Well, basically the same thing would happen to any efforts like that as happened to the independents over the last years. Some of whom were part of smaller centers of trade at crossroads, large clearings, the edges and outskirts of towns. The big guys buy up whatever they have for good prices and resell them at higher prices in Luna. This left, and would leave, these smaller groups without a steady base of buyers because, well, buyers usually find empty vendors there and go to Luna anyways.The smaller businesses didn't necessarily have to die out.Thus was born Luna, and thus did smaller business die out. And thus is the root of the problem.
With cooperation between many smaller traders, an alternative to Luna could have been created in the forum of a player run town, or trading outpost. It has been done before, although by richer players, so there is a degree of separation that makes success not proven.
If ten people who wanted to run little shops got together and cooperated, they could have bought a group of houses in a single location, and set up a mini Luna. When word of many well stocked and not unreasonably priced vendors spread, people would start checking the vendors there regularly. This already happens with certain good shops off the beaten track, but would be more likely to happen if it were a collection.
Working together is a bit of a lost art in UO.
Everyone wants to be able to do things solo, or rely on others as little as possible.
Sorry I guess I should of been clearer. I don't understand how it's going to be a SIGNIFICANT gold sink. I mean what's going to happen? All the billionaires are going to bid 5 million a week per vendor to sell their recall scrolls?The money that is taken from the winning bidder is gone from the game.
Although they may earn back more, that does not increase the amount of gold in the game.
True, lolYou know, they could probably just add a random Arena/PvP related entry to the ciloc every couple publishes to keep us thinking they will eventually release the system, but never actually do it.
It also means they'll easily go to the rich Luna vendors/powergamersI'm a bit lost on how these tent vendors are going to be a gold sink? I mean you have to make a profit to justify whatever you bid on them.
This is actually one of the best gold sinks that has been designed for the game.Sorry I guess I should of been clearer. I don't understand how it's going to be a SIGNIFICANT gold sink. I mean what's going to happen? All the billionaires are going to bid 5 million a week per vendor to sell their recall scrolls?
Why would they even bother when they'll own the housing plots instead?
If the little guys worked together in a group, they would have more manpower than the big guys who were playing solo.Well, basically the same thing would happen to any efforts like that as happened to the independents over the last years. Some of whom were part of smaller centers of trade at crossroads, large clearings, the edges and outskirts of towns. The big guys buy up whatever they have for good prices and resell them at higher prices in Luna. This left, and would leave, these smaller groups without a steady base of buyers because, well, buyers usually find empty vendors there and go to Luna anyways.
No, unless the small guys can steadily produce and sell, without having to compete on a scale that's only fit for the extreme powergamers, they simply can't establish a business and steady customers.
I have to object to that comment! I have a luna house, I'm not a Rich Power gamer, out of the little over a dozen vendors set up at my place, not a single one is owned by myself, and none of them charges the person who currently rents it. Some of us, granted it's a minority, who own houses in Luna are actually trying to make them a place for those without the luxury of a Luna house to be able to compete without having to pay 25-50k a week to sell repair deeds for 100gp each, or that nifty arty they got lucky to obtain at a spawn or in the abyss.It also means they'll easily go to the rich Luna vendors/powergamers
Then you don't fall into that group of people I was talking about.I have to object to that comment! I have a luna house, I'm not a Rich Power gamer, out of the little over a dozen vendors set up at my place, not a single one is owned by myself, and none of them charges the person who currently rents it. Some of us, granted it's a minority, who own houses in Luna are actually trying to make them a place for those without the luxury of a Luna house to be able to compete without having to pay 25-50k a week to sell repair deeds for 100gp each, or that nifty arty they got lucky to obtain at a spawn or in the abyss.
The ones offering you that amount are the ones I'm talking about.It's not like I can't make a profit on my house, I've been offered between 500 and 700 million for it at various times, but I refused.
No, I wouldn't restrict it. That goes against the idea of a "worldly" game, against "realistic", against freedom of actions, etc. It's also a core part of economic systems.If the little guys worked together in a group, they would have more manpower than the big guys who were playing solo.Well, basically the same thing would happen to any efforts like that as happened to the independents over the last years. Some of whom were part of smaller centers of trade at crossroads, large clearings, the edges and outskirts of towns. The big guys buy up whatever they have for good prices and resell them at higher prices in Luna. This left, and would leave, these smaller groups without a steady base of buyers because, well, buyers usually find empty vendors there and go to Luna anyways.
No, unless the small guys can steadily produce and sell, without having to compete on a scale that's only fit for the extreme powergamers, they simply can't establish a business and steady customers.
Although, I do agree, reselling is a problem. In fact, I think it is the main problem facing small traders, or at least those that aim for customer service over profit.
