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UO - additional advertising needed for this game

V

Valerin

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I've been out of UO for probably a year now, but playing again always crosses my mind...

One thing I've noticed since being out of the game, is how little advertising is done for this game. I've not seen mention of UO, anywhere, since I started my break.

What are the chances of the game showing up on something like Steam down the road? For me personally, having the game added to the steam platform, would be an instant re-subscribe, and it would also greatly increase the advertising from the game.

A) The advertising that's done on the platform/website itself.
B) Anytime someone plays the game, all their steam friends see them playing it, and it acts as another form of advertising.

I hate that UO has died as much as it has, but there's no reason it can't pick back up if handled the correct way.

Thoughts?
 

Viper09

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Agreed. As far as I know this game has 0 advertising. I think EA has no mention of UO on their main website still.

At the very least they should have some web advertisements and actually list UO on EAs website.
 

Flutter

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What they need to do is stop taking things away from the game that people have always loved about it.
 
V

Valerin

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What they need to do is stop taking things away from the game that people have always loved about it.
See, while i agree, this isn't that relevant to growing a fan base. Even if they didn't take things away from the game that people loved, at BEST they would just keep their current fan base (which is small compared to other games). If they want to actually grow the game, they need to market it in the right places. I have no doubt this game could actually succeed if managed correctly. It's a shame it hasn't been.
 

HD2300

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When they cant be bothered spending 1 minute to post screenshots of the new EC graphic upgrades which would be free and would generate tons of buzz and bring in new and returning players even before it is released, what makes you think they know to market the UO properly without throwing buckets of money down a toilet.
 
V

Valerin

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see, a part of me really REALLY wants to come back to this game. But it's hard for me to convince myself to do it knowing that the game, at this point, has no potential future looking forward. Without advertising, the game will slowly but surely die out.

Toss this game on steam, start some kind of promotion / special sale, and watch the game flourish...
 
C

Capn Kranky

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There has been little to no advertising of UO for a longer time than 2-3 years. It's been a serious issue as far as I'm concerned because UO has so much to offer yet EA seems hell-bent on keeping it hidden from Joe Public.
 
V

Valerin

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Is there really no one we can petition to get it pushed out into the public eye? Heck there's small indie games that become more popular than UO just by having a week on sale on steam...
 

Ender

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Most people on Steam won't be willing to pay a monthly fee for a game that looks like UO, most likely.
 
V

Valerin

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Most people on Steam won't be willing to pay a monthly fee for a game that looks like UO, most likely.
you'd be surprised. It couldn't hurt. Do a 30 day free trial, people get hooked, etc (the same model they've always used really).

(honestly I'm surprised UO still charges the same monthly fee that more modern mmorpgs charge, it's probably time to go to a f2p model, or a lowered monthly fee, because you do bring up a good point)
 

Zosimus

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I've been out of UO for probably a year now, but playing again always crosses my mind...

One thing I've noticed since being out of the game, is how little advertising is done for this game. I've not seen mention of UO, anywhere, since I started my break.

What are the chances of the game showing up on something like Steam down the road? For me personally, having the game added to the steam platform, would be an instant re-subscribe, and it would also greatly increase the advertising from the game.

A) The advertising that's done on the platform/website itself.
B) Anytime someone plays the game, all their steam friends see them playing it, and it acts as another form of advertising.

I hate that UO has died as much as it has, but there's no reason it can't pick back up if handled the correct way.

Thoughts?
As I agree 100% with the lack of advertising and putting it on steam as you pointed out but one comment caught my eye.

For me personally, having the game added to the steam platform, would be an instant re-subscribe, and it would also greatly increase the advertising from the game.
Just curious why would it be an instant re-subscribe for you if you wanted to play UO again if it was on steam versus UO atm where it's not and wont likely ever be on steam?
 
V

Valerin

Guest
As I agree 100% with the lack of advertising and putting it on steam as you pointed out but one comment caught my eye.



Just curious why would it be an instant re-subscribe for you if you wanted to play UO again if it was on steam versus UO atm where it's not and wont likely ever be on steam?
Because one reason I'm apprehensive about getting back into this game, is the understanding that, in its current form, it will never gain in popularity. Ever. It will only die, slowly but surely. Putting it on a platform like steam, would give me hope that it could finally gain a new player base. The current advertising model (none?) provides no new player base at all. And as the vets continue to leave, the game will eventually die. I'm not interested in getting back into / investing in, a dying game. A move to steam would be a move in the right direction imo, thus prompting me to resubscribe.

Hopefully that answered your question.
 

