This is without texture packs or icon packs, just vanilla Pinco's UI (not that there's anything vanilla about Pinco's UI). Maybe I need to reinstall UO. Because something is clearly missing. I'll try that file check option.that's all... try without texture packs just in case...
Ah ok. Well, I can go back to using my old method then. I don't know if it is any help to you, but it is the method described in this post. It uses command macros, so maybe it could be ported to a regular lua script in some way.I found your problem... as always is the legacy container...
or you can simply switch to grid containers, set the petball then return to legacyAh ok. Well, I can go back to using my old method then. I don't know if it is any help to you, but it is the method described in this post. It uses command macros, so maybe it could be ported to a regular lua script in some way.
Ohhhhh, I didn't realize that would work! That's what I do with the loot container! I knew there was a simple solutions! Thank you again!or you can simply switch to grid containers, set the petball then return to legacy
To replicate the problem:I'm unable to replicate this problem, I've tried all possible combinations but still the scale of every window results correct...
good, now I've replicated it, and I'm on my way to fix itTo replicate the problem:
- copy a character xml file to another character (copy and rename it)
- log onto the character and destroy a couple of hotbars
- double click yourself, or dismount
Result:
- paperdoll and pet bar and mobiles window bars should resize themselves, as well as other hotbars
- logging off and back on may also result in resized bars, and UI elements
- eventually resizing and logging off and on again will fix the problem
Sorry, should have given more information in the first place. I just knew there were problems with destroying hotbars affecting the scaling a while ago (can't remember whether it was in Pinco's or Lucitus'), and assumed that was the issue.good, now I've replicated it, and I'm on my way to fix it
3.7w
- Fixed a scale bug that mess the scaled window after destroyi an hotbar.
3.7v
- Added the lucky coin to the artifact list.
- Added the bright seed fix to the list view container mode.
- Fixed an exception with animated corpses that won't be recognized as corpse.
Code:3.7w - Fixed a scale bug that mess the scaled window after destroyi an hotbar.[/QUOTE] Thanks again Pinco.
enable the debug log when you login so if happen again I'll be able to find the problem easilyOk, maybe found another bug. I was at a spawn just now and my primary pet's health bar stopped reporting damage. It was showing 100% when it was considerably lower than that. I don't know how to replicate, and I don't know if restarting the client would fix it, or maybe rebooting the computer. If it happens again I will let you know.
I did in the same way you said:I'm having more problems with scaling corruption with profiles that are copied and renamed where hotbars are destroyed. I had a few hotbars have their scaling changed, and the overhead chat text was wildly corrupted and became absolutely huge.
It wasn't connected to dismount this time. I'll see if I can figure out what the trigger is. I've got lots of characters to reconfigure after copying the xml files over from other characters, so I'll probably figure it out.I did in the same way you said:
- copied a profile
- destroyed some hotbars
- dismount
but nothing happen this time, not even by logging out...
not actually, but I can do that... however an high zoom level will remove some markersIs there already an option to remove the "world information" from the atlas? There is in Copper_Enhanced. I prefer the atlas display without it.
Yup....
I believe he's talking about the combo boxes for Facet and Area that are above the map portion.
I've understood the map markers...Yup.
I don't want to move it. I like it removed, as in turned off, showing only the map. It's an option in Copper_Enhanced.I've understood the map markers...
then no, the combo can't be moved because there is also the compass and is a mess move them on the map and keeping a good look
oh well, remove it completely can be done...I don't want to move it. I like it removed, as in turned off, showing only the map. It's an option in Copper_Enhanced.
Awesome thanks again.oh well, remove it completely can be done...I don't want to move it. I like it removed, as in turned off, showing only the map. It's an option in Copper_Enhanced.
Thank you, you rock Pinco. I'll let you know if I have any more problems.Code:3.7z1 - Fixed another scale bug that mess the scaled window after destroying an hotbar.
unfortunately no, that was my first try but there is no way to do that...I have a problem with the pet targeting actions. I will try to explain what I mean clearly.
Before my macros used target stored. This meant that I could vet my pets, and attack my target with spells at the same time. However, with your pet targeting macros the current target is changed to the pet, so I can't do that anymore. Is there any way you can change your script to use target stored instead of current target?
Is there any way to create a "last target" action so that I can put that at the end of the macro and have the target go back to the last target? I tried previous mobile but that just cycles through all the local mobiles, so it's useless.unfortunately no, that was my first try but there is no way to do that...
That would be perfect! I was bummed out because I can't use those wonderful actions you created as things are right now and I was back to having to reconfigure 8 or 9 macros every time I switched pets.mmm you just gave me an idea!
I can do a real previous target (for current target only)!
yes, my original idea was put on the hotbars target menu the 5 default pets, but don't work if you press the key because when you press a key the client use an hidden path to execute the actions, so it's all a bit limited...That would be perfect! I was bummed out because I can't use those wonderful actions you created as things are right now and I was back to having to reconfigure 8 or 9 macros every time I switched pets.