Costructive input" on this thread again?

Would be kinda rl scary if I didnt believe he was a 15 year old.

Its all good though. You arent somebody until you have a stalker :)
 

red sky

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Stratics Legend
I don't understand why this should even be discussed if the hard cap was known to be 450 and 500. I believe the artifacts were considered non-exceptional so they had caps of 450 which would of made them way below OP. The only thing nice about them was the custom-ability to make them conform to what you need. That's what imbuing is all about right? Making things that are useless more useful. So I say to the DEVS, just make everything imbue-able and keep a hard cap of 450 for non-exceptional items (500 for jewels) and allow mods to be raised and lowered regardless of the items weight. So a 600 weight artifact and have a mod lowered that would bring the cap below 450 but would allow something else to be raised or added depending on amount of mods existing. (berserker's maul? 2 mods LOL)
 

MalagAste

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I wish they would allow them to be imbued again.

My archer wore a pair of Gloves of the Pugilist that had some resist added to them for a long time... I liked the DEX bonus and DI.

Didn't make them totally awesome.... made them useful.

The idea that it overpowers things is just silly.

Most of that stuff isn't worth using anyway... but was fun to play around with.

Imbuing has really made a vast majority of artifacts worthless anymore.

And honestly if you can't give good reason why it shouldn't be allowed then stay out of the discussion.

If you support the idea of returning them to Imbuable status then post and let the DEV's know how you feel.

I see a great many arguments for returning them to Imbuable status... and I don't see anything that warrants keeping them off the list.


http://uo.stratics.com/database/view.php?db_content=gameitem&id=929&category=769
 

Goldberg-Chessy

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I wish they would allow them to be imbued again.

My archer wore a pair of Gloves of the Pugilist that had some resist added to them for a long time... I liked the DEX bonus and DI.

Didn't make them totally awesome.... made them useful.

The idea that it overpowers things is just silly.

Most of that stuff isn't worth using anyway... but was fun to play around with.

Imbuing has really made a vast majority of artifacts worthless anymore.

And honestly if you can't give good reason why it shouldn't be allowed then stay out of the discussion.

If you support the idea of returning them to Imbuable status then post and let the DEV's know how you feel.

I see a great many arguments for returning them to Imbuable status... and I don't see anything that warrants keeping them off the list.


http://uo.stratics.com/database/view.php?db_content=gameitem&id=929&category=769

In your own words you are vehemently arguing for the return of imbuable Artifacts because - "Most of that stuff isn't worth using anyway... but was fun to play around with"

You want to go against the common sense of the entire Dev team & most of the pvpers why?
So that in your own words you can play around with stuff not worth using?

Do you realize how contrary & ignorant that sounds? Obviously not.

But since we all know that you are not speaking on this topic from experience or common sense I will spell it out for you:

Imbued Jade Armband. Beyond overpowered & currently worth over 100 million(if u can find one)
End of story.

*shakes head*
 

MalagAste

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In your own words you are vehemently arguing for the return of imbuable Artifacts because - "Most of that stuff isn't worth using anyway... but was fun to play around with"

You want to go against the common sense of the entire Dev team & most of the pvpers why?
So that in your own words you can play around with stuff not worth using?

Do you realize how contrary & ignorant that sounds? Obviously not.

But since we all know that you are not speaking on this topic from experience or common sense I will spell it out for you:

Imbued Jade Armband. Beyond overpowered & currently worth over 100 million(if u can find one)
End of story.

*shakes head*
There are things in place to prevent that...... weights... restrictions of how much can be put on something so don't be silly about over powered....

Cut the drama and explain how a Jade Armband can be imbued to be soooo overly powerful....

And keep in mind the weight restrictions and all...
 

Basara

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I believed that SOME jewelry (especially crafted recipe items, but also some of the replicas) were bugged to where a non-standard Jewelry property wouldn't count for weight or property count - but that got fixed in a few weeks.

So, even if you COULD imbue artifacts again, you couldn't duplicate those items - so the point is moot.