Rupert Avery

Sage
Stratics Veteran
I've Said before,
if they are worried about the cost of creating an Ad then why not throw it out there for players to create! there are Loads of creative players out there that have the will and the means to make fantastic ads.
Static or video, this could work and the winner gets their ad used, then all EA have to do is bully some websites into sticking the add on.. ok that might cost them but even still, they could also ask that Players stick ads on their own websites, facebook, etc

yea i know they have facebook, but it doesn't show the game to new players.
 

Dan123The123Man

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Just a theory, but I think the plan is to do as little advertising if any as possible. To let those that still play get borred/tired and quit and let the game slowly get so empty that they shut it down permanently. I'd bet that the newly hired on people start out with Ultima Online vs any other games out there. That way they get some "training" and "experience" messing with the game we love so much and then they move on to something "bigger". Lets be realistic here, "bigger" compared to UO now also means WAY more bucks as well.

:'(
 
W

Woodsman

Guest
Is there really no one we can petition to get it pushed out into the public eye? Heck there's small indie games that become more popular than UO just by having a week on sale on steam...
It's in the public eye more than you think, at least as far as the MMO public eye. It gets mentioned on Joystiq, Massively, GamaSutra, MMORPG.com, etc. pretty often, even if it's in passing such as references to how things were 10 years ago versus today.

These are all from the past few days where UO got a mention:

Blizzard's APIs and You: Cool information and tools coming down the pipe

Gamasutra - Features - The F-Words Of MMOs: Faucets

Games On Net :: General News: Massive Attack: When in Rome (or Troy)

Ultima Online begins testing Publish 71.0 | Massively

http://news.mmosite.com/content/2011-07-16/recall_your_impressive_pvp_experiences,1.shtml

Those may not be the greatest mentions, but UO is still mentioned in MMORPG circles.

Now when the UltimaForever and the GOG stuff broke last month, those got a lot of press for the Ultima franchise in general. Of course, it would have been better for UO if at least part of the graphics update had been out by then, because a lot of people probably thought of UO, went and looked at it, saw the graphics hadn't changed in 10 years as far as they can see, and went back to ignoring it.
 
W

Woodsman

Guest
Putting it on a platform like steam, would give me hope that it could finally gain a new player base.
Well Steam is not going to fix the problems that UO has - the graphics, scripting, etc.

And going forward, the chances of future EA titles being on Steam are dropping rapidly by the day. Star Wars: TOR will only be distributed digitally through EA's Origin.com.

EA wants to cut out the middle man for its digital distribution. On the other hand, people going to Origin.com might stumble across UO.
 

Siteswap

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When they cant be bothered spending 1 minute to post screenshots of the new EC graphic upgrades which would be free and would generate tons of buzz and bring in new and returning players even before it is released, what makes you think they know to market the UO properly without throwing buckets of money down a toilet.
Oh please! Posting pictures of our "enhanced" client would neither bring back old players nor attract new ones. Old players would see a blurry mess that doesnt look like UO, and besides, I doubt they left in the first place because of the graphics. New players would laugh at what is being advertised as an enhanced client.
 
V

Valerin

Guest
Well Steam is not going to fix the problems that UO has - the graphics, scripting, etc.
It won't fix graphics no, but there are plenty of games on steam with far lower quality graphics, that still get players due to advertising, "special sales" (summer sales, christmas sales), etc. I personally have probably 10-12 indie games with poor graphics but fun gameplay, in my steam library because they were 75% off during a sale or because they were part of some promotion (the portal 2 potato promotion, or the steam summer camp promotion, etc).

And going forward, the chances of future EA titles being on Steam are dropping rapidly by the day. Star Wars: TOR will only be distributed digitally through EA's Origin.com.

EA wants to cut out the middle man for its digital distribution. On the other hand, people going to Origin.com might stumble across UO.
Another bad move for EA imo.
 

SunWolf

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I kind of think they are competing against other games. The Abyss there was advertising done on the internet for it and it drew alot of returning or new people into the game. With the boosters and all the little patches afterwards, I don't remember this game adding so much new things in that amount of time for along time. We used to get holiday gifts that was pretty much the same art and just named different, aswell some yearly quest (which was cool how it was done) that brought into new items in the game and explained thier purpose. Now there is so much new stuff (even if people doesn't like it or they do) with all the new art for both clients. The staff I think really enjoy what they are doing and trying thier best to make this game stick around. EA, I don't know really, cause your kind of right UO vs Sims advertisement. When the enhanced client gets out of beta I think they will push it more, right now the game is kind of confusing and some things look silly for a new person. I really think the trial period should be like two months or so. Let people really get into the depth of uo and then they will learn what the game is truely about. The 14 day thing, your spending those just learning how to play.
 

