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EA releases patch specifically to remove 3/4 perspective from Arcane Circles.

Mongbat137

Visitor
Stratics Veteran
Thanks a lot guys, I was really tired of those Arcane Circles looking like they belonged in the same game/world as everything else in UO.
 

Crysta

Babbling Loonie
Alumni
Stratics Veteran
Stratics Legend
I do like the new look, but it really should match the perspective of the other circular addons.
 

MalagAste

Belaern d'Zhaunil
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You think???


What have I been harping about for the last 2 or 3 years... every circular object that has come out since the Codex of Virtue..... whoever it is that seems to have a botched since of perspective needs to be FIRED!!!!!!

I mean if you haven't been able to figure out perspective yet since then.... then by golly you're probably a HOPELESS case and need to be FIRED.
 

Cirno

Purple Pony Princess
Alumni
Stratics Veteran
Stratics Legend
It will doubtlessly come back to haunt me for pointing this out, but circular-circles are actually correct for UO's perspective.
 

puni666

Slightly Crazed
Stratics Veteran
Stratics Legend
OMG Did anyone notice when I stand one way my character is left handed THEN if I stand the other MY CHARACTER IS RIGHT HANDED. OMFG THIS NEEDS TO BE FIXED! I have no ambidexterity skill this is sooooo wrong! I'll be pouting about other dumb things at my table if anyone needs me. :sad4:
 

Nimuaq

Lore Master
Stratics Veteran
Stratics Legend
I do like the new look, but it really should match the perspective of the other circular addons.
I agree, it looks odd, especially when it is on the same screen with a fountain.
 
F

Fayled Dhreams

Guest
It will doubtlessly come back to haunt me for pointing this out, but circular-circles are actually correct for UO's perspective.
it all depends on how you look at it eh?
a matter of "perspective" neh?

(technically as a "virtual perspective", since >all that we see< is envisioned in the darkness inside our skulls)

So ...
The Buddhists were right all along
They posit that, in Buddhism, the perceived reality is considered illusory not in the sense that reality is a fantasy or unreal, but that our perceptions and preconditions mislead us to believe that we are separate from the elements that we are made of. Reality, in Buddhist thought, would be described as the manifestation of karma
or
what "appears" roundish should be called "circular"
but never "wrong"

:danceb: ooommmmmmmmm
 

Crysta

Babbling Loonie
Alumni
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Stratics Legend
It will doubtlessly come back to haunt me for pointing this out, but circular-circles are actually correct for UO's perspective.
Yes, they are. The problem is most of the other old circular items are too good to be replaced and use the different perspective.. therefore, everything else should be matched to that for consistency.

Besides that, because of the specific perspective of the game round circles often don't look right.. its a matter of aesthetics versus reality.. what looks better wins out. It isn't necessarily right, but it looks better than what is.
 

Dermott of LS

UOEC Modder
Stratics Veteran
Stratics Legend
...

If the circular items were put in the more top-down perspective as opposed to the from-the-side perspective when UO was created, that would have been both the "right" and the "better looking" because everyone would have been accustomed to them instead of what we have had for over a decade.
 

Roland'

Lore Keeper
Stratics Veteran
Stratics Legend
You think???


What have I been harping about for the last 2 or 3 years... every circular object that has come out since the Codex of Virtue..... whoever it is that seems to have a botched since of perspective needs to be FIRED!!!!!!

I mean if you haven't been able to figure out perspective yet since then.... then by golly you're probably a HOPELESS case and need to be FIRED.
I don't like you.
 
M

mjolnir131

Guest
OMG Did anyone notice when I stand one way my character is left handed THEN if I stand the other MY CHARACTER IS RIGHT HANDED. OMFG THIS NEEDS TO BE FIXED! I have no ambidexterity skill this is sooooo wrong! I'll be pouting about other dumb things at my table if anyone needs me. :sad4:
yes UO has always had Hagar the Horrible syndrome
 

RaDian FlGith

Babbling Loonie
Stratics Veteran
Stratics Legend
It will doubtlessly come back to haunt me for pointing this out, but circular-circles are actually correct for UO's perspective.
No haunting here...



As you can see, the statement is technically correct... technically. And on smaller objects, it's so technical that you wouldn't know the difference. In fact, the circle should be more oblong, and cross the yellow lines completely at the intersections it's overlayed at in the four corners, but it's such a minute difference that no one would perceive the difference in game.