Reselling exists in all MMOs, that have trade mechanics that don't prevent it. Would you, personally, say that reselling is something that should be restricted? Just out of personal curiosity.
This is actually one of the best gold sinks that has been designed for the game.
Instead, just like half the housing plots, these vendors will go to the powergamers.
It appears that you have taken my comments as referring to the lottery, when they were really in reference to the vendor bidding system.I am not sure at only 10,000 gps per ticket.
It takes 100 tickets to make up for 1 million gps and some players have billions of gps....
Besides, it is not like one can buy tens of thousands of tickets since they do count as items and holding so many tickets would need a lot of extra storage space availble.
To make it up for 100 millions, for example, which would only drop down a player's wealth from 1 billion to 900 millions, a player would need to buy 10,000 tickets.
I can imagine storing those many tickets....
I do not think this lottery can really work as a gold sink. Sure, it will take off circulation "some" gold but compared to the gold that exists already, it is a very minor thing, IMHO.
I couldn't find a part where you explicitly stated it, but I assume that by the core problem you are referring to the game becoming more itemised.No, I wouldn't restrict it. That goes against the idea of a "worldly" game, against "realistic", against freedom of actions, etc. It's also a core part of economic systems.
The problem, as I said earlier, is at the core of it all. That's where it needs fixed. Anything else is just sweeping the dust around.
You want items in numbers. That makes a game more interesting. But not in power. More abilities, but not more power. At least, power in the form of straight up combat. Of course, any new abilities is going to make a character more powerful in ability. As long is it's not too much in the ways of combat victory, and doesn't simply leave those without these items far behind.Also, as an academic note, would not a lack of variety of items to trade (compared to current days) be detracting from the "worldly" experience or sense of freedom for those that play to trade?
That's a good postYou want items in numbers. That makes a game more interesting. But not in power. More abilities, but not more power. At least, power in the form of straight up combat. Of course, any new abilities is going to make a character more powerful in ability. As long is it's not too much in the ways of combat victory, and doesn't simply leave those without these items far behind.
I think a game can add sideways abilities in the form of healings, stealth, escape, shape changing, statues as pets, things like that. many could be made by players, at costs of ingredients similar to Imbuing has now.
Unfortunately, UO has already gone down this path. And some existing players have been very much against taking it away now, from my past experiences talking about it.
Well, be that as it may, they went beyond it and I have trouble finding any fun here. And certainly nothing interesting that isn't just speculation without substance. The game is for heavy powergamers. Let them have it.That's a good postYou want items in numbers. That makes a game more interesting. But not in power. More abilities, but not more power. At least, power in the form of straight up combat. Of course, any new abilities is going to make a character more powerful in ability. As long is it's not too much in the ways of combat victory, and doesn't simply leave those without these items far behind.
I think a game can add sideways abilities in the form of healings, stealth, escape, shape changing, statues as pets, things like that. many could be made by players, at costs of ingredients similar to Imbuing has now.
Unfortunately, UO has already gone down this path. And some existing players have been very much against taking it away now, from my past experiences talking about it.
You've clearly not settled for "I don't like this" and put a lot of thought into it.
Although there is a limit to how far you can go sideways, while avoiding significant escalation of power, I find myself agreeing that it's mostly a better direction to go for a world-type game than ever increasing power.
Everything is speculation until it is proven.Well, be that as it may, they went beyond it and I have trouble finding any fun here. And certainly nothing interesting that isn't just speculation without substance. The game is for heavy powergamers. Let them have it.
You Europeans have a charm all your own. But the lag is too much for me.Everything is speculation until it is proven.Well, be that as it may, they went beyond it and I have trouble finding any fun here. And certainly nothing interesting that isn't just speculation without substance. The game is for heavy powergamers. Let them have it.
I have personally enjoyed this discussion with you, and I certainly hope it hasn't been a chore for you.
Perhaps there is a place for you in a technical anachronism.
If I may assume from your position that you lean towards RP, then maybe you would enjoy the RP community on Europa. The escalation has little meaning to it, since for the purposes of inter-guild PvP, equipment is largely limited to GM equipment (and variably for PvM).
Although it would not fix everything for you, it may have enough of a taste of what you seek to keep the game alive for you.
The downside is, of course, that it is in Europe. We spell things funny, and live in the future, so the busiest time for the community is late evenings GMT.
This would be slightly less of a problem if the current community people could figure anything out about Publishes and Client Patches. Example: Publish 69.7.1 contains a cliloc fix...except the clilocs are in the client, not on the server. So either the person who wrote the news item doesn't know the difference between a Server Publish and a Client Patch, or they screwed up the details and 69.7.1 doesn't actually have anything to do with what they posted in the news item.I can't help wondering how much of this speculation is going to turn out to be totally wrong when we get the actual publish notes instead of guesswork based on text strings.