Ender

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Well Steam is not going to fix the problems that UO has - the graphics, scripting, etc.
It won't fix graphics no, but there are plenty of games on steam with far lower quality graphics, that still get players due to advertising, "special sales" (summer sales, christmas sales), etc. I personally have probably 10-12 indie games with poor graphics but fun gameplay, in my steam library because they were 75% off during a sale or because they were part of some promotion (the portal 2 potato promotion, or the steam summer camp promotion, etc).

And going forward, the chances of future EA titles being on Steam are dropping rapidly by the day. Star Wars: TOR will only be distributed digitally through EA's Origin.com.

EA wants to cut out the middle man for its digital distribution. On the other hand, people going to Origin.com might stumble across UO.
Another bad move for EA imo.
I've actually made the decision not to buy Battlefield 3 or Mass Effect 3 if I can't get them on Steam. I'm sure they'll be good games, although Battlefield 3 has begun to sound more like Call of Duty, but I won't support EA with their crap.


But realistically I don't see many people buying UO on Steam and paying a monthly fee with the current graphics. Maybe if they show the Enhanced Client after the graphic overhaul. If we ever get that.
 
W

Woodsman

Guest
It won't fix graphics no, but there are plenty of games on steam with far lower quality graphics, that still get players due to advertising, "special sales" (summer sales, christmas sales), etc. I personally have probably 10-12 indie games with poor graphics but fun gameplay, in my steam library because they were 75% off during a sale or because they were part of some promotion (the portal 2 potato promotion, or the steam summer camp promotion, etc).
Those are indie games that cost $10-$30 once. UO costs from $10 to $13 a month.
Another bad move for EA imo.
Not if you are a EA stockholder. EA may lose some sales and visibility, but on the other hand they get all of the money directly and don't have to share with Steam/Valve or anybody else, and that probably more than makes up for any lost sales or visibility.

EA is a big enough company to pull off Origin.com, just as UbiSoft and Blizzard/Activisino are big enough to do the same thing. Once you reach that size and have those kinds of fanbases, it's easy to blast out emails to millions of potential buyers, and the gaming media and stores are not going to ignore an EA or UbiSoft.

Also, the major companies want to end used sales and the more they can tie people into their online systems, the easier it is to do that. Within a few years, EA's biggest titles will probably encourage you to use Origin.com from start to finish, allowing you to communicate in and out of the game, track all of your stats, carry everything over to other games, provide all kinds of freebies to keep you tied in, etc.
 
W

Woodsman

Guest
I've actually made the decision not to buy Battlefield 3 or Mass Effect 3 if I can't get them on Steam. I'm sure they'll be good games, although Battlefield 3 has begun to sound more like Call of Duty, but I won't support EA with their crap.
It's very unfortunate that we've reached the point where the industry likes Steam enough to want to copy it.

Unfortunately there is enough money there for the bigger titles to justify them putting money into Origin.com and creating a Steam competitor, and cutting out the middle man.

Just wait until they stop selling physical copies. The upcoming consoles and plans for consoles are all taking this into account. Then the companies get 100% of the revenue, although some of the console makers may try and get a small cut. They are probably crunching the numbers to figure out at what point any losses from no physical sales will be offset by the revenue from owning the complete distribution process from start to finish.
 
V

Valerin

Guest
Those are indie games that cost $10-$30 once.
Not really relevant. It can be used as a advertising tool. Coupled with special promos / discounts / sales, it will get people interested. Much more than what's currently being done.

UO costs from $10 to $13 a month.
And that's another problem in my opinion. It's hard to convince new players to pay the same amount of money for UO over the other mmorpgs with the same cost, but far superior graphics / community size.

No advertising and a subscription cost equal to newer/more updated mmorpgs, ensures a timely demise for UO. Advertising, especially somewhere like steam, would be a huge step in the right direction. Really though, a cut in subscription cost, or maybe even a f2p model, is probably also in order.
 
W

Woodsman

Guest
Really though, a cut in subscription cost,
This is EA we are talking about, besides if UO suffered a drop in revenue, I would hate to think what happens. We saw what happened to UO when Warhammer crashed and burned.
or maybe even a f2p model, is probably also in order.
Except that f2p is not actually free, it would require a major effort to change UO to f2p, and again, it's EA and playing with revenue models for UO is not wise because while the head of EA Games knows UO is profitable, he and the other executives don't seem all that attached to UO. The whole UltimaForever thing is being driven by just a few people within BioWare as well and was not being driven from the top down.

On the other hand, UO could easily add an f2p option - just extend the trial, since the trial has many restrictions that most agree would give somebody a taste of UO while encouraging them to upgrade:

Here's the trial restrictions that somebody dug up:
Did some searching and this is all I could find on what limits there are on trial accounts....