One of my best sales from that time period, Mal, was where I added Stamina Increase (and the rest into resists) onto Gloves of the Pugilist. Resulted in effectively +16 stamina gain (+8 SI, +8 Dex). Someone paid several million for them at auction.
 

Ender

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So fix the weighting and stuff rather than just disabling it altogether.

But then I guess that was just too hard for our poor dev team! Having to actually put small effort into something, that would have been terrible!
 

Goldberg-Chessy

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In your own words you are vehemently arguing for the return of imbuable Artifacts because - "Most of that stuff isn't worth using anyway... but was fun to play around with"

You want to go against the common sense of the entire Dev team & most of the pvpers why?
So that in your own words you can play around with stuff not worth using?

Do you realize how contrary & ignorant that sounds? Obviously not.

But since we all know that you are not speaking on this topic from experience or common sense I will spell it out for you:

Imbued Jade Armband. Beyond overpowered & currently worth over 100 million(if u can find one)
End of story.

*shakes head*
There are things in place to prevent that...... weights... restrictions of how much can be put on something so don't be silly about over powered....

Cut the drama and explain how a Jade Armband can be imbued to be soooo overly powerful....

And keep in mind the weight restrictions and all...
1) The imbued Jade Armband I own has 25 EP which makes it insanely overpowered with the 5 ssi and other mods. Ands lets not forget the FACT that to a pvper it sells for over 100 million because it is overpowered and impossible to find.

2) You never replied to my statement of fact pointing out that in your own words most of the Artifacts are useless and you just want to play around with them. A valid reason to make them imbuable again? Not!! Are u kidding me?

3) No offense but you really are as clueless about pvp as I thought. Thats all good and fine except when you are begging the Devs to do something(turn on Artifact imbuing)that only affects pvpers. Then it is wrong and a joke.
 

Basara

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3) No offense but you really are as clueless about pvp as I thought. Thats all good and fine except when you are begging the Devs to do something(turn on Artifact imbuing)that only affects pvpers. Then it is wrong and a joke.

Except that you are wrong by assuming it only effects PvPers.

Are you that full of yourself to think that PVP is the be all, end all, of the game?

Hell, most of the changes that have SEVERELY NERFED PvM templates were done so as misguided attempts to "Balance PvP" with no regard for the non-PvP majority.

And that is what makes your position wrong, and a joke, Goldberg.
 

Ezekiel Zane

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Even if you could imbue Artifacts again, you couldn't make that same Jade Armband. Thus, the pre-pub ones will retain that value.

IF you could make that again, then soon enough more would be made and the high value would drop.
 

Goldberg-Chessy

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3) No offense but you really are as clueless about pvp as I thought. Thats all good and fine except when you are begging the Devs to do something(turn on Artifact imbuing)that only affects pvpers. Then it is wrong and a joke.

Except that you are wrong by assuming it only effects PvPers.

Are you that full of yourself to think that PVP is the be all, end all, of the game?

Hell, most of the changes that have SEVERELY NERFED PvM templates were done so as misguided attempts to "Balance PvP" with no regard for the non-PvP majority.

And that is what makes your position wrong, and a joke, Goldberg.
Really Basara? I expected a little more from you :(

My statement about pvp was aimed at Malagaste only. It was not meant to bash pvmers in general and I apologize if I worded it that way by mistake. I should have stated it to read "that MAINLY affects pvpers"

This was Malagaste's very first statement in this thread - "Too many crybabies think that imbuing artifacts is "overpowered" ... which is 100% stupid"

That is why I felt the need to point out how overpowered the imbued Jade Armband is for pvp.
He has no clue how the Armband(and 1 or 2 others)affects other players & he is calling the people that do have a clue crybabies.
 

MalagAste

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Really Basara? I expected a little more from you :(

My statement about pvp was aimed at Malagaste only. It was not meant to bash pvmers in general and I apologize if I worded it that way by mistake. I should have stated it to read "that MAINLY affects pvpers"

This was Malagaste's very first statement in this thread - "Too many crybabies think that imbuing artifacts is "overpowered" ... which is 100% stupid"

That is why I felt the need to point out how overpowered the imbued Jade Armband is for pvp.
He has no clue how the Armband(and 1 or 2 others)affects other players & he is calling the people that do have a clue crybabies.
No but what you think it's ok to bash me?? So it's obvious that you are personally attacking me and you wonder why I don't retaliate???

