newbie question!
why did you imbue, then enhance, then imbue again?
You have a better chance of enhancing with lower resists. If you imbue after enhancing, you just can't imbue physical resist on spined leather (or you lose those resist points)
^ this, but if you wish to use a forge tool charge on it, you could make fire, poison and energy to max (19 for fire and 18 for poison and energy) for full 500 weight pre enhance. then enhance the finished imbued item using forge tool. tho you will most likely destroy the item in enhancing attempt if you dont use a forge tool.
by enhancing after 100 luck imbued only, makes the 40 luck from spinned carry the 40 weight difference from GvP's calculations.
oh, i see... just to summarize, given the following situation:
-i want to make leather leggings with max luck and max LRC
i would figure out that i would want to use spined leather since it provides the 40 luck property i am after. therefore, using the general strategy of crafting first in the regular material, then enhance later with final target material, i would be working with the following material property values:
-Spined base: 5/0/0/0/0 w/ 40 luck
-Leather base: 2/4/3/3/3
then the following would be my actual crafting steps (using a regular smith hammer):
1) craft leather leggings using regular leather
(the 15 pts exceptional quality bonus and the 5 pts GM arms lore bonus does not matter since the enhance step later will negate them, however the exceptional quality matters for attaining the max item weight cap of 500, and also helps to increase the success chance of imbuing)
2) apply powder of fortifying (PoF) to get maximum durability (255) on the leggings
3) attempt to imbue max luck intensity of 100, will need these materials:
5 Magical Residue
10 Citrine
10 Shaga Mushroom
(this counts as 100 item weight points)
4) use one Forged Metal of Artifacts charge (to guarantee 100% success) on the next crafting action
5) enhance the leggings with spined leather
(now the leggings should have 140 luck)
6) use another Forged Metal of Artifacts charge (to guarantee 100% success) on the next crafting action
7) imbue max LRC intensity of 20%, will need these materials:
5 Magical Residue
10 Amber
10 Faery Dust
(this counts as 100 item weight points)
AND
max fire resist intensity of 15% (that will be added to the regular leather base value), will need these materials:
5 Magical Residue
10 Ruby
10 Boura Pelt
(this counts as 100 item weight points)
AND
max poison resist intensity of 15% (that will be added to the regular leather base value), will need these materials:
5 Magical Residue
10 Emerald
10 Boura Pelt
(this counts as 100 item weight points)
AND
max energy resist intensity of 15% (that will be added to the regular leather base value), will need these materials:
5 Magical Residue
10 Amethyst
10 Boura Pelt
(this counts as 100 item weight points)
FINISHED!
now the end result will be the following:
1 spined leather leggings (imbued) with these properties:
-luck 140
-lower reagent cost 20%
-fire resist 19% (base of 4 + 15 imbued)
-poison resist 18% (base of 3 + 15 imbued)
-energy resist 18% (base of 3 + 15 imbued)
-physical resist minimum of 7 (base of 2 + 5 from spined leather, plus any points allocated randomly from the 15 points of exceptional quality bonus and the 5 points arms lore bonus)
-cold resist minimum of 3 (base of 3 plus any points allocated randomly from the 15 points of exceptional quality bonus and the 5 points arms lore bonus)
Total weight = 500 -->( 100 (luck) + 100 (LRC) + 100 (fire) + 100 (poison) + 100 (energy) )
hope i have been correct with my understanding, can someone please verify?
i guess the other factors that can be added to this would be the use of the special hammers:
- ancient hammers
- runic hammers
using ancient hammers will increase your total blacksmithy skill by up to +10, +15, +30, or +60 points. so the effect of using ancient hammers in this case would be to increase the chances of success in every step. is this correct?
however, since we are using the forged metal of artifacts to guarantee success, it would be a waste to use ancient hammers, right?
as for using runic hammers, if i were to use a valorite runic hammer, it would randomly add 5 properties that are from
this list. so i wouldn't want to use a runic hammer since i have no control over which properties will be added, right? also, for example, if the valorite runic hammer gave me LRC of only 17% (which is the minimum 85% intensity valorite runic hammer guarantee), then would i (not that i would) be able to attempt imbuing it with LRC 20%? (would the imbuing treat the runic bonus the same as material/exception bonuses and negate it in the same way?) ... and further, not that i would, but if it was possible to imbue on top of runic hammer effects, it would have a low chance of success since the weight would already be fairly high, right? --however, one could theoretically apply forged metal of artifacts in this case if they wanted to... is this correct?
if my understanding so far is correct, then it would seem to me that the value in using runic hammers and ancient hammers are largely trumped by the forged metal of artifacts. (assuming one had equal access to all 3 of these luxury tools)
sorry, i know i'm digressing, but one more 'what-if' question just came, going back to the crafting of the spined leather leggings.. if i had started crafting the leggings with spined leather in step 1, would the spined bonuses become the base bonuses? i know doing this would mean not being able to enhance later, but if i did would the base become:
- 5/0/0/0/0 w/ 40 luck
clearly, this would result in worse stats in the end since the base resists of fire, cold, poison, and energy are 0, but just want to understand the crafting system.
sorry for the long post! didn't expect it to be this long, but just want to make things absolutely clear for me (and anyone else trying to learn and understand the crafting system)!
Etoh