Removed the 15 day character age requirement for house placement
Players are not allowed to place a house while on a trial account
Players are not allowed to co-own or be traded a house while on a trial account
Trial accounts have travel restrictions –
Cannot visit Felucca dungeons or Felucca T2A
Trial Accounts have the following resource restrictions -
Will only receive basic ores and logs (iron, plain logs) even if they'd otherwise qualify for better types
Will not receive sand or stone when mining
Trial Account Misc. restrictions -
Will not receive ML rewards for resource gathering (jewels, ingredients, and white pearls while fishing)
Will not receive rewards, monster kill points, or virtue points from champ spawns
Will not get scrolls while doing champ spawns
Will not gain Justice virtue points for killing murderers
Cannot use Valor or Justice virtues
Cannot Protect or be Protected by another player
Can not join factions or faction aligned guilds
If in a guild they will be removed from the guild, if their guild joins a faction
Cannot use Scrolls of Alacrity, Power Scrolls, Stat Scrolls, or Scrolls of Transcendence
Cannot use Commodity Deeds
Cannot do Community Collections
Cannot use Soulstones or fragment soulstones
Cannot use Pet summoning balls
Cannot use Bracelets of Binding
Cannot use the Bag of Sending
Cannot do any repeatable quests – even if they are normally repeatable
Cannot acquire BOD’s
(also can't have vendors)
I'm actually surprised they don't extend the trials, would make the most sense, would give the f2ps free accounts to play around with, while not threatening the existing players or UO's revenue.

Of course, f2p doesn't fix UO's biggest problems and never will.

Nobody ever says they quit because they couldn't afford $10 a month, the vast majority is real life issues, anger that this or that game system changed with a publish or expansion, boredom, moving on to shinier/prettier games (yes, eyecandy matters to some), friends moving on to other MMOs, other MMOs coming along that offer something that UO doesn't, the scripting/cheating that goes on, etc. etc.

You have to look at when UO peaked - post-AOS, and what happened after and during the decline - a ton of new MMOs launching. People didn't play around with AOS for a few months and then say "well I'm quitting because I can't afford UO".
 

Nexus

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But realistically I don't see many people buying UO on Steam and paying a monthly fee with the current graphics. Maybe if they show the Enhanced Client after the graphic overhaul. If we ever get that.
I don't think even that would help, unless it's one heck of an overhaul. Even what the KR client dished out as far as graphics (which were better than the EC's) were still outdated by almost a decade. When people look at MMO's now, they think of 3D environments, not a 2.5D or Isometric views. UO will have to move beyond that in order to make a world new people will want to play in, UO these days is simply too far removed from the market, at least too far for the majority of MMO players to want to send $13 a month on.


*************EDITED FOR ADDITIONAL THOUGHTS BELOW THIS POINT ***************

I want someone to give me something UO can really market. I've asked this over and over and I usually get the same answers over and over. So I'm going to list the most common answers I get and my rebuttals.

  1. Community
  2. Legacy
  3. Sandbox experience
  4. Simplicity

My answers to this...
1) Community - UO's community has some highlights with certain groups, but as a whole it is no where near providing the best social community experience in MMO's and that experience is a large portion of what players see when the log in. Largely we're extremely anti-community, we play within our own little groups, and interact primarily within our own little circles even inside guilds. When was the last time you were randomly invited to join a group made up of total strangers? Seriously, how often does it happen? Other games I play depending on the area I'm in I can't go 10 minutes without a party invite, or hear someone broadcasting in the regional chat about how they are forming a open party.

Yes UO has the RP groups, and the EM's but do you actually think the average 20 something cares if a group of people can act out Hamlet in game? Most probably don't even know who Hamlet is. Do you think most of the target audience for MMO's want to attend a poetry reading in game?

Most importantly you can't market community effectively as it's an intangible. What are they going to throw on the box? "Come play Ultima Online! You'll find people role playing all walks of life, but please ignore the racial slurs, profanity, verbal assaults, and consistent insults in our chat channels, and in game cities!".

2) Legacy - So what? I mean yea it's great and all that UO's been around for well over a decade, but that also means it lacks modern features that are considered almost standard. Our Chat system is kinda wonky, we don't have integrated voice chat, no way to IM other players without first partying (I mean seriously ICQ is still the UO Players main form of pvt communication), No real in game "Mail" system, the entire control scheme is counter-intuitive to the younger generation of MMO Player, we've got out dated graphics. One of the biggest issues with UO is it was released and everyone that followed that has shown any relevance in the market place went in a different direction entirely opposite. They became the standard while UO became "that weird game". This was fine when there were only 4 or 5 alternatives, but today... it simply doesn't work. Marketing based on Legacy is just setting players up for disappointment. What are they going to stick on a box? "Come play Ultima Online! We're oozing with 90's nostalgia, come see how your parents played online games, while you were still wetting your bed!"