My issue has been with how they render objects, not the perspective of a circle. The big "circle" problem they had was taking the Codex of Virtue and squishing it down to fit a tileset it wasn't meant for. They reduced it inappropriately, and its dimensionality is all screwed up. I can't say as I've seen the new arcane circle to see if it's correct, but I'll rectify that in a moment.


Looking at the new Arcane Circle -- which is missing a piece for some ungodly reason (great QA there) -- the circle itself is in perfect perspective as far as I can tell, and doesn't look out of perspective either.
 

Mongbat137

Visitor
Stratics Veteran
A perfect circle is NOT the correct perspective. It's an isometric game, you don't just look down on the top of your character's head.
 

RaDian FlGith

Babbling Loonie
Stratics Veteran
Stratics Legend
A perfect circle is NOT the correct perspective. It's an isometric game, you don't just look down on the top of your character's head.
Right, because, you know, all visual evidence to the contrary is still wrong.

Actually, it is the correct perspective. It's a flat circle, essentially. If there was anything on top of that circle, then the alignment therein would be the issue. You will, if you take a moment, notice that the south end of the circle appears raised a little, and the north end does not have the "back side" visible. There's nothing wrong with its current projection at all, though, technically, it's probably too round... but not by any factor significantly noticeable to anyone.

As it stands, the arcane circle is in proper perspective.

I would guess, by the same argument, a diamond is not the correct perspective for a floor tile. Except, of course, that it is.
 

JC the Builder

Crazed Zealot
Stratics Veteran
Stratics Legend
Campaign Benefactor
The irony is the Arcane Circle suffered from an improper perspective when it was first introduced. It was later fixed. Now they make the same mistake again.
 

popps

Always Present
Stratics Veteran
Stratics Legend
Thanks a lot guys, I was really tired of those Arcane Circles looking like they belonged in the same game/world as everything else in UO.

Was this really THAT high of a priority ??

Aren't there, perhaps, other things in the game quite a bit more important to get done as FIRST?

I mean, I often hear people say that with a thinner Dev Team the work hours available should be directed at really the most important priorities that the game has.

Was redrawing and changing the Arcane Circles that an impeding priority to get it done now, immediately, before a number of other things that the game also needs, were taken care of, I ask ??
 

Uvtha

Stratics Legend
Stratics Veteran
Stratics Legend
Thanks a lot guys, I was really tired of those Arcane Circles looking like they belonged in the same game/world as everything else in UO.
This has to be a mistake. I don't know who it is, but ever since SA SOMEONE on the art team has been making this same mistake time and time and time and time again. I mean... do they even look at stuff in the actual game client?

If you read this whoever is making circles 100% persepctive... THAT. IS. NOT. THE. RIGHT. PERSPECTIVE.

Look at pentagrams for the RIGHT perspective.

Yes, it's not important to the game in general, but it's super pet peeve of mine because it just seems to be sloppy and lazy and as if they don't actually try out their art in an actual client before letting it go live.

That and the fact that whoever builds the world buildings always forgets to put the back left corner wall piece in (the bit that's usually a wooden post). My two biggest pet peeves.
 
K

Kiminality

Guest
Was this really THAT high of a priority ??

Aren't there, perhaps, other things in the game quite a bit more important to get done as FIRST?

I mean, I often hear people say that with a thinner Dev Team the work hours available should be directed at really the most important priorities that the game has.

Was redrawing and changing the Arcane Circles that an impeding priority to get it done now, immediately, before a number of other things that the game also needs, were taken care of, I ask ??
Irony, thy name is Popps.
 

the 4th man

Lore Master
Stratics Veteran
Stratics Legend
You're kidding me right?
Posting over something so trivial as perspective, of one item?
 

popps

Always Present
Stratics Veteran
Stratics Legend
Was this really THAT high of a priority ??

Aren't there, perhaps, other things in the game quite a bit more important to get done as FIRST?

I mean, I often hear people say that with a thinner Dev Team the work hours available should be directed at really the most important priorities that the game has.

Was redrawing and changing the Arcane Circles that an impeding priority to get it done now, immediately, before a number of other things that the game also needs, were taken care of, I ask ??
Irony, thy name is Popps.

Well, since at times, when I point out at changes I see as necessary for Ultima Online, I get told on these Forums that there are better and more impeding priorities to take care in the game, if I see then the time spent on these other priorities like, for example, redrawing the Arcane Circles, this gets me thinking........