Because I have higher standards. That's why. Besides which the fact that certain people seem to get away with personal attacks on others on stratics and others never do...

If the Armband can no longer be imbued and other items can no longer be made overpowered then I personally see no reason at all why they can't allow things to be imbued again....

Adding actual use to the useless items... Such as the pugilist gloves.... and many other mini arties and artifacts that without imbuing are completely worthless.

My point was giving us the ability to make a completely worthless item moderately useful is FAR better than leaving them to rot.

What would be even better is a 100% revamp of artifacts that might make them worth using. However if the Epiphany armor is any indication of what the DEV's feel is worthwhile artifacts then well... they shouldn't bother.

Imbuable or not most of the artifacts are fairly worthless... very few are worth keeping and those that are couldn't be imbued anyway...

So Question to you is... is this really worth personally attacking me over???? Really what's it to you if they turn it back on again???
 

red sky

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Hehe, you guys are like chickens squabbling over scraps in the hen house. Geeze. I respect Goldberg as a pvper considering he's one of the few originals from way back in the day. However, I'm slightly disappointed in his stance on imbuing because it's all about the numbers that really determines being overpowered. I mean, just to make a point about the armband, I see turquoise rings being crafted with 25ep 15 dci 15 hci 5 ssi and 25 dmi. That's actually better than an imbued armband with 25 ep. So by your logic, Goldberg, these rings should be removed from being created as well, ever more than the armband.

To get away from that silliness, I believe the best point to make for allowing everything to be imbued as long as 450 and 500 caps exist, would be that fact that there are so few imbued artifacts in existence right now. That should be an implication that there really wasn't an issue. And right off the bat, I can't recall any artifact/replica that totally makes a single template overpowered that can't be compensated for with an item that is already obtainable.

How about we make a change of direction in this thread and see if anyone can actually design a suit or template that would be the new pvp/pvm domination if an artifact/replica was imbue-able. Keep in mind, that if the artifact/replica is not jewelry then the cap is 450 for imbuing weight. Also, let's add something new which would be the ability to lower the intensities of a property regardless of if the cap is over 450 or 500. This would allow another property to be added/increased assuming it is less than 5 mods.

I will post some ideas of my own for a desired suit that is within the above guidelines and then we will really see if this has the possibilities of bringing about a new generation of pvp gods that Goldberg fears.
 

icm420

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I think an imbued djinni ring was a bit overpowered, I wish I still had it but it was 2/3 9hci 1 intel. Mix with an orny and you had a 4/6 with 2 items. I don't really know why they turned the artifact imbuing off, there are a lot of lower end artis that with just a tweak could be useful. I would like to see it brought back.
 

Shiznit Bo'Bourbon

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1) The imbued Jade Armband I own has 25 EP which makes it insanely overpowered with the 5 ssi and other mods. Ands lets not forget the FACT that to a pvper it sells for over 100 million because it is overpowered and impossible to find.
So is it true that even if artifacts were made imbuable again, this wouldn't be possible now?
 
R

RavenWinterHawk

Guest
Nearly all of the artifacts with room to imbue are useless/near-useless with just the mods they drop with. It didn't lead to anything really overpowered. It just wasn't a problem.

So uh, yeah. Topic title.
Ah cause we cry. Simple solution, imbue them, give them 50 durability.

Of course we will hear how unfair it is that stuff wears out... and yada yada yada.

So the Devs keep it simple. No imbuing artifacts.

Remember it is unfair that you should have to not have what other have. And it is unfair that what you have doesn't have what those other item have on them.
 

Goldberg-Chessy

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Hehe, you guys are like chickens squabbling over scraps in the hen house. Geeze. I respect Goldberg as a pvper considering he's one of the few originals from way back in the day. However, I'm slightly disappointed in his stance on imbuing because it's all about the numbers that really determines being overpowered. I mean, just to make a point about the armband, I see turquoise rings being crafted with 25ep 15 dci 15 hci 5 ssi and 25 dmi. That's actually better than an imbued armband with 25 ep. So by your logic, Goldberg, these rings should be removed from being created as well, ever more than the armband.