3) Sandbox Experience, it's refreshing but it's also almost impossible to balance in UO because of how many options are available to us. This leads to frustration as many are forced to continually re-hash characters, or stick with a set template and sooner or later be driven out of competitiveness due to changes. Other games, balance set classes against each other and the game knowing exactly what the different variables in the equation are, and generally only need to make a few teaks not consistent adjusting. UO's development in terms of balancing is and always will be guess work and theory at best, this isn't what most players want and fragments the player base into three camps. Those who don't like the changes because it hurts their play style, those who like the changes because they benefit their play style, and those who simply don't care one way or the other either because changes don't effect them or they actually like building characters over and over again. Does this seem attractive to you? "Come play Ultima Online! Where you'll never finish building a character or if you do, just wait a few months to really get comfortable with how you play and you'll have to start again!"

4) Simplicity - This is actually one of the worst traits UO has now, it's interface was simple it made sense 15 years ago, but not to today's serious MMO gamer. The EC breaches some of that gap, but doesn't close it. "Come Play UO, where Point and Click is still in fashion!"

More important than anything what exactly would they slap on to a box if it was stuck back on shelves? 16-bit graphics from the CC, or the higher Resolution 2D graphics that look like something from a PSX game that the EC delivers? Who looking for an deep, compelling, completely immersive MMO would take those images seriously, and think them a sign of a quality product when they have to use more modern MMO's as a basis for comparison? The same holds true for commercials, online ads, magazine ads etc. It's not UO's strong points that will grab the eye, they can hold people once they have invested time into the game, I mean after all we're all still here, but UO does not have the ability to catch the eye of today's market audience who focuses on the tangible features first.

What's really happened that's hurt UO the most is the market has moved on, while UO really hasn't, and because of this UO is pretty much unmarketable.
 
V

Valerin

Guest
Nobody ever says they quit because they couldn't afford $10 a month, the vast majority is real life issues, anger that this or that game system changed with a publish or expansion, boredom, moving on to shinier/prettier games (yes, eyecandy matters to some), friends moving on to other MMOs, other MMOs coming along that offer something that UO doesn't, the scripting/cheating that goes on, etc. etc.
Of course not, but it is a consideration for NEW players. Why pay $10 for option A when option B is also $10 and is newer/shinier and has more people playing?

They won't. 9.5 times out of 10, they won't choose option A. Combine that with poor advertising for the game, and there's really no draw at all for new players to the game. Slowly the vets will leave, as they have been for years, and with no new players, the game itself will die out. It's sad because it's still one of my favorite games of all time, and I want to see it succeed.
 

HD2300

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^^ what is 2.5D? Just a horsepucky marketing for 2D. The EC is just a beta 2D client.

Now if the client's graphics were like Titan's Quest quality I believe that UO would get a lot of interest. But realistically, its been the same engine for the last 5 years and 1 graphic artist, so it will be 2023 before that will ever happen. This year it is the terrain upgrade. 2012 it will be paperdolls upgrade. 2013 it will be the mounts upgrade. Give me a break. There is a reason they are not posting screenshots. It is just more horsepucky marketing.

UO's real hope is with NetDragon and the 3D UO client they are building. Substituting Chinese characters for English is easy, I mean even the CC does it, and hey presto suddenly it works for of all English speaking countries.
 
W

Woodsman

Guest
What's really happened that's hurt UO the most is the market has moved on, while UO really hasn't, and because of this UO is pretty much unmarketable.
What's really sad and ironic is that the Ultima franchise used to be known for being on the cutting edge of PC hardware. Really sad and ironic when you consider how much more powerful even $400 PCs are these days versus when UO was launched.

We used to joke about having to find the money to upgrade our computers when a new Ultima/Origin game was launched. Now UO runs just fine on crappy netbooks based on 5 year old tech.
Of course not, but it is a consideration for NEW players. Why pay $10 for option A when option B is also $10 and is newer/shinier and has more people playing?
I don't think new players are going to reach the point where they ponder the price. They'll take one look at the graphics, one look at UOHerald.com, and flee.
 
W

Woodsman

Guest
UO's real hope is with NetDragon and the 3D UO client they are building. Substituting Chinese characters for English is easy, I mean even the CC does it, and hey presto suddenly it works for of all English speaking countries.
Since you are posting a lot about this and seem to have knowledge of their 3D client, can you post some screenshots and more information about the 3D UO client?

Also, how will a full 3D UO client work with the current UO servers, given that moving to a full 3D UO client would change a lot with how we interact with UO servers.
 
D

DenAlton036

Guest
More important than anything what exactly would they slap on to a box if it was stuck back on shelves? 16-bit graphics from the CC, or the higher Resolution 2D graphics that look like something from a PSX game that the EC delivers? Who looking for an deep, compelling, completely immersive MMO would take those images seriously, and think them a sign of a quality product when they have to use more modern MMO's as a basis for comparison? The same holds true for commercials, online ads, magazine ads etc. It's not UO's strong points that will grab the eye, they can hold people once they have invested time into the game, I mean after all we're all still here, but UO does not have the ability to catch the eye of today's market audience who focuses on the tangible features first.