I have no idea how much time it took to redraw and change the code for the Arcane Circle but, for example, I wonder if, in the same time or close to it, it "might have been possible" instead, to make an item or two stackable ?

Just to name 1 example, perhaps the players might have appreciated more, as an alternative, to see minable small Blackrock be finally made as stackable, rather than see the Arcane Circles change their look?

Just a thought.......
 

Cetric

Grand Poobah
Stratics Veteran
Stratics Legend
UNLEASHED
man... its about stupid to hear the exucus's of big things comming... not enough time, etc etc. When you find out they are using their time to work on the perspective of a fricken arcane circle because 3 or 4 people complained about it.

If i told people at work, sorry im very busy i will handle that in a few months, or next year, over and over and for high priority things, and then i sent everyone an email that i had completed my project of slightly adjusting the color scheme of our website from light blue to lighter blue, i think i'd be fired.
 

Ahuaeyjnkxs

stranger diamond
Stratics Veteran
Stratics Legend
Ahem... Popps.

Aren't you even more trivial in commenting upon it and making the thread bigger and more appealing to people to give attention to ?

You are so out of it like many others have pointed ; but they have a boulder in their eyes and they are pointing a shapnel in yours.

They have no idea HOW you are wrong... let me assist in your helping yourself here :

There is a reason blackrock does not decompose, and that it will not stack, there is a reason its not being changed.

As you will see the story hides within the story because it resembles itself ; if you do not dig deeper you will never have a clue !

Heck it's so circular, Fayled... if I look at your from above, I see a whole circular patch of no hair !

rofl... everytime you try to take a bite at me, it snaps back in your face dosen't it ? *chuckles*

You will feel at home with the buddhists, they'll welcome you arms open... not even need to shave !!!

In the meantime I like my intimacy...

oh AND, I have no need for privacy.

Think about it popps, the way you just replied right now you just kind of opposed Malagaste vehemently. She's your friend you should have just accepted she commented on this conversation and let it go.

This serves to examplify how your alter-ego receives hints from another "entity" which uses your own body to cause grievance upon others.

Enough said, you'll figure out the rest because you're not some dimwit who tried to justify there is no profit in a classid shard, huh ? :stretcher:
 

Atheryn

Grand Inquisitor
Stratics Veteran
Stratics Legend
Technically speaking, the game is viewed at a 45° isometric perspective - and based on that perspective, a perfect circle is correct. However, it looks wrong. That's probably why other circular graphics in the game have been made elliptical over the years, because they're more visually acceptible.
 

Cirno

Purple Pony Princess
Alumni
Stratics Veteran
Stratics Legend
Technically speaking, the game is viewed at a 45° isometric perspective - and based on that perspective, a perfect circle is correct. However, it looks wrong. That's probably why other circular graphics in the game have been made elliptical over the years, because they're more visually acceptible.
Isometric isn't really the correct term for it, it's oblique.
Also, through calculations based on the elliptical circles, the angle they're rendered from appears to be more like 50°
 

Thunderz

Certifiable
Stratics Veteran
Stratics Legend
You have to remember they are a Dev "team" that means there not all prolific in every aspect of developing a game, you probably have a design guy who can draw really good! a code monkey that knows how to write code, a lead designer, a graphics guy and probably a code rewriter who can spot errors in coding and graphical problems.

So... when there is nothing to design the design guy is fixing graphical things, where as the code guy who you all want to fix everything has probably got a backlog of issues only he can fix while the design guy has loads of time on his hands and the lead designer is providing us with events.

You cant moan about the design guy fixing graphics as hes probably bored when there is nothing to design, he cant jump in and fix a stacking issue as he dont have a clue how to, the guy who does is packed with jobs....

Thunderz
 
O

olduofan

Guest
You have to remember they are a Dev "team" that means there not all prolific in every aspect of developing a game, you probably have a design guy who can draw really good! a code monkey that knows how to write code, a lead designer, a graphics guy and probably a code rewriter who can spot errors in coding and graphical problems.

So... when there is nothing to design the design guy is fixing graphical things, where as the code guy who you all want to fix everything has probably got a backlog of issues only he can fix while the design guy has loads of time on his hands and the lead designer is providing us with events.