To get away from that silliness, I believe the best point to make for allowing everything to be imbued as long as 450 and 500 caps exist, would be that fact that there are so few imbued artifacts in existence right now. That should be an implication that there really wasn't an issue. And right off the bat, I can't recall any artifact/replica that totally makes a single template overpowered that can't be compensated for with an item that is already obtainable.

How about we make a change of direction in this thread and see if anyone can actually design a suit or template that would be the new pvp/pvm domination if an artifact/replica was imbue-able. Keep in mind, that if the artifact/replica is not jewelry then the cap is 450 for imbuing weight. Also, let's add something new which would be the ability to lower the intensities of a property regardless of if the cap is over 450 or 500. This would allow another property to be added/increased assuming it is less than 5 mods.

I will post some ideas of my own for a desired suit that is within the above guidelines and then we will really see if this has the possibilities of bringing about a new generation of pvp gods that Goldberg fears.
Sorry but you are missing the main point:

The imbued Jade Armband in particular is overpowered because it is a Bracelet with ssi. The only one of its kind I believe.

Of course you can make similar rings. That is not the issue as Turq rings have always had the potential for ssi. And that is why the few EP imbued Armbands around sell for well over 100 million when you can find them.

I never said I am worried about people being pvp gods due to imbuable Artifacts. I never even referenced that. I simply stated that certain Artifacts that were imbued were overpowered and thats why it was turned off IMO.

I also believe that anyone who thinks they know the best way to tinker with imbuing to change it is kind of silly. It is a very complex feature that has alot of ramifications.
It is working fine right now. Why change it?
The argument in this thread stated that it should be changed because Artifacts are kinda worthless. That is a ridiculous argument IMO. The one person even stated that he wanted it changed just so he could play around with worthless Artifacts. Are you kidding me?
 

Goldberg-Chessy

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Really Basara? I expected a little more from you :(

My statement about pvp was aimed at Malagaste only. It was not meant to bash pvmers in general and I apologize if I worded it that way by mistake. I should have stated it to read "that MAINLY affects pvpers"

This was Malagaste's very first statement in this thread - "Too many crybabies think that imbuing artifacts is "overpowered" ... which is 100% stupid"

That is why I felt the need to point out how overpowered the imbued Jade Armband is for pvp.
He has no clue how the Armband(and 1 or 2 others)affects other players & he is calling the people that do have a clue crybabies.
No but what you think it's ok to bash me?? So it's obvious that you are personally attacking me and you wonder why I don't retaliate???

Because I have higher standards. That's why. Besides which the fact that certain people seem to get away with personal attacks on others on stratics and others never do...

If the Armband can no longer be imbued and other items can no longer be made overpowered then I personally see no reason at all why they can't allow things to be imbued again....

Adding actual use to the useless items... Such as the pugilist gloves.... and many other mini arties and artifacts that without imbuing are completely worthless.

My point was giving us the ability to make a completely worthless item moderately useful is FAR better than leaving them to rot.

What would be even better is a 100% revamp of artifacts that might make them worth using. However if the Epiphany armor is any indication of what the DEV's feel is worthwhile artifacts then well... they shouldn't bother.

Imbuable or not most of the artifacts are fairly worthless... very few are worth keeping and those that are couldn't be imbued anyway...

So Question to you is... is this really worth personally attacking me over???? Really what's it to you if they turn it back on again???
What planet are you from bud?

This is your very first statement in this thread -

Too many crybabies think that imbuing artifacts is "overpowered" ... which is 100% stupid..."

You are calling a large group of people AND the Devs(who changed Artifact imbuing)crybabies and stupid and are now complaining that I am personally attacking you because of it. Too funny.

Since I am now completely convinced that you do not want to or are unable to argue reasonably I am leaving this cesspool of a thread. Peace :)
 
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