What's really happened that's hurt UO the most is the market has moved on, while UO really hasn't, and because of this UO is pretty much unmarketable.
:thumbup1: Cant put it much better than that.
 
V

Valerin

Guest
I don't think new players are going to reach the point where they ponder the price. They'll take one look at the graphics, one look at UOHerald.com, and flee.
By that logic, these would have never taken off like they have:

http://en.wikipedia.org/wiki/Minecraft (millions sold while still in beta phase), would probably be even more if on a platform like steam

Terraria - Wikipedia, the free encyclopedia
Another game that greatly benefited from being on steam:
"Released on May 16, 2011, the game is estimated to have sold about 50,000 copies during its first day of release, with over 17,000 players online at the same time during the first day's peak. Over the course of a week, 200,000 copies of the game were sold, making it the top selling game on Steam for the week, "ahead of games like The Witcher 2 and Portal 2." It remained number one on Steam for the first six days of its release before it eventually dropped to the number two slot."

These are games with VERY very low graphic quality, even compared to UO. Yet players don't care if the gameplay is fun. That's how I've always viewed UO. It's fun regardless of graphics. Other players would feel the same, I have no doubt.
 

Ender

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By that logic, these would have never taken off like they have:

http://en.wikipedia.org/wiki/Minecraft (millions sold while still in beta phase), would probably be even more if on a platform like steam

Terraria - Wikipedia, the free encyclopedia
Another game that greatly benefited from being on steam:
"Released on May 16, 2011, the game is estimated to have sold about 50,000 copies during its first day of release, with over 17,000 players online at the same time during the first day's peak. Over the course of a week, 200,000 copies of the game were sold, making it the top selling game on Steam for the week, "ahead of games like The Witcher 2 and Portal 2." It remained number one on Steam for the first six days of its release before it eventually dropped to the number two slot."

These are games with VERY very low graphic quality, even compared to UO. Yet players don't care if the gameplay is fun. That's how I've always viewed UO. It's fun regardless of graphics. Other players would feel the same, I have no doubt.
The difference between those and UO is, for Terraria at least, you pay $10 (maximum - the game has been on sale for $5 and $2.50 on occasion already) one time and you can play it as much as you want for as long as you want. UO has, arguably, less attractive graphics than Terraria, you have to pay to start playing, AND you have to pay what, $13 a month to continue playing? If people are going to pay a monthly fee, they're going to choose an MMO with good graphics and a large community.
 

HD2300

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Since you are posting a lot about this and seem to have knowledge of their 3D client, can you post some screenshots and more information about the 3D UO client?

Also, how will a full 3D UO client work with the current UO servers, given that moving to a full 3D UO client would change a lot with how we interact with UO servers.
All I know is that NetDragon's a REAL 3D UO client, not a 2d client like the CC or EC.

They may have a character upgrade version like UO2. Seriously who will want to pay $13/month to play on the blurry 2D EC client on dead shards, when they can pay $13/month to play with 300,000 or more other players using a REAL 3D client.
 

Cirno

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All I know is that NetDragon's a REAL 3D UO client, not a 2d client like the CC or EC.

They may have a character upgrade version like UO2. Seriously who will want to pay $13/month to play on the blurry 2D EC client on dead shards, when they can pay $13/month to play with 300,000 or more other players using a REAL 3D client.
Would that not depend on the game Netdragon create?
If Netdragon were to recreate UO with a newer 3D client, and improved mechanics, interface and user experience, then UO would absolutely lose subscribers to it (but many would stick with UO still for the communities and experience).
However, if Netdragon create a fairly typical MMO game (as opposed to a virtual world, as UO technically is), then it's doubtful many would switch to it any more than they would to any of the other hundreds of MMOGs that are out there now.
 
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Woodsman

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All I know is that NetDragon's a REAL 3D UO client, not a 2d client like the CC or EC.
Can you at least point us to the latest information about this? All we have is some press releases from a few years ago and the same stuff tacked on to every financial report for the last few years about it being in development. There were some websites that somebody said were official NetDragon UO but they turned out to be fansites run by a Chinese version of Stratics, and even then they hadn't had any new posts in a while.
They may have a character upgrade version like UO2. Seriously who will want to pay $13/month to play on the blurry 2D EC client on dead shards, when they can pay $13/month to play with 300,000 or more other players using a REAL 3D client.
I have to disagree with this - EA is not going to easily allow players to transfer to any third party Asian versions of UO, not while UO is profitable.
 