You cant moan about the design guy fixing graphics as hes probably bored when there is nothing to design, he cant jump in and fix a stacking issue as he dont have a clue how to, the guy who does is packed with jobs....

Thunderz

and that would go back to the point of why is the design guy even messing with this the code has enough to do already and if it isnt broke dont fix it this would lead to who the hell is in charge allowing the bored design guy to pile more work on the already over worked code guy . maybe cal should lead the team.... Maybe teach the bored design guy to feed the hamsters or keep the players up to date on whats happening... just a thought
 

puni666

Slightly Crazed
Stratics Veteran
Stratics Legend
It's a fantasy game... are things really suppose to be 100% correct? The game play's isn't, but I guess some circles are more important.
 
O

olduofan

Guest
Technically speaking, the game is viewed at a 45° isometric perspective - and based on that perspective, a perfect circle is correct. However, it looks wrong. That's probably why other circular graphics in the game have been made elliptical over the years, because they're more visually acceptible.

honestly I dont care what the correct view angles / degrees are supposed to be I care more about what looks right. Go to any museum and look at art work no artist adheres to the laws of proper perspective if they did could you imagine what the paintings would look like?

I just used your post as an example not to flame you or your opinions sry
 

Ashlynn_L

Lore Master
Stratics Veteran
Stratics Legend
honestly I dont care what the correct view angles / degrees are supposed to be I care more about what looks right. Go to any museum and look at art work no artist adheres to the laws of proper perspective if they did could you imagine what the paintings would look like?
Filippo Brunelleschi would like to speak to you. =P
 

popps

Always Present
Stratics Veteran
Stratics Legend
Ahem... Popps.

Aren't you even more trivial in commenting upon it and making the thread bigger and more appealing to people to give attention to ?

I am making nothing bigger nor smaller.

Just pointing out that I find it odd that often on these forums there is talks of how busy the Developers are for Ultima Online with things way bigger in their importance than what several players ask in their posts, and then I see effort and time taken to re-draw and code the change to Arcane Circles.

Do I have a right, as a player of Ultima Online, to at least find this odd ?? Do I have a right to be so naive to think that "perhaps" just "perhaps", there might have been things in Ultima Online that could have found better welcome in many players if time had been spent, rather than redrawing and coding the changes to Arcane Circles, on something else in Ultima Online ??

They have no idea HOW you are wrong... let me assist in your helping yourself here :

There is a reason blackrock does not decompose, and that it will not stack, there is a reason its not being changed.
It was merely an example. If you do not like small blackrock or have reasons to think they should not stack (I may disagree with your point of view but it is not even important in this discussion here...), I can well change it with some other item.
Do you like perhaps better, as an alternate example on something that could have been done instead, rather than changing the looks of Arcane Circles, the stacking of Power Crystals (including the focusing Gems) ??
And should you not like these either, how about the stacking of Powder of Fortification ?

Again, it was JUST an example. I picked Blackrock, but any other among the MANY items in the game which do not stack, could have been picked instead.

So, I think, there is no need to bash my choice of an example. Just pick another example more fit to your liking and the argument I was trying to raise would still all be there.
 

popps

Always Present
Stratics Veteran
Stratics Legend
You have to remember they are a Dev "team" that means there not all prolific in every aspect of developing a game, you probably have a design guy who can draw really good! a code monkey that knows how to write code, a lead designer, a graphics guy and probably a code rewriter who can spot errors in coding and graphical problems.

So... when there is nothing to design the design guy is fixing graphical things, where as the code guy who you all want to fix everything has probably got a backlog of issues only he can fix while the design guy has loads of time on his hands and the lead designer is providing us with events.

You cant moan about the design guy fixing graphics as hes probably bored when there is nothing to design, he cant jump in and fix a stacking issue as he dont have a clue how to, the guy who does is packed with jobs....

Thunderz

That's a possible logical explaination and it could make sense if not for the fact that in other posts, I have heard as an argument why many items in Ultima Online are not made as stackable as many players want, because this would need their re-drawing (I still remember, for example, the thread about Tasty Treats....).

Now, their re-drawing would be the graphics guy's time, right ?

So, if players want stacking, and this requires items re-drawing, and the graphics guy has time at hand, why don't the players get the items made as stackable as they want ??
 
W

Woodsman

Guest
exactly fix the real problems :sad4:
Like more storage space in our bank boxes and houses?

Don't worry it will come back around.................:lol:
In the graphics update.

