Messana,
We really appreciate you trying to give PvP some need changes. But it is apparent that you may need some re-direction on some of your items. PvPers / Factions do need some changes. We have asked for many years for some of these.
Please consider the following;
Chivalry: Can not use it with negative Karma....period. Make Karma the sole switch for any use of this skill. It is what it should have been all along. Negative karma characters can NEVER be chivalrous.
Necromancy: Can not use this with positive Karma...period. Make Karma the sole switch for using this skill. It is what it should have been all along. Good karma characters can NEVER be necromancers.
Skill Focus: 40% is way over the top, as testing has shown. 20% would be good. 10% more for Inscribe. May even consider adding an additional 5% for reg use instead of 100% LRC suits.
Mysticsm: Re-enable purge from Ninja form, the rest of the changes you have suggested are definetly workable. Purge from Ninja form is a MUST. Spell Plague needs a bit more of a turn down in power though. You are on the right direction with Cleansing Winds, we'll have to see if it is enough
Apples: 15-20 seconds.
Cure Potions: Timer same as Heal potions.
Weapon Specials: Allow for a disarm special for ranged weapons. 2nd tier for more mana cost.
Factions:
1. Wipe all points and make faction gear wearable by anyone in Factions (for the cost of silver).
2. Make the Fel ruleset the switch for the Faction gear. Leave Fel, the gear becomes normal armor with no affects whatsoever. No more Trammel Factioneers. *This is a MUST*
3. Make stat loss 50% and last for 15 minutes. Penalties need to be handed down for dying in faction fighting and the increased stat loss keeps the dead person from ressing and continuing on (due to enhancing items and 120 skills now). This allows for a clear winner in any given battle.
4. Reduce sigil time to 6 hour again. The time we had that made for a lot of faction base fighing. Bring it back permanently. Keep towns for 3 days, as per currently norm.
Your direction has some brilliant points but please reconsider your stance and do consider the above. It is what your players have been asking for... some of it for coming up on a decade. I am sure we will be recieving more input from others.
Thank you for your time.
We really appreciate you trying to give PvP some need changes. But it is apparent that you may need some re-direction on some of your items. PvPers / Factions do need some changes. We have asked for many years for some of these.
Please consider the following;
Chivalry: Can not use it with negative Karma....period. Make Karma the sole switch for any use of this skill. It is what it should have been all along. Negative karma characters can NEVER be chivalrous.
Necromancy: Can not use this with positive Karma...period. Make Karma the sole switch for using this skill. It is what it should have been all along. Good karma characters can NEVER be necromancers.
Skill Focus: 40% is way over the top, as testing has shown. 20% would be good. 10% more for Inscribe. May even consider adding an additional 5% for reg use instead of 100% LRC suits.
Mysticsm: Re-enable purge from Ninja form, the rest of the changes you have suggested are definetly workable. Purge from Ninja form is a MUST. Spell Plague needs a bit more of a turn down in power though. You are on the right direction with Cleansing Winds, we'll have to see if it is enough
Apples: 15-20 seconds.
Cure Potions: Timer same as Heal potions.
Weapon Specials: Allow for a disarm special for ranged weapons. 2nd tier for more mana cost.
Factions:
1. Wipe all points and make faction gear wearable by anyone in Factions (for the cost of silver).
2. Make the Fel ruleset the switch for the Faction gear. Leave Fel, the gear becomes normal armor with no affects whatsoever. No more Trammel Factioneers. *This is a MUST*
3. Make stat loss 50% and last for 15 minutes. Penalties need to be handed down for dying in faction fighting and the increased stat loss keeps the dead person from ressing and continuing on (due to enhancing items and 120 skills now). This allows for a clear winner in any given battle.
4. Reduce sigil time to 6 hour again. The time we had that made for a lot of faction base fighing. Bring it back permanently. Keep towns for 3 days, as per currently norm.
Your direction has some brilliant points but please reconsider your stance and do consider the above. It is what your players have been asking for... some of it for coming up on a decade. I am sure we will be recieving more input from others.
Thank you for your time.