Cirno

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Can you at least point us to the latest information about this? All we have is some press releases from a few years ago and the same stuff tacked on to every financial report for the last few years about it being in development. There were some websites that somebody said were official NetDragon UO but they turned out to be fansites run by a Chinese version of Stratics, and even then they hadn't had any new posts in a while.
I have to disagree with this - EA is not going to easily allow players to transfer to any third party Asian versions of UO, not while UO is profitable.
I haven't seen any press releases relating to it, although the only ones I tend to receive are relating to English language games they run (such as Conquest Online and Eudemons).
I was able to find second-hand information from the end of last year, stating that they'd confirmed that they'd be focusing on two projects; Transformers Online and Ultima Online. However beyond that, I've not been able to find anything in the way of details.
 

AirmidCecht

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UNLEASHED
In the spirit of every little bit helps, something we've had up for over a week now on stratics.com Central is a reminder for any folks visiting about Ultima Online. Consider it our first draft with improvements with the ad box to come.

This is to go along with the updates we have planned for all of Stratics, not just UO. Syrus has been working towards that end with other portals since our mindset is the healthier overall Stratics is, the more UO benefits as well.

We want to see UO's continued success and have some great goals in mind towards that end.
 

Zosimus

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Scary thought here..... never will happen.... but then dont say never... old MMO's become a monthly paid service like a netflix or gamestop set up. :p
 
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Woodsman

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Scary thought here..... never will happen.... but then dont say never... old MMO's become a monthly paid service like a netflix or gamestop set up. :p
Not quite related, but EA is talking about a situation where if you buy like Madden Football, through their Origin.com service, you would also get access to play it on all other platforms that it's available on as a part of that price.

There was a comment at one of the game developer conferences about how a few companies that had multiple MMOs, including EA, were looking at some kind of situation where, in EA's case, we'd pay a monthly fee that is close to what we pay now, and we'd have a UO account, a Warhammer account, and a Camelot account. Obviously we'd pay an additional fee for extra accounts. The thinking on this is actually pretty good - kind of a buffet model that would keep us within the EA system even if we got bored with one game and it might boost the other games' populations and it would act as free advertising.

EA is laying the groundwork for this with the Origin.com stuff. Due to the draconian licensing issues that working with LucasFilm involves, I doubt they would include Star Wars. Since they own the Sims outright, maybe they'd toss in the Sims Online stuff. In their eyes, it's a win-win if we ditch one EA game for another.

Actually, speaking of licensing, I wonder if Warhammer would be included, especially since another company is doing a new Warhammer MMO. EA might not even be able to keep the Warhammer license after awhile.
 
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Valerin

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The difference between those and UO is, for Terraria at least, you pay $10 (maximum - the game has been on sale for $5 and $2.50 on occasion already) one time and you can play it as much as you want for as long as you want. UO has, arguably, less attractive graphics than Terraria, you have to pay to start playing, AND you have to pay what, $13 a month to continue playing? If people are going to pay a monthly fee, they're going to choose an MMO with good graphics and a large community.
And that's where the trial comes into play. Give them a good 30-60 day trial, get them sucked in, and just like the old days, you'll start sucking in new players. Terraria and Minecraft were examples of how players don't care about graphics if the gameplay is fun / sandboxy, etc. UO is far more sandbox than any other mmorpg. Really it's not even close. UO would do just fine if put on a platform like steam, mixed with a good trial system. It'd be better than what they're currently doing (nothing?) anyways.
 
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Woodsman

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As somebody already mentioned, Steam is not going to happen going forward, not with EA games. EA wants Origin.com to be the only online distribution platform for its games, starting with Star Wars. Unfortunately EA (and Activision/Blizzard and Ubisoft) has the muscle, or rather the titles to make this happen.

I'm still surprised EA allowed for GOG.com to release the older stuff.

That's not to say that UO can't be mentioned in passing on Origin.com. Actually Stygian Abyss and High Seas are both available through Origin.com, but just in case they have some kind of interface for accessing Origin.com like Steam's interface, UO could easily be mixed in there. Unfortunately Warhammer gets top billing out of the Mythic MMO titles on BioWare.com.

But I agree with extending the trial to 30 or 60 days. The trial restrictions cover most of the restrictions that the f2pers talk about for "free" accounts and it would prevent current players from converting their subscription accounts into "free" accounts. There is no reason it should't be 30 days or more.

Also, like somebody on UO Forums or UO Journal said, the returning veterans program should be year round instead of incredibly sporadic.
 