I hope that by breaking out the graphics update for the EC into "chunks" - terrain, mobiles, housing, etc., that they will be able to get these kinks corrected and not leave them hanging around.
 

popps

Always Present
Stratics Veteran
Stratics Legend
exactly fix the real problems :sad4:
Like more storage space in our bank boxes and houses?


Well, not all players like to play the game the same. For example, some love rares while some could not care less about them. Some want to PvP and the more the better, some do not even get close to Felucca.

Some like to collect items, and the more the better.........

So, for a number of UO players increase storage space in bank boxes and houses or make storage in this game more efficient by making more items as there are, stackable, is an important issue, perhaps even more important than seeing the graphics change on Arcane Circles, who knows.......

The question one should ask, I think, is whether out there are more players concerned about their storage and seeing it be made more efficient (more items stacking...), or whether there are more players out there concerned about the way Arcane Circles look....
 
O

olduofan

Guest
exactly fix the real problems :sad4:
Like more storage space in our bank boxes and houses?


Well, not all players like to play the game the same. For example, some love rares while some could not care less about them. Some want to PvP and the more the better, some do not even get close to Felucca.

Some like to collect items, and the more the better.........

So, for a number of UO players increase storage space in bank boxes and houses or make storage in this game more efficient by making more items as there are, stackable, is an important issue, perhaps even more important than seeing the graphics change on Arcane Circles, who knows.......

The question one should ask, I think, is whether out there are more players concerned about their storage and seeing it be made more efficient (more items stacking...), or whether there are more players out there concerned about the way Arcane Circles look....
I do not understand how I keep getting brought into this hole storage increase issue ? did I say anything about it ? was I sleep typing? wtf is up with this hole storage issue?

why do i keep getting quoted on this issue? go back and reread the few post I have here and explain to me this issue I seem to have with storage... :talktothehand:
 

MalagAste

Belaern d'Zhaunil
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Stratics Legend
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I do not understand how I keep getting brought into this hole storage increase issue ? did I say anything about it ? was I sleep typing? wtf is up with this hole storage issue?

why do i keep getting quoted on this issue? go back and reread the few post I have here and explain to me this issue I seem to have with storage... :talktothehand:
I don't think you had one but someone thought that storage was an issue.... I think your issue was with things that are BROKEN... Which is what I would PREFER they spent time fixing... though if they are seriously going to go in and fix ugliness then they should make the Hiryu look better in the EC and return it to having feathers and not being a featherless turkey with a funny head and paddle tail... And they should fix the color issues in the EC so I can see all the colors right for the poor creatures.... including my freaking dragons!

And they should ADD the art to the EC for things I can NOT see.... like the statue for the styngian dragon.... still can't see it. :yell::yell: :cursing: :cursing: :mad:
 

Elric_Soban

Babbling Loonie
Stratics Veteran
Stratics Legend
.."at EA, we're commited to making things look as stupid as they possibly can."

".. That's right, Cal. We've taken considerable steps to ensure that Ultima Online remains behind the competition by at least 45 - 47 steps. The last thing we want is a turf war over the MMO market! *laughs*"

.."hah hah hah.. you're sure right, Steve. A low production value client allows us to appeal to the 1993 MUD crowd. Not many games can say that! We like to keep it real retro. Because of that, we've earned the nickname: 'UO: the MMO that doesn't shave it'. "
 

G.v.P

Stratics Legend
Stratics Veteran
Stratics Legend
Thanks a lot guys, I was really tired of those Arcane Circles looking like they belonged in the same game/world as everything else in UO.
well they eventually fixed the essences...I assume they'll fix the circles. eventually.
 

Ahuaeyjnkxs

stranger diamond
Stratics Veteran
Stratics Legend
lol...

see popps, how simple it was just to say what you meant to say ?

More breathing !

Anyways... of course I think theres is more important fixes hehe... I been arguing about them for the past 2 years ?! Openly, with perseverance and much hope ?

I admit I went overboards a few times too, I got banned... um... maybe 10 times or more :/

it strikes me more than odd, but it sticked me as odd that you of all people wouldn't know what I stand for. My point still stands, even if my dissertation was also, just an example.
 

claudia-fjp

Lore Master
Stratics Veteran
Stratics Legend
I wonder if this is why someone walked off with a corner of the arcane circle at West Brit Bank on Pacific...
 
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