HD2300

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I haven't seen any press releases relating to it, although the only ones I tend to receive are relating to English language games they run (such as Conquest Online and Eudemons).
I was able to find second-hand information from the end of last year, stating that they'd confirmed that they'd be focusing on two projects; Transformers Online and Ultima Online. However beyond that, I've not been able to find anything in the way of details.
NetDragon Websoft Inc.--Ultima Online--ir.netdragon.com
"Our new version of Ultima Online is a 3D MMORPG, based on the theme, characters and other content of EA’s Ultima Online™. "

Photo: "Dungeon Keeper world" changed its name announcement - Game News News
"July 4, 2011... NetDragon is developing several new games, including <<Dungeon Keeper Online World >>,<< >>,<< City Street Fighter Transformers>> (formerly known as <<time the door>>) and the new version < <Ultima Online>> and so on. "

Real game image of Dungeon Keeper OL.


This doesnt look like marketing horsepucky or the usual vaporware to me.
 

Cirno

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This doesnt look like marketing horsepucky or the usual vaporware to me.
It doesn't really look like much of anything, really :(
All we really have is the same announcement we had two years ago, an official site with no information (url=http://uo.91.com]http://uo.91.com[/url]), and an official BBS with barely anything but talking about "our" UO, and asking the developers to include things like custom housing and PKing.

I don't think you can really pin UO's future, for good or ill, on a game that doesn't have more than an "in development" announcement.
 

HD2300

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This doesnt look like marketing horsepucky or the usual vaporware to me.
It doesn't really look like much of anything, really :(
All we really have is the same announcement we had two years ago, an official site with no information (url=http://uo.91.com]http://uo.91.com[/url]), and an official BBS with barely anything but talking about "our" UO, and asking the developers to include things like custom housing and PKing.

I don't think you can really pin UO's future, for good or ill, on a game that doesn't have more than an "in development" announcement.
Looks like the NetDragon/EA Dungeon Keeper O.L. is already in beta.
See the video at link
Actual Real 3D screenshots at link
In the previous press release they said to be released before the end of the year.

I expect NetDragon's 3D version of UO will use the same engine and the graphics will be of the same standard. This is not just some tweeny weenie terrain update LOL, this the the real deal in 3D. UO 3D is coming soon and it will be awesome.
 
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Woodsman

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NetDragon Websoft Inc.--Ultima Online--ir.netdragon.com
"Our new version of Ultima Online is a 3D MMORPG, based on the theme, characters and other content of EA’s Ultima Online™. "

This doesnt look like marketing horsepucky or the usual vaporware to me.
It looks like the same press release that we got a few years back.

And Dungeon Keeper Online was licensed after UO, and yet they are actually talking about Dungeon Keeper. That doesn't bode well for their version of UO.
I expect NetDragon's 3D version of UO will use the same engine and the graphics will be of the same standard. This is not just some tweeny weenie terrain update LOL, this the the real deal in 3D. UO 3D is coming soon and it will be awesome.
If it's "coming soon" then why hasn't anybody seen any actual screenshots, videos, or leaks in the past two years

I find it hilarious that you bash the devs over the announced graphics update taking a few months longer than we all wanted, but you are a dreamy fanboy and all agog over a press release from two years ago, with nothing else to go on.

Also, tell us where you think UO 3D is going to fit - the company makes Asian titles, but you seem to think it will actually replace our existing UO or that it will compete with UO as we know it.
 

HD2300

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haha Get real.

Would the overwhelming majority rather pay $13/month to play -

(a) Real game image of Dungeon Keeper OL using same engine as NetDragon UO 3D


or this
(b)
 

Cirno

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I expect NetDragon's 3D version of UO will use the same engine and the graphics will be of the same standard. This is not just some tweeny weenie terrain update LOL, this the the real deal in 3D. UO 3D is coming soon and it will be awesome.
I do not play UO for the graphics, or the name, or any other thing singular thing.
Knowing that there will be a new UO with nicer graphics doesn't fill me with any more squee than any other upcoming MMO. For all any of us know, it could functionally be any other game with an Ultima theme.
Would you still love UO if it became mechanically identical to WoW or Diablo?
Would you still love UO if it had the housing or crafting removed?
Would you still love UO if it became all about PvP, or all about PvE?
 
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Woodsman

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haha Get real.
Says the person whose hopes are pinned on a two year old vague press release.

Answer my questions please:
If it's "coming soon" then why hasn't anybody seen any actual screenshots, videos, or leaks in the past two years even though ND has released plenty of screenshots and videos for their other games, including games announced after UO and that are part of bigger licensing agreements.

Tell us where you think UO 3D is going to fit - the company makes Asian titles, but you seem to think it will actually replace our existing UO or that it will compete with UO as we know it. Where do you have evidence that EA will allow UO 3D in North America/Japan/Europe?

(a) Real game image of Dungeon Keeper OL using same engine as NetDragon UO 3D
Can you point us to where they said the Dungeon Keeper game is based on the UO 3D engine?
 
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